WWII in 3D S.A. Axis & Dawg Allies


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                2 infantry moved from Novgorod to Baltic States
                1 artillery moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Eastern Poland
                1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Bessarabia to Eastern Poland
                1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia
                6 infantry moved from Amur to Korea
                12 infantry moved from Amur to Manchuria

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Korea
                    Russians attack with 6 infantry
                    Japanese defend with 2 infantry
                    Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Eastern Poland
                    Russians attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                    Germans defend with 2 aaGuns and 3 armour
                    Russians win, taking Eastern Poland from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 aaGuns and 3 armour
                    Casualties for Russians: 1 artillery, 2 infantry and 1 mech_infantry
                Battle in Manchuria
                    Russians attack with 12 infantry
                    Japanese defend with 1 artillery and 3 infantry
                    Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Russians: 2 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 aaGun moved from Amur to Manchuria
                1 aaGun moved from Amur to Korea
                1 fighter moved from Eastern Poland to Novgorod
                1 aaGun moved from Western Ukraine to Ukraine
                1 aaGun moved from Western Ukraine to Ukraine
                1 artillery and 1 infantry moved from Smolensk to Belarus
                1 artillery and 1 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 armour, 1 artillery and 1 fighter placed in Ukraine
                2 artilleries and 1 infantry placed in Novgorod
                2 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1
                Russians collect 36 PUs (3 lost to blockades); end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                2 infantry moved from Jehol to Manchuria
                1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
                1 artillery moved from Kiangsu to 19 Sea Zone
                1 infantry moved from Shantung to 19 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 armour, 1 artillery, 2 infantry and 3 transports moved from 36 Sea Zone to 19 Sea Zone
                2 infantry moved from Shantung to 19 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 19 Sea Zone to Manchuria
                1 battleship moved from 36 Sea Zone to 6 Sea Zone
                1 battleship moved from 36 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
                1 fighter and 1 tactical_bomber moved from Anhwe to Korea
                1 fighter and 1 tactical_bomber moved from Anhwe to Korea
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
                1 artillery and 3 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                3 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                2 infantry moved from Hopei to Chahar
                3 infantry moved from Kweichow to Hopei
                1 artillery moved from Hopei to Chahar
                1 artillery moved from Kweichow to Hopei
                1 artillery moved from Kweichow to Shensi
                1 mech_infantry moved from Kweichow to Chahar
                2 fighters and 1 tactical_bomber moved from Anhwe to Manchuria
                2 fighters moved from Anhwe to Manchuria
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                2 bombers moved from Kwangsi to Manchuria


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                2 infantry moved from Jehol to Manchuria
                1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
                1 artillery moved from Kiangsu to 19 Sea Zone
                1 infantry moved from Shantung to 19 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 armour, 1 artillery, 2 infantry and 3 transports moved from 36 Sea Zone to 19 Sea Zone
                2 infantry moved from Shantung to 19 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 19 Sea Zone to Manchuria
                1 battleship moved from 36 Sea Zone to 6 Sea Zone
                1 battleship moved from 36 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
                1 fighter and 1 tactical_bomber moved from Anhwe to Korea
                1 fighter and 1 tactical_bomber moved from Anhwe to Korea
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
                1 artillery and 3 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                3 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                2 infantry moved from Hopei to Chahar
                3 infantry moved from Kweichow to Hopei
                1 artillery moved from Hopei to Chahar
                1 artillery moved from Kweichow to Hopei
                1 artillery moved from Kweichow to Shensi
                1 mech_infantry moved from Kweichow to Chahar
                2 fighters and 1 tactical_bomber moved from Anhwe to Manchuria
                2 fighters moved from Anhwe to Manchuria
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                2 bombers moved from Kwangsi to Manchuria

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters, 6 infantry and 3 tactical_bombers
                    Russians defend with 1 aaGun and 10 infantry
                        AA fire in Manchuria :  0/3 hits
                        Japanese roll dice for 1 battleship in Manchuria, round 2 :  1/1 hits
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 6 infantry and 3 tactical_bombers in Manchuria, round 2 :  8/19 hits
                        Chinese roll dice for 1 aaGun and 10 infantry in Manchuria, round 2 :  6/10 hits
                        8 infantry owned by the Russians, 6 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Manchuria
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters and 3 tactical_bombers in Manchuria, round 3 :  5/13 hits
                        Chinese roll dice for 2 infantry in Manchuria, round 3 :  1/2 hits
                        2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 armour, 2 bombers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 artillery and 6 infantry
                    Casualties for Russians: 1 aaGun and 10 infantry
                Battle in Korea
                    Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 aaGun and 4 infantry
                        AA fire in Korea :  1/3 hits
                        1 fighter owned by the Japanese lost in Korea
                        Japanese roll dice for 1 battleship in Korea, round 2 :  0/1 hits
                        Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Korea, round 2 :  5/7 hits
                        Russians roll dice for 1 aaGun and 4 infantry in Korea, round 2 :  3/4 hits
                        4 infantry owned by the Russians, 2 infantry owned by the Japanese, 1 aaGun owned by the Russians and 1 artillery owned by the Japanese lost in Korea
                    Japanese win, taking Korea from Russians with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
                    Casualties for Russians: 1 aaGun and 4 infantry

