Oh you’re right. Delete the mech in Egypt.
15L Whackamatt (Allies + 15) vs AlexGreat
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to Argentina
4 infantry moved from Brazil to Argentina
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
1 armour and 1 infantry moved from 66 Sea Zone to Argentina
1 cruiser and 6 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Alexandria to EgyptCombat - ANZAC
Battle in Argentina
ANZAC attack with 1 armour, 1 bomber and 5 infantry
Neutral_True defend with 4 infantry
ANZAC win, taking Argentina from Neutral_True with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for Neutral_True: 4 infantryNon Combat Move - ANZAC
1 bomber moved from Argentina to Brazil
1 transport moved from 85 Sea Zone to 52 Sea ZonePlace Units - ANZAC
1 cruiser and 2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 fighters, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Afghanistan to Eastern Persia
Germans take Eastern Persia from British
1 armour moved from Eastern Persia to West India
4 infantry moved from Afghanistan to West India
1 mech_infantry moved from Vologda to Russia
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
3 armour, 3 artilleries, 1 bomber, 3 infantry and 18 mech_infantrys moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
1 mech_infantry moved from Tambov to Russia
2 armour moved from Volgograd to Russia
2 mech_infantrys moved from Normandy Bordeaux to Portugal
7 fighters and 2 tactical_bombers moved from Normandy Bordeaux to PortugalCombat - Germans
Battle in Portugal
Germans attack with 7 fighters, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 7 fighters, 2 mech_infantrys and 2 tactical_bombers in Portugal, round 2 : 4/11 hits
Americans roll dice for 1 infantry in Portugal, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Portugal
Germans win, taking Portugal from Americans with 7 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in West India
Germans attack with 1 armour and 4 infantry
British defend with 1 fighter and 1 infantry
Germans roll dice for 1 armour and 4 infantry in West India, round 2 : 1/5 hits
UK_Pacific roll dice for 1 fighter and 1 infantry in West India, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in West India
Germans roll dice for 1 armour and 3 infantry in West India, round 3 : 0/4 hits
UK_Pacific roll dice for 1 fighter in West India, round 3 : 1/1 hits
1 infantry owned by the Germans lost in West India
Germans roll dice for 1 armour and 2 infantry in West India, round 4 : 1/3 hits
UK_Pacific roll dice for 1 fighter in West India, round 4 : 0/1 hits
1 fighter owned by the British lost in West India
Germans win, taking West India from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 fighter and 1 infantry
Battle in Russia
Germans attack with 9 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 20 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 22 infantry and 1 tactical_bomber
AA fire in Russia : 1/3 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 9 armour, 3 artilleries, 1 bomber, 3 infantry, 20 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 14/37 hits
Russians roll dice for 1 aaGun, 3 artilleries, 1 fighter, 22 infantry and 1 tactical_bomber in Russia, round 2 : 10/27 hits
13 infantry owned by the Russians, 3 infantry owned by the Germans, 7 mech_infantrys owned by the Germans and 1 aaGun owned by the Russians lost in Russia
Germans roll dice for 9 armour, 3 artilleries, 1 bomber, 13 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 13/27 hits
Russians roll dice for 3 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Russia, round 3 : 7/14 hits
9 infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 3 artilleries owned by the Russians and 7 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 9 armour, 3 artilleries, 1 bomber, 6 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 10/20 hits
Russians roll dice for 1 fighter in Russia, round 4 : 1/1 hits
1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 2 artilleries, 1 bomber, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 1 artillery, 1 fighter, 3 infantry and 14 mech_infantrys
Casualties for Russians: 1 aaGun, 3 artilleries, 1 fighter, 22 infantry and 1 tactical_bomberNon Combat Move - Germans
1 tactical_bomber moved from Russia to Ukraine
1 bomber moved from Russia to Ukraine
1 aaGun moved from Bryansk to Rostov
1 armour and 4 infantry moved from Turkey to Caucasus
3 mech_infantrys moved from France to Normandy Bordeaux
3 infantry moved from Switzerland to France
7 fighters and 2 tactical_bombers moved from Portugal to Normandy Bordeaux
7 infantry moved from Sweden to 113 Sea Zone
7 infantry moved from 113 Sea Zone to Western Germany
2 infantry moved from Western Germany to France
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in France
1 infantry and 2 mech_infantrys placed in Normandy Bordeaux
3 infantry placed in United Kingdom
Germans undo move 5.
2 fighters and 1 infantry placed in United Kingdom
1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Germans collect 73 PUs (6 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs -
Thats 8 European VCs right now, one turn to get one back.
2 mechs from France to S-Italy, not Normandy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 harbour, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Timguska
Japanese take Timguska from Russians
1 armour moved from Sikang to Novosibirsk
Japanese take Novosibirsk from Russians
2 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
1 bomber moved from Kiangsi to Kwangtung
1 armour moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kweichow to Hunan
Japanese take Hunan from Chinese
1 artillery and 2 mech_infantrys moved from Kweichow to Hunan
2 mech_infantrys moved from Anhwe to Hunan
3 mech_infantrys moved from Shantung to Hunan
1 mech_infantry moved from Kiangsu to Hunan
3 mech_infantrys moved from Kiangsi to Hunan
6 armour moved from Kiangsi to Hunan
1 armour moved from Kwangsi to Hunan
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Hunan
1 armour moved from Szechwan to Hunan
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Alaska to British Columbia
Japanese take British Columbia from BritishCombat - Japanese
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
UK_Pacific defend with 1 harbour; Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
1 fighter moved from Kiangsi to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to Philippines
1 fighter and 1 tactical_bomber moved from Kiangsi to Philippines
1 bomber moved from Kwangtung to Kiangsu
2 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
1 harbour placed in Kiangsu
2 transports placed in 19 Sea Zone
1 destroyer placed in 19 Sea Zone
2 infantry placed in Shantung
1 artillery placed in Shantung
1 artillery placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
Japanese collect 57 PUs (2 lost to blockades); end with 57 PUs total -
forgot German edit
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I do realize now a NCM edit I had meant to do awhile ago. My planes on the last US turn were supposed to land in Morocco, so they could partake in the Italian assault. Is this something you would allow, well-after the fact? Without it, I have no chance. Even though, I think I’m only buying another round.
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In principle yes, but I would also do a completely different Italian turn after seeing the US setup, of course. Want to go that road?
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Anything to get a win % above 0 :-P
I shall reload the last Allies turn and repost. Thanks for being sporting.
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NVM. It’s too far back, and your German turn and blah.
I’m just going to concede and how for better luck next time. :-P