@simon33 no scrambles
Gargantua vs variance (axis +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Purchase Units - British
British repair 0 damage on 1 factory_major; Remaining resources: 30 PUs; 0 techTokens;
British buy 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 destroyer moved from 111 Sea Zone to 113 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 armour and 2 infantry moved from Iraq to Persia
4 fighters moved from Persia to Russia
7 fighters and 1 tactical_bomber moved from Russia to Western UkraineCombat - British
Battle in Western Ukraine
British attack with 7 fighters and 1 tactical_bomber
Germans defend with 9 mech_infantrys
British roll dice for 7 fighters and 1 tactical_bomber in Western Ukraine, round 2 : 3/8 hits
Italians roll dice for 9 mech_infantrys in Western Ukraine, round 2 : 2/9 hits
2 fighters owned by the British and 3 mech_infantrys owned by the Germans lost in Western Ukraine
retreated to Western Ukraine
Italians win with 6 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 fighters
Battle in 113 Sea Zone
British attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 submarine
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 1 submarine
British roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
British roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 5 fighters in 113 Sea Zone, round 2 : 6/10 hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser and 5 destroyers in 113 Sea Zone, round 2 : 4/9 hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
5 destroyers owned by the Germans, 1 carrier owned by the British and 1 submarine owned by the Germans lost in 113 Sea Zone
British roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Germans lost in 113 Sea Zone
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 5 fighters in 113 Sea Zone, round 3 : 5/10 hits
Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 113 Sea Zone, round 3 : 2/3 hits
1 cruiser owned by the Germans, 1 carrier owned by the Germans, 1 submarine owned by the British, 1 battleship owned by the Germans and 1 destroyer owned by the British lost in 113 Sea Zone
British win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 5 fighters remaining. Battle score for attacker is 80
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 1 submarine
Casualties for British: 1 carrier, 1 destroyer and 1 submarineNon Combat Move - British
5 fighters moved from 113 Sea Zone to Denmark
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
2 aaGuns and 2 infantry moved from 113 Sea Zone to Norway
5 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
1 infantry moved from Shensi to TsinghaiPlace Units - British
1 transport placed in 110 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 fighter placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs -
Make your time…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With MongoliansPurchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,4,4,4,6,4
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Research Technology - ANZAC
ANZAC spend 10 on tech rolls
ANZAC removing all Technology Tokens after unsuccessful research.Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from Shan State to Burma
3 fighters moved from Shensi to Russia
1 infantry moved from Iraq to Northwest Persia
2 bombers moved from Szechwan to 80 Sea Zone
4 submarines moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
2 infantry moved from Java to 42 Sea ZoneCombat - ANZAC
Battle in 80 Sea Zone
ANZAC attack with 2 bombers
Japanese defend with 2 carriers, 1 destroyer and 1 transport
Units damaged: 2 carriers owned by the Japanese
Japanese win with 2 carriers and 1 transport remaining. Battle score for attacker is -16
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 bombersNon Combat Move - ANZAC
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
2 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 tactical_bomber placed in New South Wales
ANZAC undo move 3.
ANZAC undo move 2.
1 artillery and 1 infantry placed in Queensland
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from United Kingdom to 110 Sea Zone -
Bring it.
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The final extermination.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Trigger Germans Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With MongoliansResearch Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery and 15 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 bomber and 7 fighters moved from Novgorod to Russia
14 armour, 17 artilleries, 2 bombers, 1 infantry, 25 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
6 mech_infantrys moved from Western Ukraine to Russia
2 bombers moved from Germany to Russia
2 infantry and 1 mech_infantry moved from Germany to Western GermanyAirborne Attack Move - Germans
2 infantry moved from Novgorod to RussiaCombat - Germans
Battle in Western Germany
Germans attack with 2 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Western Germany from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Russia
Germans attack with 14 armour, 17 artilleries, 5 bombers, 7 fighters, 3 infantry, 31 mech_infantrys and 4 tactical_bombers
ANZAC defend with 4 fighters; French defend with 1 fighter; British defend with 9 fighters and 1 tactical_bomber; Russians defend with 6 aaGuns, 1 airfield, 3 armour, 8 artilleries, 1 factory_major, 1 fighter, 53 infantry and 6 mech_infantrys; Americans defend with 8 fighters
Russians win with 3 armour, 8 artilleries, 23 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -273
Casualties for Germans: 14 armour, 17 artilleries, 5 bombers, 7 fighters, 3 infantry, 31 mech_infantrys and 4 tactical_bombers
Casualties for Russians: 6 aaGuns and 52 infantryNon Combat Move - Germans
Place Units - Germans
2 armour and 8 infantry placed in Germany
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 artillery and 1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,5,6,2,6,5
Germans collect 36 PUs (4 lost to blockades); end with 36 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 41 PUs -
OK I guess that’s the end of that.
