USA made a gas attack on Mex. Entek chose to take your cav and 8 inf as losses. If you wish to keep your cav instead, please allow him the option of modifying his NCM or build accordingly.
No changes to casualties, thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 112 Sea Zone
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer
British win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighter
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Persia to Iraq
1 cruiser moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 fighter moved from 33 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 cruiser and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Siam
Battle in Dutch New Guinea
ANZAC attack with 2 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries, 1 fighter and 3 infantry in Dutch New Guinea, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC roll dice for 2 artilleries, 1 fighter and 3 infantry in Dutch New Guinea, round 3 : 2/6 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Siam from Japanese, taking Dutch New Guinea from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Celebes
Non Combat Move - ANZAC
1 carrier moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from Iwo Jima to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
Place Units - ANZAC
2 bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Territory Summary for ANZAC :
Siam : 1 flag, 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 2 artilleries and 2 infantry
44 Sea Zone : 2 transports
45 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 2 transports
37 Sea Zone : 1 destroyer and 1 transport
35 Sea Zone : 1 flag
Iraq : 1 infantry
Production/PUs Summary :
Germans : 74 / 101
Russians : 5 / 0
Japanese : 32 / 0
Americans : 61 / 114
Chinese : 4 / 6
British : 39 / 44
UK_Pacific : 17 / 17
Italians : 8 / 15
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.917
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 3 infantry
Production/PUs Summary :
Germans : 74 / 101
Russians : 5 / 0
Japanese : 32 / 0
Americans : 61 / 114
Chinese : 4 / 6
British : 39 / 44
UK_Pacific : 17 / 17
Italians : 8 / 15
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.917
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 2 factory_minors, 9 infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - Germans
2 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries moved from Holland Belgium to 110 Sea Zone
4 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 infantry and 4 transports moved from 110 Sea Zone to 111 Sea Zone
4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
1 artillery and 4 infantry moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 5 transports moved from 113 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Holland Belgium to 110 Sea Zone
2 artilleries, 7 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 111 Sea Zone
2 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
1 mech_infantry moved from 111 Sea Zone to Scotland
4 fighters moved from 111 Sea Zone to Scotland
10 armour, 2 infantry and 8 mech_infantrys moved from Northwest Persia to Iraq
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
1 armour and 3 mech_infantrys moved from Caucasus to Iraq
1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
2 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
5 bombers moved from France to Syria
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
Combat - Germans
Battle in Scotland
Germans attack with 6 artilleries, 4 fighters, 11 infantry and 1 mech_infantry
British defend with 1 airfield and 1 infantry
Germans win, taking Scotland from British with 6 artilleries, 4 fighters, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Syria
Germans attack with 5 bombers
British defend with 1 bomber and 4 mech_infantrys
Germans win with 5 bombers remaining. Battle score for attacker is 28
Casualties for British: 1 bomber and 4 mech_infantrys
Battle in Iraq
Germans attack with 11 armour, 2 infantry and 11 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Iraq from British with 11 armour, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
5 bombers moved from Syria to Northwest Persia
4 fighters moved from Scotland to 111 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in Normandy Bordeaux
5 artilleries and 5 infantry placed in Western Germany
2 transports placed in 113 Sea Zone
2 artilleries and 2 infantry placed in Germany
1 factory_minor placed in Yugoslavia
1 factory_minor placed in Greece
Turn Complete - Germans
