@surfer Scramble? You have 6 planes!
Gargantua vs variance (axis +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 mech_infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Bryansk to Rostov
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 bomber moved from Bryansk to Archangel
1 bomber moved from Bryansk to Rostov
2 tactical_bombers moved from Bryansk to Smolensk
3 tactical_bombers moved from Bryansk to Tambov
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 4 fighters and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
3 fighters moved from Western Germany to 113 Sea ZoneAirborne Attack Move - Germans
2 infantry moved from Novgorod to TambovCombat - Germans
Battle in Rostov
Germans attack with 1 bomber and 2 mech_infantrys
French defend with 1 infantry
Germans win, taking Rostov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 7 fighters and 1 submarine
Russians defend with 1 cruiser
Units damaged: 1 carrier owned by the Germans
Germans win with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 7 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Smolensk
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Tambov
Germans attack with 2 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Tambov from Russians with 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
6 mech_infantrys moved from Belarus to Bryansk
1 bomber moved from Archangel to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
3 tactical_bombers moved from Tambov to Bryansk
1 bomber moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
9 mech_infantrys moved from Poland to Western Ukraine
2 mech_infantrys moved from Western Germany to Germany
3 aaGuns and 2 infantry moved from Western Germany to Germany
7 fighters moved from 113 Sea Zone to NovgorodPlace Units - Germans
3 armour placed in Ukraine
1 bomber and 2 infantry placed in Novgorod
2 bombers placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,1,6,5,2,1
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
I will kill as many as I can.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Russians takes Political Action: Political Action Allies To War With Mongolians
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for British and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Dutch and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Chinese and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for French and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Russians and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 mech_infantry moved from Chahar to Central Mongolia
Russians take Central Mongolia from Mongolians
1 artillery and 2 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 artillery and 2 infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to Smolensk
1 armour moved from Vologda to Urals
Russians take Urals from Germans
1 armour moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 artillery moved from Vologda to Russia
1 submarine moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 1 submarine
Units damaged: 1 carrier owned by the Germans
Germans win with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 1 submarine remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarineNon Combat Move - Russians
2 mech_infantrys moved from Volgograd to Russia
1 fighter moved from Rostov to RussiaPlace Units - Russians
10 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Axis from Evenkiyskiy: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
I will kill as many as I can.
Russian Declares WAR on the Neutrals! It’s there fault this is happening! Their neutrality has been a quiet partner in this outrageous war!
Smolensk has HELD!
Moscow will stay RUSSIAN!
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In light of these Events, Stalin has half a mind to FALL BACK!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Trigger Japanese Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Olgiy
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Dzavhan
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Tsagaan Olom
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Central Mongolia
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Buyant-Uhaa
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to UlaanbaatarPurchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 34 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
4 fighters moved from 80 Sea Zone to Persia
2 armour moved from India to West India
6 armour and 5 mech_infantrys moved from Burma to West IndiaCombat - Japanese
Battle in Persia
Japanese attack with 4 fighters
British defend with 1 airfield, 1 factory_minor, 4 fighters and 1 infantry; Americans defend with 2 fighters
British win with 6 fighters remaining. Battle score for attacker is -37
Casualties for Japanese: 4 fighters
Casualties for British: 1 infantry
Battle in West India
Japanese attack with 8 armour and 5 mech_infantrys
British defend with 1 armour and 1 factory_minor
Japanese win, taking West India from British with 8 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Japanese
Place Units - Japanese
3 armour placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,5,1,2,1,2
Japanese collect 8 PUs (6 lost to blockades); end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to WarResearch Technology - Americans
Americans spend 20 on tech rolls
Americans roll 6,4,2,1 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Long Range AircraftActivate Technology - Americans
Americans activating Long Range AircraftPurchase Units - Americans
Americans buy 2 artilleries, 6 infantry, 2 mech_infantrys, 3 submarines and 4 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
2 fighters moved from Timguska to Archangel
1 fighter moved from Russia to Archangel
2 fighters moved from 93 Sea Zone to France
2 fighters moved from 110 Sea Zone to France
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Southern France
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 armour and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Western Germany
1 armour moved from 112 Sea Zone to Denmark
3 artilleries moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 2 submarines moved from 91 Sea Zone to 85 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from Persia to Ukraine
3 fighters moved from Russia to Ukraine
1 mech_infantry moved from Suiyuyan to Novosibirsk
2 fighters moved from Suiyuyan to Russia
1 mech_infantry moved from Hunan to Burma
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Shan State to Burma
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
