Please perform the German Combat Move.
Aev (Axis) vs Commando Brado (Allies+10)
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Don’t think you have to remove it. It was never placed.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 64 Sea Zone to 26 Sea Zone
1 destroyer moved from 64 Sea Zone to 26 Sea Zone
1 submarine moved from 64 Sea Zone to 26 Sea Zone
1 cruiser moved from 64 Sea Zone to 26 Sea Zone
1 cruiser moved from 64 Sea Zone to 26 Sea Zone
1 battleship moved from 64 Sea Zone to 26 Sea Zone
1 fighter moved from 64 Sea Zone to Hawaiian Islands
1 fighter moved from 64 Sea Zone to Hawaiian Islands
1 carrier moved from 64 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 infantry moved from Southeast Mexico to 64 Sea Zone
1 artillery moved from Southeast Mexico to 64 Sea Zone
1 armour moved from Southeast Mexico to 64 Sea Zone
1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
1 mech_infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 transport moved from 64 Sea Zone to 26 Sea Zone
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to Wake Island
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea ZonePlace Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield and 1 fighter
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports
63 Sea Zone : 1 destroyer and 1 submarine
Central United States : 2 aaGuns, 1 artillery, 1 factory_minor, 3 infantry and 2 mech_infantrys
Southeast Mexico : 1 harbour and 2 infantry
Eastern United States : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
101 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 40 / 48
Russians : 35 / 36
Japanese : 36 / 36
Americans : 52 / 52
Chinese : 6 / 15
British : 27 / 30
UK_Pacific : 21 / 21
Italians : 16 / 12
ANZAC : 14 / 18
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Kweichow : 2 infantry
Szechwan : 1 fighter and 13 infantryProduction/PUs Summary :
Germans : 40 / 48
Russians : 35 / 36
Japanese : 35 / 36
Americans : 52 / 52
Chinese : 7 / 7
British : 27 / 30
UK_Pacific : 21 / 21
Italians : 16 / 12
ANZAC : 14 / 18
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Sorry. Going to make one change to the US Non-Coms on the Brits turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British repair 8 damage on 1 factory_major; Remaining resources: 26 PUs;
British buy 1 artillery, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
1 fighter moved from Burma to French Indo China
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to YunnanCombat - British
Battle in Yunnan
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 infantry
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/5 hits
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 4 : 2/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 3 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in French Indo China
British attack with 1 fighter and 3 infantry
Japanese defend with 3 infantry
British roll dice for 1 fighter and 3 infantry in French Indo China, round 2 : 2/4 hits
Japanese roll dice for 3 infantry in French Indo China, round 2 : 3/3 hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in French Indo China
retreated to French Indo China
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 artillery moved from India to Burma
1 fighter moved from French Indo China to Burma
1 fighter moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Egypt to Belgian Congo
1 mech_infantry moved from Egypt to Belgian Congo
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 aaGun moved from Egypt to Alexandria
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 tactical_bomber moved from Syria to Egypt
1 bomber moved from Syria to Egypt
1 fighter moved from Syria to Egypt
1 fighter moved from Malta to Gibraltar
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to ScotlandPlace Units - British
1 artillery and 1 fighter placed in United Kingdom
1 factory_minor placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,1,1,2,5
British collect 21 PUs (8 lost to blockades); end with 21 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 7 infantryTerritory Summary for British and UK_Pacific :
Yunnan : 1 artillery
Burma : 3 aaGuns, 2 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber
India : 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
44 Sea Zone : 1 transport
37 Sea Zone : 1 destroyer
39 Sea Zone : 1 battleship and 1 cruiser
Belgian Congo : 1 armour, 2 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alberta Saskatchewan Manitoba : 1 armour, 1 artillery and 1 infantry
Trans-Jordan : 1 artillery and 1 infantry
Alexandria : 1 aaGun, 1 artillery and 4 infantry
Gibraltar : 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 infantry
Scotland : 2 aaGuns, 1 airfield and 9 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
97 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 battleship and 1 cruiser
Eastern Persia : 1 flag
81 Sea Zone : 1 destroyer and 1 transport
Persia : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 40 / 48
Russians : 35 / 36
Japanese : 34 / 36
Americans : 52 / 52
Chinese : 8 / 7
British : 29 / 21
UK_Pacific : 24 / 29
Italians : 16 / 12
ANZAC : 14 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.333
Median : 3.000
Variance : 0.195
Standard Deviation : 0.442
Total rolls : 42Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.895
Median : 3.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.636
