@zlefin I would generally say that you are allowed to reconsider until decisions are made or dice rolled. I’ll look at it now but if you do change your mind at this point, let me know
Gargantua vs variance (axis +12)
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Yeah I was looking closely into sinking that fleet and build 2 carriers but I figured it would cost me too much a) money, b) planes, and c) Norway. So I thought “Gargantua is trying to bait me again like at Calcutta. Don’t fall for it Vance”. Plus you spent a lot on Korea which put Japan in a bad spot but there isn’t any follow up to D-day (for now). So I decided to kill those guys on the ground if/when they land somewhere and save my fleet for another day. So that’s my thinking.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 armour, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 mech_infantry moved from Yunnan to Shan State
3 mech_infantrys moved from Hunan to Burma
3 mech_infantrys moved from Yunnan to Burma
2 armour moved from Yunnan to Burma
1 tactical_bomber moved from 39 Sea Zone to Shan State
1 tactical_bomber moved from 39 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Shensi to Shan State
1 artillery and 1 infantry moved from Shensi to TsinghaiCombat - Japanese
Battle in Shan State
Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 factory_minor and 1 fighter
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Burma
Japanese attack with 2 armour, 6 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter
Japanese win, taking Burma from UK_Pacific with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 tactical_bomber
Casualties for Chinese: 1 fighter
Battle in Tsinghai
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
1 fighter moved from Persia to 80 Sea Zone
1 tactical_bomber moved from Persia to 80 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 carrier and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from Shan State to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
2 mech_infantrys moved from Shantung to Manchuria
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
2 mech_infantrys moved from Kiangsu to Kweichow
3 fighters and 1 tactical_bomber moved from Manchuria to Kweichow
1 bomber moved from Shan State to KweichowPlace Units - Japanese
3 armour placed in Manchuria
1 destroyer placed in 19 Sea Zone
2 armour and 1 mech_infantry placed in Shantung
2 infantry placed in Kiangsu
Japanese undo move 4.
2 mech_infantrys placed in Kiangsu
4 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 bomber
EDIT: Adding units owned by Japanese to Manchuria: 1 bomber
EDIT: Turning off Edit Mode
Japanese undo move 4.
Japanese undo move 3.
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 1 mech_infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 52 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,5,4,2,4,4
Japanese collect 40 PUs (11 lost to blockades); end with 40 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
5 fighters moved from Korea to 19 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from 6 Sea Zone to Kiangsu
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Nenetsia to Russia -
Up for a game of Scramble?
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No scramble
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I knew you would be afraid to.
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:-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
5 fighters moved from Korea to 19 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from 6 Sea Zone to Kiangsu
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Nenetsia to RussiaCombat - Americans
Battle in 18 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
1 cruiser owned by the Americans retreated to 6 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 5 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kiangsu
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 armour, 1 factory_minor and 1 mech_infantry
Americans win, taking Kiangsu from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
2 fighters moved from Kiangsu to 6 Sea Zone
5 fighters moved from 19 Sea Zone to Korea
1 fighter moved from Hawaiian Islands to Caroline Islands
1 transport moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 125 Sea Zone to 110 Sea Zone
1 aaGun, 1 armour, 5 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 aaGun, 1 armour, 5 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 1 armour, 5 infantry and 3 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 107 Sea ZonePlace Units - Americans
1 fighter placed in Eastern United States
1 submarine placed in 101 Sea Zone
3 infantry placed in Korea
1 fighter placed in Western United States
1 submarine and 2 transports placed in 10 Sea Zone
Americans undo move 5.
1 submarine placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsu
Chinese undo move 1.
1 infantry placed in Kiangsu
Chinese undo move 1.
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
China resurrected! Oh NO!!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Place Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Some Units in India change ownership: 3 infantry -
The Indian’s Transferred their Himalayan captives to Ireland. Where more “thorough” interrogations will be conducted.
If only Germany had a transport, they could try to free them! Hahaha!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Tambov
1 artillery and 2 infantry moved from France to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 2 infantry
British defend with 1 artillery and 1 infantry
1 artillery owned by the Italians retreated to France
British win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Tambov
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Tambov to Bryansk
2 artilleries and 4 infantry moved from Northern Italy to France
2 armour moved from Northern Italy to Western Germany
12 infantry moved from Southern Italy to Northern Italy
3 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,2
Italians collect 4 PUs (8 lost to blockades); end with 4 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 38 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 41 Sea Zone to 38 Sea Zone
1 fighter moved from Russia to Tambov
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Tobruk to AlexandriaCombat - ANZAC
Battle in 38 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 carrier, 1 submarine, 1 tactical_bomber and 1 transport
1 submarine owned by the ANZAC retreated to 41 Sea Zone
Japanese win with 1 carrier, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 fighter moved from Queensland to JavaPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - French
1 infantry moved from Scotland to United Kingdom
1 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Iraq to Persia
1 infantry moved from Northwest Persia to CaucasusNon Combat Move - French
Turn Complete - French
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cursed fighter block!
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MWahaha!
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All your base your base, base, all your base, are belong to us.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Politics - Germans
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from Germany: 5 infantry
EDIT: Changing PUs for Germans from 66 to 71
EDIT: Turning off Edit Mode
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Airborne_ForcesActivate Technology - Germans
Germans activating Airborne_ForcesPurchase Units - Germans
Germans buy 2 destroyers, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from France to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
4 fighters moved from 112 Sea Zone to Holland Belgium
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Novgorod to Tambov
3 tactical_bombers moved from Bryansk to Rostov
3 infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Novgorod to Smolensk
1 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Ukraine
1 bomber moved from Novgorod to Tambov
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Rostov
Germans attack with 3 infantry and 3 tactical_bombers
Russians defend with 1 artillery and 2 mech_infantrys
Germans win, taking Rostov from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 mech_infantrys
Battle in Tambov
Germans attack with 2 bombers and 1 infantry
ANZAC defend with 1 fighter
Germans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 fighter
Casualties for Germans: 1 infantry
Battle in Smolensk
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans win, taking Ukraine from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 7 fighters and 1 infantry
British defend with 1 artillery
Germans win, taking Holland Belgium from British with 7 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
3 fighters moved from Holland Belgium to Western Germany
4 fighters moved from Holland Belgium to 112 Sea Zone
1 aaGun moved from Bryansk to Ukraine
2 bombers moved from Tambov to Bryansk
1 infantry moved from Belarus to Novgorod
1 armour and 5 mech_infantrys moved from Novgorod to Bryansk
9 mech_infantrys moved from Poland to Western Ukraine
3 tactical_bombers moved from Rostov to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
1 tactical_bomber moved from Ukraine to Novgorod
6 mech_infantrys moved from Western Germany to Poland
2 aaGuns moved from Northern Italy to Western GermanyPlace Units - Germans
1 infantry and 2 mech_infantrys placed in Novgorod
2 infantry placed in France
2 infantry placed in Western Germany
Germans undo move 1.
1 infantry and 2 mech_infantrys placed in Novgorod
1 infantry placed in France
6 mech_infantrys placed in Western Germany
2 destroyers placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bulgaria: 1 infantry
EDIT: Adding units owned by Germans to Romania: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Neutral_Allies to Germany: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,4
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
That unit of British special forces arseholes in Ukraine surrendered. They get extra special treatment.





