@zlefin it will likely be a day or two before I can get to my next turn
Gargantua vs variance (axis +12)
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Are you seriously going to take Berlin with that little frog?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Purchase Units - British
British buy 1 armour and 2 carriers; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
2 units repaired.
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Poland
2 infantry moved from Norway to Finland
3 fighters moved from Denmark to France
2 fighters moved from Denmark to Finland
2 fighters and 1 tactical_bomber moved from Russia to Finland
1 armour and 1 infantry moved from Persia to Iraq
2 fighters moved from Russia to Eastern Persia
1 fighter moved from Egypt to 80 Sea Zone
2 fighters moved from Russia to 80 Sea Zone
1 fighter moved from 80 Sea Zone to 79 Sea Zone
1 fighter moved from Russia to 80 Sea Zone
1 fighter moved from Russia to Eastern Persia
1 infantry moved from Persia to Iraq
1 armour and 1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
1 infantry moved from Tsinghai to Kazakhstan
1 fighter moved from Russia to FinlandCombat - British
Battle in France
British attack with 3 fighters
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
British win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 fighter
Battle in Eastern Persia
British attack with 1 armour, 3 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 2 armour and 1 mech_infantry
British win, taking Eastern Persia from Japanese with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in 79 Sea Zone
British attack with 1 fighter
Japanese defend with 1 carrier
British win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Poland
Battle in Finland
British attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 5 infantry
British win, taking Poland from Germans, taking Finland from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 5 infantry
Casualties for British: 1 infantry
Battle in 80 Sea Zone
British attack with 3 fighters
Japanese defend with 1 carrier and 1 transport
British win with 3 fighters remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier and 1 transport
Battle in Iraq
British attack with 1 armour and 2 infantry
Japanese defend with 1 armour
British win, taking Iraq from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
3 fighters moved from Eastern Persia to Persia
1 fighter moved from 79 Sea Zone to 80 Sea Zone
5 fighters and 1 tactical_bomber moved from Finland to Norway
2 transports moved from 113 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from France to Western GermanyPlace Units - British
2 carriers placed in 80 Sea Zone
1 armour placed in PersiaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs -
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Germany is down to 3 infantry, and even those will be removed from the game this Franzac turn.
Germany, will NEVER post again. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
6 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 6 infantry
Americans defend with 2 artilleries and 1 factory_minor
Italians win, taking Northern Italy from Americans with 3 infantry remaining. Battle score for attacker is -1
Casualties for Italians: 3 infantry
Casualties for Americans: 2 artilleriesNon Combat Move - Italians
1 armour moved from Southern Italy to FrancePlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,2,2,5,3,4
Italians collect 1 PU (8 lost to blockades); end with 1 PU total -
Germany is down to 3 infantry, and even those will be removed from the game this Franzac turn.
Germany, will NEVER post again. :)
OK OK you win. Jesus I was just trying to free the world from Bolshevism and this is the thanks I get.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Research Technology - ANZAC
ANZAC spend 10 on tech rolls
ANZAC removing all Technology Tokens after unsuccessful research.Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 fighter moved from Russia to West India
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
4 submarines moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from New South Wales to New Guinea
1 fighter moved from Russia to West India
2 fighters moved from Russia to NovgorodCombat - ANZAC
Battle in West India
ANZAC attack with 2 fighters and 4 infantry
Japanese defend with 3 armour and 1 factory_minor
ANZAC win, taking West India from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 armour
Casualties for ANZAC: 2 infantry
Battle in Novgorod
ANZAC attack with 2 fighters
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win with 3 infantry remaining. Battle score for attacker is -20
Casualties for ANZAC: 2 fightersNon Combat Move - ANZAC
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 aaGun moved from 35 Sea Zone to Philippines
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from West India to India
1 infantry moved from Northwest Persia to PersiaPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Combat Move - French
1 infantry moved from 113 Sea Zone to Germany
1 infantry moved from Denmark to Western Germany
1 destroyer moved from 93 Sea Zone to 97 Sea ZoneCombat - French
Battle in Germany
French captures 41PUs while taking Germans capital
French converts factory_major into different unitsNon Combat Move - French
1 fighter moved from Russia to PolandTurn Complete - French
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PFftp,
your worthless forces in Novgorod SURVIVED, and Have escaped to Argentina.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 13
Combat Move - Germans
Airborne Attack Move - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Adding Technology Super subs for Germans
EDIT: Adding Technology Shipyards for Germans
EDIT: Adding Technology Heavy Bomber for Germans
EDIT: Adding Technology AA Radar for Germans
EDIT: Adding Technology War Bonds for Germans
EDIT: Adding Technology Jet Power for Germans
EDIT: Adding Technology Increased Factory Production for Germans
EDIT: Adding Technology Rockets Advance for Germans
EDIT: Adding Technology Improved Artillery Support for Germans
EDIT: Adding Technology Long Range Aircraft for Germans
EDIT: Turning off Edit Mode
1 bomber and 1 fighter could not land in Uruguay and were removedTurn Complete - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 bomber and 2 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 armour moved from Belarus to Slovakia Hungary
Russians take Eastern Poland from Italians
Russians take Slovakia Hungary from Germans
1 armour moved from Ukraine to Romania
Russians take Bessarabia from Germans
Russians take Romania from Germans
1 mech_infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 mech_infantrys moved from Belarus to Novgorod
1 armour moved from Ukraine to Romania
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 armour moved from Western Ukraine to Slovakia Hungary
8 artilleries and 1 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Tambov to Bryansk
3 armour and 2 mech_infantrys moved from Russia to Western UkraineCombat - Russians
Non Combat Move - Russians
3 mech_infantrys moved from Belarus to Slovakia Hungary
1 fighter moved from Belarus to Western Ukraine
1 infantry moved from Burma to IndiaPlace Units - Russians
1 bomber and 2 fighters placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs -
France has more money than the entire Axis combined biatch.
