@hengst This house rules forum is full of ideas. To avoid scripted games you need a varaiety ways to win or lose a game in a reasonable amount of time ,eg 8 to 12 rounds.BBR and 3G40 are rulesets that encourage you to win by achieving various victory objectives.(not just victory cities)
3G40 changes turn order,merges Anzac into UKPacific,and sticks pretty close to oob rules.BBR is more complex than oob and is real popular.Both are designed to play in 1 day and to be able to declare a winner.
Axis and Allies 1916
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The idea of a 1916 scenario was introduced in a house rule topic, and I was wondering what people think of the possibility of a 1914 re-release moving the war forward a couple of years.
What would the designers/publishers need to do to make a new version worth buying, considering most of the potential market already own 1914?
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It’s possible that the designers may have intentionally left the door open for such a variation. I may be reading too much into this, but note that the game is called “A&A WWI: 1914”, not simply “A&A WWI”. On one level, you could say that the “1914” part is redundant unless it’s a potential way of distinguishing the game from hypothetical versions set in 1915, 1916, or 1917…and even possibly 1918, though I think that one’s too much of a stretch.
On the other hand, leaving the door open does not in itself prove that the designers have any actual plans to make use of it. So who knows.





