Just trying to set up a new forum for a private game.
G40 2nd edition Slovenehero (Axis) vs AeV (Allies +9)
-
Friendly Neutrals
Friendly neutrals may not be attacked, and air units
may not fly over them. They can be moved into (but not
through) as a noncombat move by land units of a power
that is at war (see “Noncombat Move,†page 22). This
moves the territory out of its neutral status, however. The
first friendly power to do so places its national control
marker on the former friendly neutral territory, and its
national production level is adjusted upward by the value
of the territory. With the territory’s loss of neutrality in
this way, its standing army is immediately activated.
The units placed belong to the power that now controls
the formerly neutral territory, and may be used freely
beginning on that power’s next turn.NCM:
Land Units: A land unit can move into any friendly or
friendly neutral territory, including territories that were
captured in the current turn. It can’t move into or through
a hostile territory (not even one that contains no combat
units but is enemy-controlled) or an unfriendly neutral
or strict neutral territory. If your power isn’t at war, you
can’t move your units into territories belonging to another
friendly power or a friendly neutral. Page 23 Non Combat MovementMy way of understanding is that I can as long as I’m not an opposing Invader.
If you still feel uncomfortable or disagree with this, then I suggest WE start a Topic in the g40 section while pausing the game to collect more info on that.
No Problem :-)! -
What really confirmed my understanding of the rule is the note on tripleA listing this a player enforced exception to the engine. Have a look.
-
It is confirmed.
Will Change it to the way it should be.
Sorry I thought I played it correct. -
No worries, let me know when you’re ready to continue.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Vyborg
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
1 armour moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Western Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
1 fighter moved from Novgorod to Bessarabia
1 bomber moved from Russia to Eastern PolandCombat - Russians
Battle in Bessarabia
Russians attack with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vyborg from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 2 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 armour moved from Novgorod to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 aaGun, 1 artillery and 9 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Vyborg to Russia
1 bomber moved from Eastern Poland to Russia
1 fighter moved from Karelia to Russia
1 destroyer moved from 127 Sea Zone to 111 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 armour moved from Caucasus to Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Caucasus to Persia
3 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Bessarabia to Caucasus
1 aaGun moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 aaGun and 4 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
7 infantry moved from Russia to SmolenskPlace Units - Russians
1 infantry placed in Novgorod
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Volgograd
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Northwest Persia: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Russians from Persia: 1 mech_infantry
EDIT: Removing units owned by Russians from Persia: 1 armour
EDIT: Turning off Edit Mode -
You are good to go and continue with Japan.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 armour, 1 bomber, 1 carrier and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from 62 Sea Zone to Queensland
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Queensland
1 battleship moved from 33 Sea Zone to 54 Sea Zone
3 artilleries moved from Kwangtung to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
1 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Kweichow
1 artillery moved from Shensi to Kweichow
2 armour moved from Kiangsu to Kweichow
3 artilleries moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 armour moved from Hunan to Yunnan
10 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
2 bombers moved from Hunan to India -
Scramble orders SZ54 please.
-
Full scramble (2xFtrs), please.
Thank you. -
Before I pull the trigger need to make sure my cruiser and carrier can move away from your sub during ncm as i am not attacking there.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 armour, 1 bomber, 1 carrier and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from 62 Sea Zone to Queensland
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Queensland
1 battleship moved from 33 Sea Zone to 54 Sea Zone
3 artilleries moved from Kwangtung to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
1 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Kweichow
1 artillery moved from Shensi to Kweichow
2 armour moved from Kiangsu to Kweichow
3 artilleries moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 armour moved from Hunan to Yunnan
10 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
2 bombers moved from Hunan to IndiaCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
ANZAC scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
ANZAC scrambles to create a battle in territory 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 2 fighters
1 submarine owned by the Japanese Submerged
Japanese roll dice for 2 battleships, 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 2 fighters in 54 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
2 fighters owned by the ANZAC lost in 54 Sea Zone
Japanese win with 2 battleships, 1 destroyer and 1 transport remaining. Battle score for attacker is 20
Casualties for ANZAC: 2 fighters
Battle in Queensland
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
AA fire in Queensland : 0/3 hits
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Queensland, round 2 : 6/8 hits
ANZAC roll dice for 1 aaGun, 1 artillery and 2 infantry in Queensland, round 2 : 1/3 hits
2 infantry owned by the ANZAC, 1 infantry owned by the Japanese, 1 aaGun owned by the ANZAC and 1 artillery owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun, 1 artillery and 2 infantry
Battle in Kweichow
Japanese attack with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 4/7 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
1 artillery owned by the Chinese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry in Yunnan, round 2 : 4/15 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
Japanese attack with 4 artilleries, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 4 artilleries, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 5/6 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 8,5 and causes: 13 damage to unit: factory_major
Bombing raid in India causes 13 damage total.Non Combat Move - Japanese
2 bombers moved from India to Hunan
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 49 Sea Zone
4 fighters moved from Queensland to 54 Sea Zone
2 tactical_bombers moved from Queensland to 54 Sea Zone
2 carriers moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
4 infantry moved from Jehol to Chahar
1 fighter moved from Kweichow to Chahar
1 aaGun moved from Hunan to Yunnan
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Hunan
1 tactical_bomber moved from Kweichow to Chahar
1 mech_infantry moved from Shensi to Hunan
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier and 1 transport placed in 20 Sea Zone
1 armour placed in Kwangtung
2 armour and 1 bomber placed in Kiangsu
1 armour placed in Japan
Japanese undo move 3.