And there is NOTHING you can do about it… you can’t even quit until the 2015 Results thread is up LOL.
Lets see what you can do with your little “up start” in Argentina.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 aaGun and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
Place Units - Japanese
1 aaGun and 9 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5,3,2,6,4,3,6,6,2,6,3,4,6,6,1,4
Japanese collect 0 PUs (8 lost to blockades); end with 0 PUs total -
You still haven’t taken down Japan or Italy. Unless you can invent an atomic bomb or something you will NEVER defeat me.
THE AXIS WILL NEVER CAPITULATE.
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:cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
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There is always hope. That is what I would like to say. Look at it this way. You still have your suicide tokens for Japan. I suggest you use them :lol:
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can I slit my wrists with the kamikazes?
(I am joking btw)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 13
Research Technology - Americans
Americans spend 20 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Improved Artillery SupportActivate Technology - Americans
Americans activating Improved Artillery SupportPurchase Units - Americans
Americans buy 9 armour, 1 artillery, 2 factory_minors, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Western United States to Korea
1 mech_infantry moved from Ulaanbaatar to Korea
2 fighters moved from Central Mongolia to Korea
2 artilleries and 2 mech_infantrys moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery, 2 mech_infantrys and 3 transports moved from 39 Sea Zone to 37 Sea Zone
2 artilleries, 1 infantry, 2 mech_infantrys and 4 transports moved from 37 Sea Zone to 36 Sea Zone
2 transports moved from 38 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from India to Shan State
4 fighters moved from Burma to Manchuria
2 carriers, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
3 armour moved from Southern France to Northern Italy
3 armour moved from Normandy Bordeaux to Northern Italy
2 artilleries moved from Western Germany to Northern Italy
2 artilleries moved from Spain to 93 Sea Zone
2 artilleries and 2 transports moved from 93 Sea Zone to 95 Sea Zone
2 artilleries moved from 95 Sea Zone to Northern Italy
1 transport moved from 95 Sea Zone to 92 Sea Zone
3 transports moved from 112 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 89 Sea Zone
1 carrier moved from 93 Sea Zone to 90 Sea Zone
1 destroyer and 1 submarine moved from 88 Sea Zone to 89 Sea Zone
3 fighters moved from 113 Sea Zone to FranceCombat - Americans
Battle in France
Americans attack with 3 fighters
Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 armour
Americans win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour
Casualties for Americans: 1 fighter
Battle in Northern Italy
Americans attack with 6 armour and 4 artilleries
Italians defend with 1 factory_minor and 3 infantry
Americans win, taking Northern Italy from Italians with 6 armour and 3 artilleries remaining. Battle score for attacker is 5
Casualties for Italians: 3 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Americans
1 aaGun moved from Southern France to Northern Italy
2 fighters moved from France to Western Germany
2 carriers, 1 cruiser and 4 transports moved from 113 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Holland BelgiumPlace Units - Americans
3 infantry placed in Korea
1 factory_minor placed in Spain
1 factory_minor placed in Holland Belgium
3 armour placed in Western Germany
3 armour placed in Southern France
3 armour placed in Normandy Bordeaux
1 artillery and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 90 PUs; end with 90 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 115 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 58 PUs;Combat Move - Chinese
5 artilleries and 10 infantry moved from Burma to Yunnan
1 infantry moved from Kweichow to YunnanNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 23 PUs; end with 81 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 87 PUs