Median : 2.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British repair 8 damage on 1 factory_major; Remaining resources: 26 PUs;
British buy 1 artillery, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
1 fighter moved from Burma to French Indo China
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to YunnanCombat - British
Battle in Yunnan
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 infantry
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/5 hits
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 4 : 2/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 3 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in French Indo China
British attack with 1 fighter and 3 infantry
Japanese defend with 3 infantry
British roll dice for 1 fighter and 3 infantry in French Indo China, round 2 : 2/4 hits
Japanese roll dice for 3 infantry in French Indo China, round 2 : 3/3 hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in French Indo China
retreated to French Indo China
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 artillery moved from India to Burma
1 fighter moved from French Indo China to Burma
1 fighter moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Egypt to Belgian Congo
1 mech_infantry moved from Egypt to Belgian Congo
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 aaGun moved from Egypt to Alexandria
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 tactical_bomber moved from Syria to Egypt
1 bomber moved from Syria to Egypt
1 fighter moved from Syria to Egypt
1 fighter moved from Malta to Gibraltar
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to ScotlandPlace Units - British
1 artillery and 1 fighter placed in United Kingdom
1 factory_minor placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,1,1,2,5
British collect 21 PUs (8 lost to blockades); end with 21 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 7 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 cruiser
EDIT: Removing units owned by British from 92 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 94 Sea Zone: 1 battleship and 1 cruiser
EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 94 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
Yunnan : 1 artillery
Burma : 3 aaGuns, 2 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber
India : 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
44 Sea Zone : 1 transport
37 Sea Zone : 1 destroyer
39 Sea Zone : 1 battleship and 1 cruiser
Belgian Congo : 1 armour, 2 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alberta Saskatchewan Manitoba : 1 armour, 1 artillery and 1 infantry
Trans-Jordan : 1 artillery and 1 infantry
Alexandria : 1 aaGun, 1 artillery and 4 infantry
Gibraltar : 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 infantry
Scotland : 2 aaGuns, 1 airfield and 9 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
94 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
97 Sea Zone : 1 flag, 1 submarine
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Persia : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 40 / 48
Russians : 35 / 36
Japanese : 34 / 36
Americans : 52 / 52
Chinese : 8 / 7
British : 29 / 21
UK_Pacific : 24 / 29
Italians : 16 / 12
ANZAC : 14 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.333
Median : 3.000
Variance : 0.195
Standard Deviation : 0.442
Total rolls : 42Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.895
Median : 3.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.636
Median : 2.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11 -
Sorry. Made some changes to the Brits Non-Coms. Use the map above.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 artillery moved from Tunisia to Algeria
2 fighters moved from Southern Italy to Greece
4 infantry moved from Bulgaria to GreeceCombat - Italians
Battle in Greece
Italians attack with 2 fighters and 4 infantry
Neutral_Allies defend with 3 infantry
Italians roll dice for 2 fighters and 4 infantry in Greece, round 2 : 2/6 hits
Neutral_Allies roll dice for 3 infantry in Greece, round 2 : 2/3 hits
2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 2 fighters and 2 infantry in Greece, round 3 : 2/4 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 3 infantryNon Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 fighter moved from Greece to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 armour, 1 artillery and 3 infantry moved from Tobruk to LibyaPlace Units - Italians
2 armour placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Italians collect 18 PUs (2 lost to blockades); end with 18 PUs totalTerritory Summary for Italians :
Kenya : 1 flag
Tanganyika Territory : 1 flag, 1 artillery and 3 infantry
Algeria : 1 flag, 1 artillery and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Romania : 2 armour and 1 fighter
Northern Italy : 1 aaGun, 2 armour, 1 artillery, 1 factory_major and 1 infantry
Libya : 1 armour, 1 artillery and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Bulgaria : 1 flag
Greece : 1 flag, 2 infantry
Yugoslavia : 1 aaGun and 2 infantryProduction/PUs Summary :
Germans : 40 / 48
Russians : 35 / 36
Japanese : 34 / 36
Americans : 52 / 52
Chinese : 8 / 7
British : 28 / 21
UK_Pacific : 24 / 29
Italians : 20 / 18
ANZAC : 14 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3,188
Median : 3,500
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 16Null / Other
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Italians Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,400
