2014 League Playoff - Ghostglider (4) vs. Boldfresh (5)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Russians
                Russians repair 2 damage on 1 factory_major; Remaining resources: 27 PUs;
                Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Tambov
                1 armour and 1 mech_infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour and 1 mech_infantry moved from Smolensk to Archangel
                1 fighter moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Samara
                1 infantry moved from Romania to Bulgaria
                      Russians take Bulgaria from Germans
                7 infantry moved from Romania to Slovakia Hungary

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 armour
                    Russians win, taking Archangel from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Samara
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    retreated to Samara
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 7 infantry
                    Germans defend with 1 armour and 2 infantry
                    Russians win, taking Slovakia Hungary from Germans with 7 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 armour and 2 infantry

    Non Combat Move - Russians
                1 infantry moved from Belarus to Eastern Poland
                1 tactical_bomber moved from Samara to Russia
                1 fighter moved from Tambov to Russia

    Place Units - Russians
                3 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 32 PUs

    Production/PUs Summary :

    Germans : 35 / 73
        Russians : 23 / 32
        Japanese : 25 / 25
        Americans : 78 / 115
        Chinese : 23 / 31
        British : 43 / 46
        UK_Pacific : 18 / 23
        Italians : 0 / 0
        ANZAC : 14 / 24
        French : 24 / 24
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • R17 in inbox

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 2 aaGuns and 4 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Tsagaan Olom to Olgiy
                      Japanese take Olgiy from Russians
                1 bomber moved from Yakut S.S.R. to Tambov
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Belarus
                      Japanese take Belarus from Russians
                11 fighters and 4 tactical_bombers moved from Northern Italy to Norway
                3 bombers moved from Bryansk to Albania

    Combat - Japanese
                Battle in Albania
                    Japanese attack with 3 bombers
                    ANZAC defend with 2 bombers; Americans defend with 1 infantry
                    Japanese win with 2 bombers remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 bomber
                    Casualties for ANZAC: 2 bombers
                    Casualties for Americans: 1 infantry
                Battle in Tambov
                    Japanese attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Norway
                    Japanese attack with 11 fighters and 4 tactical_bombers
                    British defend with 4 infantry; Americans defend with 3 bombers, 1 factory_minor and 3 infantry
                    Japanese win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for Japanese: 4 fighters
                    Casualties for British: 4 infantry
                    Casualties for Americans: 3 bombers and 3 infantry

    Non Combat Move - Japanese
                7 fighters and 4 tactical_bombers moved from Norway to Germany
                2 bombers moved from Albania to Northern Italy
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 2 destroyers and 7 transports moved from 95 Sea Zone to 99 Sea Zone
                1 bomber moved from Tambov to Bryansk
                3 infantry moved from Ukraine to Bryansk
                3 infantry moved from Dzavhan to Olgiy
                3 mech_infantrys moved from Buyant-Uhaa to Dzavhan
                1 infantry moved from Buyant-Uhaa to Ulaanbaatar

    Place Units - Japanese
                2 aaGuns and 1 infantry placed in Egypt
                3 infantry placed in Ukraine

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2,1,2,6,1,4,2,1,1,6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,3,6,3,6,5,4,2,1,5,2,4,5,6,4,5,4,3
                Japanese collect 16 PUs (12 lost to blockades); end with 19 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British buy 2 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Finland to Vyborg
                      Russians take Vyborg from Germans
                4 fighters moved from Russia to Belarus
                1 mech_infantry moved from Persia to Iraq
                      British take Iraq from Japanese
                1 mech_infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Germans
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery moved from 80 Sea Zone to Saudi Arabia

