here it is. newenr85 v mike G40 start.tsvg I tend to just play local mode and manually post turns. it means we won’t be able to verify our opponent’s dice. since we are both using gmail we don’t get the dice results anyway. I believe a proton email will work but I just have not been too concerned enough to switch.
NH Rematch
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TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 3
Purchase Units - Americans
Americans buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Western United States to Western Canada
2 armour moved from Western United States to Western Canada
2 fighters moved from Western United States to Western Canada
2 infantry moved from French West Africa to French Equatorial Africa
British take French Equatorial Africa from Germans
1 armour moved from French West Africa to French Equatorial Africa
1 artillery moved from French West Africa to French Equatorial Africa
2 infantry and 1 transport moved from 18 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to French West Africa
1 carrier moved from 18 Sea Zone to 13 Sea Zone
1 destroyer moved from 18 Sea Zone to 13 Sea Zone
1 battleship moved from 18 Sea Zone to 13 Sea Zone
2 fighters moved from 18 Sea Zone to 13 Sea Zone
1 destroyer moved from 17 Sea Zone to 13 Sea Zone
1 bomber moved from French West Africa to 13 Sea Zone
2 transports moved from 17 Sea Zone to 13 Sea ZoneCombat - Americans
Battle in 13 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 2 transports
Germans defend with 2 submarines
Americans win with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 16
Casualties for Germans: 2 submarinesNon Combat Move - Americans
1 bomber moved from 13 Sea Zone to French West AfricaPlace Units - Americans
2 artilleries placed in Sinkiang
1 artillery and 3 infantry placed in Eastern United States
2 artilleries and 4 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
4 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
3 infantry moved from Russia to West Russia
4 armour and 2 artilleries moved from Caucasus to West Russia
2 fighters moved from Caucasus to West Russia
14 infantry moved from Caucasus to West Russia
1 infantry moved from Russia to West Russia
3 infantry moved from Caucasus to West Russia
1 submarine moved from 12 Sea Zone to 13 Sea ZoneCombat - Russians
Battle in West Russia
Russians attack with 4 armour, 2 artilleries, 2 fighters and 21 infantry
Germans defend with 5 armour, 2 artilleries and 10 infantry
Russians win, taking West Russia from Germans with 4 armour, 2 artilleries, 2 fighters and 9 infantry remaining. Battle score for attacker is 27
Casualties for Germans: 5 armour, 2 artilleries and 10 infantry
Casualties for Russians: 12 infantryNon Combat Move - Russians
2 fighters moved from West Russia to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 4
Purchase Units - Germans
Germans buy 3 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Italian East Africa to Kenya
Germans take Kenya from British
1 armour moved from Kenya to Union of South Africa
Germans take Union of South Africa from British
1 transport moved from 15 Sea Zone to 16 Sea Zone
1 submarine moved from 15 Sea Zone to 16 Sea Zone
1 battleship moved from 15 Sea Zone to 16 Sea Zone
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 artillery moved from Eastern Europe to Karelia S.S.R.
1 artillery moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Libya to Southern Europe
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from Eastern Europe to Karelia S.S.R.
1 bomber moved from Eastern Europe to Karelia S.S.R.Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 2 armour, 2 artilleries, 1 bomber and 7 infantry
British defend with 2 armour
Germans win, taking Karelia S.S.R. from Russians with 2 armour, 2 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 2 armour
1 infantry moved from Balkans to Ukraine S.S.R.
1 infantry moved from Balkans to Ukraine S.S.R.
1 infantry moved from Balkans to Ukraine S.S.R.
1 aaGun and 3 infantry moved from Balkans to Ukraine S.S.R.
1 infantry moved from Southern Europe to Balkans
1 infantry moved from Southern Europe to Balkans
1 aaGun and 2 infantry moved from Southern Europe to Balkans
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Eastern Europe
5 infantry moved from Germany to Eastern Europe
1 aaGun moved from Western Europe to Germany
1 fighter moved from Southern Europe to Eastern Europe
1 bomber moved from Karelia S.S.R. to Eastern Europe
1 armour moved from Western Europe to Eastern EuropePlace Units - Germans
3 fighters and 2 infantry placed in Germany
3 infantry placed in Southern Europe
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 4
Purchase Units - British
British buy 4 armour and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
3 transports moved from 4 Sea Zone to 3 Sea Zone
3 armour and 3 infantry moved from United Kingdom to 3 Sea Zone
3 armour and 3 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans
1 destroyer moved from 4 Sea Zone to 3 Sea Zone
1 carrier moved from 4 Sea Zone to 3 Sea Zone
1 battleship and 1 fighter moved from 4 Sea Zone to 3 Sea Zone
1 armour moved from Trans-Jordan to Libya
British take Anglo Egypt from Germans
British take Libya from Germans
1 infantry moved from Trans-Jordan to Anglo Egypt
2 infantry moved from Trans-Jordan to 34 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 28 Sea Zone
1 infantry moved from 28 Sea Zone to Union of South Africa
2 infantry and 1 transport moved from 34 Sea Zone to 28 Sea Zone
2 infantry moved from 28 Sea Zone to Union of South Africa
2 fighters moved from 34 Sea Zone to Union of South Africa
1 carrier, 1 destroyer and 1 submarine moved from 34 Sea Zone to 28 Sea Zone
1 destroyer moved from 34 Sea Zone to 28 Sea Zone
1 bomber moved from United Kingdom to Southern EuropeCombat - British
Strategic bombing raid in Southern Europe
Bombing raid in Southern Europe rolls: 3 and costs: 3 PUs.
