@Stucifer If my teammate @Daaras really want’s the Axis then we could do that. But if not I would want to do the Allies so lets ethier bid or dice roll for it. Hmm, the only issue is how will we know that we actually met each other in BB Dayton? What I mean is we could easily play against each other or walk past but not know it’s actually one of us. If that makes sense.
G40 League Odonis (Axis) vs Balladeer (Allies +13) no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs;Combat Move - British
1 unit repaired.
2 infantry moved from Yunnan to Hunan
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
2 mech_infantrys moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from United Kingdom to 105 Sea ZoneCombat - British
Battle in Shensi
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shensi from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Sumatra
British attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in 105 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
2 fighters moved from 105 Sea Zone to United Kingdom
1 armour moved from Iraq to Egypt
1 artillery moved from Iraq to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Siam to French Indo China
1 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 fighter moved from Hunan to Yunnan
1 mech_infantry moved from Kenya to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer moved from 106 Sea Zone to 102 Sea ZonePlace Units - British
3 mech_infantrys placed in Union of South Africa
1 factory_minor placed in Persia
1 destroyer and 1 submarine placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 submarine placed in 39 Sea Zone
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 20 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 submarine -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Libya
1 armour and 1 mech_infantry moved from Algeria to Libya
1 artillery moved from Algeria to Tunisia
1 cruiser moved from 95 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Northern Italy to Yugoslavia
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 armour and 3 infantry moved from Morocco to 91 Sea Zone
5 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
5 armour, 5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 7 infantry and 10 transports moved from 91 Sea Zone to 89 Sea Zone
4 armour and 4 infantry moved from 89 Sea Zone to Central America
1 artillery and 2 infantry moved from 89 Sea Zone to Southeast Mexico
2 artilleries moved from 89 Sea Zone to Southeast Mexico
2 artilleries moved from 89 Sea Zone to Southeast Mexico
1 armour moved from 89 Sea Zone to Central America
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 submarine moved from 105 Sea Zone to 102 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 armour and 3 infantry moved from Morocco to 91 Sea Zone
5 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
5 armour, 5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 7 infantry and 10 transports moved from 91 Sea Zone to 89 Sea Zone
4 armour and 4 infantry moved from 89 Sea Zone to Central America
1 artillery and 2 infantry moved from 89 Sea Zone to Southeast Mexico
2 artilleries moved from 89 Sea Zone to Southeast Mexico
2 artilleries moved from 89 Sea Zone to Southeast Mexico
1 armour moved from 89 Sea Zone to Central America
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 submarine moved from 105 Sea Zone to 102 Sea ZoneCombat - Germans
Battle in 89 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 10 transports
Americans defend with 1 destroyer
Germans win, taking 89 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 10 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Central America
Germans attack with 5 armour and 4 infantry
Americans defend with 2 mech_infantrys
Germans win, taking Central America from Americans with 5 armour and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Americans: 2 mech_infantrys
Battle in Southeast Mexico
Germans attack with 5 artilleries and 3 infantry
Americans defend with 1 fighter
Germans win, taking Southeast Mexico from Americans with 5 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 fighter
Battle in 102 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Southern Italy to Gibraltar
5 infantry moved from Slovakia Hungary to Poland
1 aaGun, 1 armour, 5 artilleries and 5 infantry moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
3 armour moved from Yugoslavia to Poland
1 infantry moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Yugoslavia
5 infantry moved from Finland to NorwayPlace Units - Germans
1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys placed in Germany
1 airfield placed in GibraltarTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
2 infantry moved from Eastern Poland to Romania
1 artillery moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - Russians
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 infantry moved from Karelia to Finland
3 artilleries moved from Novgorod to Baltic States
2 artilleries and 5 infantry moved from Baltic States to Eastern Poland
2 aaGuns and 7 infantry moved from Western Ukraine to Eastern Poland
2 artilleries moved from Bessarabia to Eastern Poland
3 artilleries moved from Ukraine to Bessarabia
1 armour and 2 mech_infantrys moved from Russia to Belarus
2 mech_infantrys moved from Belarus to Eastern Poland
2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
5 infantry moved from Timguska to Novosibirsk
2 aaGuns moved from Yenisey to TimguskaPlace Units - Russians
3 armour placed in Novgorod
3 armour placed in UkraineTurn Complete - Russians
Russians collect 45 PUs; end with 46 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 cruiser, 1 destroyer, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kansu to Shensi
1 fighter and 2 tactical_bombers moved from Anhwe to Shensi
1 fighter moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Kweichow
1 bomber moved from Anhwe to Kweichow
3 infantry moved from Anhwe to Hunan
1 tactical_bomber moved from Anhwe to Hunan
2 armour and 1 mech_infantry moved from Kiangsu to Kiangsi
1 bomber moved from Philippines to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 cruiser, 1 destroyer, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kansu to Shensi
1 fighter and 2 tactical_bombers moved from Anhwe to Shensi
