@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
270BC dawgoneit v. entek
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TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 11
Combat Move - Numidia
1 archer moved from Leptis Magna to SZ 41
1 archer moved from SZ 41 to Cyrene
Numidia take Cyrene from Egypt
1 spearman moved from Sabrata to Oea
1 archer, 3 spearmen and 3 swordmen moved from Thenae to Sabrata
2 cavalrys moved from Cirta to CapsaPurchase Units - Numidia
Numidia buy 4 cavalrys, 4 spearmen and 2 swordmen; Remaining resources: 2 PUs;Combat - Numidia
Non Combat Move - Numidia
Place Units - Numidia
Turning on Edit Mode
EDIT: Removing units owned by Numidia from Cirta: 2 cavalrys
EDIT: Adding units owned by Numidia to Capsa: 2 cavalrys
EDIT: Turning off Edit Mode
4 spearmen placed in Leptis Magna
4 cavalrys placed in Cirta
2 swordmen placed in TingisTurn Complete - Numidia
Numidia collect 29 PUs; end with 31 PUs totalTerritory Summary for Numidia :
Oea : 1 flag, 1 spearman
Siga : 1 flag
Thenae : 1 flag
Cartenna : 1 flag
Volubilis : 1 flag
Sabrata : 1 flag, 1 archer, 3 spearmen and 3 swordmen
Banasa : 1 flag
Cyrene : 1 flag, 1 archer
Auzia : 1 flag
Capsa : 4 cavalrys
Cirta : 4 cavalrys and 1 city
SZ 41 : 2 biremes
Leptis Magna : 12 archers, 6 cavalrys, 1 city, 4 spearmen and 9 swordmen
Tingis : 1 flag, 1 city and 2 swordmen
SZ 12 : 2 biremes and 1 triremeProduction/PUs Summary :
Carthage : 61 / 81
RomanRepublic : 124 / 124
GreekCityStates : 74 / 74
Macedonia : 0 / 0
Egypt : 56 / 60
Seleucid : 6 / 0
Parthia : 103 / 103
Numidia : 29 / 31 -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 12
Combat Move - Carthage
3 spearmen moved from Carthago to SZ 36
3 spearmen moved from SZ 36 to Lilybaeum
1 warelephant moved from Syracuse to Lilybaeum
1 hoplite moved from Syracuse to Lilybaeum
5 triremes moved from SZ 35 to SZ 34
2 biremes and 1 trireme moved from SZ 20 to SZ 24
1 swordman moved from Palantia to Cesaraugusta
Carthage take Cesaraugusta from RomanRepublicPurchase Units - Carthage
Carthage buy 4 cavalrys, 4 hoplites, 6 spearmen, 3 swordmen and 1 warelephant; Remaining resources: 1 PUs;Combat - Carthage
Battle in Lilybaeum
Carthage attack with 1 hoplite, 3 spearmen and 1 warelephant
RomanRepublic defend with 1 legionaire and 1 onager
Carthage roll dice for 1 hoplite, 3 spearmen and 1 warelephant in Lilybaeum, round 2 : 1/5 hits
RomanRepublic roll dice for 1 legionaire and 1 onager in Lilybaeum, round 2 : 0/2 hits
1 legionaire owned by the RomanRepublic lost in Lilybaeum
Carthage roll dice for 1 hoplite, 3 spearmen and 1 warelephant in Lilybaeum, round 3 : 1/5 hits
RomanRepublic roll dice for 1 onager in Lilybaeum, round 3 : 1/1 hits
Units damaged: 1 warelephant owned by the Carthage
1 onager owned by the RomanRepublic lost in Lilybaeum
Carthage win, taking Lilybaeum from RomanRepublic with 1 hoplite, 3 spearmen and 1 warelephant remaining. Battle score for attacker is 11
Casualties for RomanRepublic: 1 legionaire and 1 onager
Battle in SZ 24
Carthage attack with 2 biremes and 1 trireme
RomanRepublic defend with 1 bireme and 1 trireme
Carthage roll dice for 2 biremes and 1 trireme in SZ 24, round 2 : 1/3 hits
RomanRepublic roll dice for 1 bireme and 1 trireme in SZ 24, round 2 : 1/2 hits
1 bireme owned by the Carthage and 1 bireme owned by the RomanRepublic lost in SZ 24
Carthage roll dice for 1 bireme and 1 trireme in SZ 24, round 3 : 1/2 hits
