Guess yjay would be ok.
15L Whackamatt (Allies + 15) vs AlexGreat
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 armour and 2 mech_infantrys moved from Volgograd to Ukraine
1 fighter moved from Russia to Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 armour moved from Novosibirsk to Timguska
2 infantry moved from Yunnan to KweichowCombat - Russians
Battle in Ukraine
Russians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 4 armour and 1 factory_minor
1 armour owned by the Russians retreated to Bryansk
Germans win with 4 armour remaining. Battle score for attacker is -10
Casualties for Germans: 1 aaGun
Casualties for Russians: 1 artillery, 1 infantry and 2 mech_infantrysNon Combat Move - Russians
1 fighter moved from Ukraine to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
Russians undo move 1.
1 artillery and 9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Timguska: 1 tactical_bomber
EDIT: Adding units owned by Russians to Russia: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 20 PUs; end with 22 PUs total -
and here we go again the other round, unlucky again for you
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Paulau Island to 44 Sea Zone
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Anhwe to Hopei
2 fighters moved from Anhwe to Hunan
1 infantry moved from Kiangsi to Hunan
1 tactical_bomber moved from Anhwe to Hopei
1 armour moved from Anhwe to Chahar
1 tactical_bomber moved from Anhwe to Chahar
1 fighter moved from Anhwe to JapanCombat - Japanese
Battle in Hunan
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Hunan, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 3/3 hits
Chinese roll dice for 1 armour in Chahar, round 2 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour
Battle in Hopei
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 battleships, 1 carrier, 1 cruiser and 1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 destroyer and 1 submarine moved from 19 Sea Zone to 34 Sea Zone
1 carrier moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 34 Sea Zone
1 fighter moved from Anhwe to 34 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 bomber moved from 44 Sea Zone to Philippines
2 transports moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from Hunan to Anhwe
3 armour moved from Kiangsu to Anhwe
1 mech_infantry moved from Shantung to Anhwe
2 infantry moved from Shantung to Anhwe
1 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Chahar to Anhwe
1 tactical_bomber moved from Hopei to Anhwe
1 infantry moved from Kiangsi to AnhwePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 mech_infantry placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 mech_infantry placed in Japan
1 mech_infantry placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Japan: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 93 Sea Zone
1 bomber moved from Morocco to Southern France
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Morocco
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in 99 Sea Zone
Americans attack with 1 submarine
Italians defend with 3 transports
Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Germans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 93 Sea Zone
Americans attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
Americans win, taking 93 Sea Zone from Italians with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Southern France to Morocco
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea ZonePlace Units - Americans
1 armour, 3 artilleries and 5 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter placed in Western United States
Americans undo move 2.
1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Kweichow to Hunan
1 artillery and 3 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Hopei from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
11 infantry moved from Kweichow to YunnanPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - British
1 armour, 3 fighters, 2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
2 artilleries moved from India to 39 Sea Zone
2 artilleries and 2 transports moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 2 infantry moved from Yunnan to Kwangsi
1 armour and 1 mech_infantry moved from India to Eastern Persia
2 infantry moved from Shan State to Yunnan
4 infantry moved from Burma to Yunnan
1 destroyer moved from 41 Sea Zone to 39 Sea ZoneCombat - British
Battle in Kwangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Celebes
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Celebes from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Kwangsi to YunnanPlace Units - UK_Pacific
3 destroyers placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs total
Some Units in 39 Sea Zone change ownership: 3 destroyers -
Well, at least I know it’s a testament to my new strategy that I’m still this much in the game after all of the consistently bad luck. I’m making you work for it! :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery, 3 infantry and 2 mech_infantrys moved from Syria to Iraq
Italians take Iraq from BritishCombat - Italians
Non Combat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
1 fighter moved from Syria to Southern Italy
2 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
Italians collect 18 PUs (3 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from 83 Sea Zone to French West AfricaPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
1 infantry moved from Ethiopia to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 4 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
1 bomber moved from Eastern Poland to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Battle in Bryansk
Germans attack with 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 1/4 hits
Russians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Germans
3 artilleries and 5 mech_infantrys moved from Novgorod to Belarus
1 bomber moved from Bryansk to Novgorod
4 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to United Kingdom
2 fighters and 1 tactical_bomber moved from Bessarabia to Western Germany
1 tactical_bomber moved from 115 Sea Zone to Western Germany
1 battleship, 1 carrier and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
4 transports moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Poland to Western Ukraine
6 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Western Germany to Denmark
3 mech_infantrys moved from Germany to Western Germany
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Germans
1 aaGun and 2 fighters placed in United Kingdom
2 fighters placed in Western Germany
2 mech_infantrys placed in Novgorod
2 infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,3,2
Germans collect 60 PUs (5 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
The one guy in Scotland belongs to London, I will edit before Japan.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Timguska to Yakut S.S.R.
