In addition with the incentive of providing a +1 Defense Combined Arms Bonus to Fighter, Anti-Aircraft Artillery should be reduced by 1 IPC due to the lower cost of his main targets: Fgs and TcBs.
OOB Fg was at 10 IPCs while AAA was at half this price: 5 IPCs.
Now that Fighter is at 8 IPCs, AAA cost should still be halved to 4 IPCs.
ANTI-AIRCRAFT ARTILLERY
Attack 0
Defense 0
NCM 1
Cost 4
1 hit
On first round, get up to three preemptive @1 vs up to 3 planes whichever the lesser.
Combined Arms Bonus:
Gives +1 Defense to up to 3 Fighter units per AAA unit paired with.
Another point, Carrier operations combat values will be similar to OOB situations ranging between A6 D8, A7 D7 and A6 D6:
2 Fighters: Attack 6 Defense 8, sum 14 points, cost 20
1 Fighter + 1 TacB: Attack 7 Defense 7, sum 14 points, cost 21
2 Tactical Bombers: Attack 6 Defense 6, sum 12 points, cost 22.
Let’s suppose these three units at 8 IPCs (sum: 24 IPCs) are on board a Fleet Carrier…
3 Fighters, sum 15 points:
Attack 6 (2+2+2) Defense 9 (3+3+3), and all three units always target planes.
Stay at Attack 6 or Defense 9 (15 points) in Air Supremacy conditions.
2 Fighters & 1 Tactical Bomber (Fg/Fg/TcB), sum 15 points:
Attack 7 (2+2+3) Defense 8 (3+3+2) or (3+2+3), two units always target planes first.
Can reach Attack 8 or Defense 9 (17 points) in Air Supremacy conditions.
1 Fighter & 2 Tactical Bombers (Fg/TcB/TcB), sum 14 points:
Attack 7 (2+3+2) Defense 7 (3+2+2) or (2+3+2), one unit always target planes first.
Can reach Attack 9 or Defense 9 (18 points) in Air Supremacy conditions.
3 Tactical Bombers, sum 12 points:
Attack 6 (2+2+2) Defense 6 (2+2+2),
but can reach Attack 9 or Defense 9 (18 points) in Air Supremacy conditions.
As you can see, all the Combined Arms and Air Supremacy rules were necessary to keep up with the high value (from 6 to 8, 12 to 14 pts) of OOB Fg and TacB units.
Of course, full Carriers are now a little costlier than OOB (2 to 4 IPCs), this can compensate for the increase in combat value because Carrier Group gains an additionnal hit now that it can load up to three aircrafts.
The defensive value of Carrier (giving 3 times +1 Def bonus) with 3 Fighters is increase to up to 9 pts on Defense, to keep the same defensive advantage of a Full Carrier with 2 OOB Fgs compared to attacking Carrier with 1 Fg and 1 TcB.
This is the optimal defensive configuration.
But this increase on defense and additional plane on the Aircraft Carrier will make Cruiser and Battleship even more outmatched.
I strongly suggest to put Cruiser at 10 IPCs and Battleship at 18 IPCs to keep a similar OOB hit ratio/IPCs and % on Battlecalc against aircrafts and carrier. So, Strategic Bomber and Cruiser can still have the same cost (but 2 IPCs lower from OOB).
It is also clear that the best Carrier configuration mixing Offense and Defense is:
2 Fighters with 1 Tactical Bomber (Att 7 Def 8, 3 hits) for 15 pts.
We can also add that hitting planes first isn’t such a big deal in Naval Combat because Fg and TcB have same cost as Destroyer at 8 IPCs.
However, Fighters and Tactical Bombers get higher attack or defense value, so it is still a small advantage to reach Aircraft first.
Also, I don’t think Tactical Bomber should be rise to 9 IPCs.
First, the high air attrition rate implied by Fg special attack.
Second, there main bonus results from Combined Arms bonus.
Third, 2 or 3 Tactical Bombers adds a large distance between OOB Carrier with full TcBs (22 IPCs) and 3 TcBs at 9 IPCs (27 IPCs).
Keeping at 8 IPCs make full Carrier more affordable.
What do you think of the interaction between Fighters against Tactical Bombers?
Fgs only against TcBs only, both are @2 offence and defense.
When attacking planes only, TcBs can not rise above other planes values. Stay @2.
Even TcBs, attacking with ground units against defending Fgs only, will not rise to @3 even if some Fg are also escorting them.
It is only possible to get @3 for TcBs when attacking ground units and having some Fg escort.
Fgs get a very good defense @3 in specific advantageous situations.
(Such as operational Air Base, also an incentive to bombard Air Base…)
And, because of Fg capacity to always hit planes first, Fgs get a better roll than TcB when both are even @2.
Don’t you find it has more historically accurate values?