2 fighters moved from 6 Sea Zone to Buyant-Uhaa
1 mech_infantry moved from Suiyuyan to Buyant-Uhaa
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 artilleries and 3 infantry moved from 39 Sea Zone to India
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
1 infantry and 1 mech_infantry moved from 38 Sea Zone to Burma
2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Kweichow to YunnanCombat - Americans
Battle in Archangel
Americans attack with 3 fighters
Germans defend with 2 mech_infantrys
Americans roll dice for 3 fighters in Archangel, round 2 : 2/3 hits
Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Archangel
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in France
Americans attack with 4 fighters
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Americans roll dice for 4 fighters in France, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in France, round 2 : 0/3 hits
1 infantry owned by the Germans lost in France
Americans roll dice for 4 fighters in France, round 3 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in France, round 3 : 2/2 hits
2 fighters owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in France
Americans win with 2 fighters remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 2 fighters
Battle in Portugal
Americans attack with 3 artilleries and 3 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 3 artilleries and 3 infantry in Portugal, round 2 : 3/6 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Burma
Americans attack with 1 artillery, 2 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Burma, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
Americans win, taking Burma from Japanese with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 85 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 85 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 85 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 85 Sea Zone
Americans roll dice for 1 submarine in 85 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 85 Sea Zone
Americans win, taking 85 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in Western Germany
Americans converts factory_major into different units
Battle in Buyant-Uhaa
Americans attack with 2 fighters and 1 mech_infantry
Mongolians defend with 2 infantry
Americans roll dice for 2 fighters and 1 mech_infantry in Buyant-Uhaa, round 2 : 1/3 hits
Mongolians roll dice for 2 infantry in Buyant-Uhaa, round 2 : 0/2 hits
1 infantry owned by the Mongolians lost in Buyant-Uhaa
Americans roll dice for 2 fighters and 1 mech_infantry in Buyant-Uhaa, round 3 : 2/3 hits
Mongolians roll dice for 1 infantry in Buyant-Uhaa, round 3 : 0/1 hits
1 infantry owned by the Mongolians lost in Buyant-Uhaa
Americans win, taking Western Germany from Germans, taking Buyant-Uhaa from Mongolians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Mongolians: 2 infantry
Battle in Ukraine
Americans attack with 5 fighters
Germans defend with 3 armour and 1 factory_minor
Americans roll dice for 5 fighters in Ukraine, round 2 : 3/5 hits
Germans roll dice for 3 armour in Ukraine, round 2 : 2/3 hits
2 fighters owned by the Americans and 3 armour owned by the Germans lost in Ukraine
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 3 armour
Casualties for Americans: 2 fighters
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits
Italians roll dice for 1 armour and 1 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 artillery and 2 fighters in Southern France, round 3 : 3/3 hits
Italians roll dice for 1 armour in Southern France, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 armour owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 1 fighter and 1 infantry
Battle in Denmark
Battle in Norway
Battle in Northern Italy
Americans converts factory_major into different units
Battle in India
Americans attack with 2 artilleries and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Americans roll dice for 2 artilleries and 3 infantry in India, round 2 : 0/5 hits
Japanese roll dice for 1 aaGun and 3 armour in India, round 2 : 0/3 hits
Americans roll dice for 2 artilleries and 3 infantry in India, round 3 : 2/5 hits
Japanese roll dice for 1 aaGun and 3 armour in India, round 3 : 1/3 hits
1 armour owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in India
Americans roll dice for 2 artilleries and 2 infantry in India, round 4 : 1/4 hits
Japanese roll dice for 2 armour in India, round 4 : 1/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in India
Americans roll dice for 2 artilleries and 1 infantry in India, round 5 : 3/3 hits
Japanese roll dice for 1 armour in India, round 5 : 0/1 hits
1 armour owned by the Japanese lost in India
Americans win, taking Denmark from Germans, taking Norway from Germans, taking Northern Italy from Italians, taking India from Japanese, taking Shan State from ANZAC, taking Burma from Americans, taking Borneo from ANZAC, taking Kwangtung from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 1 aaGun and 3 armour
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from France to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
3 fighters moved from Archangel to Russia
3 fighters moved from Ukraine to Russia
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from Buyant-Uhaa to Suiyuyan
2 aaGuns moved from Jehol to Buyant-Uhaa
2 carriers, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea ZonePlace Units - Americans
4 transports placed in 101 Sea Zone
2 artilleries and 6 infantry placed in Eastern United States
3 submarines placed in 6 Sea Zone
2 mech_infantrys placed in Central United StatesTurn Complete - Americans
Americans collect 88 PUs; end with 89 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 114 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Kwangsi to Yunnan
6 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Chahar to HopeiPlace Units - Chinese
5 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Purchase Units - British
British repair 0 damage on 1 factory_major; Remaining resources: 30 PUs; 0 techTokens;
British buy 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 destroyer moved from 111 Sea Zone to 113 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 armour and 2 infantry moved from Iraq to Persia
4 fighters moved from Persia to Russia
7 fighters and 1 tactical_bomber moved from Russia to Western UkraineCombat - British
Battle in Western Ukraine
British attack with 7 fighters and 1 tactical_bomber
Germans defend with 9 mech_infantrys
British roll dice for 7 fighters and 1 tactical_bomber in Western Ukraine, round 2 : 3/8 hits