    Non Combat Move - Japanese
                1 fighter moved from Korea to 6 Sea Zone
                1 tactical_bomber moved from Korea to 6 Sea Zone
                1 tactical_bomber moved from Korea to 6 Sea Zone
                2 carriers moved from 36 Sea Zone to 6 Sea Zone
                1 fighter moved from Manchuria to 6 Sea Zone
                5 fighters and 3 tactical_bombers moved from Manchuria to Jehol
                2 bombers moved from Manchuria to Kiangsu
                1 aaGun moved from Shantung to Kiangsu
                2 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Jehol

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                1 destroyer placed in 6 Sea Zone
                2 artilleries and 5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 35 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 15 times
                3 was rolled 4 times
                4 was rolled 12 times
                5 was rolled 7 times
                6 was rolled 11 times
            Average roll : 3.254
            Median : 3.000
            Variance : 1.468
            Standard Deviation : 1.212
            Total rolls : 63

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 3.463
            Median : 4.000
            Variance : 0.575
            Standard Deviation : 0.758
            Total rolls : 41

    Russians Combat
                1 was rolled 4 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.700
            Median : 2.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 2.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 destroyer and 1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 7 Sea Zone
                1 destroyer and 1 submarine moved from 16 Sea Zone to 7 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 7 Sea Zone
                1 bomber moved from Hawaiian Islands to Midway

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                3 submarines placed in 101 Sea Zone
                Americans undo move 2.
                3 submarines placed in 101 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Western United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6,4,6,5
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                6 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Kansu to Shensi
                10 infantry moved from Suiyuyan to Chahar


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                6 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Kansu to Shensi
                10 infantry moved from Suiyuyan to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 10 infantry
                    Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
                    Chinese win, taking Chahar from Japanese with 7 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Chinese: 3 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 1 artillery and 3 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - British
                1 armour moved from Alexandria to Libya
                      British take Tobruk from Italians
                      British take Libya from Italians
                1 artillery moved from Alexandria to Tobruk
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 bomber and 1 tactical_bomber moved from Egypt to Ethiopia
                3 infantry moved from Shan State to Siam
                1 fighter moved from India to Siam


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - British
                1 armour moved from Alexandria to Libya
                      British take Tobruk from Italians
                      British take Libya from Italians
                1 artillery moved from Alexandria to Tobruk
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 bomber and 1 tactical_bomber moved from Egypt to Ethiopia
                3 infantry moved from Shan State to Siam
                1 fighter moved from India to Siam

    Combat - British
                Battle in Siam
                    British attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                    British win, taking Siam from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Ethiopia
                    British attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking Ethiopia from Italians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 bomber and 1 tactical_bomber moved from Ethiopia to Egypt
                1 battleship moved from 76 Sea Zone to 98 Sea Zone
                3 infantry moved from Persia to Eastern Persia
                3 aaGuns, 1 armour, 3 artilleries, 11 infantry and 1 mech_infantry moved from India to Burma
                1 fighter moved from Siam to Burma
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 fighter moved from Iceland to United Kingdom

    Place Units - British
                3 infantry placed in United Kingdom
                1 factory_minor placed in Egypt
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
                UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
                Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery and 2 infantry moved from Romania to Eastern Poland
                1 artillery and 1 infantry moved from Algeria to Morocco
                1 bomber moved from Southern Italy to Morocco


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery and 2 infantry moved from Romania to Eastern Poland
                1 artillery and 1 infantry moved from Algeria to Morocco
                1 bomber moved from Southern Italy to Morocco