Median : 4,000
Variance : 1,111
Standard Deviation : 1,054
Total rolls : 10Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2,750
Median : 2,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Alexandria to TobrukCombat - ANZAC
Battle in Tobruk
ANZAC attack with 2 infantry
Germans defend with 1 fighter
ANZAC roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits
Italians roll dice for 1 fighter in Tobruk, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Tobruk
ANZAC roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits
Italians roll dice for 1 fighter in Tobruk, round 3 : 1/1 hits
1 infantry owned by the ANZAC lost in Tobruk
Italians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 61 Sea Zone
1 aaGun moved from South Australia to Western Australia
1 submarine moved from 62 Sea Zone to 57 Sea ZonePlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Siam : 1 flag, 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 1 artillery and 2 infantry
Western Australia : 1 aaGun and 3 fighters
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
57 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer
62 Sea Zone : 3 submarines
61 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 40 / 48
Russians : 35 / 36
Japanese : 33 / 36
Americans : 52 / 52
Chinese : 8 / 7
British : 28 / 21
UK_Pacific : 24 / 29
Italians : 20 / 18
ANZAC : 15 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Italians Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Alexandria to TobrukCombat - ANZAC
Battle in Tobruk
ANZAC attack with 2 infantry
Germans defend with 1 fighter
ANZAC roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits
Italians roll dice for 1 fighter in Tobruk, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Tobruk
ANZAC roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits
Italians roll dice for 1 fighter in Tobruk, round 3 : 1/1 hits
1 infantry owned by the ANZAC lost in Tobruk
Italians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 61 Sea Zone
1 aaGun moved from South Australia to Western Australia
1 submarine moved from 62 Sea Zone to 57 Sea ZonePlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for ANZAC :
Siam : 1 flag, 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 1 artillery and 2 infantry
Western Australia : 1 aaGun and 3 fighters
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
57 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer
62 Sea Zone : 3 submarines
61 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 40 / 48
Russians : 35 / 36
Japanese : 33 / 36
Americans : 52 / 52
Chinese : 8 / 7
British : 28 / 21
UK_Pacific : 24 / 29
Italians : 20 / 18
ANZAC : 15 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Italians Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 cruiser moved from 92 Sea Zone to 104 Sea Zone
1 cruiser moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea ZoneCombat - French
Battle in 104 Sea Zone
French attack with 2 cruisers, 1 destroyer and 1 fighter
Germans defend with 1 destroyer and 2 submarines
French roll dice for 2 cruisers, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
2 submarines owned by the Germans and 1 destroyer owned by the French lost in 104 Sea Zone
French roll dice for 2 cruisers and 1 fighter in 104 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans and 1 cruiser owned by the French lost in 104 Sea Zone
French win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for French: 1 cruiser and 1 destroyerNon Combat Move - French
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from 104 Sea Zone to United KingdomTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Scotland : 2 infantry
United Kingdom : 1 fighter
Morocco : 2 infantry
French Equatorial Africa : 1 infantry
104 Sea Zone : 1 cruiser
94 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 40 / 48
Russians : 35 / 36
Japanese : 33 / 36
Americans : 52 / 52
Chinese : 8 / 7
British : 28 / 21
UK_Pacific : 24 / 29
Italians : 20 / 18
ANZAC : 15 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
6 was rolled 1 times
Average roll : 2.938
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16Germans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2French Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 3 times
Average roll : 2.714
Median : 2.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 destroyers, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 108 Sea Zone to 104 Sea Zone
1 fighter moved from 109 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 cruiser
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits
French roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 cruiser owned by the French lost in 104 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiserNon Combat Move - Germans
1 artillery and 1 infantry moved from Eire to 109 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to Finland
5 armour and 2 mech_infantrys moved from Western Germany to Poland
7 mech_infantrys moved from Germany to Poland
5 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Normandy Bordeaux to France
2 artilleries moved from Normandy Bordeaux to France
7 artilleries moved from Germany to Poland
2 infantry moved from Romania to Yugoslavia
1 fighter moved from Tobruk to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Southern ItalyPlace Units - Germans
1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Yugoslavia
1 armour placed in Germany
Germans undo move 2.
