@dawgoneit your US go.
AeV/Wittmann Axis vs majikforce/legion386 Allies
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We just noticed that in Germany’s turn, the game summary doesn’t say a German sub was destroyed in SZ 110, but the MARTI e-mails show that one did. In round 7, the British carrier rolled a 2, scoring a hit on one of the subs. The next e-mail shows 2 subs attacking. What gives?
That would be me.
I know about the szenario in sz 110 but I don’t know how it ended up in your e-mail.
I usually play one or two times in local mode before I head over to the live game.
In local mode I dont post but skip.Possibility one:
I was in live mode two times.Possibility # two:
Maybe a bug??.Sorry for the mixup of the files if this is true.
And please keep me updated if something like this happens again.
Maybe it is something Im not fully aware of.Thank you for bringing this up and to our all attention.
AeV
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If it was life, you better scratch one Sub Aequitas.
Sometimes we don’t realise we are Live, but results stand if dice are rolled by Marti. It is protocol.
Legion, Was that the only difference in that battle? -
LIVE, not life!
Please edit out one Sub when you do your go, Legion. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 4 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Western United States to 16 Sea Zone
1 fighter moved from Midway to 5 Sea Zone
2 fighters moved from Guam to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Wake Island to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 bomber, 7 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 2 destroyers, 5 fighters and 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 carrier, 2 destroyers, 5 fighters and 1 transport
Casualties for Americans: 1 bomber, 6 fighters and 1 tactical_bomber
Battle in 5 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 5 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from 16 Sea Zone to Midway
3 carriers moved from 26 Sea Zone to 17 Sea Zone
3 cruisers moved from 26 Sea Zone to 17 Sea Zone
1 battleship and 2 destroyers moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 fighter and 1 tactical_bomber placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 artillery moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Malta to Egypt
1 bomber moved from Malta to Egypt
1 fighter moved from Malta to Egypt
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from Tanganyika Territory to Kenya
2 infantry moved from Shan State to Malaya
1 mech_infantry moved from Burma to Malaya
1 fighter moved from Burma to Malaya
1 infantry moved from Shan State to MalayaCombat - British
Battle in Malaya
British attack with 1 fighter, 3 infantry and 1 mech_infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Egypt
British attack with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 bomber and 1 fighter; Italians defend with 1 armour, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry -
Good Evening AeV,
I conducted a naval bombardment in Egypt and got 1 hit and I need to know what you would like lose. Also if you could give me an OOL for the land battle that would be great! Thanks and good luck to you! -
Ool is:
Navalbombardment = 1x It Inf.
1st Round = If you have less then four Hits please Keep the Ger. Bomber
If more then four hits Ger. bmbr goes first.The Ger. Ftr goes last if he has to.
Good Luck.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Malta to Egypt
1 bomber moved from Malta to Egypt
1 fighter moved from Malta to Egypt
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from Tanganyika Territory to Kenya
2 infantry moved from Shan State to Malaya
1 mech_infantry moved from Burma to Malaya
1 fighter moved from Burma to Malaya
1 infantry moved from Shan State to MalayaCombat - British
Battle in Malaya
British attack with 1 fighter, 3 infantry and 1 mech_infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Egypt
British attack with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 bomber and 1 fighter; Italians defend with 1 armour, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -9
Casualties for British: 2 artilleries, 1 infantry and 1 tactical_bomber
Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
1 bomber owned by the British and 1 fighter owned by the British retreatedNon Combat Move - British
1 fighter moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Persia
1 fighter moved from Malaya to Burma
1 aaGun moved from Burma to Yunnan
4 infantry moved from Burma to Yunnan
4 infantry moved from India to Burma
1 aaGun moved from India to BurmaPlace Units - British
1 fighter placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 submarine placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,3,2,4
British collect 21 PUs (7 lost to blockades); end with 24 PUs totalPlace Units - UK_Pacific
1 aaGun, 1 armour and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,6,1,5,6,1,2
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 aaGun, 1 armour and 2 infantry -
Well the luck continues to evade the UK. Diced AGAIN! How can a slight advantae battle be so lopsided? Just play Axis and Allies and you will find out. :-D :-D :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Romania to Belarus
Italians take Belarus from RussiansCombat - Italians
Non Combat Move - Italians
1 armour moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 bomber moved from Southern Italy to Romania
1 artillery and 1 infantry moved from Libya to Tobruk
1 artillery moved from Alexandria to Egypt
1 cruiser moved from 91 Sea Zone to 92 Sea ZonePlace Units - Italians
2 submarines and 1 transport placed in 97 Sea Zone
1 fighter and 1 infantry placed in Southern Italy
Italians undo move 2.
