Sub hit plus 5 more hits in 110. Keep the BB or a fighter?
c1934102-71c4-4537-8ddd-f51601e025d3-image.png
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 carrier, 1 harbour, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour moved from Burma to Shan State
Japanese take Shan State from Americans
1 mech_infantry moved from French Indo China to Shan State
1 armour and 1 mech_infantry moved from Shan State to Malaya
4 fighters and 1 tactical_bomber moved from Yunnan to Malaya
1 submarine moved from 8 Sea Zone to 1 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
4 fighters moved from 35 Sea Zone to Borneo
1 tactical_bomber moved from Philippines to Borneo
1 transport moved from 2 Sea Zone to 7 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 3/7 hits
Americans roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from Americans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Malaya
Japanese attack with 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 fighter; Americans defend with 1 harbour
Japanese roll dice for 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 4/7 hits
Americans roll dice for 1 artillery and 1 fighter in Malaya, round 2 : 1/2 hits
1 artillery owned by the ANZAC, 1 fighter owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from Americans with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 artillery and 1 fighter
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 1 Sea Zone
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 tactical_bomber moved from 6 Sea Zone to Philippines
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 destroyers and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 3 submarines moved from 35 Sea Zone to 36 Sea Zone
4 fighters moved from Borneo to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Borneo to 36 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
3 fighters moved from Malaya to 36 Sea Zone
1 fighter moved from Malaya to French Indo China
1 tactical_bomber moved from Malaya to 36 Sea Zone
1 infantry moved from Kweichow to Yunnan
1 aaGun moved from Kwangsi to Yunnan
1 armour moved from India to Yunnan
Place Units - Japanese
1 carrier and 1 submarine placed in 36 Sea Zone
1 airfield, 1 armour and 1 harbour placed in French Indo China
2 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,1,4,1,1,1,6,4,3,5,4,6,3,6,1,1,6,4,5,6,2,2,1,2,2,3,2,4,2,1,4,1,3,6,5,6,1,1,5,1,1,1,4,3,5,6,5,4,4,1,5,2,4
Japanese collect 49 PUs (5 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 36 PUs;
British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from 110 Sea Zone to Holland Belgium
19 artilleries, 66 infantry and 3 mech_infantrys moved from Persia to Iraq
4 infantry moved from Trans-Jordan to Saudi Arabia
3 fighters moved from Persia to Saudi Arabia
Combat - British
Battle in Iraq
British attack with 19 artilleries, 66 infantry and 3 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
British win, taking Iraq from Germans with 19 artilleries, 65 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Saudi Arabia
British attack with 3 fighters and 4 infantry
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Holland Belgium to United Kingdom
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
3 fighters moved from Saudi Arabia to Egypt
3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Union of South Africa to Egypt
Place Units - British
3 infantry placed in Persia
3 artilleries placed in Egypt
1 fighter placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,4
British collect 39 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Turn Complete - UK_Pacific
now we really have it all, the Allies securing a safe landing place via neutral crush. A costly mistake for the Axis, probably, not to cover this as well, and I really tried to minimize those.
it’s still looking nice for you.
I do not feel very comfortable. I should have never left north persia
bump (#1)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 2 artilleries, 1 fighter and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the British lost in Holland Belgium
Italians roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Holland Belgium, round 3 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery
Non Combat Move - Italians
1 fighter moved from Holland Belgium to France
1 armour and 3 mech_infantrys moved from Western Germany to Southern France
1 artillery and 1 infantry moved from France to Southern France
1 fighter moved from France to Southern France
1 mech_infantry moved from Northern Italy to Southern France
2 artilleries moved from Western Germany to France
2 aaGuns moved from Western Germany to France
1 aaGun, 1 artillery, 3 fighters and 1 infantry moved from Northwest Persia to Caucasus
Place Units - Italians
1 armour placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,3,2,6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1,6,3,2,2,2,6,6,5,4,4
Italians collect 2 PUs (13 lost to blockades); end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Combat Move - French
Non Combat Move - French
1 fighter and 1 infantry moved from Persia to Iraq
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 102 PUs;