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They don’t seem to have a results thread for 2015 up yet but I will post as soon as it is.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Nenetsia to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 fighter moved from Russia to Novgorod
1 armour moved from Russia to Western Ukraine
Russians take Bryansk from Italians
Russians take Western Ukraine from Italians
1 artillery and 2 infantry moved from Rostov to Ukraine
2 armour moved from Russia to Ukraine
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Central Mongolia to Tsagaan Olom
Russians take Tsagaan Olom from MongoliansCombat - Russians
Battle in Ukraine
Russians attack with 2 armour, 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians win, taking Ukraine from Germans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Novgorod
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
1 armour owned by the Russians retreated to Belarus
Germans win with 3 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Novgorod to Belarus
6 mech_infantrys moved from Russia to Belarus
8 artilleries and 1 infantry moved from Russia to BryanskPlace Units - Russians
3 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 armour and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 armour moved from West India to 79 Sea Zone
1 armour and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Iraq
2 armour and 2 mech_infantrys moved from West India to Eastern Persia
5 armour and 3 mech_infantrys moved from West India to IndiaCombat - Japanese
Battle in India
Japanese attack with 5 armour and 3 mech_infantrys
ANZAC defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 2 artilleries and 1 infantry
Japanese captures 23PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Iraq
Battle in Eastern Persia
Japanese attack with 2 armour and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Iraq from British, taking Eastern Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 carrier moved from 80 Sea Zone to 79 Sea ZonePlace Units - Japanese
3 armour placed in West India
1 aaGun and 8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,2,3,3,3,6,6,6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,5,3,5,5,3,3,4,2,3,6,1,4
Japanese collect 4 PUs (11 lost to blockades); end with 27 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Research Technology - Americans
Americans spend 30 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover AA RadarActivate Technology - Americans
Americans activating AA RadarPurchase Units - Americans
Americans buy 6 armour, 1 bomber and 3 fighters; Remaining resources: 6 PUs; 0 techTokens;Combat Move - Americans
3 artilleries and 3 infantry moved from Portugal to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 armour moved from Denmark to 112 Sea Zone
1 armour, 3 artilleries, 3 infantry and 4 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour, 3 artilleries and 2 infantry moved from 113 Sea Zone to Germany
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Germany
4 fighters moved from 110 Sea Zone to Germany
2 carriers moved from 110 Sea Zone to 113 Sea Zone
1 cruiser moved from 110 Sea Zone to 113 Sea Zone
4 fighters moved from Russia to Germany
1 mech_infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry and 2 mech_infantrys moved from Burma to India
1 artillery moved from Burma to India
1 infantry moved from Burma to India
2 mech_infantrys moved from Yunnan to India
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 fighters moved from Russia to India
2 fighters moved from Russia to India
1 mech_infantry moved from Novosibirsk to Olgiy
1 fighter moved from Suiyuyan to Olgiy
1 fighter moved from Suiyuyan to Ulaanbaatar
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Yunnan to BurmaCombat - Americans
Battle in Ulaanbaatar
Americans attack with 1 fighter and 1 mech_infantry
Mongolians defend with 1 infantry
Americans win, taking Ulaanbaatar from Mongolians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Mongolians: 1 infantry
Battle in Western Germany
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans win, taking Western Germany from Germans with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Olgiy
Americans attack with 1 fighter and 1 mech_infantry
Mongolians defend with 2 infantry
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Mongolians: 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in Spain
Americans attack with 2 artilleries and 6 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 6 infantry
Battle in Northern Italy
Americans attack with 2 artilleries and 1 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 infantry
Americans win, taking Northern Italy from Italians with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in India
Americans attack with 2 artilleries, 4 fighters, 3 infantry and 4 mech_infantrys
Japanese defend with 1 airfield, 5 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking India from Japanese with 2 artilleries, 4 fighters and 4 mech_infantrys remaining. Battle score for attacker is 25
