@crockett36 Thanks!
WWII in 3D S.A. Axis & Dawg Allies
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Yugoslavia to Albania
1 artillery and 2 infantry moved from Romania to Eastern Poland
1 armour moved from Northern Italy to Albania
1 bomber moved from Germany to Albania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Yugoslavia to Albania
1 artillery and 2 infantry moved from Romania to Eastern Poland
1 armour moved from Northern Italy to Albania
1 bomber moved from Germany to AlbaniaCombat - Italians
Battle in Eastern Poland
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery
Casualties for Italians: 1 infantry
Battle in Albania
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Albania, round 2 : 3/4 hits
British roll dice for 1 artillery and 1 infantry in Albania, round 2 : 1/2 hits
1 infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Albania
Italians win, taking Albania from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Albania to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 armour and 1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,6,2,4,1
Italians collect 5 PUs (6 lost to blockades); end with 6 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.308
Median : 3.000
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 26Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
My Axis are taking a beating, your game has gotten much better, Sat. at my place at 3:00 there will be a war, Jeff & Scot and I’ll see who else I can round up
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 battleship moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 artilleries moved from 42 Sea Zone to Java
1 infantry moved from Malaya to Shan State
2 infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 battleship moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 artilleries moved from 42 Sea Zone to Java
1 infantry moved from Malaya to Shan State
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 battleship, 3 fighters and 2 transports
Japanese defend with 1 cruiser, 2 destroyers and 1 transport
Units damaged: 1 battleship owned by the ANZAC
ANZAC win, taking 42 Sea Zone from Neutral with 1 battleship, 2 fighters and 2 transports remaining. Battle score for attacker is 25
Casualties for Japanese: 1 cruiser, 2 destroyers and 1 transport
Casualties for ANZAC: 1 fighter
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to SumatraPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
1 armour moved from Western Germany to Holland Belgium -
DAAAM !!!
I’m getting my but kicked
S.A. -
you need to do your combat round.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
1 armour moved from Western Germany to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
1 armour moved from Western Germany to Holland BelgiumCombat - Germans
Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 4 fighters and 1 tactical_bomber
British defend with 2 fighters and 2 transports; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
2 submarines owned by the Americans Submerged
Germans roll dice for 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/5 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 : 5/8 hits
1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans and 4 fighters owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 3 fighters and 3 transports remaining. Battle score for attacker is -4
Casualties for Germans: 4 fighters and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/4 hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
1 fighter owned by the Americans forced to land in United KingdomNon Combat Move - Germans
2 infantry moved from Western Germany to DenmarkPlace Units - Germans
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Western Germany
1 armour and 1 infantry placed in Germany
1 artillery and 1 infantry placed in France
1 destroyer placed in 112 Sea Zone
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 2.889
Median : 3.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.444
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 artillery moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 armour moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour and 1 infantry moved from Volgograd to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Kazakhstan to Novosibirsk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 artillery moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 armour moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour and 1 infantry moved from Volgograd to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Kazakhstan to NovosibirskCombat - Russians
Battle in Samara
Russians attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Samara from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Russians win, taking Eastern Poland from Italians with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter moved from Eastern Poland to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Ukraine to Bessarabia
1 aaGun moved from Ukraine to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Smolensk to Belarus
1 artillery moved from Novgorod to Belarus
2 infantry moved from Russia to Vologda
1 artillery moved from Smolensk to VologdaPlace Units - Russians
1 armour and 2 infantry placed in Ukraine
1 artillery, 1 fighter and 1 infantry placed in Novgorod
2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery moved from Siberia to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery, 1 carrier, 2 fighters, 2 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Suiyuyan to Chahar
1 tactical_bomber moved from Kiangsu to Chahar
1 armour moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Chahar
1 tactical_bomber moved from Korea to Anhwe
1 fighter moved from Korea to Jehol
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery moved from Siberia to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery, 1 carrier, 2 fighters, 2 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Suiyuyan to Chahar
1 tactical_bomber moved from Kiangsu to Chahar
1 armour moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Chahar
1 tactical_bomber moved from Korea to Anhwe
1 fighter moved from Korea to Jehol
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Jehol, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 battleship and 2 transports
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 battleship and 2 transports remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarinesNon Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from Chahar to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from Jehol to Kiangsu
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to KiangsuPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.826
Median : 4.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 armour, 1 artillery and 2 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 armour, 1 artillery and 2 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Americans creates battle in territory 110 Sea Zone
Battle in Gibraltar
Americans attack with 1 artillery and 2 infantry
Italians defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 25 Sea Zone
Americans attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 artillery and 1 infantry moved from Central United States to Eastern United States
2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to MoroccoPlace Units - Americans
1 transport placed in 101 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 artillery placed in HunanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Northern Italy
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Northern Italy
1 bomber and 1 fighter moved from Libya to Northern Italy
1 fighter moved from United Kingdom to Northern Italy
2 mech_infantrys moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
4 mech_infantrys moved from Egypt to Iraq
1 armour moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 armour moved from Hopei to Shensi
Chinese take Shensi from Japanese
1 armour moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Hopei to Anhwe
1 artillery and 2 infantry moved from Hunan to Anhwe
2 infantry moved from Hunan to Anhwe
1 armour moved from Yunnan to Anhwe
1 mech_infantry moved from Kwangsi to Anhwe
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 3 infantry moved from Kwangsi to Kwangtung
2 transports moved from 110 Sea Zone to 109 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Northern Italy
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Northern Italy
1 bomber and 1 fighter moved from Libya to Northern Italy
1 fighter moved from United Kingdom to Northern Italy
2 mech_infantrys moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
4 mech_infantrys moved from Egypt to Iraq
1 armour moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 armour moved from Hopei to Shensi
Chinese take Shensi from Japanese
1 armour moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Hopei to Anhwe
1 artillery and 2 infantry moved from Hunan to Anhwe
2 infantry moved from Hunan to Anhwe
1 armour moved from Yunnan to Anhwe
1 mech_infantry moved from Kwangsi to Anhwe
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 3 infantry moved from Kwangsi to Kwangtung
2 transports moved from 110 Sea Zone to 109 Sea ZoneCombat - British
Battle in Northern Italy
British attack with 2 armour, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 aaGun, 1 artillery, 1 factory_major and 2 infantry
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 1 armour, 1 fighter and 1 infantry
Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry
Battle in Iraq
British attack with 1 armour and 6 mech_infantrys
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 mech_infantrys
Battle in Anhwe
British attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Anhwe from Japanese with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Kwangtung
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 harbour
British win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
2 aaGuns moved from Hunan to Anhwe
1 aaGun moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Yunnan to Kwangsi
5 infantry moved from India to Burma
1 armour moved from India to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from Kwangtung to French Indo China
3 infantry moved from Eastern Persia to West India
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 bomber moved from Northern Italy to Libya
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from Northern Italy to Libya
1 fighter moved from Northern Italy to 97 Sea Zone
1 tactical_bomber moved from Northern Italy to LibyaPlace Units - British
1 transport placed in 106 Sea Zone
3 armour placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
1 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour and 3 infantry