Russians take Yenisey from Japanese
Russians take Yakut S.S.R. from JapaneseCombat - Russians
Non Combat Move - Russians
Place Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from 34 Sea Zone to 46 Sea Zone
1 fighter moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from Buryatia to Yakut S.S.R.
1 armour moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Hopei
1 armour moved from Anhwe to Hopei
1 armour moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
1 bomber moved from Philippines to Hunan
1 artillery moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to KwangsiCombat - Japanese
Battle in Java
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 44 Sea Zone
Japanese win, taking Java from UK_Pacific with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 46 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hopei
Japanese attack with 2 armour, 1 artillery and 1 mech_infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Hopei, round 2 : 2/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits
1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 1/4 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Kweichow
retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 3 mech_infantrys
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 3/6 hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits
1 artillery owned by the Chinese, 2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour
Russians defend with 1 armour
Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 4 : 0/1 hits
Russians roll dice for 1 armour in Yakut S.S.R., round 4 : 0/1 hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 5 : 1/1 hits
Russians roll dice for 1 armour in Yakut S.S.R., round 5 : 0/1 hits
1 armour owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Japanese
1 infantry moved from Jehol to Anhwe
1 infantry moved from Paulau Island to 34 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Hunan to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber and 1 fighter moved from Hunan to Kwangtung
3 infantry moved from Anhwe to Kiangsi
1 armour moved from Anhwe to Kwangtung
1 armour moved from Anhwe to Kwangtung
1 mech_infantry moved from Manchuria to AnhwePlace Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 mech_infantrys placed in Shantung
2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 1 armour, 2 fighters, 1 infantry, 2 submarines and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Morocco to Saudi Arabia
1 armour and 1 mech_infantry moved from Egypt to Saudi Arabia
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Saudi Arabia
1 artillery and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 99 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from Morocco to Portugal
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Midway
1 fighter moved from Western United States to 91 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Portugal
3 fighters moved from 110 Sea Zone to Spain
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 submarine moved from 46 Sea Zone to 56 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Spain
Americans attack with 6 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 6 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantry
Battle in Saudi Arabia
Americans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in Portugal
Americans attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - Americans
3 carriers, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from Spain to Morocco
2 destroyers moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from Portugal to 91 Sea Zone
1 tactical_bomber moved from Portugal to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Spain to 91 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Saudi Arabia to Trans-JordanPlace Units - Americans
1 armour, 2 fighters, 1 infantry and 2 tactical_bombers placed in Eastern United States
2 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Yunnan to Hunan
14 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 14 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese win, taking Kwangsi from Japanese with 14 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hunan to BurmaPlace Units - Chinese
1 artillery and 4 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from Trans-Jordan to Syria
British take Syria from Italians
1 armour moved from Syria to Iraq
3 fighters, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 armour moved from Eastern Persia to Iraq
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United StatesCombat - British
Battle in Iraq
British attack with 2 armour, 3 fighters, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery, 3 infantry and 2 mech_infantrys
British win, taking Iraq from Italians with 2 armour, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery, 3 infantry and 2 mech_infantrysNon Combat Move - British
1 aaGun and 1 infantry moved from Yunnan to Burma
2 aaGuns, 1 fighter and 10 infantry moved from Yunnan to Kwangsi
3 fighters moved from Iraq to Saudi ArabiaPlace Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea Zone
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 24 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Western Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Western Ukraine to Ukraine
1 bomber and 2 fighters moved from Southern Italy to 112 Sea ZoneCombat - Italians
Battle in 112 Sea Zone
Italians attack with 1 bomber and 2 fighters
Americans defend with 1 destroyer
Italians roll dice for 1 bomber and 2 fighters in 112 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 112 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 fighter moved from 112 Sea Zone to United Kingdom
1 bomber moved from 112 Sea Zone to Southern Italy
1 aaGun, 8 infantry and 1 mech_infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Southern Italy to Southern FrancePlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from French West Africa to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 85 Sea Zone
1 armour and 1 artillery moved from Queensland to New South WalesNon Combat Move - ANZAC
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French