1 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 1 artillery, 1 fighter and 1 harbour
Anglo Egyptian Sudan : 1 flag
Morocco : 1 flag, 1 artillery and 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Romania : 2 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Tobruk : 1 artillery and 1 infantry
Northern Italy : 1 aaGun, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Belarus : 1 flag, 1 armour
93 Sea Zone : 1 flag
97 Sea Zone : 2 submarines and 1 transport
92 Sea Zone : 1 cruiser
Yugoslavia : 1 flag, 1 aaGun and 2 infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 45 / 51
Russians : 33 / 42
Japanese : 46 / 51
Americans : 51 / 75
Chinese : 4 / 11
British : 28 / 24
UK_Pacific : 10 / 6
Italians : 18 / 33
ANZAC : 18 / 18
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Burma to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Java
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from DutchPlace Units - ANZAC
1 bomber placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 12 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Poland to Baltic States
2 artilleries moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Germany to Baltic States
1 bomber moved from Western Germany to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Battle in Baltic States
Germans attack with 2 artilleries, 1 bomber, 1 fighter and 5 infantry
Russians defend with 6 infantry
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 5 infantry in Baltic States, round 2 : 4/9 hits
Russians roll dice for 6 infantry in Baltic States, round 2 : 4/6 hits
4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Baltic States
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Baltic States, round 3 : 2/5 hits
Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 5 infantry
Casualties for Russians: 6 infantryNon Combat Move - Germans
7 armour and 10 mech_infantrys moved from Poland to Belarus
1 aaGun moved from Poland to Eastern Poland
2 armour moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from France to Western Germany
2 infantry moved from Denmark to Western Germany
1 bomber moved from Baltic States to Western Germany
1 fighter moved from Baltic States to Belarus
4 armour, 2 artilleries and 13 infantry moved from Eastern Poland to Belarus
1 submarine moved from 110 Sea Zone to 114 Sea Zone
1 submarine moved from 110 Sea Zone to 114 Sea Zone
1 bomber moved from Egypt to Western Germany
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea ZonePlace Units - Germans
1 transport placed in 93 Sea Zone
1 destroyer placed in 110 Sea Zone
2 infantry placed in Southern France
10 infantry placed in Germany
2 transports placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry
Egypt : 1 fighter
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Poland : 1 aaGun
Germany : 1 aaGun, 1 factory_major, 10 infantry and 3 mech_infantrys
Belarus : 11 armour, 2 artilleries, 1 fighter, 13 infantry and 10 mech_infantrys
Baltic States : 1 flag, 2 artilleries
Eastern Poland : 1 flag, 1 aaGun and 1 infantry
Western Ukraine : 1 flag, 1 infantry
125 Sea Zone : 1 flag
93 Sea Zone : 1 transport
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
92 Sea Zone : 1 submarine
114 Sea Zone : 2 submarines
Finland : 1 flag, 7 infantry
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 48 / 53
Russians : 30 / 42
Japanese : 46 / 51
Americans : 51 / 75
Chinese : 4 / 11
British : 29 / 24
UK_Pacific : 10 / 6
Italians : 17 / 33
ANZAC : 21 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3,000
Median : 2,000
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 22Germans Combat
1 was rolled 2 times
2 was rolled 5 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3,429
Median : 3,000
Variance : 1,385
Standard Deviation : 1,177
Total rolls : 14Russians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2,250
Median : 1,500
Variance : 1,429
Standard Deviation : 1,195
Total rolls : 8 -
EDIT:
Regarding to Units not placed in previous round.