2 armour placed in Kiangsu
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 55 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag, 3 artilleries
Kiangsu : 1 flag, 2 armour and 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry
Kweichow : 1 flag, 2 armour, 1 artillery and 1 infantry
Hunan : 1 flag, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Hopei : 1 flag
Chahar : 1 flag, 1 fighter, 4 infantry and 1 tactical_bomber
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Queensland : 1 flag, 1 airfield, 1 artillery and 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Celebes : 1 flag
Java : 1 flag
49 Sea Zone : 1 cruiser
37 Sea Zone : 1 flag
35 Sea Zone : 3 submarines and 2 transports
20 Sea Zone : 1 carrier and 1 transport
54 Sea Zone : 1 flag, 2 battleships, 3 carriers, 1 destroyer, 4 fighters, 2 submarines, 2 tactical_bombers and 1 transportProduction/PUs Summary :
Germans : 45 / 61
Russians : 36 / 42
Japanese : 53 / 55
Americans : 50 / 70
Chinese : 5 / 14
British : 24 / 16
UK_Pacific : 14 / 12
Italians : 22 / 35
ANZAC : 8 / 5
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 22 times
3 was rolled 16 times
4 was rolled 9 times
5 was rolled 18 times
6 was rolled 13 times
Average roll : 3,271
Median : 3,000
Variance : 1,074
Standard Deviation : 1,036
Total rolls : 96Null / Other
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3,195
Median : 3,000
Variance : 0,875
Standard Deviation : 0,935
Total rolls : 41Japanese Combat
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3,195
Median : 3,000
Variance : 0,875
Standard Deviation : 0,935
Total rolls : 41ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,750
Median : 4,000
Variance : 0,286
Standard Deviation : 0,535
Total rolls : 8British Combat
6 was rolled 2 times
Average roll : 6,000
Median : 6,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2,500
Median : 2,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 fighter, 4 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 49 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea ZoneCombat - Americans
Battle in Iwo Jima
Battle in 49 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans win, taking Iwo Jima from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 49 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports moved from 106 Sea Zone to 101 Sea Zone
1 aaGun, 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from New Brunswick Nova Scotia to Eastern United States
1 fighter moved from Burma to IndiaPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber placed in Western United States
1 destroyer and 3 submarines placed in 101 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
2 artilleries and 3 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 fighter, 4 infantry and 1 tactical_bomber
Chinese roll dice for 2 artilleries and 3 infantry in Chahar, round 2 : 0/5 hits
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Chahar, round 2 : 3/6 hits
3 infantry owned by the Chinese lost in Chahar
2 artilleries owned by the Chinese retreated to Suiyuyan
Japanese win with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Burma to KansuPlace Units - Chinese
2 infantry placed in Szechwan
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 2 artilleries and 2 infantry
Kansu : 1 fighter
Szechwan : 2 infantryProduction/PUs Summary :
Germans : 45 / 61
Russians : 36 / 42
Japanese : 51 / 55
Americans : 51 / 72
Chinese : 6 / 8
British : 24 / 16
UK_Pacific : 14 / 12
Italians : 22 / 35
ANZAC : 8 / 5
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3,750
Median : 3,000
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 16Americans Combat
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4,500
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Chinese Combat
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 3,200
Median : 3,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5Japanese Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3,714
Median : 3,000
Variance : 0,833
Standard Deviation : 0,913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair 4 damage on 1 factory_major; Remaining resources: 12 PUs;
British buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 7 damage on 1 factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
3 aaGuns, 1 artillery, 2 fighters, 11 infantry and 1 tactical_bomber moved from Burma to India
1 infantry moved from French Indo China to Siam
1 infantry moved from Burma to India
3 infantry moved from Persia to Northwest Persia
2 transports moved from 106 Sea Zone to 101 Sea Zone
1 infantry moved from Quebec to Eastern United States
1 armour moved from Quebec to Eastern United States
1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 72 Sea Zone to 58 Sea ZonePlace Units - British
1 destroyer placed in 110 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
British collect 24 PUs; end with 24 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 armourTerritory Summary for British and UK_Pacific :
