TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland Belgium
1 bomber moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Ukraine
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,5
Italians collect 7 PUs (7 lost to blockades); end with 7 PUs total
I wonder what fency mcfrnech fry is doing on the yankee tansprit?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 42 Sea Zone to Shan State
2 submarines moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Malaya
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Volgograd to Rostov
1 fighter moved from Yenisey to Russia
Combat - ANZAC
Battle in Sumatra
Battle in Shan State
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC win, taking Sumatra from Japanese, taking Shan State from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Shan State to Malaya
2 aaGuns moved from Queensland to Northern Territory
Place Units - ANZAC
2 bombers placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Combat Move - French
Turn Complete - French
Hmm…
What is that stack of Japanese Mechanized/Armor units doing in Central China… up to no good.
Is it a blitz for Hong Kong? A reinforcement of India?
A push for MOSCOW? Lots of possibilities…
If Moscow were to fall, that would tip the scales back into your favour… Germany is STRONG.
Got to cut Russia income down some. A bit to many beers in me to do germany tonight. Happy ahlloween
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 4 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
3 fighters moved from Western Germany to 111 Sea Zone
4 fighters moved from 112 Sea Zone to 111 Sea Zone
1 mech_infantry moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Bryansk to Tambov
2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Belarus to Smolensk
1 bomber moved from Bryansk to Vologda
1 tactical_bomber moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Rostov
4 tactical_bombers moved from Bryansk to Tambov
1 mech_infantry moved from Belarus to Vologda
Airborne Attack Move - Germans
1 infantry moved from Novgorod to Vologda
1 infantry moved from Novgorod to Smolensk
Combat - Germans
Battle in 111 Sea Zone
Germans attack with 1 destroyer and 7 fighters
Americans defend with 1 submarine
Germans win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Tambov
Germans attack with 1 infantry, 2 mech_infantrys and 4 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans win, taking Tambov from Russians with 1 infantry, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Smolensk
Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
4 mech_infantrys moved from Belarus to Bryansk
1 bomber moved from Vologda to Bryansk
1 bomber moved from Rostov to Bryansk
4 tactical_bombers moved from Tambov to Bryansk
1 infantry moved from Bessarabia to Ukraine
6 mech_infantrys moved from Poland to Belarus
1 mech_infantry moved from Germany to Eastern Poland
9 mech_infantrys moved from Western Germany to Poland
4 fighters moved from 111 Sea Zone to 112 Sea Zone
3 fighters moved from 111 Sea Zone to Western Germany
Place Units - Germans
2 infantry placed in Novgorod
3 artilleries placed in Ukraine
3 mech_infantrys placed in Western Germany
4 destroyers placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,5
Germans collect 50 PUs (7 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
stupid Smolensk
Let’s gamble
Nah, go with this. Stupid little french bastard screwing with me.
Hay today is the deadline for one of us to concede if it is to count as a 2014 game. Would you prefer your victory to be a 2014 game or a 215 game? I still want to make one more Japan move but I don’t think the math is on Germany’s side now.
2015 baby, probably cant post until tnght
I have allowed my POW’s to go free with Russia, so long as they repair the factory in Moscow.