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 1 artillery and 2 infantry
                    Russians defend with 1 armour
                        Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 :  0/3 hits
                        Russians roll dice for 1 armour in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Eastern Poland
                        Italians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 :  2/2 hits
                        Russians roll dice for 1 armour in Eastern Poland, round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 armour
                    Casualties for Italians: 2 infantry
                Battle in Morocco
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    French defend with 1 fighter
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 :  1/3 hits
                        French roll dice for 1 fighter in Morocco, round 2 :  1/1 hits
                        1 fighter owned by the French and 1 infantry owned by the Italians lost in Morocco
                    Italians win, taking Morocco from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
                    Casualties for French: 1 fighter
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Morocco to Southern France
                1 infantry moved from Yugoslavia to Romania
                1 artillery moved from Albania to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 armour, 1 artillery and 1 infantry placed in Northern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    French Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                4 fighters moved from Queensland to 35 Sea Zone
                1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                4 fighters moved from Queensland to 35 Sea Zone
                1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 35 Sea Zone
                    ANZAC attack with 1 cruiser, 1 destroyer and 4 fighters
                    Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter
                Battle in 54 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 35 Sea Zone to Philippines

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
                ANZAC collect 15 PUs (3 lost to blockades); end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                4 infantry moved from Karelia to Novgorod
                4 infantry moved from Vyborg to Novgorod
                1 armour moved from Finland to Novgorod
                4 transports moved from 111 Sea Zone to 112 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from Denmark to 112 Sea Zone
                1 armour, 1 artillery, 6 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
                1 armour, 1 artillery and 6 infantry moved from 111 Sea Zone to Scotland
                1 destroyer moved from 111 Sea Zone to 125 Sea Zone
                2 fighters moved from 111 Sea Zone to 125 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 99 Sea Zone
                2 bombers moved from Western Germany to Novgorod
                1 tactical_bomber moved from Southern Italy to Western Germany
                1 fighter moved from Western Germany to Southern Italy


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                4 infantry moved from Karelia to Novgorod
                4 infantry moved from Vyborg to Novgorod
                1 armour moved from Finland to Novgorod
                4 transports moved from 111 Sea Zone to 112 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from Denmark to 112 Sea Zone
                1 armour, 1 artillery, 6 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
                1 armour, 1 artillery and 6 infantry moved from 111 Sea Zone to Scotland
                1 destroyer moved from 111 Sea Zone to 125 Sea Zone
                2 fighters moved from 111 Sea Zone to 125 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 99 Sea Zone
                2 bombers moved from Western Germany to Novgorod
                1 tactical_bomber moved from Southern Italy to Western Germany
                1 fighter moved from Western Germany to Southern Italy

    Combat - Germans
                Battle in Scotland
                Battle in Novgorod
                    Germans attack with 1 armour, 2 bombers and 8 infantry
                    Russians defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
                        Germans roll dice for 1 armour, 2 bombers and 8 infantry in Novgorod, round 2 :  2/11 hits
                        Russians roll dice for 3 artilleries, 1 fighter and 6 infantry in Novgorod, round 2 :  5/10 hits
                        2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 1 armour, 2 bombers and 3 infantry in Novgorod, round 3 :  3/6 hits
                        Russians roll dice for 3 artilleries, 1 fighter and 4 infantry in Novgorod, round 3 :  2/8 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 1 armour, 2 bombers and 1 infantry in Novgorod, round 4 :  2/4 hits
                        Russians roll dice for 3 artilleries, 1 fighter and 1 infantry in Novgorod, round 4 :  5/5 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans, 2 bombers owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
                    Russians win, taking Scotland from British with 2 artilleries and 1 fighter remaining. Battle score for attacker is -32
                    Casualties for Germans: 1 armour, 2 bombers and 8 infantry
                    Casualties for Russians: 1 artillery and 6 infantry
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer and 2 fighters
                    Russians defend with 1 submarine
                        Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 :  2/3 hits
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 125 Sea Zone
                    Germans win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                2 fighters moved from 125 Sea Zone to 111 Sea Zone
                1 artillery and 5 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery and 4 infantry moved from Germany to Poland
                1 infantry moved from Germany to Poland

    Place Units - Germans
                1 armour, 1 artillery, 1 fighter and 3 infantry placed in Western Germany
                1 artillery and 2 infantry placed in Germany
                1 infantry placed in Western Germany
                Germans undo move 2.
                1 artillery placed in Western Germany
                2 infantry placed in Germany
                1 destroyer placed in 93 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 99 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 93 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Germans undo move 4.
                2 infantry placed in Southern France

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 9 times
                3 was rolled 4 times
                4 was rolled 9 times
                5 was rolled 10 times
                6 was rolled 5 times
            Average roll : 3.271
            Median : 3.500
            Variance : 0.851
            Standard Deviation : 0.923
            Total rolls : 48

