@Ghostglider scramble options
2014 League Playoff - Ghostglider (4) vs. Boldfresh (5)
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No scramble - OOL: 3xAC, 3xAC, 3xDD, 1 CRU, 6 FTR, SUB, TRN
Sub dives if possible!No way russian sub survives!! :evil:
The hunt for Red October begins.
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No scramble - OOL: 3xAC, 3xAC, 3xDD, 1 CRU, 6 FTR, SUB, TRN
Sub dives if possible!No way russian sub survives!! :evil:
The hunt for Red October begins.
if the axis has not killed the red october before the war has ended, it cannot even be considered a decent effort!
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z92 attacker: 5 subs, 3 des, 2 cru, 6 ftr, 4 tac, 2 strat
Rolls: 5@3 3@2 2@3 6@3 6@4; Total Hits: 95@3: (6, 2, 4, 5, 1)3@2: (4, 4, 6)2@3: (5, 3)6@3: (3, 5, 6, 4, 2, 1)6@4: (4, 5, 5, 3, 5, 1)z92 defender: sub, 3 acc, 3 des, cru, 6 ftr
Rolls: 1@1 3@2 3@2 1@3 6@4; Total Hits: 71@1: (5)3@2: (4, 2, 1)3@2: (6, 6, 6)1@3: (3)6@4: (4, 5, 4, 1, 3, 5) -
oops forgot the two attacking battleships
Rolls: 2@4; Total Hits: 02@4: (5, 6) -
that was to be expected
axis tips the worthless battleships and loses 4 subs, ftr
allies lose 3 acc, 3 des
a92 round 2
attacker: sub, 3 des, 2 cru, 5 ftr, 4 tac, 2 strat, 2 damaged bat
Rolls: 1@2 3@2 2@3 5@3 4@4 2@4 2@4; Total Hits: 101@2: (2)3@2: (6, 2, 4)2@3: (4, 3)5@3: (5, 6, 3, 1, 4)4@4: (3, 1, 5, 6)2@4: (5, 1)2@4: (2, 3)sub has a sneak attack so if it his the cruiser does not get to return fire
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cruiser sinks
defender: sub, 6 ftr
Rolls: 1@1 6@4; Total Hits: 41@1: (3)6@4: (2, 3, 6, 6, 1, 1) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 44 PUs;
Japanese buy 2 aaGuns, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 12 PUs;Combat Move - Japanese
2 bombers moved from Shan State to Kazakhstan
2 battleships, 4 carriers, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
6 fighters moved from 97 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 92 Sea Zone
3 tactical_bombers moved from Cyprus to 92 Sea Zone
1 destroyer and 1 submarine moved from 99 Sea Zone to 92 Sea Zone
1 destroyer and 3 submarines moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 bombers moved from Greece to 92 Sea Zone
1 fighter moved from 97 Sea Zone to 112 Sea Zone
1 artillery moved from Greece to 100 Sea Zone
1 artillery and 1 transport moved from 100 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Alexandria
2 bombers moved from Iraq to Volgograd
1 fighter moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Volgograd
9 infantry moved from Shan State to Malaya
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery moved from Rostov to Bryansk
2 fighters moved from Shan State to Kazakhstan
1 fighter moved from Caucasus to Bryansk
1 bomber moved from Kazakhstan to Samara
1 bomber moved from Iraq to Samara
1 bomber moved from Iraq to Bryansk
1 bomber moved from Shan State to 19 Sea Zone
1 bomber moved from Greece to 125 Sea ZoneCombat - Japanese
Battle in Volgograd
Japanese attack with 2 bombers and 2 fighters
Russians defend with 1 factory_minor and 2 mech_infantrys
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Russians: 2 mech_infantrys
Battle in 19 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 submarine; Americans defend with 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bryansk
Japanese attack with 1 artillery, 1 bomber and 1 fighter
Russians defend with 1 artillery
Japanese win, taking Bryansk from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Alexandria
Battle in Malaya
Japanese attack with 9 infantry
UK_Pacific defend with 1 factory_minor and 1 harbour; Americans defend with 1 mech_infantry
Japanese win, taking Alexandria from British, taking Malaya from UK_Pacific with 8 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 1 bomber and 2 fighters
British defend with 1 mech_infantry
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Samara
Japanese attack with 2 bombers
British defend with 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 112 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 125 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 92 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 5 submarines and 4 tactical_bombers
British defend with 1 destroyer; Russians defend with 1 submarine; Americans defend with 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 transport
Units damaged: 2 carriers owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 80
Casualties for Japanese: 2 bombers, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber
Casualties for Russians: 1 submarine
Casualties for British: 1 destroyer
Casualties for Americans: 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 transportNon Combat Move - Japanese
1 infantry and 1 transport moved from 99 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 113 Sea Zone
1 fighter moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from 125 Sea Zone to Western Germany
1 artillery moved from Ukraine to 100 Sea Zone
1 artillery and 2 transports moved from 100 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
3 mech_infantrys moved from Iraq to Egypt
2 submarines moved from 81 Sea Zone to 97 Sea Zone
3 transports moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 100 Sea Zone to 98 Sea Zone
1 fighter moved from Caucasus to Egypt
3 fighters moved from Shan State to Iraq
2 fighters moved from Kazakhstan to Caucasus
2 bombers moved from Samara to Rostov
4 infantry moved from Buyant-Uhaa to Central Mongolia
1 fighter moved from Bryansk to Caucasus
1 fighter moved from Volgograd to Caucasus
1 fighter moved from Greece to Western Germany
2 fighters moved from Greece to Egypt
1 fighter moved from Persia to 98 Sea Zone
2 fighters and 2 tactical_bombers moved from Persia to Egypt
1 fighter moved from Volgograd to Caucasus
2 fighters moved from Caucasus to Iraq
1 bomber moved from 19 Sea Zone to Buryatia
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Volgograd to Caucasus
1 bomber moved from Kazakhstan to CaucasusPlace Units - Japanese
2 aaGuns and 1 mech_infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in UkraineTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,6,1,5,5,5
Japanese collect 25 PUs (14 lost to blockades); end with 37 PUs total -
not the dice i was hoping for in z92… ah well…
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anyway, the map is in your inbox. bring on the mighty US/UK
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time for some incredible axis defense!!!
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one quick edit - 1 less ftr in 113 - lands in w germany instead. ftr, tac are on 1 german acc.
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No scramble - OOL: 3xAC, 3xAC, 3xDD, 1 CRU, 6 FTR, SUB, TRN
Sub dives if possible!No way russian sub survives!! :evil:
The hunt for Red October begins.
It took me 15 rounds but I finally got the red october!
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i don’t think i’ve ever seen such a patchwork of colors in Europe. its…… sniff sniff… beautiful. :-)
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get those anzac bombers and some anzac ground units in europe, i want to see some teal territories as well!! This match is not complete until every nation is represented with territory in europe!
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how long will the new french survive? long enough to conquer berlin? this is the most fun game i’ve ever lost. :-D
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the germans are hoping to make a withdrawal from the bank of Paris soon. in the amount of about 17 ipc?
thanks,
bold
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the french have been helpful in financing the war effort already so i appreciate their willingness to go above and beyond in making another healthy contribution!
cheers
:-)
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if you could just continue to liberate france every turn and allow the germans to keep making withdrawals it would be greatly appreciated.
thank you in advance!
cheers
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also, if you would like to vacate moscow for a few rounds and take your red army on a vacation to china, it would be helpful to the “cause”.
cheers
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The ultimate thing he could do now is creating a clear empty path surrounded by his own forces. That would be like the ultimate form of trolling :P.