Germans buy 3 armour, 1 factory_minor, 2 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from French Indo China to Malaya
1 bomber moved from India to Malaya
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
3 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 bomber moved from Northwest Persia to Persia
3 fighters and 2 tactical_bombers moved from Northwest Persia to Persia
1 bomber moved from Rostov to Persia
3 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
4 fighters and 4 tactical_bombers moved from Denmark to Normandy Bordeaux
Combat - Germans
Battle in Malaya
Germans attack with 2 bombers
Americans defend with 1 artillery and 1 harbour
Germans roll dice for 2 bombers in Malaya, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Malaya, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 bomber owned by the Germans lost in Malaya
Germans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 bomber
Casualties for Americans: 1 artillery
Battle in Shan State
Germans attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 fighters and 2 tactical_bombers in Shan State, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 fighter owned by the Germans lost in Shan State
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for Americans: 1 infantry
Battle in Persia
Germans attack with 2 bombers, 3 fighters, 4 infantry and 2 tactical_bombers
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 bombers, 3 fighters, 4 infantry and 2 tactical_bombers in Persia, round 2 : 7/11 hits
British roll dice for 3 infantry in Persia, round 2 : 0/3 hits
3 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 2 bombers, 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 4 fighters, 4 infantry and 4 tactical_bombers
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 bomber, 4 fighters, 4 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 6/13 hits
Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits
2 artilleries owned by the Americans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 4 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 artilleries and 2 infantry
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Shan State to India
1 bomber moved from Malaya to India
1 aaGun, 20 armour, 9 artilleries, 10 infantry and 20 mech_infantrys moved from Northwest Persia to Turkey
Germans take Turkey from Neutral_True
3 armour moved from Caucasus to Turkey
2 bombers, 3 fighters and 2 tactical_bombers moved from Persia to Turkey
1 bomber moved from Turkey to Southern Italy
1 fighter and 1 tactical_bomber moved from Rostov to Turkey
3 mech_infantrys moved from Volgograd to Turkey
1 bomber moved from Normandy Bordeaux to Southern Italy
4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to France
1 mech_infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
3 artilleries moved from Western Germany to France
1 armour and 13 mech_infantrys moved from Western Germany to Southern France
9 infantry moved from France to Southern France
2 infantry moved from Denmark to Western Germany
1 artillery moved from Denmark to Western Germany
3 aaGuns moved from Denmark to Western Germany
3 mech_infantrys moved from Novgorod to 115 Sea Zone
1 mech_infantry moved from Finland to 115 Sea Zone
4 mech_infantrys and 4 transports moved from 115 Sea Zone to 114 Sea Zone
4 mech_infantrys moved from 114 Sea Zone to Germany
1 mech_infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
4 mech_infantrys moved from Finland to Sweden
Place Units - Germans
1 factory_minor placed in Turkey
3 armour placed in Caucasus
1 fighter and 2 tactical_bombers placed in Ukraine
1 fighter and 1 tactical_bomber placed in Rostov
3 mech_infantrys placed in France
1 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,1,3,4,4,3,5,1,3,6,2,2
Germans collect 82 PUs (5 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
Japan tomorrow.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Japanese
Japanese buy 1 bomber, 3 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 armour moved from Yunnan to Malaya
Japanese take Shan State from Americans
Japanese take Malaya from Americans
1 mech_infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Non Combat Move - Japanese
1 mech_infantry moved from India to Afghanistan
Japanese take Afghanistan from Neutral_True
1 aaGun and 1 infantry moved from Yunnan to French Indo China
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from India to French Indo China
Place Units - Japanese
1 bomber and 1 infantry placed in Japan
2 mech_infantrys placed in Manchuria
1 infantry placed in French Indo China
1 infantry placed in Kwangtung
2 submarines placed in 20 Sea Zone
2 transports placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Amur: 1 armour
EDIT: Adding units owned by Germans to Sakha: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,5,2,6,3,2,6,5,3,1,6,6,1,3,2,6,1,4,3,2,6,6,6,2,4,4,4,4,5,4,6,3,6,3,6,1,6,6,5,1,3,6,4,5,4,4,3,3,3,6,6,3,5,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,5,2
Japanese collect 43 PUs (7 lost to blockades); end with 43 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
forgot one attack in SZ 55… i hope you don’t mind that i roll it here.
