@BobbaRossa
even without a sacrifice, it changes the pressure dynamic, because the allies have to spread enough to prevent a one board win, as opposed to being able to full tilt crush one side and let the other grow then turn around with an income advantage to kill the other.
WWII in 3D S.A. Axis & Dawg Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 battleship moved from 7 Sea Zone to 5 Sea Zone
1 battleship moved from 7 Sea Zone to 5 Sea Zone
1 bomber moved from Midway to Siberia
1 fighter moved from Midway to Hawaiian Islands
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Western United States to Eastern United StatesCombat - Americans
Battle in 5 Sea Zone
Americans attack with 2 battleships and 2 transports
Japanese defend with 1 transport
Americans win with 2 battleships and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Amur
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
Italians win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Siberia
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Siberia from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Americans attack with 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans win, taking Morocco from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Americans
1 bomber moved from Siberia to Soviet Far EastPlace Units - Americans
1 battleship, 1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 artilleries and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
4 infantry moved from Chahar to Anhwe
1 fighter moved from Kansu to Anhwe
2 infantry moved from Suiyuyan to Hopei
1 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to ChaharPlace Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 armour moved from Libya to Algeria
British take Tunisia from Italians
British take Algeria from Italians
1 artillery moved from Tobruk to Alexandria
3 infantry moved from Eastern Persia to West India
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
2 infantry moved from Siam to French Indo China
1 fighter moved from Burma to French Indo China
1 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Shan State
1 armour moved from India to Yunnan
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 10 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Libya to Algeria
British take Tunisia from Italians
British take Algeria from Italians
1 artillery moved from Tobruk to Alexandria
3 infantry moved from Eastern Persia to West India
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
2 infantry moved from Siam to French Indo China
1 fighter moved from Burma to French Indo China
1 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Shan State
1 armour moved from India to Yunnan
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 2 armour, 2 artilleries, 9 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 2 armour, 2 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from French Indo China to Burma
3 aaGuns moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
10 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
British collect 26 PUs (6 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 armour and 2 infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour and 2 infantry moved from Romania to Eastern Poland
1 bomber moved from Southern France to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour and 2 infantry moved from Romania to Eastern Poland
1 bomber moved from Southern France to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 1 armour
Italians roll dice for 1 armour, 1 bomber and 2 infantry in Eastern Poland, round 2 : 1/4 hits
Russians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Eastern Poland to Germany
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to RomaniaPlace Units - Italians
1 armour, 1 artillery and 3 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 battleship placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3
ANZAC collect 16 PUs (2 lost to blockades); end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 5 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
3 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
1 armour moved from Scotland to United Kingdom
1 artillery moved from Scotland to United Kingdom
6 infantry moved from Scotland to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
2 fighters moved from 111 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 5 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
3 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
1 armour moved from Scotland to United Kingdom
1 artillery moved from Scotland to United Kingdom
6 infantry moved from Scotland to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
2 fighters moved from 111 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 2/7 hits
1 submarine owned by the Americans, 1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 91 Sea Zone
retreated to 91 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -14
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for Americans: 1 submarine
Battle in United Kingdom
Germans attack with 2 armour, 3 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
French defend with 2 infantry; British defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 25 infantry and 1 mech_infantry
AA fire in United Kingdom : 1/2 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits
Germans roll dice for 2 armour, 3 artilleries, 11 infantry and 1 tactical_bomber in United Kingdom, round 2 : 6/17 hits
British roll dice for 3 aaGuns, 2 fighters, 27 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/30 hits
1 infantry owned by the British, 2 infantry owned by the French, 8 infantry owned by the Germans and 3 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 3 artilleries, 3 infantry and 1 tactical_bomber in United Kingdom, round 3 : 4/9 hits
British roll dice for 2 fighters, 24 infantry and 1 mech_infantry in United Kingdom, round 3 : 11/27 hits