    Germans Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.458
            Median : 4.000
            Variance : 0.261
            Standard Deviation : 0.511
            Total rolls : 24

    Russians Combat
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.083
            Median : 2.500
            Variance : 0.957
            Standard Deviation : 0.978
            Total rolls : 24


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Belarus to Eastern Poland
                1 artillery and 2 infantry moved from Baltic States to Eastern Poland
                1 infantry moved from Bessarabia to Eastern Poland
                1 armour moved from Ukraine to Eastern Poland
                1 fighter moved from Ukraine to Eastern Poland
                1 fighter moved from Novgorod to Eastern Poland
                1 artillery moved from Novgorod to Karelia
                      Russians take Karelia from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Belarus to Eastern Poland
                1 artillery and 2 infantry moved from Baltic States to Eastern Poland
                1 infantry moved from Bessarabia to Eastern Poland
                1 armour moved from Ukraine to Eastern Poland
                1 fighter moved from Ukraine to Eastern Poland
                1 fighter moved from Novgorod to Eastern Poland
                1 artillery moved from Novgorod to Karelia
                      Russians take Karelia from Germans

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 armour, 2 artilleries, 2 fighters and 4 infantry
                    Germans defend with 1 artillery and 5 infantry; Italians defend with 1 artillery
                    Russians win, taking Eastern Poland from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 artillery and 5 infantry
                    Casualties for Russians: 2 artilleries and 4 infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - Russians
                2 fighters moved from Eastern Poland to Novgorod
                1 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Novgorod to Belarus
                1 artillery and 1 infantry moved from Bryansk to Belarus
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 artillery placed in Ukraine
                Russians undo move 1.
                1 armour and 1 infantry placed in Ukraine
                1 armour, 1 artillery and 1 infantry placed in Novgorod
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                Reseting Bonus Movement of Units
                1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 7 Sea Zone
                4 fighters and 2 tactical_bombers moved from Jehol to 7 Sea Zone
                2 bombers moved from Kiangsu to 7 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                1 destroyer moved from 25 Sea Zone to 7 Sea Zone
                1 battleship moved from 19 Sea Zone to 7 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 armour moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 armour moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 artillery and 1 infantry moved from Sikang to Shensi
                1 artillery and 2 infantry moved from Hopei to Shensi
                1 fighter and 1 tactical_bomber moved from Jehol to Shensi
                1 infantry moved from Kiangsi to Kwangtung
                1 armour moved from Kiangsu to Kwangtung
                1 infantry moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Yunnan to French Indo China
                      Japanese take French Indo China from French
                1 fighter moved from Kwangsi to Kwangtung
                1 artillery moved from Yunnan to Kwangsi
                1 infantry moved from Kwangsi to Kwangtung
                1 tactical_bomber moved from Kwangsi to Kwangtung
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                3 transports moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 33 Sea Zone to 54 Sea Zone
                1 cruiser moved from 42 Sea Zone to 54 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                Reseting Bonus Movement of Units
                1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 7 Sea Zone
                4 fighters and 2 tactical_bombers moved from Jehol to 7 Sea Zone
                2 bombers moved from Kiangsu to 7 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                1 destroyer moved from 25 Sea Zone to 7 Sea Zone
                1 battleship moved from 19 Sea Zone to 7 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 armour moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 armour moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 artillery and 1 infantry moved from Sikang to Shensi
                1 artillery and 2 infantry moved from Hopei to Shensi
                1 fighter and 1 tactical_bomber moved from Jehol to Shensi
                1 infantry moved from Kiangsi to Kwangtung
                1 armour moved from Kiangsu to Kwangtung
                1 infantry moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Yunnan to French Indo China
                      Japanese take French Indo China from French
                1 fighter moved from Kwangsi to Kwangtung
                1 artillery moved from Yunnan to Kwangsi
                1 infantry moved from Kwangsi to Kwangtung
                1 tactical_bomber moved from Kwangsi to Kwangtung
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                3 transports moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 33 Sea Zone to 54 Sea Zone
                1 cruiser moved from 42 Sea Zone to 54 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Shensi, round 2 :  1/7 hits
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  0/3 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Shensi, round 3 :  4/7 hits
                        Chinese roll dice for 2 infantry in Shensi, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 1 cruiser and 1 destroyer
                    ANZAC defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 3 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 4 :  1/2 hits
                        ANZAC roll dice for 1 submarine in 54 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 54 Sea Zone
                        Japanese roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 5 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 5 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from ANZAC with 1 cruiser remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in 39 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 39 Sea Zone
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Siberia
                Battle in 7 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 2 carriers, 2 destroyers, 6 fighters and 4 tactical_bombers
                    Americans defend with 1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters, 2 infantry, 2 submarines and 2 transports
                        Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 2 destroyers, 6 fighters and 4 tactical_bombers in 7 Sea Zone, round 2 :  5/16 hits
                    Units damaged: 2 battleships owned by the Americans and 2 carriers owned by the Americans
                        Americans roll dice for 2 submarines in 7 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 2 transports in 7 Sea Zone, round 2 :  7/15 hits
                    Units damaged: 2 battleships owned by the Japanese
                        1 submarine owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 7 Sea Zone
                        Japanese roll dice for 2 battleships, 2 bombers, 1 destroyer, 6 fighters and 4 tactical_bombers in 7 Sea Zone, round 3 :  7/15 hits
                        Americans roll dice for 1 submarine in 7 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 2 transports in 7 Sea Zone, round 3 :  7/15 hits
                        1 submarine owned by the Americans, 5 destroyers owned by the Americans, 1 carrier owned by the Americans, 2 tactical_bombers owned by the Japanese, 1 destroyer owned by the Japanese and 4 fighters owned by the Japanese lost in 7 Sea Zone
                        Japanese roll dice for 2 battleships, 2 bombers, 2 fighters and 2 tactical_bombers in 7 Sea Zone, round 4 :  3/8 hits
                        Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 fighters and 2 transports in 7 Sea Zone, round 4 :  6/9 hits
                        1 carrier owned by the Americans, 2 bombers owned by the Japanese, 2 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans and 2 fighters owned by the Japanese lost in 7 Sea Zone
                        Japanese roll dice for 2 battleships in 7 Sea Zone, round 5 :  2/2 hits
                        Americans roll dice for 2 battleships, 4 fighters and 2 transports in 7 Sea Zone, round 5 :  4/6 hits
                        2 fighters owned by the Americans and 2 battleships owned by the Japanese lost in 7 Sea Zone
                    Americans win, taking Siberia from Russians with 2 battleships, 2 fighters and 2 transports remaining. Battle score for attacker is -88
                    Casualties for Japanese: 2 battleships, 2 bombers, 2 carriers, 2 destroyers, 6 fighters and 4 tactical_bombers
                    Casualties for Americans: 2 carriers, 2 cruisers, 5 destroyers, 2 fighters and 2 submarines
                Battle in Kwangtung
                    Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 :  2/5 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                    2 fighters owned by the Americans could not land and were killed