RomanRepublic roll dice for 1 trireme in SZ 24, round 3 : 0/1 hits
1 trireme owned by the RomanRepublic lost in SZ 24
Carthage win with 1 bireme and 1 trireme remaining. Battle score for attacker is 12
Casualties for RomanRepublic: 1 bireme and 1 trireme
Casualties for Carthage: 1 biremeNon Combat Move - Carthage
1 spearman and 3 swordmen moved from Carthago Nova to Valentia
1 spearman and 2 swordmen moved from Castulo to Toletum
2 cavalrys moved from Corduba to Toletum
1 spearman moved from Corduba to Carthago Nova
1 spearman moved from Corduba to Castulo
1 spearman moved from Corduba to Castulo
1 spearman moved from Corduba to Castulo
1 spearman moved from Corduba to CastuloPlace Units - Carthage
1 hoplite, 2 spearmen, 2 swordmen and 1 warelephant placed in Syracuse
1 hoplite and 1 swordman placed in Carthago
4 cavalrys and 1 hoplite placed in Corduba
4 spearmen placed in Carthago Nova
1 hoplite placed in CarthagoTurn Complete - Carthage
Carthage collect 67 PUs; end with 68 PUs total
1 unit repaired.Territory Summary for Carthage :
Pax Julia : 1 flag
Salmantica : 1 flag
Palantia : 1 flag
Castulo : 1 flag, 4 spearmen
Carthago Nova : 1 city and 5 spearmen
Toletum : 1 flag, 2 cavalrys, 2 hoplites, 1 spearman, 2 swordmen and 1 warelephant
Carthago : 1 city, 2 hoplites and 1 swordman
Syracuse : 1 flag, 1 city, 5 hoplites, 2 spearmen, 2 swordmen and 1 warelephant
SZ 36 : 1 bireme and 1 trireme
SZ 34 : 5 triremes
SZ 24 : 1 bireme and 1 trireme
Lilybaeum : 1 hoplite, 3 spearmen and 1 warelephant
Valentia : 1 flag, 3 spearmen and 3 swordmen
Emerita Augusta : 1 flag
Cesaraugusta : 1 flag, 1 swordman
Corduba : 4 cavalrys, 1 city and 1 hopliteProduction/PUs Summary :
Carthage : 67 / 68
RomanRepublic : 118 / 124
GreekCityStates : 74 / 74
Macedonia : 0 / 0
Egypt : 56 / 60
Seleucid : 6 / 0
Parthia : 103 / 103
Numidia : 29 / 31 -
TripleA Move Summary for game: 270BC, version: 1.5
Game History
Round: 12
Combat Move - RomanRepublic
3 legionaires and 1 onager moved from Sardica to Sirmium
2 cavalrys moved from Patavium to Sirmium
4 cavalrys and 2 onagers moved from Stabula to Alesia
3 cavalrys moved from Massilia to Augustoritum
6 cavalrys moved from Genua to Narbo
1 onager moved from Massilia to Narbo
2 cavalrys moved from Salapia to Verona
4 cavalrys moved from Patavium to Verona
2 cavalrys moved from Patavium to Verona
3 cavalrys moved from Barcino to Toletum
2 onagers moved from Tarraco to Toletum
1 legionaire moved from Tarraco to Cesaraugusta
1 onager moved from Barcino to Cesaraugusta
3 cavalrys moved from Tarraco to Toletum
1 cavalry moved from Tarraco to Cesaraugusta -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 12
Combat Move - RomanRepublic
3 legionaires and 1 onager moved from Sardica to Sirmium
2 cavalrys moved from Patavium to Sirmium
4 cavalrys and 2 onagers moved from Stabula to Alesia
3 cavalrys moved from Massilia to Augustoritum
6 cavalrys moved from Genua to Narbo
1 onager moved from Massilia to Narbo
2 cavalrys moved from Salapia to Verona
4 cavalrys moved from Patavium to Verona
2 cavalrys moved from Patavium to Verona
3 cavalrys moved from Barcino to Toletum
2 onagers moved from Tarraco to Toletum
1 legionaire moved from Tarraco to Cesaraugusta
1 onager moved from Barcino to Cesaraugusta
3 cavalrys moved from Tarraco to Toletum
1 cavalry moved from Tarraco to CesaraugustaPurchase Units - RomanRepublic
