WWII in 3D S.A. Axis & Dawg Allies


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery and 1 infantry moved from Yugoslavia to Albania
                1 artillery and 2 infantry moved from Romania to Eastern Poland
                1 armour moved from Northern Italy to Albania
                1 bomber moved from Germany to Albania


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery and 1 infantry moved from Yugoslavia to Albania
                1 artillery and 2 infantry moved from Romania to Eastern Poland
                1 armour moved from Northern Italy to Albania
                1 bomber moved from Germany to Albania

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 1 artillery and 2 infantry
                    Russians defend with 1 artillery
                        Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 2 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 artillery
                    Casualties for Italians: 1 infantry
                Battle in Albania
                    Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Albania, round 2 :  3/4 hits
                        British roll dice for 1 artillery and 1 infantry in Albania, round 2 :  1/2 hits
                        1 infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Albania
                    Italians win, taking Albania from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Albania to Southern Italy
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 artillery and 1 infantry placed in Northern Italy
                1 armour and 1 artillery placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,6,2,4,1
                Italians collect 5 PUs (6 lost to blockades); end with 6 PUs total

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 8 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.308
            Median : 3.000
            Variance : 0.720
            Standard Deviation : 0.849
            Total rolls : 26

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9

    Russians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.429
            Median : 2.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7


  • My Axis are taking a beating, your game has gotten much better, Sat. at my place at 3:00 there will be a war, Jeff & Scot and I’ll see who else I can round up


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 battleship moved from 62 Sea Zone to 42 Sea Zone
                3 fighters moved from Philippines to 42 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 artilleries moved from 42 Sea Zone to Java
                1 infantry moved from Malaya to Shan State
                2 infantry moved from Egypt to Trans-Jordan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 battleship moved from 62 Sea Zone to 42 Sea Zone
                3 fighters moved from Philippines to 42 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 artilleries moved from 42 Sea Zone to Java
                1 infantry moved from Malaya to Shan State
                2 infantry moved from Egypt to Trans-Jordan

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 battleship, 3 fighters and 2 transports
                    Japanese defend with 1 cruiser, 2 destroyers and 1 transport
                    Units damaged: 1 battleship owned by the ANZAC
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 battleship, 2 fighters and 2 transports remaining. Battle score for attacker is 25
                    Casualties for Japanese: 1 cruiser, 2 destroyers and 1 transport
                    Casualties for ANZAC: 1 fighter
                Battle in Java
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from 42 Sea Zone to Sumatra

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to 110 Sea Zone
                3 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
                1 armour moved from Western Germany to Holland Belgium


  • DAAAM !!!
    I’m getting my but kicked
    S.A.


  • you need to do your combat round.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to 110 Sea Zone
                3 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
                1 armour moved from Western Germany to Holland Belgium


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to 110 Sea Zone
                3 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
                1 armour moved from Western Germany to Holland Belgium

    Combat - Germans
                Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 4 fighters and 1 tactical_bomber
                    British defend with 2 fighters and 2 transports; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
                    2 submarines owned by the Americans Submerged
                        Germans roll dice for 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 :  5/5 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 :  5/8 hits
                        1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans and 4 fighters owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 battleship, 3 fighters and 3 transports remaining. Battle score for attacker is -4
                    Casualties for Germans: 4 fighters and 1 tactical_bomber
                    Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber
                Battle in Holland Belgium
                    Germans attack with 1 armour, 1 artillery and 2 infantry
                    Americans defend with 1 mech_infantry
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 2 :  2/4 hits
                        Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                    1 fighter owned by the Americans forced to land in United Kingdom

    Non Combat Move - Germans
                2 infantry moved from Western Germany to Denmark

    Place Units - Germans
                1 fighter placed in Western Germany
                1 artillery and 2 infantry placed in Western Germany
                1 armour and 1 infantry placed in Germany
                1 artillery and 1 infantry placed in France
                1 destroyer placed in 112 Sea Zone
                1 submarine placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 4 times
                6 was rolled 2 times
            Average roll : 2.889
            Median : 3.000
            Variance : 0.824
            Standard Deviation : 0.907
            Total rolls : 18

