Updated Africa: https://github.com/VictoryFirst2/north_africa
Aev (Axis) vs Commando Brado (Allies+10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Alexandria to TobrukCombat - ANZAC
Battle in Tobruk
ANZAC attack with 2 infantry
Germans defend with 1 fighter
ANZAC roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits
Italians roll dice for 1 fighter in Tobruk, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Tobruk
ANZAC roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits
Italians roll dice for 1 fighter in Tobruk, round 3 : 1/1 hits
1 infantry owned by the ANZAC lost in Tobruk
Italians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 61 Sea Zone
1 aaGun moved from South Australia to Western Australia
1 submarine moved from 62 Sea Zone to 57 Sea ZonePlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Siam : 1 flag, 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 1 artillery and 2 infantry
Western Australia : 1 aaGun and 3 fighters
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
57 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer
62 Sea Zone : 3 submarines
61 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 40 / 48
Russians : 35 / 36
Japanese : 33 / 36
Americans : 52 / 52
Chinese : 8 / 7
British : 28 / 21
UK_Pacific : 24 / 29
Italians : 20 / 18
ANZAC : 15 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Italians Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Alexandria to TobrukCombat - ANZAC
Battle in Tobruk
ANZAC attack with 2 infantry
Germans defend with 1 fighter
ANZAC roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits
Italians roll dice for 1 fighter in Tobruk, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Tobruk
ANZAC roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits
Italians roll dice for 1 fighter in Tobruk, round 3 : 1/1 hits
1 infantry owned by the ANZAC lost in Tobruk
Italians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 61 Sea Zone
1 aaGun moved from South Australia to Western Australia
1 submarine moved from 62 Sea Zone to 57 Sea ZonePlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for ANZAC :
Siam : 1 flag, 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 1 artillery and 2 infantry
Western Australia : 1 aaGun and 3 fighters
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
57 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer
62 Sea Zone : 3 submarines
61 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 40 / 48
Russians : 35 / 36
Japanese : 33 / 36
Americans : 52 / 52
Chinese : 8 / 7
British : 28 / 21
UK_Pacific : 24 / 29
Italians : 20 / 18
ANZAC : 15 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Italians Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 cruiser moved from 92 Sea Zone to 104 Sea Zone
1 cruiser moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea ZoneCombat - French
Battle in 104 Sea Zone
French attack with 2 cruisers, 1 destroyer and 1 fighter
Germans defend with 1 destroyer and 2 submarines
French roll dice for 2 cruisers, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
2 submarines owned by the Germans and 1 destroyer owned by the French lost in 104 Sea Zone
French roll dice for 2 cruisers and 1 fighter in 104 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans and 1 cruiser owned by the French lost in 104 Sea Zone
French win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for French: 1 cruiser and 1 destroyerNon Combat Move - French
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from 104 Sea Zone to United KingdomTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Scotland : 2 infantry
United Kingdom : 1 fighter
Morocco : 2 infantry
French Equatorial Africa : 1 infantry
104 Sea Zone : 1 cruiser
94 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 40 / 48
Russians : 35 / 36
Japanese : 33 / 36
Americans : 52 / 52
Chinese : 8 / 7
British : 28 / 21
UK_Pacific : 24 / 29
Italians : 20 / 18
ANZAC : 15 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
6 was rolled 1 times
Average roll : 2.938
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16Germans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2French Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 3 times
Average roll : 2.714
Median : 2.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 destroyers, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 108 Sea Zone to 104 Sea Zone
1 fighter moved from 109 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 cruiser
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits
French roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 cruiser owned by the French lost in 104 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiserNon Combat Move - Germans
1 artillery and 1 infantry moved from Eire to 109 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to Finland
5 armour and 2 mech_infantrys moved from Western Germany to Poland
7 mech_infantrys moved from Germany to Poland
5 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Normandy Bordeaux to France
2 artilleries moved from Normandy Bordeaux to France
7 artilleries moved from Germany to Poland
2 infantry moved from Romania to Yugoslavia
1 fighter moved from Tobruk to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Southern ItalyPlace Units - Germans
1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Yugoslavia
1 armour placed in Germany
Germans undo move 2.
1 destroyer placed in 97 Sea Zone
1 armour and 1 mech_infantry placed in Yugoslavia
1 armour placed in Germany
1 destroyer placed in 112 Sea Zone
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Slovakia Hungary : 1 aaGun, 4 armour, 2 artilleries and 10 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Poland : 1 aaGun, 5 armour, 7 artilleries, 8 infantry and 9 mech_infantrys
Germany : 1 aaGun, 2 armour and 1 factory_major
Denmark : 2 infantry
Southern Italy : 1 fighter and 1 tactical_bomber
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer
Yugoslavia : 1 flag, 1 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 40 / 50
Russians : 35 / 36
Japanese : 33 / 36
Americans : 52 / 52
Chinese : 8 / 7
British : 28 / 21
UK_Pacific : 24 / 29
Italians : 20 / 18
ANZAC : 15 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,833
Median : 3,500
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Germans Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3,667
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3French Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Friendly Reminder :-)!
1x TT is removed.
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 Transport
EDIT: Turning off Edit Mode -
My TripleA is not launching for some reason. I posted a help topic in the Software forum.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western UkrainePlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs totalTerritory Summary for Russians :
Kazakhstan : 2 infantry
Buryatia : 2 aaGuns and 18 infantry
Belarus : 2 aaGuns, 4 artilleries and 15 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major and 6 infantry
Ukraine : 2 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
Western Ukraine : 2 aaGuns, 5 artilleries and 21 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Samara : 5 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 40 / 50
Russians : 35 / 35
Japanese : 33 / 36
Americans : 52 / 52
Chinese : 8 / 7
British : 28 / 21
UK_Pacific : 24 / 29
Italians : 20 / 18
ANZAC : 15 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I got TripleA working…
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral -
Are you missing a DD?