Italians roll dice for 9 mech_infantrys in Western Ukraine, round 2 : 2/9 hits
2 fighters owned by the British and 3 mech_infantrys owned by the Germans lost in Western Ukraine
retreated to Western Ukraine
Italians win with 6 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 fighters
Battle in 113 Sea Zone
British attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 submarine
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 1 submarine
British roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
British roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 5 fighters in 113 Sea Zone, round 2 : 6/10 hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser and 5 destroyers in 113 Sea Zone, round 2 : 4/9 hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
5 destroyers owned by the Germans, 1 carrier owned by the British and 1 submarine owned by the Germans lost in 113 Sea Zone
British roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Germans lost in 113 Sea Zone
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 5 fighters in 113 Sea Zone, round 3 : 5/10 hits
Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 113 Sea Zone, round 3 : 2/3 hits
1 cruiser owned by the Germans, 1 carrier owned by the Germans, 1 submarine owned by the British, 1 battleship owned by the Germans and 1 destroyer owned by the British lost in 113 Sea Zone
British win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 5 fighters remaining. Battle score for attacker is 80
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 1 submarine
Casualties for British: 1 carrier, 1 destroyer and 1 submarineNon Combat Move - British
5 fighters moved from 113 Sea Zone to Denmark
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
2 aaGuns and 2 infantry moved from 113 Sea Zone to Norway
5 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
1 infantry moved from Shensi to TsinghaiPlace Units - British
1 transport placed in 110 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 fighter placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs -
Make your time…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With MongoliansPurchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,4,4,4,6,4
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Research Technology - ANZAC
ANZAC spend 10 on tech rolls
ANZAC removing all Technology Tokens after unsuccessful research.Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from Shan State to Burma
3 fighters moved from Shensi to Russia
1 infantry moved from Iraq to Northwest Persia
2 bombers moved from Szechwan to 80 Sea Zone
4 submarines moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
2 infantry moved from Java to 42 Sea ZoneCombat - ANZAC
Battle in 80 Sea Zone
ANZAC attack with 2 bombers
Japanese defend with 2 carriers, 1 destroyer and 1 transport
Units damaged: 2 carriers owned by the Japanese
Japanese win with 2 carriers and 1 transport remaining. Battle score for attacker is -16
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 bombersNon Combat Move - ANZAC
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
2 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 tactical_bomber placed in New South Wales
ANZAC undo move 3.
ANZAC undo move 2.
1 artillery and 1 infantry placed in Queensland
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from United Kingdom to 110 Sea Zone -
Bring it.
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The final extermination.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Trigger Germans Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With MongoliansResearch Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery and 15 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 bomber and 7 fighters moved from Novgorod to Russia
14 armour, 17 artilleries, 2 bombers, 1 infantry, 25 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
6 mech_infantrys moved from Western Ukraine to Russia
2 bombers moved from Germany to Russia
2 infantry and 1 mech_infantry moved from Germany to Western GermanyAirborne Attack Move - Germans
2 infantry moved from Novgorod to RussiaCombat - Germans
Battle in Western Germany
Germans attack with 2 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Western Germany from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Russia
Germans attack with 14 armour, 17 artilleries, 5 bombers, 7 fighters, 3 infantry, 31 mech_infantrys and 4 tactical_bombers
ANZAC defend with 4 fighters; French defend with 1 fighter; British defend with 9 fighters and 1 tactical_bomber; Russians defend with 6 aaGuns, 1 airfield, 3 armour, 8 artilleries, 1 factory_major, 1 fighter, 53 infantry and 6 mech_infantrys; Americans defend with 8 fighters
Russians win with 3 armour, 8 artilleries, 23 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -273
Casualties for Germans: 14 armour, 17 artilleries, 5 bombers, 7 fighters, 3 infantry, 31 mech_infantrys and 4 tactical_bombers
Casualties for Russians: 6 aaGuns and 52 infantryNon Combat Move - Germans
Place Units - Germans
2 armour and 8 infantry placed in Germany
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 artillery and 1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,5,6,2,6,5
Germans collect 36 PUs (4 lost to blockades); end with 36 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 41 PUs -
OK I guess that’s the end of that.
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They don’t seem to have a results thread for 2015 up yet but I will post as soon as it is.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Nenetsia to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 fighter moved from Russia to Novgorod
1 armour moved from Russia to Western Ukraine
Russians take Bryansk from Italians
Russians take Western Ukraine from Italians
1 artillery and 2 infantry moved from Rostov to Ukraine
2 armour moved from Russia to Ukraine
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Central Mongolia to Tsagaan Olom
Russians take Tsagaan Olom from MongoliansCombat - Russians
Battle in Ukraine
Russians attack with 2 armour, 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians win, taking Ukraine from Germans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Novgorod
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
1 armour owned by the Russians retreated to Belarus
Germans win with 3 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Novgorod to Belarus
6 mech_infantrys moved from Russia to Belarus
8 artilleries and 1 infantry moved from Russia to BryanskPlace Units - Russians
3 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total





