2014 League Playoff - Ghostglider (4) vs. Boldfresh (5)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                6 bombers moved from United Kingdom to Western Germany


  • I will roll for AA in TripleA
    First 1 BMB is against Airbase.
    Next 5 is against Factory.

    -> If first AA roll hit it will hit the plane against Airbase - any other 1’s will be taken on BMBs against Factory.

  • 12

    No intercept.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                6 bombers moved from United Kingdom to Western Germany

    Combat - Americans
                Air Battle in Western Germany
                    Americans attacks with 6 units heading to Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                    1 bomber killed by AA
                    Bombing raid in Western Germany rolls: 4,4,3,6,6 and causes: 20 damage to unit: factory_major
                    Bombing raid in Western Germany causes 20 damage total.
                Cleaning up after air battles

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 19
                EDIT: Changing unit bombing damage for these Germans owned units to: airfield = 4
                EDIT: Turning off Edit Mode
                5 bombers moved from Western Germany to United Kingdom
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 63 Sea Zone
                2 infantry and 2 mech_infantrys moved from 63 Sea Zone to New Zealand
                1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 63 Sea Zone
                4 fighters moved from Western United States to 10 Sea Zone
                2 carriers and 4 fighters moved from 10 Sea Zone to 30 Sea Zone
                1 carrier moved from 26 Sea Zone to 30 Sea Zone
                1 cruiser moved from 26 Sea Zone to 30 Sea Zone
                1 artillery moved from Central United States to Southeast Mexico
                1 aaGun moved from Central United States to Western United States
                1 aaGun and 1 transport moved from 11 Sea Zone to 26 Sea Zone
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 3 submarines and 2 transports moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 91 Sea Zone to 109 Sea Zone
                2 fighters moved from 109 Sea Zone to United Kingdom
                2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                1 submarine moved from 26 Sea Zone to 63 Sea Zone
                1 fighter moved from Fiji to New Zealand
                4 fighters moved from New South Wales to New Zealand
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 infantry moved from Iraq to Syria
                3 fighters moved from Egypt to Syria
                2 fighters and 1 tactical_bomber moved from India to Sikang
                1 fighter moved from Eastern Persia to Sikang
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 destroyer moved from 92 Sea Zone to 109 Sea Zone
                1 submarine moved from 92 Sea Zone to 109 Sea Zone
                5 fighters moved from United Kingdom to 109 Sea Zone

    Combat - British
                Battle in Sikang
                    British attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Syria
                    British attack with 3 fighters and 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Syria from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 109 Sea Zone
                    British attack with 1 destroyer, 6 fighters and 1 submarine; Americans loiter and taunt with
                    Italians defend with 1 submarine
                    British win, taking 109 Sea Zone from Neutral with 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine

    Non Combat Move - British
                2 fighters moved from 109 Sea Zone to United Kingdom
                4 fighters moved from 109 Sea Zone to Gibraltar
                1 transport moved from 92 Sea Zone to 109 Sea Zone
                1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 mech_infantry moved from 109 Sea Zone to Eire
                      British take Eire from Neutral_Allies
                1 armour moved from Eastern United States to Southeast Mexico
                1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
                3 fighters and 1 tactical_bomber moved from Sikang to Kazakhstan
                2 aaGuns, 1 artillery, 17 infantry and 5 mech_infantrys moved from Burma to India
                3 mech_infantrys moved from Iraq to Eastern Persia
                1 artillery and 1 infantry moved from Iraq to Persia
                2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                3 fighters moved from Syria to Persia
                1 tactical_bomber moved from Egypt to Persia
                1 submarine moved from 71 Sea Zone to 81 Sea Zone
                1 fighter moved from Gibraltar to Egypt

    Place Units - British
                1 infantry and 2 mech_infantrys placed in Union of South Africa
                1 destroyer and 1 transport placed in 109 Sea Zone
                1 transport placed in 106 Sea Zone
                1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1,5,5,5,1
                British collect 35 PUs (1 lost to blockades); end with 35 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total
                Some Units in India change ownership: 2 infantry


  • Italy’s income is about to explode  :-o

    A short message to all neutral’s.
    We will be ready to come to your aid in case aggression will occur from axis side !

  • 12

    I think this turn plays itself but I better take the time to make sure.


