Aev (Axis) vs Commando Brado (Allies+10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Shan State to Siam
                      ANZAC take Siam from Japanese
                1 infantry moved from Alexandria to Tobruk
                1 infantry moved from Alexandria to Tobruk

    Combat - ANZAC
                Battle in Tobruk
                    ANZAC attack with 2 infantry
                    Germans defend with 1 fighter
                        ANZAC roll dice for 2 infantry in Tobruk, round 2 :  0/2 hits
                        Italians roll dice for 1 fighter in Tobruk, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Tobruk
                        ANZAC roll dice for 1 infantry in Tobruk, round 3 :  0/1 hits
                        Italians roll dice for 1 fighter in Tobruk, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Tobruk
                    Italians win with 1 fighter remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - ANZAC
                1 transport moved from 42 Sea Zone to 61 Sea Zone
                1 aaGun moved from South Australia to Western Australia
                1 submarine moved from 62 Sea Zone to 57 Sea Zone

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Siam : 1 flag, 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 1 aaGun, 1 artillery and 2 infantry
        Western Australia : 1 aaGun and 3 fighters
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        57 Sea Zone : 1 submarine
        54 Sea Zone : 1 destroyer
        62 Sea Zone : 3 submarines
        61 Sea Zone : 1 cruiser and 1 transport

    Production/PUs Summary :

    Germans : 40 / 48
        Russians : 35 / 36
        Japanese : 33 / 36
        Americans : 52 / 52
        Chinese : 8 / 7
        British : 28 / 21
        UK_Pacific : 24 / 29
        Italians : 20 / 18
        ANZAC : 15 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 3.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Italians Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    ANZAC Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Shan State to Siam
                      ANZAC take Siam from Japanese
                1 infantry moved from Alexandria to Tobruk
                1 infantry moved from Alexandria to Tobruk

    Combat - ANZAC
                Battle in Tobruk
                    ANZAC attack with 2 infantry
                    Germans defend with 1 fighter
                        ANZAC roll dice for 2 infantry in Tobruk, round 2 :  0/2 hits
                        Italians roll dice for 1 fighter in Tobruk, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Tobruk
                        ANZAC roll dice for 1 infantry in Tobruk, round 3 :  0/1 hits
                        Italians roll dice for 1 fighter in Tobruk, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Tobruk
                    Italians win with 1 fighter remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - ANZAC
                1 transport moved from 42 Sea Zone to 61 Sea Zone
                1 aaGun moved from South Australia to Western Australia
                1 submarine moved from 62 Sea Zone to 57 Sea Zone

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
                EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for ANZAC :

    Siam : 1 flag, 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 1 aaGun, 1 artillery and 2 infantry
        Western Australia : 1 aaGun and 3 fighters
        New Guinea : 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        57 Sea Zone : 1 submarine
        54 Sea Zone : 1 destroyer
        62 Sea Zone : 3 submarines
        61 Sea Zone : 1 cruiser and 1 transport

    Production/PUs Summary :

    Germans : 40 / 48
        Russians : 35 / 36
        Japanese : 33 / 36
        Americans : 52 / 52
        Chinese : 8 / 7
        British : 28 / 21
        UK_Pacific : 24 / 29
        Italians : 20 / 18
        ANZAC : 15 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 3.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Italians Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    ANZAC Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 cruiser moved from 92 Sea Zone to 104 Sea Zone
                1 cruiser moved from 92 Sea Zone to 104 Sea Zone
                1 destroyer moved from 92 Sea Zone to 104 Sea Zone
                1 fighter moved from United Kingdom to 104 Sea Zone