Germans collect 82 PUs; end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
2 infantry moved from Timguska to Novosibirsk
11 infantry moved from Tsinghai to Kazakhstan
2 infantry moved from Sikang to Kazakhstan
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Russians
Battle in Kazakhstan
Russians attack with 13 infantry
Germans defend with 1 infantry
Russians roll dice for 13 infantry in Kazakhstan, round 2 : 3/13 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Novosibirsk, round 3 : 2/2 hits
Germans roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Tsinghai to Kazakhstan
Turn Complete - Russians
Territory Summary for Russians :
Suiyuyan : 1 infantry
Kazakhstan : 2 aaGuns and 12 infantry
Novosibirsk : 2 infantry
Production/PUs Summary :
Germans : 81 / 117
Russians : 5 / 0
Japanese : 30 / 0
Americans : 61 / 114
Chinese : 5 / 6
British : 33 / 44
UK_Pacific : 17 / 17
Italians : 8 / 15
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3,250
Median : 3,000
Variance : 1,158
Standard Deviation : 1,076
Total rolls : 20
Japanese Combat
1 was rolled 1 times
Average roll : 1,000
Median : 1,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
3 was rolled 2 times
Average roll : 3,000
Median : 3,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2
Russians Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3,412
Median : 3,000
Variance : 1,062
Standard Deviation : 1,031
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Japanese
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Chahar
1 artillery and 1 infantry moved from Yunnan to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Burma
1 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Kweichow
Turn Complete - Japanese
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 aaGun and 6 infantry
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Jehol : 1 flag
Manchuria : 1 flag, 1 infantry
Shensi : 1 flag, 2 mech_infantrys
Yunnan : 1 flag
Kweichow : 1 flag, 2 armour
Hunan : 1 flag
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery
Burma : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 4 infantry and 7 mech_infantrys
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield
Aleutian Islands : 1 flag, 2 infantry
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Siberia : 1 flag
Production/PUs Summary :
Germans : 81 / 117
Russians : 5 / 0
Japanese : 33 / 0
Americans : 61 / 114
Chinese : 3 / 6
British : 33 / 44
UK_Pacific : 16 / 17
Italians : 8 / 15
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 8 bombers and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kwangtung
7 bombers moved from Iwo Jima to Chahar
7 fighters and 3 tactical_bombers moved from 6 Sea Zone to Chahar
Combat - Americans
Battle in Chahar
Americans attack with 7 bombers, 7 fighters and 3 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 7 bombers, 7 fighters and 3 tactical_bombers in Chahar, round 2 : 10/17 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Americans win with 7 bombers, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Non Combat Move - Americans
7 bombers, 7 fighters and 3 tactical_bombers moved from Chahar to Suiyuyan
3 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 submarines and 4 transports moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Iwo Jima to 26 Sea Zone
3 fighters moved from Eastern United States to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
6 bombers moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Central America to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
2 carriers moved from 64 Sea Zone to 101 Sea Zone
Place Units - Americans
8 bombers placed in Eastern United States
1 armour and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Japan : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Suiyuyan : 7 bombers, 7 fighters and 3 tactical_bombers
Kwangtung : 1 armour
Philippines : 1 airfield and 1 harbour
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 3 battleships, 5 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 4 transports
20 Sea Zone : 1 transport
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag
Central United States : 2 aaGuns, 1 armour, 1 factory_major and 4 infantry
Eastern United States : 1 airfield, 8 bombers, 1 factory_major and 1 harbour
New Brunswick Nova Scotia : 1 artillery and 1 infantry
United Kingdom : 8 bombers
Morocco : 3 fighters
106 Sea Zone : 1 transport
101 Sea Zone : 2 carriers
91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 81 / 117
Russians : 5 / 0
Japanese : 30 / 0
Americans : 61 / 81
