Thanks, will hold for @Daaras decision on the scramble then.
14L G40 variance (allies +12) v Balladeer (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 3 destroyers and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
7 fighters moved from Russia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
2 tactical_bombers moved from Persia to Caucasus
1 bomber moved from Egypt to CaucasusCombat - British
Battle in Caucasus
British attack with 1 armour, 1 bomber, 7 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 6 mech_infantrys
British win, taking Caucasus from Germans with 1 armour, 1 bomber, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 6 mech_infantrys
Casualties for British: 2 mech_infantrysNon Combat Move - British
1 bomber, 7 fighters and 2 tactical_bombers moved from Caucasus to Persia
3 aaGuns, 2 artilleries and 23 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Trans-Jordan to Persia
3 mech_infantrys moved from Belgian Congo to Egypt
1 battleship moved from 54 Sea Zone to 26 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
3 destroyers placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
British collect 29 PUs (3 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Volgograd to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
1 artillery and 1 mech_infantry moved from Volgograd to Samara
1 artillery and 1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Rostov
1 fighter moved from Volgograd to Caucasus
1 artillery and 1 mech_infantry moved from Volgograd to Rostov
1 bomber moved from Bryansk to Samara
1 infantry moved from Nigeria to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery moved from Gold Coast to French West AfricaCombat - Italians
Battle in Caucasus
Italians attack with 1 artillery, 1 fighter and 1 mech_infantry
British defend with 1 armour
Italians win, taking Caucasus from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Samara
Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Samara from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 1 armour, 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Samara to Bryansk
1 fighter moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to France
1 fighter moved from Gibraltar to Southern ItalyPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Volgograd
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 carriers and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
1 aaGun moved from Queensland to New South Wales
3 submarines moved from 62 Sea Zone to 57 Sea ZonePlace Units - ANZAC
2 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 10 mech_infantrys; Remaining resources: 11 PUs;Combat Move - Germans
1 unit repaired.
1 armour moved from Kansu to Tsinghai
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Smolensk to Archangel
3 artilleries moved from Novgorod to Belarus
2 mech_infantrys moved from Eastern Poland to Belarus
2 bombers moved from Bryansk to Archangel
5 fighters and 4 tactical_bombers moved from Bryansk to ArchangelCombat - Germans
Battle in Tsinghai
Germans attack with 1 armour
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in Belarus
Germans attack with 3 artilleries and 2 mech_infantrys
Russians defend with 1 armour
Germans win, taking Belarus from Russians with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Archangel
Germans attack with 1 armour, 2 bombers, 5 fighters, 1 mech_infantry and 4 tactical_bombers
Russians defend with 1 armour
Germans win, taking Archangel from Russians with 1 armour, 2 bombers, 5 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
2 bombers, 5 fighters and 4 tactical_bombers moved from Archangel to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Bryansk
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 115 Sea Zone to 112 Sea ZonePlace Units - Germans
10 mech_infantrys placed in Germany
3 artilleries placed in Ukraine
3 artilleries placed in NovgorodTurn Complete - Germans
Germans collect 55 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Place Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 5 destroyers, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Amur to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 mech_infantry moved from Central Mongolia to Tsagaan Olom
1 armour and 1 mech_infantry moved from Tsagaan Olom to Kansu
1 artillery and 1 mech_infantry moved from Shensi to Sikang
1 armour and 1 mech_infantry moved from Evenkiyskiy to Kansu
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Philippines to Dutch New GuineaCombat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in Sikang
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 cruiser
Japanese win, taking 54 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 bomber moved from Dutch New Guinea to Philippines
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 5 fighters, 1 infantry, 5 submarines, 5 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from Philippines to Japan
1 fighter moved from Philippines to Japan
1 aaGun moved from Yunnan to Burma
3 artilleries moved from India to West India
2 fighters and 2 tactical_bombers moved from India to West India
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
2 mech_infantrys moved from Burma to West IndiaPlace Units - Japanese
2 destroyers and 1 transport placed in 36 Sea Zone
3 infantry placed in India
3 destroyers and 4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,3,5
Japanese collect 71 PUs (5 lost to blockades); end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 bombers and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Russia to Ukraine
3 armour, 1 artillery, 5 infantry, 1 mech_infantry and 5 transports moved from 26 Sea Zone to 17 Sea Zone
3 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
11 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Americans creates battle in territory 37 Sea Zone
