I see why I normally protect sz92.
Variance vs Shin Ji (allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Combat Move - French
1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_major and 1 factory_minor; Remaining resources: 76 PUs;
Germans buy 1 destroyer, 2 fighters and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 bomber, 4 fighters and 3 tactical_bombers moved from Holland Belgium to 94 Sea Zone
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from United Kingdom to Scotland
Germans take Scotland from British
1 artillery and 1 infantry moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Germany to PolandCombat - Germans
Battle in 94 Sea Zone
Germans attack with 1 bomber, 4 fighters and 3 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Germans: 1 bomber, 2 fighters and 3 tactical_bombers
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in 91 Sea Zone
Germans attack with 1 cruiser and 2 submarines
French defend with 1 cruiser and 1 destroyer
Germans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser and 1 destroyer
Battle in Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Romania from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 aaGuns, 4 artilleries and 18 infantry moved from Slovakia Hungary to Germany
3 mech_infantrys moved from Greater Southern Germany to Germany
2 fighters moved from 94 Sea Zone to Algeria
4 armour moved from United Kingdom to 110 Sea Zone
4 armour and 4 transports moved from 110 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 6 transports moved from 110 Sea Zone to 112 Sea Zone
4 armour, 2 infantry and 4 transports moved from 113 Sea Zone to 112 Sea Zone
5 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
2 aaGuns moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in United Kingdom
2 fighters placed in Western Germany
1 destroyer placed in 112 Sea Zone
10 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 fighter moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Romania
1 armour, 2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
1 bomber moved from Eastern Poland to Iraq
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 artillery moved from Baltic States to Poland
1 infantry moved from Baltic States to Poland
1 infantry moved from Baltic States to Poland
1 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia HungaryCombat - Russians
Battle in Iraq
Russians attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Romania
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Poland to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
2 mech_infantrys moved from Western Ukraine to Eastern Poland
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
2 infantry moved from Baltic States to Eastern Poland
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
1 mech_infantry moved from Finland to Novgorod
2 mech_infantrys moved from Russia to Western Ukraine
1 bomber moved from Iraq to Northwest PersiaPlace Units - Russians
3 armour placed in Ukraine
10 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 49 PUs; end with 50 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 fighters and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from Borneo to Java
2 tactical_bombers moved from 35 Sea Zone to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Kansu to Shensi
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Shensi
1 tactical_bomber moved from Kwangsi to KweichowCombat - Japanese
Battle in Java
Japanese attack with 1 armour, 2 bombers and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 tactical_bomber
Casualties for Chinese: 3 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 2 tactical_bombers moved from Kweichow to Kwangsi
1 fighter and 2 tactical_bombers moved from Shensi to Hunan
1 aaGun moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Hunan
2 bombers moved from Java to Celebes
1 fighter moved from Paulau Island to 6 Sea Zone
2 battleships, 3 carriers, 2 cruisers and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
8 submarines moved from 19 Sea Zone to 6 Sea Zone
2 artilleries moved from Manchuria to Korea
1 artillery and 5 infantry moved from Manchuria to JeholPlace Units - Japanese
3 fighters and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
Japanese collect 55 PUs (5 lost to blockades); end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 fighter, 5 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 1 cruiser, 2 destroyers and 3 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 2 destroyers and 3 fighters
Germans defend with 1 cruiser and 1 submarine
Units damaged: 1 carrier owned by the Americans
Americans win with 2 carriers, 1 cruiser, 2 destroyers and 3 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 1 cruiser and 1 submarineNon Combat Move - Americans
1 fighter moved from 91 Sea Zone to Morocco
3 infantry and 3 mech_infantrys moved from Brazil to 86 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry moved from Midway to 25 Sea Zone
1 mech_infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 artilleries, 1 fighter and 5 infantry placed in Eastern United States
5 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 4 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in Szechwan
Chinese undo move 1.
4 infantry placed in Yunnan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 fighter
EDIT: Adding units owned by Chinese to Burma: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Yugoslavia to RomaniaCombat - Italians
Battle in Romania
Italians attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Italians win, taking Romania from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
2 armour moved from Yugoslavia to Southern Italy
3 aaGuns and 3 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Algeria to Southern Italy
1 aaGun moved from Yugoslavia to Northern Italy
11 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 infantry moved from Dutch New Guinea to New GuineaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour and 1 infantry
Japanese win with 1 armour remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Guinea: 2 infantry
EDIT: Adding units owned by ANZAC to Dutch New Guinea: 2 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Western Australia to Queensland
1 bomber moved from New South Wales to Queensland
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Western Germany to 115 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 127 Sea Zone to Novgorod
2 artilleries and 3 infantry moved from Germany to Slovakia Hungary
1 artillery and 3 infantry moved from Germany to Poland
1 armour moved from Norway to Karelia
Germans take Finland from Russians
Germans take Karelia from Russians
1 armour moved from Norway to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Russians defend with 1 cruiser and 1 submarine
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Novgorod
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Slovakia Hungary
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Slovakia Hungary from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Poland
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
1 infantry owned by the Germans and 1 artillery owned by the Germans retreated to Germany
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantryNon Combat Move - Germans
4 transports moved from 112 Sea Zone to 113 Sea Zone
2 aaGuns and 6 infantry moved from Germany to 113 Sea Zone
2 aaGuns, 6 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
2 aaGuns and 6 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from Scotland to United Kingdom
5 transports moved from 112 Sea Zone to 113 Sea Zone
1 aaGun moved from Norway to 113 Sea Zone
2 armour moved from Norway to Finland
1 aaGun moved from Germany to 113 Sea Zone
8 infantry moved from Germany to 113 Sea Zone
2 aaGuns, 8 infantry and 5 transports moved from 113 Sea Zone to 115 Sea Zone
2 aaGuns and 8 infantry moved from 115 Sea Zone to Novgorod
3 infantry moved from Western Germany to France
2 fighters moved from Algeria to Southern Italy
2 fighters moved from 115 Sea Zone to Germany
3 mech_infantrys moved from Germany to Northern ItalyPlace Units - Germans
3 artilleries placed in France
3 infantry placed in United Kingdom
10 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to 115 Sea Zone
6 armour and 9 mech_infantrys moved from Eastern Poland to Novgorod
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 fighter moved from Eastern Poland to Novgorod
1 artillery and 1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
2 artilleries and 5 infantry moved from Eastern Poland to Romania
1 armour moved from Iraq to Egypt
1 bomber moved from Northwest Persia to Slovakia HungaryCombat - Russians
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 transports
Russians win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 115 Sea Zone
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer and 5 transports
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Germans: 1 destroyer and 5 transports
Battle in Novgorod
Russians attack with 6 armour, 1 fighter and 9 mech_infantrys
Germans defend with 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 9 infantry
Russians win, taking Novgorod from Germans with 6 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Germans: 2 aaGuns, 1 armour, 1 artillery and 9 infantry
Casualties for Russians: 7 mech_infantrys
Battle in Slovakia Hungary
Russians attack with 2 artilleries, 1 bomber and 3 infantry
Germans defend with 2 artilleries and 2 infantry
Russians win, taking Slovakia Hungary from Germans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 2 artilleries and 5 infantry
Italians defend with 1 artillery and 3 infantry
Russians win, taking Romania from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 3 infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - Russians
3 armour moved from Ukraine to Romania
2 mech_infantrys moved from Western Ukraine to Romania
10 mech_infantrys moved from Russia to Belarus
1 fighter moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 bomber moved from Slovakia Hungary to Eastern PolandPlace Units - Russians
3 armour placed in Ukraine
6 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 46 PUs; end with 46 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer, 4 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Hunan to Shensi
Japanese take Shensi from Chinese
3 fighters and 3 tactical_bombers moved from Kwangsi to 42 Sea Zone
2 bombers moved from Celebes to 42 Sea Zone
2 artilleries moved from Korea to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 6 fighters, 3 infantry, 8 submarines and 3 transports moved from 6 Sea Zone to 25 Sea Zone
Japanese take 6 Sea Zone from Americans
2 artilleries and 3 infantry moved from 25 Sea Zone to MidwayCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 6 fighters, 8 submarines and 3 transports
Americans defend with 1 destroyer
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 6 fighters, 8 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer, 1 submarine and 1 transport; British defend with 1 battleship, 1 cruiser and 1 destroyer; Americans defend with 1 destroyer
1 submarine owned by the ANZAC Submerged
Units damaged: 1 battleship owned by the British
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 bomber, 2 fighters and 3 tactical_bombers
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Casualties for Americans: 1 destroyer
Battle in MidwayNon Combat Move - Japanese
1 bomber and 1 fighter moved from 42 Sea Zone to Java
1 artillery and 5 infantry moved from Jehol to Anhwe
1 artillery moved from Kwangsi to Kiangsi
1 aaGun moved from Hunan to Anhwe
1 fighter and 2 tactical_bombers moved from Hunan to AnhwePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 1 artillery placed in Japan
1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Japanese collect 55 PUs (2 lost to blockades); end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 armour, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 10 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 fighter
Germans defend with 4 transports
Americans win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Germans: 4 transports
Battle in Western Germany
Americans converts factory_major into different units
Battle in NorwayNon Combat Move - Americans
4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from 10 Sea Zone to Western United States
1 fighter moved from 110 Sea Zone to 112 Sea ZonePlace Units - Americans
2 carriers and 4 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
2 infantry moved from Northern Italy to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 2 armour, 1 fighter and 2 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians win, taking Western Germany from Americans with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Western Germany to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
this game’s looking pretty much over
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I agree that the writing does seem to be on the wall. If it makes you feel better, I just lost a game in the exact same way - except I wasn’t smart enough to build that airbase first. Sealion seems to be a total trap option. That’s why I tried to lure you into it, just to see if it ever works against the Allies.
We can do one more if you’d like. Or would you like to finish this one first?
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yeah its a really clever strategy. you practically beg for sealion but screw with Japan by sending sending the far east Russians to Amur then Manchuria. That saves UK pacific so axis really can’t win on the pacific map and Russia is always pretty much unstoppable after sealion. The beauty of it is that if the allies player doesn’t go for sealion, UK basically got to do a lot of things it couldn’t otherwise do (scramble, build in south africa, Taranto, maybe Tobruk too).
I think we’ve pretty much shown that you can beat me twice and that’s enough for me. If you still want me as a partner in the tournament I will basically take your orders and offer what i can.
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I’m actually not sure I’m going to be in the tourney at this point, since apparently there are playoffs that everyone is invited to? Anyway, I understand how you feel. Thanks for the game!