4 infantry owned by the British, 3 infantry owned by the Germans, 1 tactical_bomber owned by the Germans, 2 armour owned by the Germans and 3 artilleries owned by the Germans lost in United Kingdom
British win with 2 fighters, 20 infantry and 1 mech_infantry remaining. Battle score for attacker is -42
Casualties for Germans: 2 armour, 3 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 3 aaGuns and 5 infantryNon Combat Move - Germans
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 infantry moved from Southern France to Normandy BordeauxPlace Units - Germans
1 armour, 1 artillery, 1 fighter and 3 infantry placed in Western Germany
1 infantry placed in Germany
1 infantry placed in Western Germany
1 artillery and 1 infantry placed in Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsDice Statistics:
Total
1 was rolled 23 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 16 times
5 was rolled 23 times
6 was rolled 19 times
Average roll : 3.602
Median : 4.000
Variance : 1.461
Standard Deviation : 1.209
Total rolls : 103Germans Combat
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.529
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 34British Combat
1 was rolled 13 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.661
Median : 4.000
Variance : 1.431
Standard Deviation : 1.196
Total rolls : 59Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Karelia to Finland
Russians take Finland from Germans
1 artillery moved from Novgorod to Baltic States
1 armour moved from Novgorod to Baltic States
1 artillery moved from Belarus to Baltic States
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Novgorod to Baltic States
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Karelia to Finland
Russians take Finland from Germans
1 artillery moved from Novgorod to Baltic States
1 armour moved from Novgorod to Baltic States
1 artillery moved from Belarus to Baltic States
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Novgorod to Baltic States
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Eastern Poland
1 fighter moved from Novgorod to Eastern PolandCombat - Russians
Battle in Baltic States
Russians attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 artillery and 5 infantry
Germans win with no units remaining. Battle score for attacker is -11
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Russians: 1 armour, 2 artilleries, 1 fighter and 2 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour and 1 infantry
Russians win, taking Eastern Poland from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - Russians
1 fighter moved from Eastern Poland to Novgorod
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Ukraine to Caucasus
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
3 infantry moved from Russia to BryanskPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 armour and 1 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from 6 Sea Zone to Soviet Far East
1 tactical_bomber moved from Japan to 5 Sea Zone
1 fighter moved from Japan to Amur
1 tactical_bomber moved from 5 Sea Zone to Siberia
1 fighter moved from Kiangsu to 5 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 armour moved from Kiangsu to Jehol
1 infantry moved from Kweichow to Anhwe
1 armour moved from Kwangtung to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 artillery and 1 infantry moved from Shensi to Hopei
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Shensi to Hopei
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
2 artilleries moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kiangsu to Anhwe
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery moved from Manchuria to Amur
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 carrier moved from 6 Sea Zone to 5 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from 6 Sea Zone to Soviet Far East
1 tactical_bomber moved from Japan to 5 Sea Zone
1 fighter moved from Japan to Amur
1 tactical_bomber moved from 5 Sea Zone to Siberia
1 fighter moved from Kiangsu to 5 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 armour moved from Kiangsu to Jehol
1 infantry moved from Kweichow to Anhwe
1 armour moved from Kwangtung to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 artillery and 1 infantry moved from Shensi to Hopei
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Shensi to Hopei
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
2 artilleries moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kiangsu to Anhwe
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery moved from Manchuria to Amur
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 carrier moved from 6 Sea Zone to 5 Sea ZoneCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 5 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports
Americans defend with 2 battleships and 2 transports
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 5 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 2 battleships and 2 transports in 5 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Americans and 1 destroyer owned by the Japanese lost in 5 Sea Zone
Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter and 3 transports in 5 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 battleship and 2 transports in 5 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Americans, 1 cruiser owned by the Japanese and 1 transport owned by the Americans lost in 5 Sea Zone
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 carrier, 1 fighter and 3 transports remaining. Battle score for attacker is 34
Casualties for Japanese: 1 cruiser and 1 destroyer
Casualties for Americans: 2 battleships and 2 transports
Battle in Soviet Far East
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 bomber
Japanese roll dice for 1 fighter and 2 infantry in Soviet Far East, round 2 : 2/3 hits
Russians roll dice for 1 bomber in Soviet Far East, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Siberia
