TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First
Game History
Round: 1 Politics - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Union of South Africa to Nigeria
1 armour moved from Egypt to French Equatorial Africa
British take Anglo Egyptian Sudan from Italians
British take French Equatorial Africa from Italians
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 mech_infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 armour moved from Northwest Persia to Caucasus
British take Caucasus from Germans
1 armour moved from Caucasus to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
5 infantry moved from Shan State to Malaya
Combat - British
Battle in Nigeria
British attack with 1 bomber
Italians defend with 1 artillery
British roll dice for 1 bomber in Nigeria, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Nigeria, round 2 : 0/1 hits
British roll dice for 1 bomber in Nigeria, round 3 : 1/1 hits
Italians roll dice for 1 artillery in Nigeria, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Nigeria
British win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Ethiopia
Battle in Malaya
British attack with 5 infantry
Japanese defend with 1 harbour and 1 infantry
British roll dice for 5 infantry in Malaya, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the British lost in Malaya
British roll dice for 4 infantry in Malaya, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
British win, taking Ethiopia from Italians, taking Malaya from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Italian Somaliland
Non Combat Move - British
1 bomber moved from Nigeria to Gold Coast
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 armour and 3 mech_infantrys moved from Eastern Persia to Northwest Persia
1 fighter moved from Iraq to Persia
1 mech_infantry moved from Alexandria to Trans-Jordan
2 fighters moved from 98 Sea Zone to Gibraltar
1 transport moved from 98 Sea Zone to 72 Sea Zone
1 battleship moved from 42 Sea Zone to 39 Sea Zone
1 cruiser moved from 56 Sea Zone to 43 Sea Zone
1 carrier, 2 cruisers, 4 destroyers and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 aaGun, 1 carrier, 2 cruisers, 4 destroyers, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from 92 Sea Zone to Gibraltar
1 armour moved from India to Eastern Persia
2 aaGuns and 6 infantry moved from West India to India
1 infantry moved from Burma to India
1 aaGun moved from Shan State to Malaya
1 infantry moved from Scotland to United Kingdom
Place Units - British
4 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
Territory Summary for British and UK_Pacific :
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Malaya : 1 aaGun, 1 harbour and 4 infantry
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 flag
43 Sea Zone : 1 cruiser
39 Sea Zone : 1 battleship and 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 mech_infantry
Gibraltar : 1 aaGun, 2 fighters, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Gold Coast : 1 bomber
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield
Kenya : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 7 infantry
Tanganyika Territory : 1 artillery
French Equatorial Africa : 1 flag, 1 armour
Syria : 1 flag, 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag, 1 infantry
Ethiopia : 1 flag, 1 infantry
Caucasus : 1 flag, 1 mech_infantry
76 Sea Zone : 2 transports
93 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag
92 Sea Zone : 1 carrier, 2 cruisers, 4 destroyers and 1 transport
Eastern Persia : 1 flag, 1 armour
72 Sea Zone : 1 transport
71 Sea Zone : 1 transport
Brazil : 1 flag
Northwest Persia : 4 armour and 5 mech_infantrys
Persia : 1 flag, 1 airfield and 1 fighter
Production/PUs Summary :
Germans : 68 / 96
Russians : 9 / 0
Japanese : 52 / 56
Americans : 53 / 73
Chinese : 0 / 4
British : 39 / 39
UK_Pacific : 14 / 12
Italians : 10 / 9
ANZAC : 13 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3,920
Median : 4,000
Variance : 1,292
Standard Deviation : 1,137
Total rolls : 25
Null / Other
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,167
Median : 4,500
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
Japanese Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,167
Median : 4,500
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3,455
Median : 3,000
Variance : 1,100
Standard Deviation : 1,049
Total rolls : 11
Italians Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
2 bombers moved from Southern Italy to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
2 bombers moved from Southern Italy to United Kingdom
Combat - Italians
Air Battle in United Kingdom
Italians attacks with 2 units heading to United Kingdom
British launches 4 interceptors out of United Kingdom
2 bombers owned by the Italians lost in United Kingdom
Air Battle is over, the attackers have all died
Cleaning up after air battles
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Italians collect 10 PUs; end with 11 PUs total
non ti ho chiesto se mi intercettavi a londra perché mi pareva ovvio tu lo avresti fatto, e ti è andata bene: mi hai ucciso tutti i bomber italiani senza perdite.
Ti bombarderò anche con i 5 bomber nazisti, dimmi se vuoi intercettare lì Jimmy.