Casualties for Japanese: 5 armour and 1 mech_infantry
Casualties for Americans: 3 infantry
Battle in Germany
Americans attack with 1 armour, 3 artilleries, 9 fighters and 2 infantry
Germans defend with 3 aaGuns, 2 armour, 1 factory_major, 8 infantry and 1 mech_infantry
Americans win with 3 fighters remaining. Battle score for attacker is -29
Casualties for Germans: 3 aaGuns, 2 armour, 8 infantry and 1 mech_infantry
Casualties for Americans: 1 armour, 3 artilleries, 6 fighters and 2 infantryNon Combat Move - Americans
3 fighters moved from Germany to 113 Sea Zone
4 fighters moved from India to Burma
1 fighter moved from Ulaanbaatar to Central Mongolia
1 fighter moved from Olgiy to Central Mongolia
1 destroyer and 1 submarine moved from 85 Sea Zone to 88 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 aaGun moved from Morocco to 92 Sea Zone
1 aaGun and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun moved from 93 Sea Zone to Southern FrancePlace Units - Americans
3 armour placed in Normandy Bordeaux
3 armour placed in Southern France
2 fighters placed in 6 Sea Zone
1 fighter placed in Korea
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 90 PUs; end with 96 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 121 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 29 PUs;Combat Move - Chinese
Non Combat Move - Chinese
5 artilleries and 10 infantry moved from Yunnan to Burma
1 infantry moved from Hopei to KweichowTurn Complete - Chinese
Chinese collect 23 PUs; end with 52 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 58 PUs -
Are you seriously going to take Berlin with that little frog?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Purchase Units - British
British buy 1 armour and 2 carriers; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
2 units repaired.
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Poland
2 infantry moved from Norway to Finland
3 fighters moved from Denmark to France
2 fighters moved from Denmark to Finland
2 fighters and 1 tactical_bomber moved from Russia to Finland
1 armour and 1 infantry moved from Persia to Iraq
2 fighters moved from Russia to Eastern Persia
1 fighter moved from Egypt to 80 Sea Zone
2 fighters moved from Russia to 80 Sea Zone
1 fighter moved from 80 Sea Zone to 79 Sea Zone
1 fighter moved from Russia to 80 Sea Zone
1 fighter moved from Russia to Eastern Persia
1 infantry moved from Persia to Iraq
1 armour and 1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
1 infantry moved from Tsinghai to Kazakhstan
1 fighter moved from Russia to FinlandCombat - British
Battle in France
British attack with 3 fighters
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
British win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 fighter
Battle in Eastern Persia
British attack with 1 armour, 3 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 2 armour and 1 mech_infantry
British win, taking Eastern Persia from Japanese with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in 79 Sea Zone
British attack with 1 fighter
Japanese defend with 1 carrier
British win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Poland
Battle in Finland
British attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 5 infantry
British win, taking Poland from Germans, taking Finland from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 5 infantry
Casualties for British: 1 infantry
Battle in 80 Sea Zone
British attack with 3 fighters
Japanese defend with 1 carrier and 1 transport
British win with 3 fighters remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier and 1 transport
Battle in Iraq
British attack with 1 armour and 2 infantry
Japanese defend with 1 armour
British win, taking Iraq from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
3 fighters moved from Eastern Persia to Persia
1 fighter moved from 79 Sea Zone to 80 Sea Zone
5 fighters and 1 tactical_bomber moved from Finland to Norway
2 transports moved from 113 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from France to Western GermanyPlace Units - British
2 carriers placed in 80 Sea Zone
1 armour placed in PersiaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs -
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Germany is down to 3 infantry, and even those will be removed from the game this Franzac turn.
Germany, will NEVER post again. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
6 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 6 infantry
Americans defend with 2 artilleries and 1 factory_minor
Italians win, taking Northern Italy from Americans with 3 infantry remaining. Battle score for attacker is -1
Casualties for Italians: 3 infantry
Casualties for Americans: 2 artilleriesNon Combat Move - Italians
1 armour moved from Southern Italy to FrancePlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,2,2,5,3,4
Italians collect 1 PU (8 lost to blockades); end with 1 PU total