Chinese : 3 / 6
British : 33 / 44
UK_Pacific : 19 / 17
Italians : 8 / 15
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.389
Median : 4.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18
Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.353
Median : 4.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Territory Summary for Chinese :
Suiyuyan : 1 airfield and 3 infantry
Production/PUs Summary :
Germans : 81 / 117
Russians : 5 / 0
Japanese : 30 / 0
Americans : 61 / 81
Chinese : 3 / 3
British : 33 / 44
UK_Pacific : 19 / 17
Italians : 8 / 15
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Daniele mi sa che ti sei dimenticato UK!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair 0 damage on 1 factory_major; Remaining resources: 43 PUs;
British buy 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
5 fighters and 20 infantry moved from United Kingdom to Scotland
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Scotland
British attack with 5 fighters and 20 infantry
Germans defend with 1 airfield, 6 artilleries, 11 infantry and 1 mech_infantry
British roll dice for 5 fighters and 20 infantry in Scotland, round 2 : 3/25 hits
Germans roll dice for 6 artilleries, 11 infantry and 1 mech_infantry in Scotland, round 2 : 7/18 hits
7 infantry owned by the British and 3 infantry owned by the Germans lost in Scotland
13 infantry owned by the British retreated to United Kingdom
Germans win with 6 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Germans: 3 infantry
Casualties for British: 7 infantry
Non Combat Move - British
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
5 fighters moved from Scotland to United Kingdom
5 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
4 infantry moved from India to 39 Sea Zone
4 infantry and 2 transports moved from 39 Sea Zone to 72 Sea Zone
1 fighter moved from India to Kenya
4 infantry moved from 72 Sea Zone to Kenya
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 71 Sea Zone to 58 Sea Zone
Place Units - British
1 fighter and 9 infantry placed in United Kingdom
2 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Territory Summary for British and UK_Pacific :
India : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 11 infantry and 2 mech_infantrys
Malaya : 1 aaGun, 1 harbour and 3 infantry
Kwangtung : 1 harbour
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
58 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 6 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Kenya : 1 fighter and 4 infantry
United Kingdom : 6 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 6 fighters, 1 harbour and 23 infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Syria : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
93 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 transport
Eastern Persia : 1 flag
72 Sea Zone : 2 transports
71 Sea Zone : 1 transport
Brazil : 1 flag
Production/PUs Summary :
Germans : 81 / 117
Russians : 5 / 0
Japanese : 30 / 0
Americans : 61 / 81
Chinese : 3 / 3
British : 33 / 33
UK_Pacific : 19 / 24
Italians : 8 / 15
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3,419
Median : 4,000
Variance : 0,548
Standard Deviation : 0,740
Total rolls : 43
Germans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3,278
Median : 3,500
Variance : 0,588
Standard Deviation : 0,767
Total rolls : 18
British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3,520
Median : 4,000
Variance : 0,625
Standard Deviation : 0,791
Total rolls : 25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 44 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 cruiser moved from 45 Sea Zone to 37 Sea Zone
1 carrier moved from 45 Sea Zone to 37 Sea Zone
2 fighters moved from 45 Sea Zone to Shan State
2 bombers moved from Queensland to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 2 bombers, 2 fighters and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits
ANZAC roll dice for 2 bombers, 2 fighters and 1 infantry in Shan State, round 2 : 0/5 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
ANZAC roll dice for 2 bombers, 2 fighters and 1 infantry in Shan State, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 bombers moved from Shan State to India
2 fighters moved from Shan State to 37 Sea Zone
2 artilleries and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 45 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
Place Units - ANZAC
1 infantry placed in Queensland
1 bomber placed in Queensland
1 artillery placed in New South Wales
ANZAC undo move 2.
ANZAC undo move 2.