Which they have…
They are on their way to Belize now… :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 29 PUs; 0 techTokens;
Turning on Edit Mode
EDIT: Changing PUs for Russians from 29 to 30
EDIT: Turning off Edit Mode
Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tambov: 1 infantry and 2 mech_infantrys
EDIT: Removing units owned by Germans from Vologda: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Germans from Rostov: 2 infantry and 4 mech_infantrys
EDIT: Removing units owned by Russians from Volgograd: 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Rostov from Germans to Russians
EDIT: Changing ownership of Tambov from Germans to Russians
EDIT: Changing ownership of Vologda from Germans to Russians
EDIT: Changing ownership of Archangel from Germans to Russians
EDIT: Turning off Edit Mode
Non Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
2 infantry moved from Russia to Smolensk
1 armour, 1 artillery and 2 infantry moved from Russia to Vologda
2 artilleries and 1 infantry moved from Russia to Tambov
1 armour moved from Volgograd to Rostov
2 mech_infantrys moved from Russia to Volgograd
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 29 PUs; 0 techTokens;
Turning on Edit Mode
EDIT: Changing PUs for Russians from 29 to 30
EDIT: Turning off Edit Mode
Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tambov: 1 infantry and 2 mech_infantrys
EDIT: Removing units owned by Germans from Vologda: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Germans from Rostov: 2 infantry and 4 mech_infantrys
EDIT: Removing units owned by Russians from Volgograd: 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Rostov from Germans to Russians
EDIT: Changing ownership of Tambov from Germans to Russians
EDIT: Changing ownership of Vologda from Germans to Russians
EDIT: Changing ownership of Archangel from Germans to Russians
EDIT: Turning off Edit Mode
Non Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
2 infantry moved from Russia to Smolensk
1 armour, 1 artillery and 2 infantry moved from Russia to Vologda
2 artilleries and 1 infantry moved from Russia to Tambov
1 armour moved from Volgograd to Rostov
2 mech_infantrys moved from Russia to Volgograd
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Shensi: 1 infantry
EDIT: Adding units owned by Russians to Szechwan: 1 infantry
EDIT: Changing ownership of Chahar from Japanese to Chinese
EDIT: Adding units owned by Russians to Chahar: 1 mech_infantry
EDIT: Removing units owned by Russians from Suiyuyan: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA crashed mid turn. Had to re-edit in everything.
Use second posting.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer and 1 factory_minor; Remaining resources: 30 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 mech_infantry moved from Kweichow to Yunnan
1 armour and 1 mech_infantry moved from Hunan to Yunnan
1 fighter moved from Hunan to Burma
1 infantry moved from India to Burma
1 mech_infantry moved from West India to Eastern Persia
1 fighter moved from India to Eastern Persia
2 carriers, 1 destroyer and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 armour moved from West India to 79 Sea Zone
1 armour, 2 carriers, 1 destroyer and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Iraq
1 fighter and 2 tactical_bombers moved from 39 Sea Zone to Iraq
2 fighters moved from India to 80 Sea Zone
1 fighter moved from 39 Sea Zone to 80 Sea Zone
scramble Persia?
No Scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer and 1 factory_minor; Remaining resources: 30 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 mech_infantry moved from Kweichow to Yunnan
1 armour and 1 mech_infantry moved from Hunan to Yunnan
1 fighter moved from Hunan to Burma
1 infantry moved from India to Burma
1 mech_infantry moved from West India to Eastern Persia
1 fighter moved from India to Eastern Persia
2 carriers, 1 destroyer and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 armour moved from West India to 79 Sea Zone
1 armour, 2 carriers, 1 destroyer and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Iraq
1 fighter and 2 tactical_bombers moved from 39 Sea Zone to Iraq
2 fighters moved from India to 80 Sea Zone
1 fighter moved from 39 Sea Zone to 80 Sea Zone
Combat - Japanese
Battle in Burma
Japanese attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Burma from UK_Pacific with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for British: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Eastern Persia
Japanese attack with 1 fighter and 1 mech_infantry
French defend with 1 infantry
Japanese win, taking Eastern Persia from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 80 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 3 fighters and 1 transport
British defend with 1 submarine
Japanese win, taking 80 Sea Zone from Neutral with 2 carriers, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Iraq
Japanese attack with 1 armour, 1 fighter and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese win, taking Iraq from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -12
Casualties for Japanese: 2 tactical_bombers
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 fighter moved from Iraq to 80 Sea Zone
6 armour and 5 mech_infantrys moved from Hunan to Burma
1 aaGun moved from West India to India
1 fighter moved from Eastern Persia to India
Place Units - Japanese
1 destroyer placed in 39 Sea Zone
2 armour placed in India
1 factory_minor placed in West India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,1,4,4
Japanese collect 17 PUs (3 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs