Noll and Wittman (Axis) vs Slovenehero and Caesar1 (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Egypt to 92 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Algeria : 3 infantry
        92 Sea Zone : 1 fighter

    Production/PUs Summary :

    Germans : 68 / 96
        Russians : 9 / 0
        Japanese : 47 / 56
        Americans : 53 / 73
        Chinese : 0 / 4
        British : 39 / 39
        UK_Pacific : 18 / 12
        Italians : 10 / 11
        ANZAC : 14 / 29
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.533
            Median : 3.000
            Variance : 1.071
            Standard Deviation : 1.035
            Total rolls : 15

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    ANZAC Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.455
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 bombers moved from Western Germany to United Kingdom
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                7 armour, 3 infantry and 2 mech_infantrys moved from Volgograd to Caucasus
                1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                2 infantry moved from Tambov to Volgograd
                5 infantry moved from Tambov to Russia
                3 infantry moved from Russia to Smolensk
                2 mech_infantrys moved from Novgorod to Bryansk
                6 fighters and 5 tactical_bombers moved from Bessarabia to Western Germany
                2 artilleries and 6 infantry moved from Western Germany to 113 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 113 Sea Zone to 111 Sea Zone
                2 artilleries and 6 infantry moved from 111 Sea Zone to Scotland
                1 carrier, 1 fighter and 1 tactical_bomber moved from 127 Sea Zone to 111 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 111 Sea Zone
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                4 infantry moved from Northern Italy to Western Germany
                1 artillery moved from Northern Italy to Western Germany
                2 infantry moved from Northern Italy to France

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 5 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 4,8,7,4,6 and causes: 20 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 20 damage total.
                Battle in Scotland
                Battle in Caucasus
                    Germans attack with 9 armour, 3 infantry and 6 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Scotland from British, taking Caucasus from British with 9 armour, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                5 bombers moved from United Kingdom to Western Germany

    Place Units - Germans
                1 factory_minor placed in Rostov
                1 armour and 2 mech_infantrys placed in Ukraine
                1 armour and 2 mech_infantrys placed in Volgograd
                1 armour and 2 mech_infantrys placed in Russia
                1 artillery and 2 infantry placed in Novgorod
                1 carrier and 1 submarine placed in 112 Sea Zone
                1 fighter placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
                Germans collect 69 PUs (4 lost to blockades); end with 69 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs

  • 18 16

    non ho capito nulla, a londra avrei certamente intercettato

  • 18 16

    ho cambiato idea, procediamo

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Russians
                5 infantry moved from Novosibirsk to Tsinghai

    Combat - Russians
                Russians creates battle in territory 97 Sea Zone
                Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Tsinghai
                    Russians attack with 5 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 5 infantry in Tsinghai, round 2 :  0/5 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        Russians roll dice for 5 infantry in Tsinghai, round 3 :  0/5 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 3 :  0/1 hits
                        Russians roll dice for 5 infantry in Tsinghai, round 4 :  2/5 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 97 Sea Zone
                    Russians attack with 1 submarine
                    Italians defend with 1 destroyer and 1 fighter
                        Russians roll dice for 1 submarine in 97 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 97 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 submarine
                    Casualties for Italians: 1 destroyer
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Russians
                2 aaGuns and 12 infantry moved from Vologda to Novosibirsk
                1 infantry moved from Samara to Novosibirsk

    Turn Complete - Russians

    Territory Summary for Russians :

    Tsinghai : 5 infantry
        Novosibirsk : 2 aaGuns and 13 infantry
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 73 / 94
        Russians : 8 / 0
        Japanese : 46 / 56
        Americans : 53 / 73
        Chinese : 1 / 4
        British : 35 / 39
        UK_Pacific : 18 / 12
        Italians : 10 / 11
        ANZAC : 14 / 29
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3,429
            Median : 3,000
            Variance : 0,350
            Standard Deviation : 0,592
            Total rolls : 21

    Japanese Combat
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5,000
            Median : 5,000
            Variance : 1,500
            Standard Deviation : 1,225
            Total rolls : 3

    Russians Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3,125
            Median : 3,000
            Variance : 0,800
            Standard Deviation : 0,894
            Total rolls : 16

    Italians Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3,500
            Median : 3,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2


  • Ни шагу назад!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 artilleries, 4 infantry and 4 mech_infantrys moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                1 armour moved from Shan State to Burma
                1 artillery moved from Sikang to Tsinghai
                1 infantry moved from Kazakhstan to Tsinghai
                1 mech_infantry moved from Kweichow to Tsinghai
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 41 Sea Zone to 43 Sea Zone
                      Japanese take 42 Sea Zone from UK_Pacific
                1 submarine moved from 39 Sea Zone to 41 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 artillery moved from 21 Sea Zone to Guam

    Combat - Japanese
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 submarine
                    Japanese win with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Guam
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 bomber; Americans defend with 1 airfield
                    Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 bomber
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 cruiser and 1 transport; British defend with 1 cruiser
                    ANZAC win with 2 cruisers and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Tsinghai
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 5 infantry
                    Chinese win with 3 infantry remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Yunnan to Burma
                1 mech_infantry moved from Hunan to Burma
                1 infantry moved from Jehol to Chahar
                1 mech_infantry moved from Hunan to Burma
                1 infantry moved from Kiangsi to Hunan
                1 artillery moved from Kiangsi to Hunan
                1 armour moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsu to Hunan
                1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from Siberia to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 aaGun moved from Korea to 6 Sea Zone
                1 aaGun moved from 6 Sea Zone to Japan
                1 infantry moved from 6 Sea Zone to Japan
                1 aaGun moved from Manchuria to Korea
                1 infantry moved from Manchuria to Korea
                2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 infantry moved from Manchuria to Korea

    Place Units - Japanese
                8 infantry placed in Japan
                3 mech_infantrys placed in Kiangsu
                2 fighters placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6,6,2
                Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs total

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 1 aaGun and 6 infantry
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag, 1 infantry
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag, 1 airfield
        Kweichow : 1 flag
        Hunan : 1 flag, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
        Kansu : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 6 mech_infantrys
        Kwangtung : 1 flag, 1 harbour
        Guam : 1 flag, 1 airfield and 1 artillery
        Aleutian Islands : 1 flag, 2 infantry
        Sakha : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Celebes : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 submarine
        21 Sea Zone : 1 destroyer and 1 transport
        16 Sea Zone : 1 submarine
        6 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine, 2 tactical_bombers and 1 transport

    Production/PUs Summary :

    Germans : 73 / 94
        Russians : 8 / 0
        Japanese : 48 / 46
        Americans : 53 / 73
        Chinese : 1 / 4
        British : 35 / 39
        UK_Pacific : 16 / 12
        Italians : 10 / 11
        ANZAC : 14 / 29
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - Americans
                8 submarines moved from 17 Sea Zone to 6 Sea Zone
                1 destroyer moved from 17 Sea Zone to 6 Sea Zone
                3 cruisers moved from 17 Sea Zone to 6 Sea Zone
                3 battleships moved from 17 Sea Zone to 6 Sea Zone
                6 fighters moved from 17 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
                3 fighters moved from Hawaiian Islands to 6 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                5 carriers moved from 17 Sea Zone to 6 Sea Zone
                6 bombers moved from Western United States to 6 Sea Zone


  • scramble orders and suicide tokens SZ6 please

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    No scramble, obviously!
    One on three of the Carriers and one on two Cruisers.
    Save one please.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - Americans
                8 submarines moved from 17 Sea Zone to 6 Sea Zone
                1 destroyer moved from 17 Sea Zone to 6 Sea Zone
                3 cruisers moved from 17 Sea Zone to 6 Sea Zone
                3 battleships moved from 17 Sea Zone to 6 Sea Zone
                6 fighters moved from 17 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
                3 fighters moved from Hawaiian Islands to 6 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                5 carriers moved from 17 Sea Zone to 6 Sea Zone
                6 bombers moved from Western United States to 6 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Battle in 6 Sea Zone
                    Americans attack with 3 battleships, 7 bombers, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 8 submarines and 3 tactical_bombers
                    Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                        Americans roll dice for 8 submarines in 6 Sea Zone, round 2 :  4/8 hits
                    Units damaged: 4 carriers owned by the Japanese
                        Americans roll dice for 3 battleships, 7 bombers, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 :  20/25 hits
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 :  6/17 hits
                        6 submarines owned by the Americans, 1 cruiser owned by the Japanese, 2 tactical_bombers owned by the Japanese, 4 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 5 fighters owned by the Japanese, 2 battleships owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                        1 transport owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 3 :  1/2 hits
                    Americans win, taking 6 Sea Zone from Japanese with 3 battleships, 7 bombers, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 189
                    Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                    Casualties for Americans: 6 submarines

    Non Combat Move - Americans
                7 bombers moved from 6 Sea Zone to Iwo Jima
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                3 fighters moved from 6 Sea Zone to Iwo Jima
                1 armour and 2 artilleries moved from Iwo Jima to 17 Sea Zone
                4 infantry moved from Iwo Jima to 17 Sea Zone
                1 armour, 2 artilleries, 4 infantry and 4 transports moved from 17 Sea Zone to 33 Sea Zone
                4 infantry moved from 33 Sea Zone to Caroline Islands
                1 armour moved from 33 Sea Zone to Caroline Islands
                2 artilleries moved from 33 Sea Zone to Caroline Islands
                2 carriers moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                1 transport placed in 10 Sea Zone
                2 bombers and 3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 58 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 4 infantry
        Iwo Jima : 1 flag, 7 bombers and 3 fighters
        Philippines : 1 airfield and 1 harbour
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        33 Sea Zone : 4 transports
        26 Sea Zone : 2 carriers and 1 transport
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 transport
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 3 battleships, 5 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 submarines and 3 tactical_bombers
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour

    Production/PUs Summary :

    Germans : 73 / 94
        Russians : 8 / 0
        Japanese : 48 / 46
        Americans : 53 / 78
        Chinese : 1 / 4
        British : 35 / 39
        UK_Pacific : 16 / 12
        Italians : 10 / 11
        ANZAC : 14 / 29
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 6 times
                3 was rolled 12 times
                4 was rolled 13 times
                5 was rolled 6 times
                6 was rolled 9 times
            Average roll : 3,379
            Median : 3,000
            Variance : 0,912
            Standard Deviation : 0,955
            Total rolls : 58

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 4,130
            Median : 4,000
            Variance : 1,591
            Standard Deviation : 1,261
            Total rolls : 23

    Americans Combat
                1 was rolled 10 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 2,886
            Median : 3,000
            Variance : 1,206
            Standard Deviation : 1,098
            Total rolls : 35

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Only 6 Subs lost? I have never seem such a large loss and have never lost that much in one go. Actually when I lost my 14 Air, could have been my worst income loss ever, so I can blame Noll for my worst ever losses.
    Did you kill my units in one round? And what happened with the Kamikazes?
    Scratch that, I just saw I hit a Cruiser.


  • Shock and awe  :-D

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 infantry

    Production/PUs Summary :

    Germans : 73 / 94
        Russians : 8 / 0
        Japanese : 48 / 46
        Americans : 53 / 78
        Chinese : 1 / 2
        British : 35 / 39
        UK_Pacific : 16 / 12
        Italians : 10 / 11
        ANZAC : 14 / 29
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British repair 2 damage on 1 factory_major; Remaining resources: 21 PUs;
                British buy 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 fighters and 7 infantry moved from United Kingdom to Scotland
                1 armour moved from French Equatorial Africa to French Central Africa
                      British take French Central Africa from Italians
                1 armour moved from French Central Africa to Nigeria
                      British take Nigeria from Italians
                1 battleship and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 cruiser moved from 43 Sea Zone to 41 Sea Zone
                      UK_Pacific take 42 Sea Zone from Japanese

    Combat - British
                Battle in Scotland
                    British attack with 4 fighters and 7 infantry
                    Germans defend with 1 airfield, 2 artilleries and 6 infantry
                        British roll dice for 4 fighters and 7 infantry in Scotland, round 2 :  4/11 hits
                        Germans roll dice for 2 artilleries and 6 infantry in Scotland, round 2 :  3/8 hits
                        3 infantry owned by the British and 4 infantry owned by the Germans lost in Scotland
                    4 infantry owned by the British retreated to United Kingdom
                    Germans win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 4 infantry
                    Casualties for British: 3 infantry
                Battle in 41 Sea Zone
                    British attack with 1 battleship, 1 cruiser and 1 destroyer
                    Japanese defend with 1 submarine
                        British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 41 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 41 Sea Zone
                    British win, taking 41 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - British
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 artillery moved from Tanganyika Territory to 72 Sea Zone
                1 infantry moved from Kenya to 72 Sea Zone
                1 infantry moved from Italian Somaliland to 76 Sea Zone
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
                4 armour and 4 mech_infantrys moved from Northwest Persia to Iraq
                1 mech_infantry moved from Syria to Iraq
                1 mech_infantry moved from Trans-Jordan to Iraq
                1 armour moved from Eastern Persia to Iraq
                1 bomber moved from Gold Coast to United Kingdom
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 aaGun moved from Gibraltar to 92 Sea Zone
                1 fighter moved from Scotland to 110 Sea Zone
                3 fighters moved from Scotland to United Kingdom
                2 fighters moved from Gibraltar to United Kingdom
                1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to United Kingdom
                1 aaGun moved from 109 Sea Zone to United Kingdom
                1 destroyer moved from 92 Sea Zone to 109 Sea Zone
                1 carrier, 2 cruisers, 3 destroyers and 1 fighter moved from 92 Sea Zone to 110 Sea Zone

    Place Units - British
                7 infantry placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Some Units in India change ownership: 4 infantry

    Territory Summary for British and UK_Pacific :

    India : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 12 infantry
        Malaya : 1 aaGun, 1 harbour and 4 infantry
        Sumatra : 1 flag, 2 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Ontario : 1 artillery and 1 infantry
        Nigeria : 1 armour
        United Kingdom : 6 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 5 fighters, 1 harbour and 12 infantry
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        Syria : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 2 transports
        93 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 destroyer and 1 transport
        Iraq : 1 flag, 5 armour, 1 artillery, 3 infantry and 6 mech_infantrys
        Eastern Persia : 1 flag
        71 Sea Zone : 2 transports
        Brazil : 1 flag
        Northwest Persia : 1 mech_infantry
        Persia : 1 flag, 1 airfield and 1 fighter
        110 Sea Zone : 1 carrier, 2 cruisers, 3 destroyers and 1 fighter

    Production/PUs Summary :

    Germans : 73 / 94
        Russians : 8 / 0
        Japanese : 48 / 46
        Americans : 53 / 78
        Chinese : 1 / 2
        British : 37 / 37
        UK_Pacific : 16 / 16
        Italians : 8 / 11
        ANZAC : 14 / 29
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3,348
            Median : 3,000
            Variance : 0,500
            Standard Deviation : 0,707
            Total rolls : 23

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6,000
            Median : 6,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,125
            Median : 3,500
            Variance : 0,857
            Standard Deviation : 0,926
            Total rolls : 8

    British Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3,286
            Median : 3,000
            Variance : 0,308
            Standard Deviation : 0,555
            Total rolls : 14


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 transport; Remaining resources: 4 PUs;

    Combat Move - Italians

    Place Units - Italians
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 8 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries and 3 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 33 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                2 submarines moved from 44 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 cruiser moved from 43 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in 16 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 16 Sea Zone
                    ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 21 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer and 1 transport
                        ANZAC roll dice for 2 submarines in 21 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 21 Sea Zone
                        ANZAC roll dice for 1 submarine in 21 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 21 Sea Zone
                    Japanese win with 1 transport remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 2 submarines
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 cruiser in Celebes, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Celebes
                        ANZAC roll dice for 1 artillery in Celebes, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Celebes, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
                    Japanese win with no units remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from 16 Sea Zone to Iwo Jima
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from 26 Sea Zone to 33 Sea Zone
                5 infantry moved from Western Australia to Northern Territory
                1 infantry moved from Eastern Persia to Persia

    Place Units - ANZAC
                1 artillery placed in New South Wales
                2 transports placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                1 artillery placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Iwo Jima : 1 fighter
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
        Northern Territory : 5 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        44 Sea Zone : 1 cruiser and 1 transport
        33 Sea Zone : 1 carrier and 1 fighter
        35 Sea Zone : 1 flag, 1 destroyer
        16 Sea Zone : 1 destroyer
        54 Sea Zone : 3 transports
        62 Sea Zone : 1 transport
        Persia : 1 infantry

    Production/PUs Summary :

    Germans : 73 / 94
        Russians : 8 / 0
        Japanese : 48 / 46
        Americans : 53 / 78
        Chinese : 1 / 2
        British : 37 / 37
        UK_Pacific : 16 / 16
        Italians : 8 / 17
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.071
            Median : 2.500
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 1.800
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.778
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Algeria to Morocco

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 3 infantry
        110 Sea Zone : 1 fighter

    Production/PUs Summary :

    Germans : 73 / 94
        Russians : 8 / 0
        Japanese : 48 / 46
        Americans : 53 / 78
        Chinese : 1 / 2
        British : 37 / 37
        UK_Pacific : 16 / 16
        Italians : 8 / 17
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.071
            Median : 2.500
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 1.800
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.778
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 fighter, 1 infantry, 6 mech_infantrys and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
                5 bombers, 6 fighters and 5 tactical_bombers moved from Western Germany to 110 Sea Zone
                9 armour, 2 infantry and 6 mech_infantrys moved from Caucasus to Northwest Persia
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Russia to Samara
                      Germans take Samara from Russians
                1 infantry moved from Russia to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                2 mech_infantrys moved from Bryansk to Caucasus
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 armour and 2 mech_infantrys moved from Russia to Volgograd
                3 infantry moved from Smolensk to Vologda
                4 infantry moved from Russia to Vologda
                1 artillery and 2 infantry moved from Novgorod to Archangel


  • Daniele io non credo tu voglia fare scramble per la battaglia in 110, quindi tiro senza fartelo fare. Se invece vuoi farlo non c’è problema: tiro il turno da capo!
    In ogni caso adesso rollo (in caso di non scramble) così si va avanti.

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