    Combat - French
                Battle in 104 Sea Zone
                    French attack with 2 cruisers, 1 destroyer and 1 fighter
                    Germans defend with 1 destroyer and 2 submarines
                        French roll dice for 2 cruisers, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 :  2/4 hits
                        Germans roll dice for 2 submarines in 104 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        2 submarines owned by the Germans and 1 destroyer owned by the French lost in 104 Sea Zone
                        French roll dice for 2 cruisers and 1 fighter in 104 Sea Zone, round 3 :  2/3 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Germans and 1 cruiser owned by the French lost in 104 Sea Zone
                    French win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer and 2 submarines
                    Casualties for French: 1 cruiser and 1 destroyer

    Non Combat Move - French
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 destroyer moved from 81 Sea Zone to 94 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 fighter moved from 104 Sea Zone to United Kingdom

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        Scotland : 2 infantry
        United Kingdom : 1 fighter
        Morocco : 2 infantry
        French Equatorial Africa : 1 infantry
        104 Sea Zone : 1 cruiser
        94 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 40 / 48
        Russians : 35 / 36
        Japanese : 33 / 36
        Americans : 52 / 52
        Chinese : 8 / 7
        British : 28 / 21
        UK_Pacific : 24 / 29
        Italians : 20 / 18
        ANZAC : 15 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 5 times
                6 was rolled 1 times
            Average roll : 2.938
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 16

    Germans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Italians Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    French Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 3 times
            Average roll : 2.714
            Median : 2.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7

    ANZAC Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 destroyers, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 108 Sea Zone to 104 Sea Zone
                1 fighter moved from 109 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    French defend with 1 cruiser
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 :  2/2 hits
                        French roll dice for 1 cruiser in 104 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans and 1 cruiser owned by the French lost in 104 Sea Zone
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Casualties for French: 1 cruiser

    Non Combat Move - Germans
                1 artillery and 1 infantry moved from Eire to 109 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
                2 infantry moved from Norway to Finland
                5 armour and 2 mech_infantrys moved from Western Germany to Poland
                7 mech_infantrys moved from Germany to Poland
                5 infantry moved from Germany to Poland
                1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
                1 infantry moved from Normandy Bordeaux to France
                2 artilleries moved from Normandy Bordeaux to France
                7 artilleries moved from Germany to Poland
                2 infantry moved from Romania to Yugoslavia
                1 fighter moved from Tobruk to Southern Italy
                1 fighter moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Holland Belgium to Southern Italy

    Place Units - Germans
                1 fighter placed in Western Germany
                2 armour and 1 mech_infantry placed in Yugoslavia
                1 armour placed in Germany
                Germans undo move 2.
                1 destroyer placed in 97 Sea Zone
                1 armour and 1 mech_infantry placed in Yugoslavia
                1 armour placed in Germany
                1 destroyer placed in 112 Sea Zone
                1 transport placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
                Germans collect 40 PUs; end with 40 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
        Slovakia Hungary : 1 aaGun, 4 armour, 2 artilleries and 10 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Poland : 1 aaGun, 5 armour, 7 artilleries, 8 infantry and 9 mech_infantrys
        Germany : 1 aaGun, 2 armour and 1 factory_major
        Denmark : 2 infantry
        Southern Italy : 1 fighter and 1 tactical_bomber
        112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        106 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 flag
        97 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag, 1 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
        Finland : 1 flag, 7 infantry

    Production/PUs Summary :

    Germans : 40 / 50
        Russians : 35 / 36
        Japanese : 33 / 36
        Americans : 52 / 52
        Chinese : 8 / 7
        British : 28 / 21
        UK_Pacific : 24 / 29
        Italians : 20 / 18
        ANZAC : 15 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,833
            Median : 3,500
            Variance : 0,400
            Standard Deviation : 0,632
            Total rolls : 6

    Null / Other
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4,500
            Median : 4,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,667
            Median : 3,000
            Variance : 1,500
            Standard Deviation : 1,225
            Total rolls : 3

    French Combat
                3 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • Friendly Reminder :-)!

    1x TT is removed.