1 artillery placed in Queensland
1 transport placed in 54 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Territory Summary for ANZAC :
Siam : 1 flag
Shan State : 1 infantry
India : 2 bombers
Malaya : 2 artilleries and 4 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
37 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
35 Sea Zone : 1 flag
54 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 81 / 117
Russians : 5 / 0
Japanese : 29 / 0
Americans : 61 / 81
Chinese : 3 / 3
British : 33 / 33
UK_Pacific : 20 / 24
Italians : 8 / 18
ANZAC : 18 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 4.077
Median : 4.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13
Japanese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 2.700
Standard Deviation : 1.643
Total rolls : 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 3 infantry
Production/PUs Summary :
Germans : 81 / 117
Russians : 5 / 0
Japanese : 29 / 0
Americans : 61 / 81
Chinese : 3 / 3
British : 33 / 33
UK_Pacific : 20 / 24
Italians : 8 / 18
ANZAC : 18 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 4.077
Median : 4.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13
Japanese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 2.700
Standard Deviation : 1.643
Total rolls : 11
Ragazzi guardate che da regole le infrastrutture in Cina una volta liberato un territorio vengono perse. TripleA non è programmato per farlo. Non credo vi cambi qualcosa dato che le vostre intenzioni sono di occupare stalingrado con i russi e poi piazzarci gli aerei americani, ma è giusto dirvelo.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 artilleries, 3 bombers, 8 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Germany to 113 Sea Zone
2 artilleries moved from Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Scotland to Eire
Germans take Eire from British
6 artilleries, 7 infantry and 1 mech_infantry moved from Scotland to United Kingdom
9 transports moved from 111 Sea Zone to 112 Sea Zone
6 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
6 artilleries, 6 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
7 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 111 Sea Zone to 110 Sea Zone
3 fighters moved from 110 Sea Zone to United Kingdom
1 fighter and 6 tactical_bombers moved from France to United Kingdom
4 fighters moved from Western Germany to United Kingdom
1 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Kazakhstan
3 armour and 4 mech_infantrys moved from Northwest Persia to Kazakhstan
5 bombers moved from Northwest Persia to Kazakhstan
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
10 armour, 2 infantry and 11 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians
Ne siamo pienamente coscienti. Le mosse parlano da se.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 artilleries, 3 bombers, 8 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Germany to 113 Sea Zone
2 artilleries moved from Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Scotland to Eire
Germans take Eire from British
6 artilleries, 7 infantry and 1 mech_infantry moved from Scotland to United Kingdom
9 transports moved from 111 Sea Zone to 112 Sea Zone
6 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
6 artilleries, 6 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
7 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 111 Sea Zone to 110 Sea Zone
3 fighters moved from 110 Sea Zone to United Kingdom
1 fighter and 6 tactical_bombers moved from France to United Kingdom
4 fighters moved from Western Germany to United Kingdom
1 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Kazakhstan
3 armour and 4 mech_infantrys moved from Northwest Persia to Kazakhstan
5 bombers moved from Northwest Persia to Kazakhstan
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
10 armour, 2 infantry and 11 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians
Combat - Germans
Battle in Kazakhstan
Germans attack with 4 armour, 5 bombers, 1 infantry and 6 mech_infantrys
Russians defend with 2 aaGuns and 12 infantry
Germans win with 5 bombers remaining. Battle score for attacker is -5
Casualties for Germans: 4 armour, 1 infantry and 6 mech_infantrys
Casualties for Russians: 2 aaGuns and 12 infantry
Battle in Trans-Jordan
Germans attack with 11 armour, 2 infantry and 14 mech_infantrys
British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 11 armour, 2 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in United Kingdom
Germans attack with 15 artilleries, 8 fighters, 17 infantry, 1 mech_infantry and 6 tactical_bombers
French defend with 2 infantry; British defend with 6 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 6 fighters, 1 harbour and 23 infantry; Americans defend with 8 bombers
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 artilleries, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 160
Casualties for Germans: 10 artilleries, 1 fighter, 17 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Casualties for British: 6 aaGuns, 1 artillery, 6 fighters and 23 infantry
Casualties for Americans: 8 bombers
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
3 fighters moved from United Kingdom to 110 Sea Zone
3 fighters moved from United Kingdom to Scotland
1 fighter and 6 tactical_bombers moved from United Kingdom to Normandy Bordeaux
5 bombers moved from Kazakhstan to Greece
3 aaGuns and 8 infantry moved from Vologda to Samara
1 artillery and 1 infantry moved from Archangel to Vologda
Place Units - Germans
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Rostov
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
3 bombers placed in Greece
5 artilleries and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,2
Germans collect 86 PUs (4 lost to blockades); end with 120 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 125 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 131 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 136 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 151 PUs
Credo che non ci sia nessun modo per gli alleati di recuperare una città nella mappa europea prima della fine del turno.
In quel caso la partita è finita!
Scusa ma ti riferivi alla base aerea in Suiyuyan?
Sì, non cambia niente in questa partita ma tutte le infrastrutture in cina (areoporti, porti, complessi industriali) vanno distrutti nel caso la Cina riconquisti il territorio.