Found one in sz 33. -
The DD in SZ33 is supposed to be there…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
  Round: 2
    Purchase Units - British
      British repair 8 damage on 1 factory_major; Remaining resources: 26 PUs;
      British buy 1 artillery, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;    Purchase Units - UK_Pacific
      UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;    Politics - British
      British takes Political Action: Political Action British To War With Japanese
        British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
        British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
        British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
        British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
        British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
        British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
        British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
        British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly    Combat Move - British
      Turning on Edit Mode
      EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
      EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer
      EDIT: Turning off Edit ModeThe Problem I see is that at the time the UK provoked a DOW on Japan, the U.S. turn was allready over.
According to the rule is the U.S. not allowed to get near of any Japanese controlled territory including sz 33.
So after Japans DoW you may enter sz 33 as an U.S. player.
Sorry!The other thing is that I would get the German IPC’s reimburst wich I didn’t.
Vance Phrase was nicley meant but not 100% correct.
Whatever you purchase on your turn, but is not placed will be reimburst.I was confused in the beginning but now I know what I was mixing up.
In BoB (Battle of the Bulge) your Units are not getting reimburst, they stay until you are able to bring them on board. (I have that game as well as a copy)
The program we’re using on triplea is allowing us to keep whatever we purchased and letting us place it the next turn.
So I did not give it any 2nd thought.Question: What are we going to do?
Pause the game and post to the g40 Forum to get an answer?sincerley AeV
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Go ahead and put the US DD w/the other US naval units in the SZ off the Hawaiian Islands/Pearl Harbor. Proceed with the Japanese turn…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Philippines
1 tactical_bomber moved from 33 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to Philippines
1 tactical_bomber moved from 33 Sea Zone to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to India
1 mech_infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Suiyuyan
3 artilleries and 6 infantry moved from Hopei to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to YunnanCombat - Japanese
Battle in Kweichow
Japanese attack with 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/11 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/7 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Yunnan
Japanese attack with 3 fighters and 1 infantry
British defend with 1 artillery
Japanese roll dice for 3 fighters and 1 infantry in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Strategic bombing raid in India
AA fire in India : 1/2 hits
1 bomber killed by AA
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.Non Combat Move - Japanese
1 bomber moved from India to French Indo China
3 fighters moved from Yunnan to French Indo China
1 carrier moved from 19 Sea Zone to 35 Sea Zone
2 carriers moved from 33 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to 36 Sea Zone
1 fighter moved from Kwangtung to 36 Sea Zone
1 fighter moved from Kwangtung to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 armour and 1 artillery moved from 36 Sea Zone to French Indo China
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in French Indo China
1 destroyer and 1 transport placed in 6 Sea Zone
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsu: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 4 infantry
Kiangsu : 1 flag, 1 factory_minor and 1 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Jehol : 1 flag
Okinawa : 1 infantry
Manchuria : 1 flag, 1 aaGun and 3 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry and 1 mech_infantry
Kweichow : 1 flag, 3 artilleries and 6 infantry
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 1 armour, 1 harbour, 2 infantry and 1 mech_infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Soviet Far East : 1 flag, 1 infantry
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 6 fighters, 2 infantry and 2 tactical_bombers
43 Sea Zone : 1 submarine
37 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
35 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport
20 Sea Zone : 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 40 / 50
Russians : 35 / 35
Japanese : 41 / 41
Americans : 50 / 52
Chinese : 5 / 7
British : 28 / 21
UK_Pacific : 21 / 29
Italians : 20 / 18
ANZAC : 15 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 14 times
3 was rolled 6 times
4 was rolled 12 times
5 was rolled 16 times
6 was rolled 9 times
Average roll : 3,591
Median : 4,000
Variance : 1,046
Standard Deviation : 1,023
Total rolls : 66Null / Other
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3,464
Median : 4,000
Variance : 0,889
Standard Deviation : 0,943
Total rolls : 28British Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3,333
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3Americans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3UK_Pacific Combat
6 was rolled 2 times
Average roll : 6,000
Median : 6,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2Japanese Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3,464
Median : 4,000
Variance : 0,889
Standard Deviation : 0,943
Total rolls : 28 -
@aequitas:
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsu: 1 infantry
EDIT: Turning off Edit ModeFirst Edit is about the DD in sz33, second one is about 1xInf wich I purchased but skipped Phase to deploy them.
1 inf will be removed on Japans next Round.Let me know Commando Brado if this is ok or not ok with you.
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Sorry about the delay. I’ve been out on vacation. Should be able to post tomorrow.
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No problem, it is thanksgiving time.
Hope you had a good one too. -
If it’s the 1 Inf you bought this turn, that’s fine.
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Is TripleA not warning you that you haven’t placed all your units?
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Need to know if you will scramble in SZ33? For some reason TripleA isn’t allow me to post the map. Here’s what I’m doing…
Purchased : 2 AC’s, 1 Sub, 2 Transports
#1). Invading the Caroline Islands with 3 Inf, 1 Mech, 1 Art and 1 Arm from Hawaii via the 3 Trans in SZ26.
#2). Moved 1 DD, 2 CC’s, 1 AC, 1 BB and 1 FTR from SZ26 to SZ33. Moved 1 FTR from Wake Island to SZ33.
That is my only combat moves. Do you want to scramble in SZ33? And if so, which air units scramble?