Mandaci quel buffone volante di Goering cosi lo sistemiamo per bene :evil:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
3 infantry moved from South Australia to Western Australia
3 infantry moved from Northern Territory to Western Australia
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 45 Sea Zone to 21 Sea Zone
1 bomber moved from New South Wales to 21 Sea Zone
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 bomber in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 bomber in 21 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Western Australia
ANZAC attack with 6 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 6 infantry in Western Australia, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Western Australia, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from 21 Sea Zone to Guam
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 aaGun moved from South Australia to Queensland
1 aaGun moved from Northern Territory to Queensland
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Territory Summary for ANZAC :
Borneo : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Western Australia : 5 infantry
New Guinea : 1 infantry
Guam : 1 bomber
Java : 1 flag
Dutch New Guinea : 1 flag
44 Sea Zone : 2 submarines
43 Sea Zone : 1 cruiser and 1 transport
33 Sea Zone : 1 destroyer
35 Sea Zone : 1 flag
26 Sea Zone : 1 carrier and 2 fighters
21 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer and 1 transport
Eastern Persia : 1 infantry
Production/PUs Summary :
Germans : 68 / 96
Russians : 9 / 0
Japanese : 47 / 56
Americans : 53 / 73
Chinese : 0 / 4
British : 39 / 39
UK_Pacific : 18 / 12
Italians : 10 / 11
ANZAC : 14 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 5 times
Average roll : 3.533
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15
Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
ANZAC Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 3.455
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to 92 Sea Zone
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Algeria : 3 infantry
92 Sea Zone : 1 fighter
Production/PUs Summary :
Germans : 68 / 96
Russians : 9 / 0
Japanese : 47 / 56
Americans : 53 / 73
Chinese : 0 / 4
British : 39 / 39
UK_Pacific : 18 / 12
Italians : 10 / 11
ANZAC : 14 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 5 times
Average roll : 3.533
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15
Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
ANZAC Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 3.455
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
5 bombers moved from Western Germany to United Kingdom
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
7 armour, 3 infantry and 2 mech_infantrys moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
2 infantry moved from Tambov to Volgograd
5 infantry moved from Tambov to Russia
3 infantry moved from Russia to Smolensk
2 mech_infantrys moved from Novgorod to Bryansk
6 fighters and 5 tactical_bombers moved from Bessarabia to Western Germany
2 artilleries and 6 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 113 Sea Zone to 111 Sea Zone
2 artilleries and 6 infantry moved from 111 Sea Zone to Scotland
1 carrier, 1 fighter and 1 tactical_bomber moved from 127 Sea Zone to 111 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 111 Sea Zone
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
4 infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to France
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4,8,7,4,6 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in Scotland
Battle in Caucasus
Germans attack with 9 armour, 3 infantry and 6 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Scotland from British, taking Caucasus from British with 9 armour, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
5 bombers moved from United Kingdom to Western Germany
Place Units - Germans
1 factory_minor placed in Rostov
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in Novgorod
1 carrier and 1 submarine placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 69 PUs (4 lost to blockades); end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
non ho capito nulla, a londra avrei certamente intercettato
ho cambiato idea, procediamo
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
5 infantry moved from Novosibirsk to Tsinghai
Combat - Russians
Russians creates battle in territory 97 Sea Zone
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Tsinghai
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Tsinghai, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Russians roll dice for 5 infantry in Tsinghai, round 3 : 0/5 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Russians roll dice for 5 infantry in Tsinghai, round 4 : 2/5 hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer and 1 fighter
Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 97 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Italians: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Vologda to Novosibirsk
1 infantry moved from Samara to Novosibirsk
Turn Complete - Russians
Territory Summary for Russians :
Tsinghai : 5 infantry
Novosibirsk : 2 aaGuns and 13 infantry
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 73 / 94
Russians : 8 / 0
Japanese : 46 / 56
Americans : 53 / 73
Chinese : 1 / 4
British : 35 / 39
UK_Pacific : 18 / 12
Italians : 10 / 11
ANZAC : 14 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3,429
Median : 3,000
Variance : 0,350
Standard Deviation : 0,592
Total rolls : 21
Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3
Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3,125
Median : 3,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 16
Italians Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
Ðи шагу назад!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 artilleries, 4 infantry and 4 mech_infantrys moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Burma
1 artillery moved from Sikang to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