1 destroyer placed in 97 Sea Zone
1 armour and 1 mech_infantry placed in Yugoslavia
1 armour placed in Germany
1 destroyer placed in 112 Sea Zone
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Slovakia Hungary : 1 aaGun, 4 armour, 2 artilleries and 10 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Poland : 1 aaGun, 5 armour, 7 artilleries, 8 infantry and 9 mech_infantrys
Germany : 1 aaGun, 2 armour and 1 factory_major
Denmark : 2 infantry
Southern Italy : 1 fighter and 1 tactical_bomber
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer
Yugoslavia : 1 flag, 1 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 40 / 50
Russians : 35 / 36
Japanese : 33 / 36
Americans : 52 / 52
Chinese : 8 / 7
British : 28 / 21
UK_Pacific : 24 / 29
Italians : 20 / 18
ANZAC : 15 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,833
Median : 3,500
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Germans Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3,667
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3French Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Friendly Reminder :-)!
1x TT is removed.
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 Transport
EDIT: Turning off Edit Mode -
My TripleA is not launching for some reason. I posted a help topic in the Software forum.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western UkrainePlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs totalTerritory Summary for Russians :
Kazakhstan : 2 infantry
Buryatia : 2 aaGuns and 18 infantry
Belarus : 2 aaGuns, 4 artilleries and 15 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major and 6 infantry
Ukraine : 2 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
Western Ukraine : 2 aaGuns, 5 artilleries and 21 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Samara : 5 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 40 / 50
Russians : 35 / 35
Japanese : 33 / 36
Americans : 52 / 52
Chinese : 8 / 7
British : 28 / 21
UK_Pacific : 24 / 29
Italians : 20 / 18
ANZAC : 15 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I got TripleA working…
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral -
Are you missing a DD?
Found one in sz 33. -
The DD in SZ33 is supposed to be there…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
  Round: 2
    Purchase Units - British
      British repair 8 damage on 1 factory_major; Remaining resources: 26 PUs;
      British buy 1 artillery, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;    Purchase Units - UK_Pacific
      UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;    Politics - British
      British takes Political Action: Political Action British To War With Japanese
        British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
        British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
        British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
        British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
        British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
        British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
        British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
        British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly    Combat Move - British
      Turning on Edit Mode
      EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
      EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer
      EDIT: Turning off Edit ModeThe Problem I see is that at the time the UK provoked a DOW on Japan, the U.S. turn was allready over.
According to the rule is the U.S. not allowed to get near of any Japanese controlled territory including sz 33.
So after Japans DoW you may enter sz 33 as an U.S. player.
Sorry!The other thing is that I would get the German IPC’s reimburst wich I didn’t.
Vance Phrase was nicley meant but not 100% correct.
Whatever you purchase on your turn, but is not placed will be reimburst.I was confused in the beginning but now I know what I was mixing up.
In BoB (Battle of the Bulge) your Units are not getting reimburst, they stay until you are able to bring them on board. (I have that game as well as a copy)
The program we’re using on triplea is allowing us to keep whatever we purchased and letting us place it the next turn.
So I did not give it any 2nd thought.Question: What are we going to do?
Pause the game and post to the g40 Forum to get an answer?sincerley AeV