2014 League Playoff - Ghostglider (4) vs. Boldfresh (5)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 6 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Novosibirsk to Volgograd
                1 mech_infantry moved from Russia to Volgograd
                1 fighter and 1 tactical_bomber moved from Russia to Volgograd
                1 artillery and 3 infantry moved from Eastern Poland to Romania
                1 artillery and 2 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Anhwe to Chahar
                12 infantry moved from Eastern Poland to Slovakia Hungary
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans

    Combat - Russians
                Battle in Romania
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Romania from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians win, taking Volgograd from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Slovakia Hungary
                    Russians attack with 12 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Slovakia Hungary from Germans with 11 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 armour and 4 mech_infantrys moved from Western Ukraine to Russia
                1 infantry moved from Eastern Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Volgograd to Russia

    Place Units - Russians
                6 armour and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 41 PUs

    Production/PUs Summary :

    Germans : 34 / 68
        Russians : 29 / 41
        Japanese : 34 / 50
        Americans : 79 / 107
        Chinese : 20 / 22
        British : 39 / 40
        UK_Pacific : 16 / 26
        Italians : 1 / 0
        ANZAC : 14 / 24
        French : 17 / 17
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • R15 included in your mail - I just notice now that you wanted to make changes.
    I will redo my R15 when I see your changes.


  • Please resend your G15 when it is ready

  • 12

    was sent to you as R15 map with G15 edits.  they are very minor - doubt it changes anything for russia.

  • 12

    i am going to go ahead and send J15 - if you want to make any russian edits (due to the german minor edits) feel free to do so prior to USA15.

    Can you give me a scramble choice in z92 as well as an OOL priority if you want, (otherwise we can just go round by round).

  • 12

    my buy may adjust slightly and i may tweak the airstrikes in kazak and samara slightly (by having a ftr or two from shan join in at kazak) but i don’t think it will affect your decision to scramble).

  • 12

    my buy will remain all ground units regardless.

  • 12

    ok revised and in your inbox.

  • 12

    at least i get to kill a bunch of things before i check out - hopefully!  :roll:

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese repair 0 damage on 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 44 PUs;
                Japanese buy 2 aaGuns, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 12 PUs;

    Combat Move - Japanese
                2 bombers moved from Shan State to Kazakhstan
                2 battleships, 4 carriers, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                6 fighters moved from 97 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from 97 Sea Zone to 92 Sea Zone
                3 tactical_bombers moved from Cyprus to 92 Sea Zone
                1 destroyer and 1 submarine moved from 99 Sea Zone to 92 Sea Zone
                1 destroyer and 3 submarines moved from 98 Sea Zone to 92 Sea Zone
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                2 bombers moved from Greece to 92 Sea Zone
                1 fighter moved from 97 Sea Zone to 112 Sea Zone
                1 artillery moved from Greece to 100 Sea Zone
                1 artillery and 1 transport moved from 100 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Alexandria
                2 bombers moved from Iraq to Volgograd
                1 fighter moved from Caucasus to Volgograd
                1 fighter moved from Caucasus to Volgograd
                9 infantry moved from Shan State to Malaya
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 mech_infantry moved from Buryatia to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 artillery moved from Rostov to Bryansk
                2 fighters moved from Shan State to Kazakhstan
                1 fighter moved from Caucasus to Bryansk
                1 bomber moved from Kazakhstan to Samara
                1 bomber moved from Iraq to Samara
                1 bomber moved from Iraq to Bryansk
                1 bomber moved from Shan State to 19 Sea Zone
                1 bomber moved from Greece to 125 Sea Zone

  • 12

    minor revisions only - new map in your inbox

    scramble in z92 from either spain or gib?

  • 12

    well, i forgot that i had put the map into live mode to post the text of the move and rolled it - of course the live dice stand and thankfully i lost only a single bomber.  the only battle remaining is z92 and i will wait for your scramble decision and roll it out on the forum to complete combat.


  • No scramble -  OOL: 3xAC, 3xAC, 3xDD, 1 CRU, 6 FTR, SUB, TRN
    Sub dives if possible!

  • 12

    @Ghostglider:

    No scramble -  OOL: 3xAC, 3xAC, 3xDD, 1 CRU, 6 FTR, SUB, TRN
    Sub dives if possible!

    No way russian sub survives!!  :evil:


  • @Boldfresh:

    @Ghostglider:

    No scramble -  OOL: 3xAC, 3xAC, 3xDD, 1 CRU, 6 FTR, SUB, TRN
    Sub dives if possible!

    No way russian sub survives!!  :evil:

    The hunt for Red October begins.

  • 12

    @Soulblighter:

    @Boldfresh:

    @Ghostglider:

    No scramble -  OOL: 3xAC, 3xAC, 3xDD, 1 CRU, 6 FTR, SUB, TRN
    Sub dives if possible!

    No way russian sub survives!!  :evil:

    The hunt for Red October begins.

    if the axis has not killed the red october before the war has ended, it cannot even be considered a decent effort!

  • 12

    z92 attacker: 5 subs, 3 des, 2 cru, 6 ftr, 4 tac, 2 strat
    DiceRolls: 5@3 3@2 2@3 6@3 6@4; Total Hits: 95@3: (6, 2, 4, 5, 1)3@2: (4, 4, 6)2@3: (5, 3)6@3: (3, 5, 6, 4, 2, 1)6@4: (4, 5, 5, 3, 5, 1)

    z92 defender: sub, 3 acc, 3 des, cru, 6 ftr
    DiceRolls: 1@1 3@2 3@2 1@3 6@4; Total Hits: 71@1: (5)3@2: (4, 2, 1)3@2: (6, 6, 6)1@3: (3)6@4: (4, 5, 4, 1, 3, 5)

  • 12

    oops forgot the two attacking battleships
    DiceRolls: 2@4; Total Hits: 02@4: (5, 6)

  • 12

    that was to be expected

    axis tips the worthless battleships and loses 4 subs, ftr

    allies lose 3 acc, 3 des

    a92 round 2

    attacker: sub, 3 des, 2 cru, 5 ftr, 4 tac, 2 strat, 2 damaged bat
    DiceRolls: 1@2 3@2 2@3 5@3 4@4 2@4 2@4; Total Hits: 101@2: (2)3@2: (6, 2, 4)2@3: (4, 3)5@3: (5, 6, 3, 1, 4)4@4: (3, 1, 5, 6)2@4: (5, 1)2@4: (2, 3)

    sub has a sneak attack so if it his the cruiser does not get to return fire

  • 12

    cruiser sinks

    defender: sub, 6 ftr
    DiceRolls: 1@1 6@4; Total Hits: 41@1: (3)6@4: (2, 3, 6, 6, 1, 1)

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