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 1/3 hits
Russians roll dice for 1 armour in Siberia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Hopei
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 2 artilleries in Hopei, round 3 : 2/2 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Jehol, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 2/5 hits
Chinese roll dice for 4 infantry in Anhwe, round 2 : 2/4 hits
1 armour owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 fighter and 2 tactical_bombers in Anhwe, round 3 : 2/3 hits
Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits
1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 armour, 1 infantry and 1 tactical_bomber
Casualties for Chinese: 4 infantry
Battle in Java
Battle in Amur
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Amur, round 2 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Japanese win, taking Java from ANZAC, taking Amur from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in French Indo China
Japanese attack with 2 artilleries
British defend with 1 infantry
Japanese roll dice for 2 artilleries in French Indo China, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries in French Indo China, round 3 : 0/2 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
Japanese roll dice for 2 artilleries in French Indo China, round 4 : 1/2 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Soviet Far East to 5 Sea Zone
1 tactical_bomber moved from Siberia to Korea
1 fighter moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from Anhwe to KiangsuPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 fighter and 2 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs totalDice Statistics:
Total
1 was rolled 14 times
2 was rolled 8 times
3 was rolled 12 times
4 was rolled 12 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.217
Median : 3.000
Variance : 0.915
Standard Deviation : 0.957
Total rolls : 60Japanese Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.270
Median : 3.000
Variance : 0.528
Standard Deviation : 0.726
Total rolls : 37British Combat
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4UK_Pacific Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.600
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Americans Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to ScotlandCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports
Units damaged: 1 carrier owned by the Germans
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 66
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports
Casualties for Americans: 1 destroyer
Battle in Holland Belgium
Battle in ScotlandNon Combat Move - Americans
1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery moved from 86 Sea Zone to Brazil
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 battleship, 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2
Americans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Chahar to Jehol
1 fighter moved from Chahar to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Chahar to Jehol
1 fighter moved from Chahar to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to YunnanPlace Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Albania
1 infantry moved from 97 Sea Zone to Albania
1 infantry moved from 97 Sea Zone to Greece
1 armour moved from Algeria to Libya
1 infantry moved from Italian Somaliland to Ethiopia
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Shan State to French Indo China
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Burma to Kwangsi
1 armour moved from Yunnan to Sikang
Chinese take Szechwan from Japanese
Chinese take Sikang from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour and 1 mech_infantry moved from Yunnan to Hopei
Chinese take Kweichow from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Albania
1 infantry moved from 97 Sea Zone to Albania
1 infantry moved from 97 Sea Zone to Greece
1 armour moved from Algeria to Libya
1 infantry moved from Italian Somaliland to Ethiopia
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Shan State to French Indo China
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Burma to Kwangsi
1 armour moved from Yunnan to Sikang
Chinese take Szechwan from Japanese
Chinese take Sikang from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour and 1 mech_infantry moved from Yunnan to Hopei
Chinese take Kweichow from JapaneseCombat - British
Battle in French Indo China
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
British win, taking French Indo China from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kwangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 97 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports
Germans defend with 1 destroyer; Italians defend with 1 destroyer
British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 16
Casualties for Germans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Albania
Battle in Hopei
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Albania from Italians, taking Hopei from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Greece
Battle in 95 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
British win, taking Greece from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
1 fighter moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from 95 Sea Zone to Libya
1 bomber moved from 97 Sea Zone to Libya
3 infantry moved from West India to Eastern Persia
1 aaGun, 1 artillery and 3 infantry moved from Yunnan to Hunan
1 fighter moved from Kwangsi to Yunnan
1 aaGun, 1 artillery and 3 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Shan State to Kwangsi
1 aaGun moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour moved from India to YunnanPlace Units - British
2 transports placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
1 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 1 armour and 3 infantry