Japanese take 42 Sea Zone from UK_Pacific
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 bomber; Americans defend with 1 airfield
Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 bomber
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 cruiser and 1 transport; British defend with 1 cruiser
ANZAC win with 2 cruisers and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 5 infantry
Chinese win with 3 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Hunan to Burma
1 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 aaGun moved from Korea to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
1 aaGun moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 infantry moved from Manchuria to Korea
Place Units - Japanese
8 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
2 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6,6,2
Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs total
Territory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 aaGun and 6 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag, 1 airfield
Kweichow : 1 flag
Hunan : 1 flag, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 infantry
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 6 mech_infantrys
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield and 1 artillery
Aleutian Islands : 1 flag, 2 infantry
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Celebes : 1 flag, 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 submarine
21 Sea Zone : 1 destroyer and 1 transport
16 Sea Zone : 1 submarine
6 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Production/PUs Summary :
Germans : 73 / 94
Russians : 8 / 0
Japanese : 48 / 46
Americans : 53 / 73
Chinese : 1 / 4
British : 35 / 39
UK_Pacific : 16 / 12
Italians : 10 / 11
ANZAC : 14 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
8 submarines moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
3 cruisers moved from 17 Sea Zone to 6 Sea Zone
3 battleships moved from 17 Sea Zone to 6 Sea Zone
6 fighters moved from 17 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
5 carriers moved from 17 Sea Zone to 6 Sea Zone
6 bombers moved from Western United States to 6 Sea Zone
scramble orders and suicide tokens SZ6 please
No scramble, obviously!
One on three of the Carriers and one on two Cruisers.
Save one please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
8 submarines moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
3 cruisers moved from 17 Sea Zone to 6 Sea Zone
3 battleships moved from 17 Sea Zone to 6 Sea Zone
6 fighters moved from 17 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
5 carriers moved from 17 Sea Zone to 6 Sea Zone
6 bombers moved from Western United States to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
Americans attack with 3 battleships, 7 bombers, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 8 submarines and 3 tactical_bombers
Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans roll dice for 8 submarines in 6 Sea Zone, round 2 : 4/8 hits
Units damaged: 4 carriers owned by the Japanese
Americans roll dice for 3 battleships, 7 bombers, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 20/25 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 6/17 hits
6 submarines owned by the Americans, 1 cruiser owned by the Japanese, 2 tactical_bombers owned by the Japanese, 4 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 5 fighters owned by the Japanese, 2 battleships owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits
Americans win, taking 6 Sea Zone from Japanese with 3 battleships, 7 bombers, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 189
Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Casualties for Americans: 6 submarines
Non Combat Move - Americans
7 bombers moved from 6 Sea Zone to Iwo Jima
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from 6 Sea Zone to Iwo Jima
1 armour and 2 artilleries moved from Iwo Jima to 17 Sea Zone
4 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 2 artilleries, 4 infantry and 4 transports moved from 17 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 bombers and 3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 58 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 4 infantry
Iwo Jima : 1 flag, 7 bombers and 3 fighters
Philippines : 1 airfield and 1 harbour
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
33 Sea Zone : 4 transports
26 Sea Zone : 2 carriers and 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 1 transport
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 3 battleships, 5 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 submarines and 3 tactical_bombers
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Production/PUs Summary :
Germans : 73 / 94
Russians : 8 / 0
Japanese : 48 / 46
Americans : 53 / 78
Chinese : 1 / 4
British : 35 / 39
UK_Pacific : 16 / 12
Italians : 10 / 11
ANZAC : 14 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3,379
Median : 3,000
Variance : 0,912
Standard Deviation : 0,955
Total rolls : 58
Japanese Combat
1 was rolled 2 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4,130
Median : 4,000
Variance : 1,591
Standard Deviation : 1,261
Total rolls : 23
Americans Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 2,886
Median : 3,000
Variance : 1,206
Standard Deviation : 1,098
Total rolls : 35
Only 6 Subs lost? I have never seem such a large loss and have never lost that much in one go. Actually when I lost my 14 Air, could have been my worst income loss ever, so I can blame Noll for my worst ever losses.
Did you kill my units in one round? And what happened with the Kamikazes?
Scratch that, I just saw I hit a Cruiser.
Shock and awe :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
Territory Summary for Chinese :
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 73 / 94
Russians : 8 / 0
Japanese : 48 / 46
Americans : 53 / 78
Chinese : 1 / 2
British : 35 / 39
UK_Pacific : 16 / 12
Italians : 10 / 11
ANZAC : 14 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0