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu
                1 fighter and 1 tactical_bomber moved from Jehol to Japan
                1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 destroyer moved from 41 Sea Zone to 36 Sea Zone
                1 destroyer moved from 44 Sea Zone to 36 Sea Zone
                1 cruiser moved from 36 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Korea to Manchuria

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone
                1 fighter placed in 6 Sea Zone
                1 armour and 1 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 46 PUs total

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 23 times
                3 was rolled 22 times
                4 was rolled 13 times
                5 was rolled 21 times
                6 was rolled 35 times
            Average roll : 3.786
            Median : 4.000
            Variance : 2.162
            Standard Deviation : 1.470
            Total rolls : 131

    Japanese Combat
                1 was rolled 10 times
                2 was rolled 9 times
                3 was rolled 10 times
                4 was rolled 6 times
                5 was rolled 10 times
                6 was rolled 24 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.956
            Standard Deviation : 1.719
            Total rolls : 69

    ANZAC Combat
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.286
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    UK_Pacific Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 6 times
                2 was rolled 11 times
                3 was rolled 8 times
                4 was rolled 6 times
                5 was rolled 8 times
                6 was rolled 9 times
            Average roll : 3.542
            Median : 3.000
            Variance : 0.383
            Standard Deviation : 0.619
            Total rolls : 48

    Chinese Combat
                1 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.400
            Median : 5.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from 5 Sea Zone to Siberia
                1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 battleship moved from 7 Sea Zone to 5 Sea Zone
                1 battleship moved from 7 Sea Zone to 5 Sea Zone
                1 bomber moved from Midway to Siberia
                1 fighter moved from Midway to Hawaiian Islands
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from Western United States to Eastern United States

Suggested Topics

  • 9
  • 7
  • 13
  • 123
  • 55
  • 50
  • 57
  • 237
Axis & Allies Boardgaming Custom Painted Miniatures

58

Online

17.7k

Users

40.4k

Topics

1.8m

Posts