    EDIT: Removing units owned by Germans from 113 Sea Zone: 1 Transport
    EDIT: Turning off Edit Mode


  • My TripleA is not launching for some reason. I posted a help topic in the Software forum.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 infantry moved from Caucasus to Kazakhstan
                1 infantry moved from Caucasus to Kazakhstan
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Ukraine to Western Ukraine
                1 artillery moved from Ukraine to Western Ukraine
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total

    Territory Summary for Russians :

    Kazakhstan : 2 infantry
        Buryatia : 2 aaGuns and 18 infantry
        Belarus : 2 aaGuns, 4 artilleries and 15 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 1 factory_major and 6 infantry
        Ukraine : 2 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
        Western Ukraine : 2 aaGuns, 5 artilleries and 21 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        Samara : 5 infantry
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 40 / 50
        Russians : 35 / 35
        Japanese : 33 / 36
        Americans : 52 / 52
        Chinese : 8 / 7
        British : 28 / 21
        UK_Pacific : 24 / 29
        Italians : 20 / 18
        ANZAC : 15 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • I got TripleA working…


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral


  • Are you missing a DD?
    Found one in sz 33.


  • The DD in SZ33 is supposed to be there…


  • @Commando:

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

        Round: 2

            Purchase Units - British
                British repair 8 damage on 1 factory_major; Remaining resources: 26 PUs;
                British buy 1 artillery, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;

            Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

            Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

            Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    The Problem I see is that at the time the UK provoked a DOW on Japan, the U.S. turn was allready over.
    According to the rule is the U.S. not allowed to get near of any Japanese controlled territory including sz 33.
    So after Japans DoW you may enter sz 33 as an U.S. player.
    Sorry!

    The other thing is that I would get the German IPC’s reimburst wich I didn’t.
    Vance Phrase was nicley meant but not 100% correct.
    Whatever you purchase on your turn, but is not placed will be reimburst.

    I was confused in the beginning but now I know what I was mixing up.
    In BoB (Battle of the Bulge) your Units are not getting reimburst, they stay until you are able to bring them on board. (I have that game as well as a copy)
    The program we’re using on triplea is allowing us to keep whatever we purchased and letting us place it the next turn.
    So I did not give it any 2nd thought.

    Question: What are we going to do?
    Pause the game and post to the g40 Forum to get an answer?

    sincerley AeV


  • Go ahead and put the US DD w/the other US naval units in the SZ off the Hawaiian Islands/Pearl Harbor. Proceed with the Japanese turn…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                    Turning on Edit Mode
                    EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer
                    EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
                    EDIT: Turning off Edit Mode
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 fighter moved from 33 Sea Zone to Philippines
                1 tactical_bomber moved from 33 Sea Zone to Philippines
                1 fighter moved from 33 Sea Zone to Philippines
                1 tactical_bomber moved from 33 Sea Zone to Philippines
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                1 mech_infantry moved from Kiangsu to 19 Sea Zone
                1 armour moved from Kiangsu to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from French Indo China to Yunnan
                1 fighter moved from Kwangsi to Yunnan
                1 fighter moved from Kwangsi to Yunnan
                2 bombers moved from Kwangsi to India
                1 mech_infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Hopei to Suiyuyan
                3 artilleries and 6 infantry moved from Hopei to Kweichow
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 battleship moved from 33 Sea Zone to 35 Sea Zone
                1 cruiser moved from 33 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Kwangsi to 44 Sea Zone
                2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 fighter moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Kweichow, round 2 :  3/11 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Kwangtung
                    Japanese attack with 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 :  2/7 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 :  2/2 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Yunnan
                    Japanese attack with 3 fighters and 1 infantry
                    British defend with 1 artillery
                        Japanese roll dice for 3 fighters and 1 infantry in Yunnan, round 2 :  2/4 hits
                        Chinese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 44 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Strategic bombing raid in India
                        AA fire in India :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in India causes 4 damage total.

