@Elrood hey, do you want to add your email to dice results? There’s really no point of Victor getting them since he’s no longer playing.
Noll and Wittman (Axis) vs Slovenehero and Caesar1 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 5 PUs;Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 transport moved from 44 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 cruiser moved from 45 Sea Zone to 37 Sea Zone
1 carrier moved from 45 Sea Zone to 37 Sea Zone
2 fighters moved from 45 Sea Zone to Shan State
2 bombers moved from Queensland to Shan StateCombat - ANZAC
Battle in Shan State
ANZAC attack with 2 bombers, 2 fighters and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits
ANZAC roll dice for 2 bombers, 2 fighters and 1 infantry in Shan State, round 2 : 0/5 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
ANZAC roll dice for 2 bombers, 2 fighters and 1 infantry in Shan State, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 bombers moved from Shan State to India
2 fighters moved from Shan State to 37 Sea Zone
2 artilleries and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 45 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to MalayaPlace Units - ANZAC
1 infantry placed in Queensland
1 bomber placed in Queensland
1 artillery placed in New South Wales
ANZAC undo move 2.
ANZAC undo move 2.
1 artillery placed in Queensland
1 transport placed in 54 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for ANZAC :
Siam : 1 flag
Shan State : 1 infantry
India : 2 bombers
Malaya : 2 artilleries and 4 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
37 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
35 Sea Zone : 1 flag
54 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 81 / 117
Russians : 5 / 0
Japanese : 29 / 0
Americans : 61 / 81
Chinese : 3 / 3
British : 33 / 33
UK_Pacific : 20 / 24
Italians : 8 / 18
ANZAC : 18 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 4.077
Median : 4.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13Japanese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 2.700
Standard Deviation : 1.643
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 3 infantryProduction/PUs Summary :
Germans : 81 / 117
Russians : 5 / 0
Japanese : 29 / 0
Americans : 61 / 81
Chinese : 3 / 3
British : 33 / 33
UK_Pacific : 20 / 24
Italians : 8 / 18
ANZAC : 18 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 4.077
Median : 4.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13Japanese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 2.700
Standard Deviation : 1.643
Total rolls : 11 -
Ragazzi guardate che da regole le infrastrutture in Cina una volta liberato un territorio vengono perse. TripleA non è programmato per farlo. Non credo vi cambi qualcosa dato che le vostre intenzioni sono di occupare stalingrado con i russi e poi piazzarci gli aerei americani, ma è giusto dirvelo.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 artilleries, 3 bombers, 8 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Germany to 113 Sea Zone
2 artilleries moved from Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Scotland to Eire
Germans take Eire from British
6 artilleries, 7 infantry and 1 mech_infantry moved from Scotland to United Kingdom
9 transports moved from 111 Sea Zone to 112 Sea Zone
6 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
6 artilleries, 6 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
7 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 111 Sea Zone to 110 Sea Zone
3 fighters moved from 110 Sea Zone to United Kingdom
1 fighter and 6 tactical_bombers moved from France to United Kingdom
4 fighters moved from Western Germany to United Kingdom
1 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Kazakhstan
3 armour and 4 mech_infantrys moved from Northwest Persia to Kazakhstan
5 bombers moved from Northwest Persia to Kazakhstan
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
10 armour, 2 infantry and 11 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians -
Ne siamo pienamente coscienti. Le mosse parlano da se.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 artilleries, 3 bombers, 8 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Germany to 113 Sea Zone
2 artilleries moved from Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Scotland to Eire
Germans take Eire from British
6 artilleries, 7 infantry and 1 mech_infantry moved from Scotland to United Kingdom
9 transports moved from 111 Sea Zone to 112 Sea Zone
6 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
6 artilleries, 6 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
7 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 111 Sea Zone to 110 Sea Zone
3 fighters moved from 110 Sea Zone to United Kingdom
1 fighter and 6 tactical_bombers moved from France to United Kingdom
4 fighters moved from Western Germany to United Kingdom
1 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Kazakhstan
3 armour and 4 mech_infantrys moved from Northwest Persia to Kazakhstan
5 bombers moved from Northwest Persia to Kazakhstan
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
10 armour, 2 infantry and 11 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from RussiansCombat - Germans
Battle in Kazakhstan
Germans attack with 4 armour, 5 bombers, 1 infantry and 6 mech_infantrys
Russians defend with 2 aaGuns and 12 infantry
Germans win with 5 bombers remaining. Battle score for attacker is -5
Casualties for Germans: 4 armour, 1 infantry and 6 mech_infantrys
Casualties for Russians: 2 aaGuns and 12 infantry
Battle in Trans-Jordan
Germans attack with 11 armour, 2 infantry and 14 mech_infantrys
British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 11 armour, 2 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in United Kingdom
Germans attack with 15 artilleries, 8 fighters, 17 infantry, 1 mech_infantry and 6 tactical_bombers
French defend with 2 infantry; British defend with 6 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 6 fighters, 1 harbour and 23 infantry; Americans defend with 8 bombers
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 artilleries, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 160
Casualties for Germans: 10 artilleries, 1 fighter, 17 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Casualties for British: 6 aaGuns, 1 artillery, 6 fighters and 23 infantry
Casualties for Americans: 8 bombers
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
3 fighters moved from United Kingdom to 110 Sea Zone
3 fighters moved from United Kingdom to Scotland
1 fighter and 6 tactical_bombers moved from United Kingdom to Normandy Bordeaux
5 bombers moved from Kazakhstan to Greece
3 aaGuns and 8 infantry moved from Vologda to Samara
1 artillery and 1 infantry moved from Archangel to VologdaPlace Units - Germans
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Rostov
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
3 bombers placed in Greece
5 artilleries and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,2
Germans collect 86 PUs (4 lost to blockades); end with 120 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 125 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 131 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 136 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 151 PUs -
Credo che non ci sia nessun modo per gli alleati di recuperare una città nella mappa europea prima della fine del turno.
In quel caso la partita è finita! -
Scusa ma ti riferivi alla base aerea in Suiyuyan?
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Sì, non cambia niente in questa partita ma tutte le infrastrutture in cina (areoporti, porti, complessi industriali) vanno distrutti nel caso la Cina riconquisti il territorio.
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Le regole parlano esplicitamente di Industrial Complex e niente altro. Hai un riferimento preciso nelle regole ?
L’attacco su UK degli USA e’ praticamente da escludere essendo statisticamente ridicolo. Per me e’ finita. Ben giocata. Chiariscimi la regola sulla Cina pero’ che mi interessa.
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ho ricontrollato i chiarimenti di Krieghund mi sono sbagliato: sono solo gli industrial complex a “sparire”. Le infrastrutture (porto e areoporti) restano.
Quando e se volete fare altre partite fate pure!
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Ok grazie.
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Pensa che gli avevo fatto proprio io sta domanda anni fa e non me lo ricordavo
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Molto interessante comunque il chiarimento, non mi ero mai posto il quesito !
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Well done Noll. Thank you for playing, Slovenehero and Caesar.
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Se il mio alleato vuole facciamo la rivincita a ruoli invertiti.
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Happy to do so.
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per me va benissimo. Stesso bid?
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You take US/Chink/England. I will be the evil monster that is a Russia and those convicts.