RomanRepublic buy 3 biremes, 6 cavalrys, 6 legionaires, 4 onagers, 1 trireme and 5 velitess; Remaining resources: 0 PUs;Combat - RomanRepublic
Battle in Alesia
RomanRepublic attack with 4 cavalrys and 2 onagers
Neutral defend with 3 barbarians and 2 swordmen
RomanRepublic win, taking Alesia from Neutral with 2 cavalrys and 2 onagers remaining. Battle score for attacker is 6
Casualties for Neutral: 3 barbarians and 2 swordmen
Casualties for RomanRepublic: 2 cavalrys
Battle in Verona
RomanRepublic attack with 8 cavalrys
Neutral defend with 2 axemen and 3 swordmen
RomanRepublic win, taking Verona from Neutral with 6 cavalrys remaining. Battle score for attacker is 10
Casualties for Neutral: 2 axemen and 3 swordmen
Casualties for RomanRepublic: 2 cavalrys
Battle in Sirmium
RomanRepublic attack with 2 cavalrys, 3 legionaires and 1 onager
Neutral defend with 1 cavalry and 2 swordmen
RomanRepublic win, taking Sirmium from Neutral with 2 cavalrys, 3 legionaires and 1 onager remaining. Battle score for attacker is 12
Casualties for Neutral: 1 cavalry and 2 swordmen
Battle in Augustoritum
RomanRepublic attack with 3 cavalrys
Neutral defend with 2 axemen
RomanRepublic win, taking Augustoritum from Neutral with 3 cavalrys remaining. Battle score for attacker is 6
Casualties for Neutral: 2 axemen
Battle in Toletum
RomanRepublic attack with 6 cavalrys and 2 onagers
Carthage defend with 2 cavalrys, 2 hoplites, 1 spearman, 2 swordmen and 1 warelephant
Units damaged: 1 warelephant owned by the Carthage
Carthage win with 2 hoplites, 1 swordman and 1 warelephant remaining. Battle score for attacker is -23
Casualties for RomanRepublic: 6 cavalrys and 2 onagers
Casualties for Carthage: 2 cavalrys, 1 spearman and 1 swordman
Battle in Cesaraugusta
RomanRepublic attack with 1 cavalry, 1 legionaire and 1 onager
Carthage defend with 1 swordman
RomanRepublic win, taking Cesaraugusta from Carthage with 1 cavalry, 1 legionaire and 1 onager remaining. Battle score for attacker is 4
Casualties for Carthage: 1 swordmanNon Combat Move - RomanRepublic
7 cavalrys moved from Roma to Genua
1 velites moved from Capua to Roma
1 legionaire and 1 velites moved from Capua to Croton
1 legionaire and 1 velites moved from Capua to Croton
1 onager moved from Capua to Croton
1 velites moved from Capua to CrotonPlace Units - RomanRepublic
3 biremes and 1 trireme placed in SZ 28
2 legionaires and 2 velitess placed in Messana
2 cavalrys, 1 legionaire and 1 onager placed in Barcino
2 legionaires, 1 onager and 1 velites placed in Massilia
2 cavalrys, 1 onager and 1 velites placed in Roma
2 cavalrys, 1 legionaire, 1 onager and 1 velites placed in PataviumTurn Complete - RomanRepublic
RomanRepublic collect 128 PUs; end with 128 PUs total
1 unit repaired. -
TripleA Move Summary for game: 270BC, version: 1.5
Game History
Round: 12
Combat Move - GreekCityStates
10 cavalrys moved from Halicarnassus to Pessinus
2 hoplites moved from Halicarnassus to Sardis
6 cavalrys moved from Istropolis to Tyras
5 hoplites moved from Axiopolis to Durostorum
4 hoplites moved from Axiopolis to Sarmizegetusa
2 cavalrys moved from Istropolis to Durostorum
2 cavalrys moved from Istropolis to Sarmizegetusa
1 cavalry moved from Istropolis to Tyras
1 cavalry moved from Rhodos to SZ 66
1 bireme, 1 cavalry and 2 triremes moved from SZ 66 to SZ 67
1 hoplite moved from Athens to SZ 67
1 hoplite moved from Corinth to SZ 67
1 hoplite moved from Sparta to SZ 67
1 cavalry moved from Sparta to SZ 67
1 cavalry moved from Sparta to SZ 67
1 cavalry moved from Sparta to SZ 67
4 cavalrys and 3 hoplites moved from SZ 67 to Cydonia -
TripleA Manual Gamesave Post for game: 270BC, version: 1.5
Game History
Round: 12
Combat Move - Macedonia
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TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 12
Combat Move - Macedonia
2 biremes and 1 trireme moved from SZ 65 to SZ 64Non Combat Move - Macedonia
Turn Complete - Macedonia
Territory Summary for Macedonia :
SZ 64 : 2 biremes and 1 trireme
Production/PUs Summary :
Carthage : 66 / 68
RomanRepublic : 128 / 128
GreekCityStates : 85 / 85
Macedonia : 0 / 0
Egypt : 56 / 60
Seleucid : 6 / 0
Parthia : 103 / 103
Numidia : 29 / 31 -
TripleA Move Summary for game: 270BC, version: 1.5
Game History
Round: 12
Combat Move - Egypt
2 axemen moved from Berenice to Cyrene
1 archer moved from Berenice to Cyrene -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 12
Combat Move - Egypt
2 axemen moved from Berenice to Cyrene
1 archer moved from Berenice to CyrenePurchase Units - Egypt
Egypt buy 14 axemen and 3 chariots; Remaining resources: 0 PUs;Combat - Egypt
Battle in Cyrene
Egypt attack with 1 archer and 2 axemen
Numidia defend with 1 archer
Egypt win, taking Cyrene from Numidia with 2 axemen remaining. Battle score for attacker is 0
Casualties for Egypt: 1 archer
Casualties for Numidia: 1 archerNon Combat Move - Egypt
3 archers and 4 axemen moved from Siwa to Berenice
12 axemen moved from Paraetonium to Paliurus
18 axemen and 1 spearman moved from Alexandria to Paraetonium
1 archer, 4 axemen and 3 chariots moved from Memphis to Alexandria
3 chariots moved from Alexandria to Paraetonium
20 axemen moved from Pharan to Memphis
6 axemen moved from Jerusalem to PharanPlace Units - Egypt
9 axemen placed in Alexandria
5 axemen and 3 chariots placed in MemphisTurn Complete - Egypt
Egypt collect 60 PUs; end with 60 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 12
Combat Move - Seleucid
4 biremes and 3 triremes moved from SZ 63 to SZ 64Non Combat Move - Seleucid
Turn Complete - Seleucid
Territory Summary for Seleucid :
Salamis : 1 flag
SZ 64 : 4 biremes and 3 triremesProduction/PUs Summary :
Carthage : 66 / 68
RomanRepublic : 128 / 128
GreekCityStates : 85 / 85
Macedonia : 0 / 0
Egypt : 60 / 60
Seleucid : 6 / 0
Parthia : 103 / 103
Numidia : 25 / 31 -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 12
Combat Move - Parthia
5 horsearchers moved from Memphis to Paliurus
3 cataphracts, 1 cavalry and 5 horsearchers moved from Pharan to Alexandria
5 horsearchers moved from Alexandria to Paraetonium
7 cataphracts, 1 cavalry and 16 horsearchers moved from Jerusalem to Memphis
16 horsearchers moved from Memphis to Alexandria
1 archer moved from Jerusalem to Pharan
10 cataphracts, 1 cavalry and 2 horsearchers moved from Sidon to Pharan
2 horsearchers moved from Pharan to Memphis
6 cataphracts and 3 cavalrys moved from Damascus to Pharan
6 cataphracts moved from Antioch to Jerusalem
10 horsearchers moved from Antioch to Pharan
2 archers and 2 spearmen moved from Euphrates to Thamea
4 horsearchers moved from Euphrates to Jerusalem
6 horsearchers moved from Seleucia to BostraPurchase Units - Parthia
Parthia buy 1 cataphract and 16 horsearchers; Remaining resources: 0 PUs;Non Combat Move - Parthia
Place Units - Parthia
1 cataphract and 10 horsearchers placed in Antioch
6 horsearchers placed in Seleucia
Parthia undo move 2.
5 horsearchers placed in Tarsus
1 horsearcher placed in EdessaTurn Complete - Parthia
Parthia collect 103 PUs; end with 103 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 12
Purchase Units - Numidia
Numidia buy 4 archers, 3 cavalrys and 1 spearman; Remaining resources: 0 PUs;Non Combat Move - Numidia
1 spearman moved from Oea to Leptis Magna
1 archer, 3 spearmen and 3 swordmen moved from Sabrata to Oea
4 cavalrys moved from Capsa to Sabrata
4 cavalrys moved from Cirta to Capsa
2 swordmen moved from Tingis to SZ 12
2 biremes, 2 swordmen and 1 trireme moved from SZ 12 to SZ 11
2 swordmen moved from SZ 11 to Pax JuliaPlace Units - Numidia
4 archers placed in Leptis Magna
3 cavalrys placed in Cirta
1 spearman placed in TingisTurn Complete - Numidia
Numidia collect 25 PUs; end with 25 PUs totalTerritory Summary for Numidia :
Oea : 1 flag, 1 archer, 3 spearmen and 3 swordmen
Siga : 1 flag
Thenae : 1 flag
Pax Julia : 2 swordmen
Cartenna : 1 flag
Volubilis : 1 flag
Sabrata : 1 flag, 4 cavalrys
Banasa : 1 flag
Auzia : 1 flag
Capsa : 4 cavalrys
Cirta : 3 cavalrys and 1 city
SZ 41 : 2 biremes
Leptis Magna : 16 archers, 6 cavalrys, 1 city, 5 spearmen and 9 swordmen
Tingis : 1 flag, 1 city and 1 spearman
SZ 11 : 2 biremes and 1 triremeProduction/PUs Summary :
Carthage : 66 / 68
RomanRepublic : 128 / 128
GreekCityStates : 85 / 85
Macedonia : 0 / 0
Egypt : 60 / 60
Seleucid : 6 / 0
Parthia : 103 / 103
Numidia : 25 / 25 -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 13
Combat Move - Carthage
1 hoplite and 1 swordman moved from Carthago to SZ 36
1 bireme, 1 hoplite, 1 swordman and 1 trireme moved from SZ 36 to SZ 32
1 hoplite and 1 swordman moved from SZ 32 to Caralis
5 triremes moved from SZ 34 to SZ 33
3 spearmen and 3 swordmen moved from Valentia to Tarraco
Carthage take Tarraco from RomanRepublic
2 hoplites, 1 swordman and 1 warelephant moved from Toletum to CesaraugustaPurchase Units - Carthage
Carthage buy 1 bireme, 2 cavalrys, 1 hoplite, 2 swordmen, 1 trireme and 2 warelephants; Remaining resources: 0 PUs;Combat - Carthage
Battle in Cesaraugusta
Carthage attack with 2 hoplites, 1 swordman and 1 warelephant
RomanRepublic defend with 1 cavalry, 1 legionaire and 1 onager
Carthage roll dice for 2 hoplites, 1 swordman and 1 warelephant in Cesaraugusta, round 2 : 1/4 hits
RomanRepublic roll dice for 1 cavalry, 1 legionaire and 1 onager in Cesaraugusta, round 2 : 1/3 hits
Units damaged: 1 warelephant owned by the Carthage
1 cavalry owned by the RomanRepublic lost in Cesaraugusta
Carthage roll dice for 2 hoplites, 1 swordman and 1 warelephant in Cesaraugusta, round 3 : 2/4 hits
RomanRepublic roll dice for 1 legionaire and 1 onager in Cesaraugusta, round 3 : 1/2 hits
1 swordman owned by the Carthage, 1 legionaire owned by the RomanRepublic and 1 onager owned by the RomanRepublic lost in Cesaraugusta
Carthage win, taking Cesaraugusta from RomanRepublic with 2 hoplites and 1 warelephant remaining. Battle score for attacker is 11
Casualties for RomanRepublic: 1 cavalry, 1 legionaire and 1 onager
Casualties for Carthage: 1 swordman
Battle in Caralis
Carthage attack with 1 hoplite and 1 swordman
RomanRepublic defend with 1 velites
Carthage roll dice for 1 hoplite and 1 swordman in Caralis, round 2 : 1/2 hits
RomanRepublic roll dice for 1 velites in Caralis, round 2 : 1/1 hits
1 velites owned by the RomanRepublic and 1 swordman owned by the Carthage lost in Caralis
Carthage win, taking Caralis from RomanRepublic with 1 hoplite remaining. Battle score for attacker is -1
Casualties for RomanRepublic: 1 velites
Casualties for Carthage: 1 swordmanNon Combat Move - Carthage
4 spearmen moved from Castulo to Toletum
5 spearmen moved from Carthago Nova to Valentia
4 cavalrys moved from Corduba to Toletum
1 hoplite moved from Corduba to CastuloPlace Units - Carthage
1 hoplite, 2 swordmen and 1 warelephant placed in Syracuse
2 cavalrys and 1 warelephant placed in Carthago Nova
1 bireme and 1 trireme placed in SZ 32
Turning on Edit Mode
EDIT: Removing units owned by Carthage from SZ 24: 1 bireme and 1 trireme
EDIT: Adding units owned by Carthage to SZ 26: 1 bireme and 1 trireme
EDIT: Turning off Edit ModeTurn Complete - Carthage
Carthage collect 75 PUs; end with 75 PUs total
1 unit repaired.Territory Summary for Carthage :
Pax Julia : 1 flag
Salmantica : 1 flag
Caralis : 1 hoplite
Palantia : 1 flag
Tarraco : 1 flag, 3 spearmen and 3 swordmen
Castulo : 1 flag, 1 hoplite
Carthago Nova : 2 cavalrys, 1 city and 1 warelephant
Toletum : 1 flag, 4 cavalrys and 4 spearmen
Carthago : 1 city and 1 hoplite
Syracuse : 1 flag, 1 city, 6 hoplites, 2 spearmen, 4 swordmen and 2 warelephants
SZ 33 : 5 triremes
SZ 32 : 2 biremes and 2 triremes
SZ 26 : 1 bireme and 1 trireme
Lilybaeum : 1 hoplite, 3 spearmen and 1 warelephant
Valentia : 1 flag, 5 spearmen
Emerita Augusta : 1 flag
Cesaraugusta : 1 flag, 2 hoplites and 1 warelephant
Corduba : 1 cityProduction/PUs Summary :
Carthage : 75 / 75
RomanRepublic : 119 / 128
GreekCityStates : 85 / 85
Macedonia : 0 / 0
Egypt : 60 / 60
Seleucid : 6 / 0
Parthia : 103 / 103
Numidia : 25 / 25 -
TripleA Move Summary for game: 270BC, version: 1.5
Game History
Round: 13
Combat Move - RomanRepublic
2 cavalrys, 3 legionaires and 1 onager moved from Sirmium to Aemona
1 onager moved from Patavium to Aemona
1 cavalry moved from Verona to Aemona
1 legionaire moved from Patavium to Veldidena
1 velites moved from Patavium to Veldidena
2 cavalrys moved from Patavium to Veldidena
5 cavalrys moved from Verona to Veldidena
1 legionaire moved from Barcino to Tarraco
2 cavalrys and 1 onager moved from Barcino to Tarraco
6 cavalrys moved from Narbo to Tarraco -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 13
Combat Move - RomanRepublic
2 cavalrys, 3 legionaires and 1 onager moved from Sirmium to Aemona
1 onager moved from Patavium to Aemona
1 cavalry moved from Verona to Aemona
1 legionaire moved from Patavium to Veldidena
1 velites moved from Patavium to Veldidena
2 cavalrys moved from Patavium to Veldidena
5 cavalrys moved from Verona to Veldidena
1 legionaire moved from Barcino to Tarraco
2 cavalrys and 1 onager moved from Barcino to Tarraco
6 cavalrys moved from Narbo to TarracoPurchase Units - RomanRepublic
RomanRepublic buy 2 biremes, 9 cavalrys, 2 forts, 3 legionaires, 3 onagers, 2 triremes and 3 velitess; Remaining resources: 0 PUs;Combat - RomanRepublic
Battle in Veldidena
RomanRepublic attack with 7 cavalrys, 1 legionaire and 1 velites
Neutral defend with 1 axeman and 1 swordman
RomanRepublic win, taking Veldidena from Neutral with 7 cavalrys and 1 legionaire remaining. Battle score for attacker is 4
Casualties for Neutral: 1 axeman and 1 swordman
Casualties for RomanRepublic: 1 velites
Battle in Aemona
RomanRepublic attack with 3 cavalrys, 3 legionaires and 2 onagers
Neutral defend with 3 archers, 1 axeman and 2 swordmen
RomanRepublic win, taking Aemona from Neutral with 2 legionaires and 2 onagers remaining. Battle score for attacker is 7
Casualties for Neutral: 3 archers, 1 axeman and 2 swordmen