    Germans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
            Average roll : 2.444
            Median : 2.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novgorod to Baltic States
                      Russians take Baltic States from Germans
                1 artillery moved from Finland to Norway
                      Russians take Norway from Germans
                1 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                1 fighter moved from Novgorod to Eastern Poland
                1 infantry moved from Bessarabia to Eastern Poland
                1 mech_infantry moved from Ukraine to Eastern Poland
                1 armour moved from Ukraine to Eastern Poland
                1 armour moved from Caucasus to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 armour and 1 infantry moved from Volgograd to Samara
                1 artillery moved from Russia to Samara
                1 infantry moved from Novgorod to Vyborg
                      Russians take Vyborg from Germans
                1 armour moved from Kazakhstan to Novosibirsk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novgorod to Baltic States
                      Russians take Baltic States from Germans
                1 artillery moved from Finland to Norway
                      Russians take Norway from Germans
                1 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                1 fighter moved from Novgorod to Eastern Poland
                1 infantry moved from Bessarabia to Eastern Poland
                1 mech_infantry moved from Ukraine to Eastern Poland
                1 armour moved from Ukraine to Eastern Poland
                1 armour moved from Caucasus to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 armour and 1 infantry moved from Volgograd to Samara
                1 artillery moved from Russia to Samara
                1 infantry moved from Novgorod to Vyborg
                      Russians take Vyborg from Germans
                1 armour moved from Kazakhstan to Novosibirsk

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 armour, 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Samara from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                    Russians win, taking Eastern Poland from Italians with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Eastern Poland to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 aaGun moved from Ukraine to Bessarabia
                1 aaGun moved from Ukraine to Western Ukraine
                3 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Smolensk to Belarus
                1 artillery moved from Novgorod to Belarus
                2 infantry moved from Russia to Vologda
                1 artillery moved from Smolensk to Vologda

    Place Units - Russians
                1 armour and 2 infantry placed in Ukraine
                1 artillery, 1 fighter and 1 infantry placed in Novgorod
                2 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 artillery moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 armour moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 artillery moved from Siberia to 5 Sea Zone
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 2 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 3 infantry moved from 19 Sea Zone to Jehol
                1 infantry moved from Suiyuyan to Chahar
                1 tactical_bomber moved from Kiangsu to Chahar
                1 armour moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Anhwe
                1 fighter moved from Kiangsu to Chahar
                1 tactical_bomber moved from Korea to Anhwe
                1 fighter moved from Korea to Jehol
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 artillery moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 armour moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 artillery moved from Siberia to 5 Sea Zone
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 2 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 3 infantry moved from 19 Sea Zone to Jehol
                1 infantry moved from Suiyuyan to Chahar
                1 tactical_bomber moved from Kiangsu to Chahar
                1 armour moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Anhwe
                1 fighter moved from Kiangsu to Chahar
                1 tactical_bomber moved from Korea to Anhwe
                1 fighter moved from Korea to Jehol
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Jehol
                    Japanese attack with 1 artillery, 1 fighter and 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Jehol, round 2 :  1/5 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 battleship and 2 transports
                        Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 1 battleship and 2 transports remaining. Battle score for attacker is -12
                    Casualties for Japanese: 2 submarines

    Non Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 armour moved from Kiangsu to Kwangtung
                1 fighter and 1 tactical_bomber moved from Chahar to Kiangsu
                1 tactical_bomber moved from Anhwe to Kiangsu
                1 fighter moved from Jehol to Kiangsu
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 artillery, 1 fighter and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 42 PUs total

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.826
            Median : 4.000
            Variance : 0.773
            Standard Deviation : 0.879
            Total rolls : 23

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

    ANZAC Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 armour, 1 artillery and 2 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from Scotland to 109 Sea Zone
                1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 battleship moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 battleship, 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 25 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 armour, 1 artillery and 2 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from Scotland to 109 Sea Zone
                1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 battleship moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 battleship, 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Americans creates battle in territory 110 Sea Zone
                Battle in Gibraltar
                    Americans attack with 1 artillery and 2 infantry
                    Italians defend with 1 harbour and 1 infantry
                    Americans win, taking Gibraltar from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 25 Sea Zone
                    Americans attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to Quebec
                1 artillery and 1 infantry moved from Central United States to Eastern United States
                2 submarines moved from 110 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from United Kingdom to Morocco