Siam : 1 flag, 1 infantry
India : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 20 infantry and 1 tactical_bomber
French Indo China : 1 flag
Sumatra : 1 flag, 2 infantry
39 Sea Zone : 1 cruiser and 1 destroyer
58 Sea Zone : 1 transport
Eastern United States : 1 armour and 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun, 1 fighter and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 16 infantry and 1 mech_infantry
Rhodesia : 1 infantry
Eastern Persia : 1 flag
101 Sea Zone : 2 transports
Northwest Persia : 3 infantry
Persia : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 45 / 61
Russians : 36 / 42
Japanese : 51 / 55
Americans : 51 / 72
Chinese : 6 / 8
British : 24 / 24
UK_Pacific : 14 / 14
Italians : 22 / 35
ANZAC : 8 / 5
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3,750
Median : 3,000
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 16Americans Combat
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4,500
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Chinese Combat
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 3,200
Median : 3,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5Japanese Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3,714
Median : 3,000
Variance : 0,833
Standard Deviation : 0,913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from French
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 armour, 1 artillery and 1 mech_infantry moved from Tanganyika Territory to Rhodesia
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 fighter moved from Southern Italy to Trans-JordanCombat - Italians
Battle in Rhodesia
Italians attack with 2 armour, 1 artillery and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Rhodesia, round 2 : 2/4 hits
British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits
1 infantry owned by the British lost in Rhodesia
Italians win, taking Rhodesia from British with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Syria
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Syria from French, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Trans-Jordan to Iraq
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to YugoslaviaPlace Units - Italians
1 fighter and 1 tactical_bomber placed in Southern Italy
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour
Egypt : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag, 2 armour, 1 artillery and 1 mech_infantry
Tanganyika Territory : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 artillery and 1 infantry
Tunisia : 1 flag, 1 infantry
Northern Italy : 3 aaGuns, 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
95 Sea Zone : 2 transports
Iraq : 1 flag, 1 artillery, 1 fighter and 4 infantry
81 Sea Zone : 1 battleship and 1 cruiser
Persia : 1 flag, 1 infantry
Yugoslavia : 1 aaGun and 1 infantry
98 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 45 / 61
Russians : 36 / 42
Japanese : 51 / 55
Americans : 51 / 72
Chinese : 6 / 8
British : 20 / 24
UK_Pacific : 14 / 14
Italians : 28 / 47
ANZAC : 8 / 5
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
Average roll : 3,000
Median : 3,000
Variance : 1,875
Standard Deviation : 1,369
Total rolls : 9British Combat
3 was rolled 2 times
Average roll : 3,000
Median : 3,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2Italians Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
Average roll : 3,000
Median : 3,000
Variance : 1,833
Standard Deviation : 1,354
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
1 artillery moved from South Australia to Queensland
1 fighter moved from New South Wales to QueenslandCombat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC win, taking Queensland from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
1 fighter moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 artillery placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2,5,2,1,1,6,4,5,5,3,5,4,3,6,4,1,6,4
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Scotland to Eire
French take Eire from GermansCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Anglo Egyptian Sudan : 1 infantry
Eire : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 45 / 61
Russians : 36 / 42
Japanese : 49 / 55
Americans : 51 / 72
Chinese : 6 / 8
British : 21 / 24
UK_Pacific : 14 / 14
Italians : 27 / 47
ANZAC : 10 / 9
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3,605
Median : 4,000
Variance : 0,548
Standard Deviation : 0,740
Total rolls : 43Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3,650
Median : 4,000
Variance : 0,421
Standard Deviation : 0,649
Total rolls : 20ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3,650
Median : 4,000
Variance : 0,421
Standard Deviation : 0,649
Total rolls : 20 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
-
What happend to the rest? :-D
-
Forgot to post should be all there pls check in the file history