    Combat - British
                Battle in Saudi Arabia
                Battle in Belarus
                    British attack with 4 fighters
                    Japanese defend with 1 infantry
                    British win, taking Saudi Arabia from Japanese with 4 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                4 fighters moved from Belarus to Russia
                1 infantry moved from Finland to Karelia
                1 infantry moved from Finland to Vyborg
                1 infantry moved from Finland to Norway
                2 fighters moved from United Kingdom to France
                4 mech_infantrys moved from Persia to Iraq
                2 aaGuns moved from Eastern Persia to Persia
                1 armour moved from Eastern Persia to Iraq
                1 aaGun and 1 artillery moved from Sikang to Kazakhstan
                1 infantry moved from Siam to Shan State
                1 armour moved from Malaya to Burma
                14 infantry moved from Malaya to Shan State
                1 infantry moved from Rhodesia to Belgian Congo
                3 armour moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 fighters placed in United Kingdom
                2 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
                British collect 47 PUs; end with 47 PUs total

    Place Units - UK_Pacific
                3 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 19 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Some Units in India change ownership: 3 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 28 / 73
        Russians : 23 / 32
        Japanese : 22 / 19
        Americans : 84 / 109
        Chinese : 23 / 29
        British : 47 / 47
        UK_Pacific : 18 / 24
        Italians : 0 / 0
        ANZAC : 14 / 24
        French : 24 / 24
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • UK17 in inbox - huge axis attack is just round the corner…

  • '12

    LOL i cliterally cannot hit back on an airstrike.  i love it.

  • '12

    am i saying my men are fighting like women?  apparently i am, subconsciously.  :lol:

  • '12

    axis does nothing.  no, i am not attacking rome because i do not want to be even further humiliated by these dice.  :lol:

  • '12

    go ahead with anzac.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 3 transports; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Eastern Persia to Persia
                1 cruiser and 3 destroyers moved from 39 Sea Zone to 80 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 42 Sea Zone to 39 Sea Zone
                1 fighter moved from Java to India
                1 bomber moved from New South Wales to India
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 transport moved from 34 Sea Zone to 32 Sea Zone

    Place Units - ANZAC
                3 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Production/PUs Summary :

    Germans : 28 / 73
        Russians : 23 / 32
        Japanese : 22 / 19
        Americans : 84 / 109
        Chinese : 23 / 29
        British : 47 / 47
        UK_Pacific : 18 / 24
        Italians : 0 / 0
        ANZAC : 14 / 27
        French : 24 / 24
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - French
                French buy 1 armour and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from France to Switzerland
                1 infantry moved from France to Western Germany
                1 artillery moved from Western Germany to France
                1 infantry moved from Southern France to France

    Place Units - French
                1 armour and 2 infantry placed in France
                1 infantry placed in Southern France
                3 infantry placed in Normandy Bordeaux

    Turn Complete - French
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
                French collect 24 PUs; end with 24 PUs total

    Production/PUs Summary :

    Germans : 28 / 73
        Russians : 23 / 32
        Japanese : 22 / 19
        Americans : 84 / 109
        Chinese : 23 / 29
        British : 47 / 47
        UK_Pacific : 18 / 24
        Italians : 0 / 0
        ANZAC : 14 / 27
        French : 24 / 24
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • Fre17 in inbox

  • '21 '20 '18 '17 '16 '15 '14 '13

    So, Bold. Will you finally play against me this year?

  • '12

    you mean in the playoff?  definitely not… lol.

    but if you want to take a league game with me now, to be played at a VERY leisurely pace, then sure.


  • You mentioned that you had one too many FTRs in Bryansk - I assume you have fixed this, now that you use all the air in your combat moves???


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Russians
                Russians buy 8 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara
                1 infantry moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Tambov

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Russians win, taking Tambov from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Tambov to Russia
                1 fighter moved from Samara to Russia

    Place Units - Russians
                8 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs total

    Production/PUs Summary :

    Germans : 43 / 67
        Russians : 14 / 14
        Japanese : 21 / 19
        Americans : 79 / 109
        Chinese : 23 / 29
        British : 47 / 47
        UK_Pacific : 18 / 24
        Italians : 0 / 0
        ANZAC : 14 / 27
        French : 24 / 24
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '12

    oops no i forgot to fix it…   :roll:


  • No problem - No need to reroll at this stage of the game.
    Russia in your inbox  -  Japan to move.

  • '12

    i think you will survive my assaults.  :lol:

  • '12

    if you want to be sporting, you could spot me 10 german ftrs per turn and i might be able to extend this to 20 rounds…  :lol:

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