On Ger turn 2xTT’s were also purchased but not placed. According to the rule:If you are not use it you loose it!
2x TT’s removed!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Novgorod to 115 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Northwest Persia to Iraq
2 mech_infantrys moved from Caucasus to Iraq
2 armour moved from Caucasus to Iraq
13 infantry moved from Sakha to Siberia
2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
1 bomber moved from Novgorod to GermanyCombat - Russians
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in Siberia
Russians attack with 13 infantry
Japanese defend with 1 armour and 1 infantry
Russians win, taking Siberia from Japanese with 12 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Norway
Battle in Baltic States
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries
Russians win, taking Norway from Germans, taking Baltic States from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry
Battle in Iraq
Russians attack with 2 armour, 2 infantry and 2 mech_infantrys
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk
5 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 aaGun moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Karelia
8 infantry moved from Novgorod to Karelia
2 aaGuns moved from Sakha to Siberia
2 aaGuns and 2 artilleries moved from Ukraine to Bryansk
23 infantry moved from Ukraine to Bryansk
1 bomber moved from Germany to KareliaPlace Units - Russians
1 armour and 9 infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry and 1 mech_infantry moved from Kweichow to Yunnan
2 bombers, 1 fighter and 4 tactical_bombers moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 battleship, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry and 1 mech_infantry moved from Kweichow to Yunnan
2 bombers, 1 fighter and 4 tactical_bombers moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 battleship, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 destroyers and 2 transports
ANZAC defend with 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 infantry, 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter and 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 fighter and 2 infantry
Battle in Celebes
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
ANZAC win with 1 infantry remaining. Battle score for attacker is -21
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 1 fighter, 2 infantry, 3 mech_infantrys and 4 tactical_bombers
British defend with 1 aaGun and 4 infantry; Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun and 4 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 3 tactical_bombers moved from Yunnan to Kwangsi
1 artillery moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Manchuria to Korea
1 tactical_bomber moved from Korea to Japan
1 infantry moved from Jehol to Manchuria
1 infantry moved from Chahar to Jehol
1 infantry moved from Chahar to Jehol
1 aaGun moved from Chahar to Jehol
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 battleship, 2 cruisers and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Caroline Islands to 18 Sea Zone
1 fighter moved from 18 Sea Zone to Japan
1 infantry moved from Suiyuyan to ShensiPlace Units - Japanese
2 fighters and 2 infantry placed in Japan
1 airfield placed in Kwangsi
2 infantry and 1 mech_infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 2 bombers, 1 fighter and 3 tactical_bombers
Korea : 1 aaGun and 6 infantry
Kiangsu : 1 flag, 1 factory_minor, 3 infantry and 1 mech_infantry
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 aaGun, 1 artillery and 2 infantry
Okinawa : 1 infantry
Manchuria : 1 flag, 1 infantry
Shensi : 1 flag, 2 infantry
Yunnan : 1 flag, 3 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Soviet Far East : 1 flag
French Indo China : 1 flag
Java : 1 flag, 1 artillery
42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports
44 Sea Zone : 1 flag, 1 submarine and 1 transport
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Novosibirsk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 44 / 53
Russians : 36 / 48
Japanese : 52 / 52
Americans : 51 / 75
Chinese : 2 / 11
British : 29 / 24
UK_Pacific : 10 / 6
Italians : 17 / 33
ANZAC : 17 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I ballsed up. I somehow only dropped off one of the Inf, instead of two. In the rules, when you attack amphibiously you must unload both units.
You rolled two hits, which should have been the cheap units. Then, in my dismay at seeing I only had one ground unit, I pressed continue when I meant retreat, which no one would have done! I have put the two Air units on the Carrier.
I hope that is ok. if you are not happy with my explanation, then please remove the Tac. I cannot lose all 3 units, as my move was illegal, as explained.