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 11 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer, 11 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Americans attack with 3 armour, 1 artillery, 5 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 3 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
11 fighters and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 8 destroyers and 8 submarines moved from 26 Sea Zone to 17 Sea Zone
2 bombers moved from Suriname to Western United States
4 fighters moved from Eastern United States to 26 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 bomber moved from Ukraine to RussiaPlace Units - Americans
4 bombers and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 carrier and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Persia to French Equatorial Africa
1 armour and 2 mech_infantrys moved from Egypt to French Equatorial AfricaCombat - British
Battle in French Equatorial Africa
British attack with 1 armour, 1 bomber and 2 mech_infantrys
Italians defend with 1 infantry
British win, taking French Equatorial Africa from Italians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
2 fighters moved from Persia to 98 Sea Zone
5 fighters and 2 tactical_bombers moved from Persia to Russia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Persia to Northwest Persia
1 battleship moved from 26 Sea Zone to 17 Sea ZonePlace Units - British
1 carrier placed in 98 Sea Zone
3 infantry placed in Persia
1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
British collect 31 PUs (2 lost to blockades); end with 32 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 43 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Caucasus to Northwest Persia
1 fighter moved from Volgograd to Northwest Persia
1 bomber moved from Bryansk to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from French West Africa: 1 artillery
EDIT: Adding units owned by Italians to Gold Coast: 1 artillery
EDIT: Turning off Edit Mode
1 bomber moved from Northwest Persia to Bryansk
1 fighter moved from Northwest Persia to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Rostov to Volgograd
1 artillery moved from Caucasus to Volgograd
1 artillery moved from Rostov to Volgograd
1 artillery and 1 mech_infantry moved from Samara to Volgograd
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Italians
1 infantry placed in Volgograd
2 destroyers and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 27 PUs; end with 29 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 9 PUs;Combat Move - ANZAC
1 armour moved from New Guinea to Dutch New Guinea
1 submarine moved from 57 Sea Zone to 45 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 57 Sea Zone to 44 Sea Zone
1 submarine moved from 57 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 armour
Japanese defend with 1 artillery
ANZAC win, taking Dutch New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 aaGun and 1 fighter moved from New South Wales to Queensland
2 armour moved from New South Wales to Queensland
2 carriers and 4 fighters moved from 26 Sea Zone to 17 Sea Zone
3 fighters moved from Hawaiian Islands to Iwo JimaPlace Units - ANZAC
1 factory_minor placed in Brazil
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Suriname: 1 infantry
EDIT: Adding units owned by ANZAC to Brazil: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,2,4,2
ANZAC collect 14 PUs (2 lost to blockades); end with 23 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 75 PUs;
Germans buy 3 armour, 2 bombers and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 armour and 1 mech_infantry moved from Archangel to Bryansk
3 artilleries and 2 mech_infantrys moved from Belarus to Bryansk
3 artilleries moved from Novgorod to Belarus
10 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
10 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 75 PUs;
Germans buy 3 armour, 2 bombers and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 armour and 1 mech_infantry moved from Archangel to Bryansk
3 artilleries and 2 mech_infantrys moved from Belarus to Bryansk
3 artilleries moved from Novgorod to Belarus
10 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
10 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 3 artilleries
EDIT: Adding units owned by Germans to Novgorod: 3 artilleries
EDIT: Turning off Edit Mode -
Use the 2nd version please :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
105 infantry moved from Russia to Vologda
Russians take Vologda from GermansCombat - Russians
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Persia
4 aaGuns moved from Russia to VologdaPlace Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 5 destroyers, 6 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Sikang to Tsinghai
1 mech_infantry moved from Kansu to Tsinghai
2 armour and 1 mech_infantry moved from Kansu to Shensi
1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers, 1 submarine and 2 transports
Americans defend with 1 submarine
Japanese win, taking 41 Sea Zone from Neutral with 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sumatra
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 5 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 5 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
2 bombers moved from Philippines to Japan
1 mech_infantry moved from Yakut S.S.R. to Buyant-Uhaa
3 infantry moved from India to West India
2 fighters and 2 tactical_bombers moved from West India to French Indo China
2 armour, 14 artilleries, 10 infantry and 7 mech_infantrys moved from West India to Eastern Persia
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 submarines moved from 54 Sea Zone to 45 Sea Zone
1 aaGun moved from Burma to IndiaPlace Units - Japanese
5 destroyers and 3 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
2 infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
Japanese collect 71 PUs (9 lost to blockades); end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
Request orders for scramble, kamikaze to z6. Also need intercept orders for Stalingrad.