Casualties for RomanRepublic: 3 cavalrys and 1 legionaire
Battle in Tarraco
RomanRepublic attack with 8 cavalrys, 1 legionaire and 1 onager
Carthage defend with 3 spearmen and 3 swordmen
RomanRepublic win, taking Tarraco from Carthage with 6 cavalrys, 1 legionaire and 1 onager remaining. Battle score for attacker is 13
Casualties for RomanRepublic: 2 cavalrys
Casualties for Carthage: 3 spearmen and 3 swordmenNon Combat Move - RomanRepublic
1 onager moved from Narbo to Barcino
3 cavalrys moved from Augustoritum to Barcino
2 legionaires, 1 onager and 1 velites moved from Massilia to Narbo
5 biremes and 3 triremes moved from SZ 28 to SZ 27
2 cavalrys and 2 onagers moved from Alesia to Stabula
3 cavalrys moved from Genua to Veldidena
4 cavalrys moved from Genua to Narbo
2 cavalrys moved from Roma to Genua
2 velitess moved from Roma to Arretium
1 onager moved from Roma to ArretiumPlace Units - RomanRepublic
2 forts and 2 velitess placed in Messana
1 cavalry, 1 legionaire and 2 onagers placed in Barcino
4 cavalrys placed in Massilia
2 cavalrys, 2 legionaires, 1 onager and 1 velites placed in Roma
2 cavalrys placed in Patavium
RomanRepublic undo move 4.
2 biremes and 2 triremes placed in SZ 28
2 cavalrys, 2 legionaires and 1 velites placed in Roma
1 onager placed in PataviumTurn Complete - RomanRepublic
RomanRepublic collect 125 PUs; end with 125 PUs total -
TripleA Move Summary for game: 270BC, version: 1.5
Game History
Round: 13
Combat Move - GreekCityStates
3 cavalrys, 1 hoplite and 2 slingerss moved from Sparta to SZ 67
3 hoplites moved from Corinth to SZ 67
2 hoplites moved from Sardis to Nicaea
8 cavalrys moved from Pessinus to Nicaea
2 biremes, 2 cavalrys, 2 hoplites and 4 triremes moved from SZ 67 to SZ 55
3 cavalrys and 3 hoplites moved from Cydonia to SZ 55
1 hoplite moved from SZ 67 to Cydonia
1 hoplite moved from SZ 67 to Cydonia
1 cavalry moved from SZ 67 to Cydonia
2 slingerss moved from SZ 67 to Cydonia
5 cavalrys and 5 hoplites moved from SZ 55 to Paraetonium
6 cavalrys moved from Tyras to Olbia
2 hoplites moved from Sarmizegetusa to Napoca
2 hoplites moved from Durostorum to Tibiscum
1 hoplite moved from Sarmizegetusa to Napoca
1 hoplite moved from Sarmizegetusa to Tibiscum
3 hoplites moved from Durostorum to Singidinum
1 cavalry moved from Durostorum to Singidinum
1 cavalry moved from Durostorum to Tibiscum
1 cavalry moved from Sarmizegetusa to Napoca
1 cavalry moved from Sarmizegetusa to Singidinum -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 13
Combat Move - GreekCityStates
3 cavalrys, 1 hoplite and 2 slingerss moved from Sparta to SZ 67
3 hoplites moved from Corinth to SZ 67
2 hoplites moved from Sardis to Nicaea
8 cavalrys moved from Pessinus to Nicaea
2 biremes, 2 cavalrys, 2 hoplites and 4 triremes moved from SZ 67 to SZ 55
3 cavalrys and 3 hoplites moved from Cydonia to SZ 55
1 hoplite moved from SZ 67 to Cydonia
1 hoplite moved from SZ 67 to Cydonia
1 cavalry moved from SZ 67 to Cydonia
2 slingerss moved from SZ 67 to Cydonia
5 cavalrys and 5 hoplites moved from SZ 55 to Paraetonium
6 cavalrys moved from Tyras to Olbia
2 hoplites moved from Sarmizegetusa to Napoca
2 hoplites moved from Durostorum to Tibiscum
1 hoplite moved from Sarmizegetusa to Napoca
1 hoplite moved from Sarmizegetusa to Tibiscum
3 hoplites moved from Durostorum to Singidinum
1 cavalry moved from Durostorum to Singidinum
1 cavalry moved from Durostorum to Tibiscum
1 cavalry moved from Sarmizegetusa to Napoca
1 cavalry moved from Sarmizegetusa to SingidinumPurchase Units - GreekCityStates
GreekCityStates buy 3 archers, 2 biremes, 3 cavalrys, 3 hoplites, 4 slingerss and 2 triremes; Remaining resources: 0 PUs;Combat - GreekCityStates
Battle in Nicaea
GreekCityStates attack with 8 cavalrys and 2 hoplites
Neutral defend with 4 spearmen
GreekCityStates win, taking Nicaea from Neutral with 7 cavalrys and 2 hoplites remaining. Battle score for attacker is 8
Casualties for GreekCityStates: 1 cavalry
Casualties for Neutral: 4 spearmen
Battle in Singidinum
GreekCityStates attack with 2 cavalrys and 3 hoplites
Neutral defend with 1 axeman, 1 cavalry and 2 swordmen
GreekCityStates win, taking Singidinum from Neutral with 1 hoplite remaining. Battle score for attacker is -3
Casualties for GreekCityStates: 2 cavalrys and 2 hoplites
Casualties for Neutral: 1 axeman, 1 cavalry and 2 swordmen
Battle in Napoca
GreekCityStates attack with 1 cavalry and 3 hoplites
Neutral defend with 2 cavalrys
GreekCityStates win, taking Napoca from Neutral with 2 hoplites remaining. Battle score for attacker is -1
Casualties for GreekCityStates: 1 cavalry and 1 hoplite
Casualties for Neutral: 2 cavalrys
Battle in Olbia
GreekCityStates attack with 6 cavalrys
Neutral defend with 2 axemen and 2 swordmen
GreekCityStates win, taking Olbia from Neutral with 5 cavalrys remaining. Battle score for attacker is 10
Casualties for GreekCityStates: 1 cavalry
Casualties for Neutral: 2 axemen and 2 swordmen
Battle in Tibiscum
GreekCityStates attack with 1 cavalry and 3 hoplites
Neutral defend with 1 cavalry and 2 swordmen
Neutral win with 1 swordman remaining. Battle score for attacker is -11
Casualties for GreekCityStates: 1 cavalry and 3 hoplites
Casualties for Neutral: 1 cavalry and 1 swordmanNon Combat Move - GreekCityStates
Place Units - GreekCityStates
1 archer, 3 cavalrys, 1 hoplite and 1 slingers placed in Thessalonica
2 biremes and 2 triremes placed in SZ 67
2 archers, 1 hoplite and 3 slingerss placed in Sparta
1 hoplite placed in CorinthTurn Complete - GreekCityStates
GreekCityStates collect 97 PUs; end with 97 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 13
Turn Complete - Macedonia
Territory Summary for Macedonia :
SZ 64 : 2 biremes and 1 trireme
Production/PUs Summary :
Carthage : 71 / 75
RomanRepublic : 125 / 125
GreekCityStates : 97 / 97
Macedonia : 0 / 0
Egypt : 60 / 60
Seleucid : 6 / 0
Parthia : 103 / 103
Numidia : 25 / 25 -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 13
Combat Move - Egypt
1 axeman moved from Cyrene to Berenice
1 axeman moved from Cyrene to Berenice
12 axemen moved from Paliurus to Berenice
3 chariots moved from Paraetonium to Berenice
18 axemen and 1 spearman moved from Paraetonium to Siwa
1 archer and 13 axemen moved from Alexandria to Paraetonium
25 axemen and 3 chariots moved from Memphis to Alexandria
3 chariots moved from Alexandria to Paraetonium
6 axemen moved from Pharan to MemphisPurchase Units - Egypt
Egypt buy 14 axemen and 3 chariots; Remaining resources: 0 PUs;Non Combat Move - Egypt
Place Units - Egypt
9 axemen placed in Alexandria
5 axemen and 3 chariots placed in MemphisTurn Complete - Egypt
Egypt collect 60 PUs; end with 60 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 13
Turn Complete - Seleucid
Territory Summary for Seleucid :
Salamis : 1 flag
SZ 64 : 4 biremes and 3 triremesProduction/PUs Summary :
Carthage : 71 / 75
RomanRepublic : 125 / 125
GreekCityStates : 97 / 97
Macedonia : 0 / 0
Egypt : 60 / 60
Seleucid : 6 / 0
Parthia : 103 / 103
Numidia : 25 / 25