1 fighter moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Kweichow
1 bomber moved from Anhwe to Kweichow
3 infantry moved from Anhwe to Hunan
1 tactical_bomber moved from Anhwe to Hunan
2 armour and 1 mech_infantry moved from Kiangsu to Kiangsi
1 bomber moved from Philippines to HunanCombat - Japanese
Japanese creates battle in territory 41 Sea Zone
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 2 mech_infantrys
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Hunan
Japanese attack with 1 bomber, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Chinese defend with 1 artillery
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Kiangsi
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
1 bomber and 1 tactical_bomber moved from Hunan to Anhwe
1 bomber and 1 fighter moved from Kweichow to Anhwe
1 fighter and 2 tactical_bombers moved from Shensi to Anhwe
1 cruiser and 1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 transport moved from 41 Sea Zone to 43 Sea Zone
2 fighters moved from Japan to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 13 Sea Zone
1 carrier moved from 26 Sea Zone to 12 Sea Zone
1 carrier moved from 26 Sea Zone to 11 Sea Zone
3 fighters moved from 26 Sea Zone to Southeast Mexico
3 fighters moved from 26 Sea Zone to Central America
1 tactical_bomber moved from Hawaiian Islands to Southeast Mexico
1 fighter moved from Hawaiian Islands to Central America
3 tactical_bombers moved from Philippines to Caroline Islands
1 destroyer moved from 6 Sea Zone to 26 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery placed in Japan
1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 bomber and 3 fighters moved from Western United States to 89 Sea Zone
2 fighters moved from Eastern United States to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 12 Sea Zone
1 submarine moved from 10 Sea Zone to 11 Sea Zone
2 fighters moved from 10 Sea Zone to 11 Sea ZoneCombat - Americans
Battle in 11 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 carrier
Units damaged: 1 carrier owned by the Japanese
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 89 Sea Zone
Americans attack with 1 bomber, 1 carrier, 2 destroyers, 5 fighters and 1 submarine
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 10 transports
Units damaged: 1 carrier owned by the Germans
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 78
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 10 transports
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 1 submarine
Battle in 12 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 carrier
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrierNon Combat Move - Americans
1 bomber and 4 fighters moved from 89 Sea Zone to Central United States
2 aaGuns moved from Eastern United States to Central United States
1 fighter and 1 tactical_bomber moved from 12 Sea Zone to Central United States
2 fighters moved from 11 Sea Zone to Central United States
2 aaGuns and 1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
10 infantry placed in Central United States
5 armour placed in Eastern United States
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 47 PUs; end with 47 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to KweichowCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 3 infantry
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 factory_minor and 2 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 mech_infantry moved from Yunnan to Shensi
1 fighter moved from Yunnan to Shensi
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 106 Sea Zone to 102 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to AlexandriaCombat - British
Battle in Shensi
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shensi from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kiangsi
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 armour
British win, taking Kiangsi from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour
Battle in Celebes
Battle in 102 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
British win, taking Celebes from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
2 fighters moved from United Kingdom to French West Africa
1 mech_infantry moved from India to Yunnan
2 infantry moved from Burma to Yunnan
1 fighter moved from Shensi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_AlliesPlace Units - British
1 factory_minor placed in Egypt
2 fighters placed in PersiaTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 5 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Yugoslavia to Slovakia Hungary
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 102 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Yugoslavia to Slovakia Hungary
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 102 Sea ZoneCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Slovakia Hungary from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Italians attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 artillery and 2 infantry
Italians win, taking Romania from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in 102 Sea Zone
Italians attack with 1 cruiser
British defend with 1 destroyer and 1 submarine
Italians win with 1 cruiser remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 submarine
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 fighter
French defend with 1 destroyer
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Gibraltar
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Yugoslavia to Romania
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Northern Italy
2 artilleries and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to 45 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from New Guinea to Dutch New Guinea
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to AlexandriaTurn Complete - French
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ok, experiment over. This game is yours… trying something new and failed miserably…
Fancy a rematch?
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Rematch is fine, do you want to start bidding?
And will you post the result?
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Never mind, see you allready did.
But it was a fun experiment! Interesting for me how to defend the US, never had to do that before :)