attack: one sub, 7 fighter, 1 tac
Rolls: 1@2 6@3 2@4; Total Hits: 61@2: (2)6@3: (4, 6, 3, 1, 2, 2)2@4: (4, 6)
defender: 1 dd
Rolls: 1@2; Total Hits: 01@2: (5)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - British
British buy 3 aaGuns, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
4 fighters moved from Egypt to Persia
3 infantry moved from Iraq to Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
Combat - British
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 mech_infantry
British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 mech_infantry
Battle in Persia
British attack with 4 fighters and 3 infantry
Germans defend with 1 factory_minor and 4 infantry
British win, taking Persia from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Battle in Northwest Persia
British attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
British win, taking Northwest Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
4 fighters moved from Persia to Iraq
3 infantry moved from Saudi Arabia to Iraq
3 infantry moved from Trans-Jordan to Iraq
3 artilleries moved from Egypt to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from Holland Belgium to Spain
Place Units - British
3 aaGuns placed in Iraq
2 artilleries and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in United Kingdom
1 fighter placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,1
British collect 37 PUs (2 lost to blockades); end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
2 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys moved from Southern France to Spain
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
3 fighters moved from Caucasus to Northwest Persia
Combat - Italians
Battle in Spain
Italians attack with 2 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys
British defend with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Americans defend with 11 artilleries, 1 factory_minor, 7 fighters and 13 infantry
Italians roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys in Spain, round 2 : 3/9 hits
Americans roll dice for 1 armour, 11 artilleries, 8 fighters, 15 infantry and 1 mech_infantry in Spain, round 2 : 11/36 hits
2 infantry owned by the British, 1 fighter owned by the Italians, 4 mech_infantrys owned by the Italians, 1 artillery owned by the Italians, 1 mech_infantry owned by the British, 2 armour owned by the Italians and 1 infantry owned by the Italians lost in Spain
Americans win with 1 armour, 11 artilleries, 8 fighters and 13 infantry remaining. Battle score for attacker is -35
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 2 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys
Battle in Northwest Persia
Italians attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Northwest Persia, round 2 : 3/5 hits
British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 1/2 hits
1 infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
3 fighters moved from Northwest Persia to Turkey
1 aaGun moved from Caucasus to Northwest Persia
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,4,5,3,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,5,4,5,6,1,4,4,3,4
Italians collect 4 PUs (11 lost to blockades); end with 6 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 8 PUs
please chose the three casualties in Spain to your liking.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_major; Remaining resources: 107 PUs;
Germans buy 3 armour, 3 artilleries, 2 bombers and 13 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 mech_infantrys moved from Turkey to Persia
1 bomber, 1 fighter and 2 tactical_bombers moved from India to Persia
1 fighter and 2 tactical_bombers moved from Ukraine to Syria
2 infantry moved from Turkey to Syria
1 fighter moved from Turkey to Persia
3 fighters and 3 tactical_bombers moved from Turkey to Trans-Jordan
1 bomber moved from Turkey to Spain
2 bombers moved from Southern Italy to Spain
1 armour, 9 infantry and 13 mech_infantrys moved from Southern France to Spain
4 fighters and 4 tactical_bombers moved from France to Spain
3 artilleries moved from France to Normandy Bordeaux
2 mech_infantrys moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Switzerland to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 artillery moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries and 4 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 artilleries and 4 mech_infantrys in Normandy Bordeaux, round 2 : 3/7 hits
Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Battle in Syria
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Syria, round 2 : 1/5 hits
British roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Syria
Germans win, taking Syria from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Persia
Germans attack with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 2/7 hits
British roll dice for 3 infantry in Persia, round 2 : 0/3 hits
2 infantry owned by the British lost in Persia
Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Persia, round 3 : 4/7 hits
British roll dice for 1 infantry in Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Trans-Jordan
Germans attack with 3 fighters and 3 tactical_bombers
British defend with 3 artilleries
Germans roll dice for 3 fighters and 3 tactical_bombers in Trans-Jordan, round 2 : 4/6 hits
British roll dice for 3 artilleries in Trans-Jordan, round 2 : 0/3 hits
3 artilleries owned by the British lost in Trans-Jordan
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 3 artilleries
Battle in Spain
Germans attack with 1 armour, 3 bombers, 4 fighters, 9 infantry, 13 mech_infantrys and 4 tactical_bombers
British defend with 1 armour and 1 fighter; Americans defend with 11 artilleries, 1 factory_minor, 7 fighters and 13 infantry
Germans roll dice for 1 armour, 3 bombers, 4 fighters, 9 infantry, 13 mech_infantrys and 4 tactical_bombers in Spain, round 2 : 8/34 hits
Americans roll dice for 1 armour, 11 artilleries, 8 fighters and 13 infantry in Spain, round 2 : 16/33 hits
9 infantry owned by the Germans, 8 infantry owned by the Americans and 7 mech_infantrys owned by the Germans lost in Spain
