@simon33 full scramble everywhere. Sub fights. If you get one hit before I do in 106, lose the destroyer and sub submerges.
2014 League Playoff - Ghostglider (4) vs. Boldfresh (5)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
6 bombers moved from United Kingdom to Western Germany -
I will roll for AA in TripleA
First 1 BMB is against Airbase.
Next 5 is against Factory.-> If first AA roll hit it will hit the plane against Airbase - any other 1’s will be taken on BMBs against Factory.
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No intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
6 bombers moved from United Kingdom to Western GermanyCombat - Americans
Air Battle in Western Germany
Americans attacks with 6 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 4,4,3,6,6 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 19
EDIT: Changing unit bombing damage for these Germans owned units to: airfield = 4
EDIT: Turning off Edit Mode
5 bombers moved from Western Germany to United Kingdom
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 63 Sea Zone
2 infantry and 2 mech_infantrys moved from 63 Sea Zone to New Zealand
1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 63 Sea Zone
4 fighters moved from Western United States to 10 Sea Zone
2 carriers and 4 fighters moved from 10 Sea Zone to 30 Sea Zone
1 carrier moved from 26 Sea Zone to 30 Sea Zone
1 cruiser moved from 26 Sea Zone to 30 Sea Zone
1 artillery moved from Central United States to Southeast Mexico
1 aaGun moved from Central United States to Western United States
1 aaGun and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Gibraltar to 92 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 3 submarines and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 109 Sea Zone to United Kingdom
2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from Fiji to New Zealand
4 fighters moved from New South Wales to New Zealand
1 destroyer moved from 91 Sea Zone to 109 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Iraq to Syria
3 fighters moved from Egypt to Syria
2 fighters and 1 tactical_bomber moved from India to Sikang
1 fighter moved from Eastern Persia to Sikang
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 submarine moved from 92 Sea Zone to 109 Sea Zone
5 fighters moved from United Kingdom to 109 Sea ZoneCombat - British
Battle in Sikang
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Syria
British attack with 3 fighters and 1 infantry
Italians defend with 1 infantry
British win, taking Syria from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 109 Sea Zone
British attack with 1 destroyer, 6 fighters and 1 submarine; Americans loiter and taunt with
Italians defend with 1 submarine
British win, taking 109 Sea Zone from Neutral with 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
2 fighters moved from 109 Sea Zone to United Kingdom
4 fighters moved from 109 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 109 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 mech_infantry moved from 109 Sea Zone to Eire
British take Eire from Neutral_Allies
1 armour moved from Eastern United States to Southeast Mexico
1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
3 fighters and 1 tactical_bomber moved from Sikang to Kazakhstan
2 aaGuns, 1 artillery, 17 infantry and 5 mech_infantrys moved from Burma to India
3 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Iraq to Persia
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Syria to Persia
1 tactical_bomber moved from Egypt to Persia
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from Gibraltar to EgyptPlace Units - British
1 infantry and 2 mech_infantrys placed in Union of South Africa
1 destroyer and 1 transport placed in 109 Sea Zone
1 transport placed in 106 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1,5,5,5,1
British collect 35 PUs (1 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantry -
Italy’s income is about to explode :-o
A short message to all neutral’s.
We will be ready to come to your aid in case aggression will occur from axis side ! -
I think this turn plays itself but I better take the time to make sure.
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no dice Again :-)
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dice this time. no disasters thankfully. posting noncom soon
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to WarCombat Move - Italians
2 bombers and 4 infantry moved from Greece to Turkey
2 armour and 1 mech_infantry moved from Bulgaria to Turkey
2 artilleries and 3 infantry moved from Southern France to Spain
3 fighters moved from Western Germany to SpainCombat - Italians
Battle in Turkey
Italians attack with 2 armour, 2 bombers, 4 infantry and 1 mech_infantry
Neutral_True defend with 8 infantry
Italians win, taking Turkey from Neutral_True with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Neutral_True: 8 infantry
Casualties for Italians: 4 infantry
Battle in Spain
Italians attack with 2 artilleries, 3 fighters and 3 infantry
Neutral_True defend with 6 infantry
2 artilleries owned by the Italians retreated to Southern France
Neutral_True win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 5 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
3 fighters moved from Spain to Southern France
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 99 Sea Zone to 97 Sea Zone
2 bombers moved from Turkey to Greece
1 submarine moved from 125 Sea Zone to 126 Sea Zone
1 aaGun moved from Western Germany to GermanyPlace Units - Italians
1 infantry placed in Southern France
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
if you don’t mind, i think i’d like to change the placement of italian forces.
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want to put all 4 infs in N Ita
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ghost - stick with the first map.
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there were convoy dice rolled i forgot. anyway, i think i should stick with the placement anyway.
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OK - first map it is
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 10 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 destroyer and 1 transport moved from 29 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 infantry moved from Northern Territory to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 26 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 infantry and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaCombat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Production/PUs Summary :
Germans : 44 / 61
Russians : 34 / 37
Japanese : 57 / 69
Americans : 51 / 72
Chinese : 5 / 6
British : 36 / 35
UK_Pacific : 6 / 8
Italians : 17 / 18
ANZAC : 9 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
:-o Neutral crush in round 6! :-o
Such an evil surprise :evil: -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 11 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Greece to Caucasus
3 fighters moved from Greece to Caucasus
3 fighters moved from Cyprus to Caucasus
1 mech_infantry moved from Greece to Caucasus
6 armour and 3 mech_infantrys moved from Greece to Iraq
1 infantry moved from Southern France to Spain
1 tactical_bomber moved from Southern Italy to Sweden
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 artillery moved from Finland to Sweden
3 infantry moved from Western Germany to 113 Sea Zone
3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
3 fighters and 1 tactical_bomber moved from 113 Sea Zone to Sweden
2 tactical_bombers moved from Southern Italy to Spain
1 tactical_bomber moved from Southern Italy to Sweden
3 infantry moved from 115 Sea Zone to SwedenCombat - Germans
Battle in Sweden
Germans attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
Neutral_True defend with 6 infantry
Germans win, taking Sweden from Neutral_True with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in Iraq
Germans attack with 6 armour and 3 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Iraq from British with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Spain
Germans attack with 1 infantry and 2 tactical_bombers
Neutral_True defend with 1 infantry
Germans win, taking Spain from Neutral_True with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Neutral_True: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers, 6 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 bombers, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers and 6 fighters moved from Caucasus to Turkey
2 armour, 1 infantry and 2 mech_infantrys moved from Greece to Turkey
3 destroyers moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from Southern Italy to Southern France
2 tactical_bombers moved from Spain to Southern France
2 mech_infantrys moved from Southern Italy to Yugoslavia
2 artilleries moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Sweden to Germany
1 fighter and 2 tactical_bombers moved from Sweden to 115 Sea Zone
1 fighter moved from Sweden to Novgorod
11 mech_infantrys moved from Karelia to Novgorod
1 submarine moved from 112 Sea Zone to 115 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea ZonePlace Units - Germans
2 transports placed in 97 Sea Zone
1 mech_infantry placed in Greece
1 armour and 9 infantry placed in Germany
1 artillery and 2 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs





