Also, did you mean to leave the infantry and tank on the transport in sz33, or did you want them on Caroline Islands?
Variance vs Shin Ji (allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer, 4 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Hunan to Shensi
Japanese take Shensi from Chinese
3 fighters and 3 tactical_bombers moved from Kwangsi to 42 Sea Zone
2 bombers moved from Celebes to 42 Sea Zone
2 artilleries moved from Korea to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 6 fighters, 3 infantry, 8 submarines and 3 transports moved from 6 Sea Zone to 25 Sea Zone
Japanese take 6 Sea Zone from Americans
2 artilleries and 3 infantry moved from 25 Sea Zone to MidwayCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 6 fighters, 8 submarines and 3 transports
Americans defend with 1 destroyer
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 6 fighters, 8 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer, 1 submarine and 1 transport; British defend with 1 battleship, 1 cruiser and 1 destroyer; Americans defend with 1 destroyer
1 submarine owned by the ANZAC Submerged
Units damaged: 1 battleship owned by the British
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 bomber, 2 fighters and 3 tactical_bombers
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Casualties for Americans: 1 destroyer
Battle in MidwayNon Combat Move - Japanese
1 bomber and 1 fighter moved from 42 Sea Zone to Java
1 artillery and 5 infantry moved from Jehol to Anhwe
1 artillery moved from Kwangsi to Kiangsi
1 aaGun moved from Hunan to Anhwe
1 fighter and 2 tactical_bombers moved from Hunan to AnhwePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 1 artillery placed in Japan
1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Japanese collect 55 PUs (2 lost to blockades); end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 armour, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 10 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 fighter
Germans defend with 4 transports
Americans win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Germans: 4 transports
Battle in Western Germany
Americans converts factory_major into different units
Battle in NorwayNon Combat Move - Americans
4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from 10 Sea Zone to Western United States
1 fighter moved from 110 Sea Zone to 112 Sea ZonePlace Units - Americans
2 carriers and 4 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
2 infantry moved from Northern Italy to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 2 armour, 1 fighter and 2 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians win, taking Western Germany from Americans with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Western Germany to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
this game’s looking pretty much over
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I agree that the writing does seem to be on the wall. If it makes you feel better, I just lost a game in the exact same way - except I wasn’t smart enough to build that airbase first. Sealion seems to be a total trap option. That’s why I tried to lure you into it, just to see if it ever works against the Allies.
We can do one more if you’d like. Or would you like to finish this one first?
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yeah its a really clever strategy. you practically beg for sealion but screw with Japan by sending sending the far east Russians to Amur then Manchuria. That saves UK pacific so axis really can’t win on the pacific map and Russia is always pretty much unstoppable after sealion. The beauty of it is that if the allies player doesn’t go for sealion, UK basically got to do a lot of things it couldn’t otherwise do (scramble, build in south africa, Taranto, maybe Tobruk too).
I think we’ve pretty much shown that you can beat me twice and that’s enough for me. If you still want me as a partner in the tournament I will basically take your orders and offer what i can.
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I’m actually not sure I’m going to be in the tourney at this point, since apparently there are playoffs that everyone is invited to? Anyway, I understand how you feel. Thanks for the game!
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OK shin ji, take care.