  • no dice Again :-)

  • 12

    dice this time.  no disasters thankfully.  posting noncom soon

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War

    Combat Move - Italians
                2 bombers and 4 infantry moved from Greece to Turkey
                2 armour and 1 mech_infantry moved from Bulgaria to Turkey
                2 artilleries and 3 infantry moved from Southern France to Spain
                3 fighters moved from Western Germany to Spain

    Combat - Italians
                Battle in Turkey
                    Italians attack with 2 armour, 2 bombers, 4 infantry and 1 mech_infantry
                    Neutral_True defend with 8 infantry
                    Italians win, taking Turkey from Neutral_True with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral_True: 8 infantry
                    Casualties for Italians: 4 infantry
                Battle in Spain
                    Italians attack with 2 artilleries, 3 fighters and 3 infantry
                    Neutral_True defend with 6 infantry
                    2 artilleries owned by the Italians retreated to Southern France
                    Neutral_True win with 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 5 infantry
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                3 fighters moved from Spain to Southern France
                1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 99 Sea Zone to 97 Sea Zone
                2 bombers moved from Turkey to Greece
                1 submarine moved from 125 Sea Zone to 126 Sea Zone
                1 aaGun moved from Western Germany to Germany

    Place Units - Italians
                1 infantry placed in Southern France
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,1,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
                Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

  • 12

    if you don’t mind, i think i’d like to change the placement of italian forces.

  • 12

    want to put all 4 infs in N Ita

  • 12

    ghost - stick with the first map.

  • 12

    there were convoy dice rolled i forgot.  anyway, i think i should stick with the placement anyway.


  • OK - first map it is


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 10 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
                1 destroyer and 1 transport moved from 29 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
                1 infantry moved from Northern Territory to Queensland
                1 infantry moved from Dutch New Guinea to New Guinea
                1 destroyer moved from 26 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                1 infantry and 2 mech_infantrys placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Production/PUs Summary :

    Germans : 44 / 61
        Russians : 34 / 37
        Japanese : 57 / 69
        Americans : 51 / 72
        Chinese : 5 / 6
        British : 36 / 35
        UK_Pacific : 6 / 8
        Italians : 17 / 18
        ANZAC : 9 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0


  • :-o Neutral crush in round 6!  :-o
    Such an evil surprise  :evil:

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 11 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Greece to Caucasus
                3 fighters moved from Greece to Caucasus
                3 fighters moved from Cyprus to Caucasus
                1 mech_infantry moved from Greece to Caucasus
                6 armour and 3 mech_infantrys moved from Greece to Iraq
                1 infantry moved from Southern France to Spain
                1 tactical_bomber moved from Southern Italy to Sweden
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 artillery moved from Finland to Sweden
                3 infantry moved from Western Germany to 113 Sea Zone
                3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
                3 fighters and 1 tactical_bomber moved from 113 Sea Zone to Sweden
                2 tactical_bombers moved from Southern Italy to Spain
                1 tactical_bomber moved from Southern Italy to Sweden
                3 infantry moved from 115 Sea Zone to Sweden

    Combat - Germans
                Battle in Sweden
                    Germans attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
                    Neutral_True defend with 6 infantry
                    Germans win, taking Sweden from Neutral_True with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Iraq
                    Germans attack with 6 armour and 3 mech_infantrys
                    Russians defend with 1 mech_infantry
                    Germans win, taking Iraq from British with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Spain
                    Germans attack with 1 infantry and 2 tactical_bombers
                    Neutral_True defend with 1 infantry
                    Germans win, taking Spain from Neutral_True with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 1 infantry
                Battle in Caucasus
                    Germans attack with 2 bombers, 6 fighters and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 2 bombers, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers and 6 fighters moved from Caucasus to Turkey
                2 armour, 1 infantry and 2 mech_infantrys moved from Greece to Turkey
                3 destroyers moved from 99 Sea Zone to 97 Sea Zone
                1 armour moved from Southern Italy to Southern France
                2 tactical_bombers moved from Spain to Southern France
                2 mech_infantrys moved from Southern Italy to Yugoslavia
                2 artilleries moved from Western Germany to Germany
                1 fighter and 1 tactical_bomber moved from Sweden to Germany
                1 fighter and 2 tactical_bombers moved from Sweden to 115 Sea Zone
                1 fighter moved from Sweden to Novgorod
                11 mech_infantrys moved from Karelia to Novgorod
                1 submarine moved from 112 Sea Zone to 115 Sea Zone
                2 carriers, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone

    Place Units - Germans
                2 transports placed in 97 Sea Zone
                1 mech_infantry placed in Greece
                1 armour and 9 infantry placed in Germany
                1 artillery and 2 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,4,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
                Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

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