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 artillery placed in Hunan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - British
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 armour moved from Libya to 96 Sea Zone
                1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 armour moved from 97 Sea Zone to Northern Italy
                1 armour and 1 infantry moved from Greece to 97 Sea Zone
                1 armour and 1 infantry moved from 97 Sea Zone to Northern Italy
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Northern Italy
                1 bomber and 1 fighter moved from Libya to Northern Italy
                1 fighter moved from United Kingdom to Northern Italy
                2 mech_infantrys moved from Trans-Jordan to Iraq
                1 armour moved from Egypt to Iraq
                4 mech_infantrys moved from Egypt to Iraq
                1 armour moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 armour moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 armour moved from Hopei to Shensi
                      Chinese take Shensi from Japanese
                1 armour moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 mech_infantry moved from Hopei to Anhwe
                1 artillery and 2 infantry moved from Hunan to Anhwe
                2 infantry moved from Hunan to Anhwe
                1 armour moved from Yunnan to Anhwe
                1 mech_infantry moved from Kwangsi to Anhwe
                1 fighter moved from Yunnan to Kwangtung
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery and 3 infantry moved from Kwangsi to Kwangtung
                2 transports moved from 110 Sea Zone to 109 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 armour, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 armour moved from Libya to 96 Sea Zone
                1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 armour moved from 97 Sea Zone to Northern Italy
                1 armour and 1 infantry moved from Greece to 97 Sea Zone
                1 armour and 1 infantry moved from 97 Sea Zone to Northern Italy
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Northern Italy
                1 bomber and 1 fighter moved from Libya to Northern Italy
                1 fighter moved from United Kingdom to Northern Italy
                2 mech_infantrys moved from Trans-Jordan to Iraq
                1 armour moved from Egypt to Iraq
                4 mech_infantrys moved from Egypt to Iraq
                1 armour moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 armour moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 armour moved from Hopei to Shensi
                      Chinese take Shensi from Japanese
                1 armour moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 mech_infantry moved from Hopei to Anhwe
                1 artillery and 2 infantry moved from Hunan to Anhwe
                2 infantry moved from Hunan to Anhwe
                1 armour moved from Yunnan to Anhwe
                1 mech_infantry moved from Kwangsi to Anhwe
                1 fighter moved from Yunnan to Kwangtung
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery and 3 infantry moved from Kwangsi to Kwangtung
                2 transports moved from 110 Sea Zone to 109 Sea Zone

    Combat - British
                Battle in Northern Italy
                    British attack with 2 armour, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 aaGun, 1 artillery, 1 factory_major and 2 infantry
                    British converts factory_major into different units
                    British win, taking Northern Italy from Italians with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for British: 1 armour, 1 fighter and 1 infantry
                    Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry
                Battle in Iraq
                    British attack with 1 armour and 6 mech_infantrys
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 2 mech_infantrys
                Battle in Anhwe
                    British attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
                    Japanese defend with 1 armour and 1 mech_infantry
                    British win, taking Anhwe from Japanese with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                Battle in Kwangtung
                    British attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 1 armour and 1 harbour
                    British win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 aaGuns moved from Hunan to Anhwe
                1 aaGun moved from Kwangsi to Kwangtung
                1 artillery and 1 infantry moved from Yunnan to Kwangsi
                5 infantry moved from India to Burma
                1 armour moved from India to Yunnan
                1 infantry moved from French Indo China to Kwangsi
                1 fighter moved from Kwangtung to French Indo China
                3 infantry moved from Eastern Persia to West India
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 bomber moved from Northern Italy to Libya
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Morocco
                3 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from United Kingdom to 97 Sea Zone
                1 fighter moved from Northern Italy to Libya
                1 fighter moved from Northern Italy to 97 Sea Zone
                1 tactical_bomber moved from Northern Italy to Libya

    Place Units - British
                1 transport placed in 106 Sea Zone
                3 armour placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Place Units - UK_Pacific
                1 armour and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 1 armour and 3 infantry

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