Bombing raid costs 3 PUs
Battle in Union of South Africa
British attack with 2 fighters and 3 infantry
Germans defend with 1 armour
British win, taking Union of South Africa from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Union of South Africa to 28 Sea Zone
1 bomber moved from Southern Europe to United KingdomPlace Units - British
4 armour and 4 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber and 3 infantry; Remaining resources: 4 PUs;Combat Move - Japanese
1 transport moved from 60 Sea Zone to 63 Sea Zone
1 transport moved from 60 Sea Zone to 63 Sea Zone
1 armour moved from Alaska to 63 Sea Zone
1 armour moved from Alaska to 63 Sea Zone
2 infantry moved from Alaska to 63 Sea Zone
1 battleship moved from 60 Sea Zone to 63 Sea Zone
1 carrier moved from 60 Sea Zone to 63 Sea Zone
2 fighters moved from 60 Sea Zone to 63 Sea Zone
1 carrier moved from 49 Sea Zone to 57 Sea Zone
1 destroyer moved from 49 Sea Zone to 57 Sea Zone
1 battleship moved from 49 Sea Zone to 57 Sea Zone
1 fighter moved from 49 Sea Zone to 57 Sea Zone
1 fighter moved from 49 Sea Zone to 57 Sea Zone
1 bomber moved from Kwantung to 61 Sea Zone
1 bomber moved from 61 Sea Zone to Japan
1 infantry moved from India to Persia
Japanese take Persia from British
1 artillery moved from China to Kwantung
1 infantry moved from China to Kwantung
1 infantry moved from China to Kwantung
1 fighter moved from Japan to KwantungCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
2 armour and 1 infantry placed in Kwantung
1 bomber and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from French Equatorial Africa to Kenya
British take Belgian Congo from Germans
British take Kenya from Germans
1 infantry moved from French Equatorial Africa to Belgian Congo
1 infantry moved from French Equatorial Africa to Anglo Egypt
1 artillery moved from French Equatorial Africa to Anglo Egypt
2 infantry moved from French West Africa to French Equatorial Africa
1 bomber moved from French West Africa to Anglo Egypt
1 battleship moved from 13 Sea Zone to 16 Sea Zone
1 destroyer moved from 13 Sea Zone to 16 Sea Zone
1 destroyer moved from 13 Sea Zone to 16 Sea Zone
1 carrier moved from 13 Sea Zone to 16 Sea Zone
2 fighters moved from 13 Sea Zone to 16 Sea Zone
1 bomber moved from Anglo Egypt to 16 Sea Zone
2 transports moved from 13 Sea Zone to 16 Sea Zone
1 transport moved from 17 Sea Zone to 11 Sea Zone
2 infantry moved from Sinkiang to China
Americans take China from Japanese
2 armour moved from Sinkiang to China
2 artilleries moved from Sinkiang to China
1 fighter moved from Sinkiang to Caucasus
1 infantry moved from Western Canada to Alaska
Americans take Alaska from Japanese
2 armour moved from Western Canada to Western United States
2 fighters moved from Western Canada to Western United States
5 infantry moved from Western Canada to Western United StatesCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 2 transports
Germans defend with 1 battleship, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 40
Casualties for Germans: 1 battleship, 1 submarine and 1 transportNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to Caucasus
1 bomber moved from 16 Sea Zone to CaucasusPlace Units - Americans
2 armour placed in Sinkiang
2 fighters placed in Eastern United States
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs total
1 unit repaired. -
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Buryatia S.S.R. to Manchuria
Russians take Manchuria from Japanese
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Russia to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Caucasus
1 armour moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 armour moved from Belorussia to Karelia S.S.R.
3 armour, 2 artilleries and 9 infantry moved from West Russia to Karelia S.S.R.
1 submarine moved from 13 Sea Zone to 11 Sea Zone
6 infantry moved from Sinkiang to China
2 fighters moved from Caucasus to ChinaCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 4 armour, 2 artilleries and 9 infantry
Germans defend with 2 armour, 2 artilleries and 5 infantry
Russians win, taking Karelia S.S.R. from Germans with 4 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 2 armour, 2 artilleries and 5 infantry
Casualties for Russians: 6 infantryNon Combat Move - Russians
Place Units - Russians
4 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 32 PUs total