    Non Combat Move - Japanese
                1 bomber moved from India to French Indo China
                3 fighters moved from Yunnan to French Indo China
                1 carrier moved from 19 Sea Zone to 35 Sea Zone
                2 carriers moved from 33 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Kwangtung to 36 Sea Zone
                1 fighter moved from Kwangtung to 36 Sea Zone
                1 fighter moved from Kwangtung to French Indo China
                1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 armour and 1 artillery moved from 36 Sea Zone to French Indo China
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 33 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                1 destroyer and 1 transport placed in 6 Sea Zone
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 41 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Kiangsu: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 4 infantry
        Kiangsu : 1 flag, 1 factory_minor and 1 infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Okinawa : 1 infantry
        Manchuria : 1 flag, 1 aaGun and 3 infantry
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag, 1 infantry and 1 mech_infantry
        Kweichow : 1 flag, 3 artilleries and 6 infantry
        Hunan : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 armour, 1 harbour, 2 infantry and 1 mech_infantry
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Soviet Far East : 1 flag, 1 infantry
        Siberia : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 6 fighters, 2 infantry and 2 tactical_bombers
        43 Sea Zone : 1 submarine
        37 Sea Zone : 1 flag, 1 submarine
        36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
        35 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport
        20 Sea Zone : 2 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 40 / 50
        Russians : 35 / 35
        Japanese : 41 / 41
        Americans : 50 / 52
        Chinese : 5 / 7
        British : 28 / 21
        UK_Pacific : 21 / 29
        Italians : 20 / 18
        ANZAC : 15 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 14 times
                3 was rolled 6 times
                4 was rolled 12 times
                5 was rolled 16 times
                6 was rolled 9 times
            Average roll : 3,591
            Median : 4,000
            Variance : 1,046
            Standard Deviation : 1,023
            Total rolls : 66

    Null / Other
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3,464
            Median : 4,000
            Variance : 0,889
            Standard Deviation : 0,943
            Total rolls : 28

    British Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,333
            Median : 3,000
            Variance : 1,500
            Standard Deviation : 1,225
            Total rolls : 3

    Americans Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4,500
            Median : 4,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Chinese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4,000
            Median : 4,000
            Variance : 1,500
            Standard Deviation : 1,225
            Total rolls : 3

    UK_Pacific Combat
                6 was rolled 2 times
            Average roll : 6,000
            Median : 6,000
            Variance : 4,000
            Standard Deviation : 2,000
            Total rolls : 2

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3,464
            Median : 4,000
            Variance : 0,889
            Standard Deviation : 0,943
            Total rolls : 28


  • @aequitas:

    EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer
    EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
    EDIT: Turning off Edit Mode

    Turning on Edit Mode
    EDIT: Adding units owned by Japanese to Kiangsu: 1 infantry
    EDIT: Turning off Edit Mode

    First Edit is about the DD in sz33, second one is about 1xInf wich I purchased but skipped Phase to deploy them.
    1 inf will be removed on Japans next Round.

    Let me know Commando Brado if this is ok or not ok with you.


  • Sorry about the delay. I’ve been out on vacation. Should be able to post tomorrow.


  • No problem, it is thanksgiving time.
    Hope you had a good one too.


  • If it’s the 1 Inf you bought this turn, that’s fine.


  • Is TripleA not warning you that you haven’t placed all your units?


  • Need to know if you will scramble in SZ33? For some reason TripleA isn’t allow me to post the map. Here’s what I’m doing…

    Purchased : 2 AC’s, 1 Sub, 2 Transports

    #1). Invading the Caroline Islands with 3 Inf, 1 Mech, 1 Art and 1 Arm from Hawaii via the 3 Trans in SZ26.

    #2). Moved 1 DD, 2 CC’s, 1 AC, 1 BB and 1 FTR from SZ26 to SZ33. Moved 1 FTR from Wake Island to SZ33.

    That is my only combat moves. Do you want to scramble in SZ33? And if so, which air units scramble?

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