Germans roll dice for 1 armour, 3 bombers, 4 fighters, 6 mech_infantrys and 4 tactical_bombers in Spain, round 3 : 11/18 hits
Americans roll dice for 1 armour, 11 artilleries, 8 fighters and 5 infantry in Spain, round 3 : 15/25 hits
6 artilleries owned by the Americans, 4 tactical_bombers owned by the Germans, 1 armour owned by the Germans, 5 infantry owned by the Americans, 6 mech_infantrys owned by the Germans and 4 fighters owned by the Germans lost in Spain
retreated to Spain
Americans win with 1 armour, 5 artilleries and 8 fighters remaining. Battle score for attacker is -106
Casualties for Germans: 1 armour, 4 fighters, 9 infantry, 13 mech_infantrys and 4 tactical_bombers
Casualties for Americans: 6 artilleries and 13 infantry
Non Combat Move - Germans
1 bomber, 2 fighters and 2 tactical_bombers moved from Persia to Turkey
1 fighter and 2 tactical_bombers moved from Syria to Turkey
3 armour moved from Caucasus to Turkey
3 fighters and 3 tactical_bombers moved from Trans-Jordan to Turkey
2 bombers moved from Spain to Southern Italy
1 bomber moved from Spain to Southern France
2 infantry moved from Switzerland to France
1 mech_infantry moved from Western Germany to France
4 mech_infantrys moved from Germany to France
4 infantry moved from Sweden to 114 Sea Zone
4 mech_infantrys moved from Sweden to 114 Sea Zone
4 infantry and 4 mech_infantrys moved from 114 Sea Zone to Germany
1 armour moved from Sakha to Buryatia
Place Units - Germans
3 mech_infantrys placed in France
10 mech_infantrys placed in Western Germany
3 artilleries placed in Turkey
3 armour placed in Caucasus
2 bombers placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,3,1,3,5,3,4,2,1,1
Germans collect 80 PUs (8 lost to blockades); end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
really really was hoping for a normal loss at least, but to lose 8 air even after Rd2 and no retreat chance for them, that was not foreseen in the dry runs. You have it within your grasp now.
one fig and one tac from Turkey to Caucasus.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 2 armour, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour moved from French Indo China to Malaya
9 fighters and 3 tactical_bombers moved from 36 Sea Zone to Malaya
2 mech_infantrys moved from Manchuria to Siberia
1 bomber moved from Japan to Siberia
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in Celebes
Battle in Java
Battle in Malaya
Japanese attack with 1 armour, 9 fighters and 3 tactical_bombers
ANZAC defend with 1 artillery and 1 harbour
Japanese roll dice for 1 armour, 9 fighters and 3 tactical_bombers in Malaya, round 2 : 8/13 hits
ANZAC roll dice for 1 artillery in Malaya, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Celebes from ANZAC, taking Java from Americans, taking Malaya from ANZAC with 1 armour, 9 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 artillery
Battle in Siberia
Japanese attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Siberia, round 2 : 1/3 hits
Americans roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 2/2 hits
1 infantry owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Siberia
retreated to Siberia
Americans win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Siberia to Japan
2 submarines moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from India to French Indo China
9 fighters and 2 tactical_bombers moved from Malaya to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from Afghanistan to Persia
1 mech_infantry moved from Eastern Persia to Persia
4 infantry moved from Afghanistan to West India
Place Units - Japanese
1 transport placed in 36 Sea Zone
1 armour and 1 mech_infantry placed in French Indo China
2 submarines placed in 19 Sea Zone
1 armour placed in Manchuria
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,1,2,5,3,2,5,6,1,3,6,5,6,3,3,3,4,2,3,6,4,5,6,2,1,5,1,4,6,5,2,3,6,4,2,5,4,2,5,6,6,2,3,3,5,6,5,2,2,4,4,2,5,4,1,5,6,1,5,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,4,4
Japanese collect 48 PUs (8 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - British
British buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - British
British converts factory_major into different units
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Spain to Holland Belgium
1 armour moved from Spain to Northern Italy
British take Northern Italy from Italians
3 fighters moved from Iraq to Persia
1 artillery and 3 infantry moved from Iraq to Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 fighter and 3 infantry moved from Iraq to Syria
1 fighter moved from Egypt to Syria
Combat - British
Battle in Holland Belgium
British attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery and 2 infantry
British win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Battle in Syria
British attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
British win, taking Syria from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 1 artillery, 3 fighters and 3 infantry
Japanese defend with 2 mech_infantrys; Germans defend with 1 factory_minor and 2 mech_infantrys
British win, taking Persia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -13
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 fighters and 3 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Northwest Persia
British attack with 1 artillery and 3 infantry
Italians defend with 1 aaGun and 1 artillery
British win, taking Northwest Persia from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 aaGun and 1 artillery
Non Combat Move - British
1 fighter moved from Persia to Egypt
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Syria to Trans-Jordan
3 aaGuns, 16 artilleries, 57 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
2 fighters moved from Trans-Jordan to Egypt
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from Holland Belgium to United Kingdom
Place Units - British
3 infantry placed in Iraq
3 artilleries placed in Egypt
7 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,5
British collect 42 PUs (1 lost to blockades); end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Turn Complete - UK_Pacific