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WWII in 3D S.A. Axis & Dawg Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 15 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 15 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 14 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 fighter moved from New Brunswick Nova Scotia to Iceland
2 artilleries moved from Ethiopia to 76 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 76 Sea Zone to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Alexandria
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Alexandria
1 fighter moved from Malta to Alexandria
1 bomber moved from Malta to Alexandria
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 fighter moved from New Brunswick Nova Scotia to Iceland
2 artilleries moved from Ethiopia to 76 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 76 Sea Zone to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Alexandria
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Alexandria
1 fighter moved from Malta to Alexandria
1 bomber moved from Malta to Alexandria
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to AlexandriaCombat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 2 submarines
retreated to 109 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Alexandria
British attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - British
2 fighters moved from Alexandria to 98 Sea Zone
1 bomber and 1 tactical_bomber moved from Alexandria to Egypt
2 fighters moved from 109 Sea Zone to United Kingdom
5 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 armour and 1 infantry moved from 119 Sea Zone to Scotland
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
3 infantry moved from Malaya to Shan StatePlace Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
8 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
British collect 29 PUs (1 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 armour moved from Greece to Romania
1 armour moved from Yugoslavia to Southern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 armour moved from Greece to Romania
1 armour moved from Yugoslavia to Southern ItalyCombat - Italians
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 3/3 hits
French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits
2 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in GibraltarNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
1 artillery moved from Greece to Albania
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsDice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5French Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 cruiser and 1 transport
French win with 1 fighter remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in 96 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
French win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
1 fighter moved from 92 Sea Zone to Morocco
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
Reseting Bonus Movement of Units
4 infantry moved from Finland to Karelia
Germans take Karelia from Russians
4 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 destroyer and 3 transports moved from 113 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
1 transport moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
1 artillery and 1 infantry moved from Poland to Baltic States
2 armour, 3 artilleries and 9 infantry moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Romania to Eastern Poland
7 infantry moved from Poland to Eastern Poland
4 armour moved from Germany to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
2 bombers moved from Western Germany to Scotland
2 fighters moved from 111 Sea Zone to Scotland
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
Reseting Bonus Movement of Units
4 infantry moved from Finland to Karelia
Germans take Karelia from Russians
4 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 destroyer and 3 transports moved from 113 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
1 transport moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
1 artillery and 1 infantry moved from Poland to Baltic States
2 armour, 3 artilleries and 9 infantry moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Romania to Eastern Poland
7 infantry moved from Poland to Eastern Poland
4 armour moved from Germany to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
2 bombers moved from Western Germany to Scotland
2 fighters moved from 111 Sea Zone to Scotland
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 fighter moved from Western Germany to 125 Sea ZoneCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the French and 1 submarine owned by the Germans lost in 96 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for French: 1 destroyer
Battle in Scotland
Germans attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters and 5 infantry
British defend with 1 aaGun, 1 airfield, 1 armour, 1 fighter and 9 infantry
AA fire in Scotland : 0/3 hits
Germans roll dice for 1 cruiser in Scotland, round 2 : 0/1 hits
Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters and 5 infantry in Scotland, round 2 : 4/12 hits
British roll dice for 1 aaGun, 1 armour, 1 fighter and 9 infantry in Scotland, round 2 : 3/11 hits
3 infantry owned by the British, 3 infantry owned by the Germans and 1 aaGun owned by the British lost in Scotland
Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters and 2 infantry in Scotland, round 3 : 6/9 hits
British roll dice for 1 armour, 1 fighter and 6 infantry in Scotland, round 3 : 4/8 hits
6 infantry owned by the British, 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Scotland
Germans roll dice for 1 armour, 2 bombers and 2 fighters in Scotland, round 4 : 5/5 hits
British roll dice for 1 armour and 1 fighter in Scotland, round 4 : 1/2 hits
1 armour owned by the British, 1 armour owned by the Germans and 1 fighter owned by the British lost in Scotland
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 armour, 2 artilleries and 5 infantry
Casualties for British: 1 aaGun, 1 armour, 1 fighter and 9 infantry
Battle in Eastern Poland
Germans attack with 7 armour, 3 artilleries, 22 infantry and 1 mech_infantry
Russians defend with 2 aaGuns, 3 armour, 2 artilleries, 3 fighters, 18 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans roll dice for 7 armour, 3 artilleries, 22 infantry and 1 mech_infantry in Eastern Poland, round 2 : 13/33 hits
Russians roll dice for 2 aaGuns, 3 armour, 2 artilleries, 3 fighters, 18 infantry, 3 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 11/30 hits
11 infantry owned by the Russians, 11 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Eastern Poland
Germans roll dice for 7 armour, 3 artilleries, 11 infantry and 1 mech_infantry in Eastern Poland, round 3 : 11/22 hits
Russians roll dice for 3 armour, 2 artilleries, 3 fighters, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 9/19 hits
7 infantry owned by the Russians, 9 infantry owned by the Germans, 1 artillery owned by the Russians and 3 mech_infantrys owned by the Russians lost in Eastern Poland
Germans roll dice for 7 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Eastern Poland, round 4 : 2/13 hits
Russians roll dice for 3 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Eastern Poland, round 4 : 5/8 hits
1 armour owned by the Russians, 2 infantry owned by the Germans, 1 artillery owned by the Russians, 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 7 armour and 1 artillery in Eastern Poland, round 5 : 4/8 hits
Russians roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Eastern Poland, round 5 : 3/6 hits
1 tactical_bomber owned by the Russians, 2 armour owned by the Russians, 2 armour owned by the Germans, 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Germans roll dice for 5 armour in Eastern Poland, round 6 : 0/5 hits
Russians roll dice for 2 fighters in Eastern Poland, round 6 : 1/2 hits
1 armour owned by the Germans lost in Eastern Poland
Germans roll dice for 4 armour in Eastern Poland, round 7 : 2/4 hits
Russians roll dice for 2 fighters in Eastern Poland, round 7 : 1/2 hits
1 armour owned by the Germans and 2 fighters owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour remaining. Battle score for attacker is 37
Casualties for Germans: 4 armour, 3 artilleries, 22 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns, 3 armour, 2 artilleries, 3 fighters, 18 infantry, 3 mech_infantrys and 1 tactical_bomber
Battle in 119 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 119 Sea Zone
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits
Germans win, taking 119 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
1 submarine owned by the Russians Submerged
Germans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Baltic States
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Scotland to 111 Sea Zone
1 fighter moved from 125 Sea Zone to Western Germany
2 bombers moved from Scotland to Western Germany
1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 artillery and 5 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to Denmark
1 infantry moved from France to Western GermanyPlace Units - Germans
1 artillery and 5 infantry placed in Germany
1 armour, 1 artillery and 3 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsDice Statistics:
Total
1 was rolled 48 times
2 was rolled 48 times
3 was rolled 48 times
4 was rolled 57 times
5 was rolled 33 times
6 was rolled 51 times
Average roll : 3.463
Median : 3.000
Variance : 1.109
Standard Deviation : 1.053
Total rolls : 285Null / Other
1 was rolled 10 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 18 times
5 was rolled 7 times
6 was rolled 13 times
Average roll : 3.535
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 71Germans Combat
1 was rolled 26 times
2 was rolled 17 times
3 was rolled 25 times
4 was rolled 17 times
5 was rolled 15 times
6 was rolled 18 times
Average roll : 3.271
Median : 3.000
Variance : 0.940
Standard Deviation : 0.970
Total rolls : 118French Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 10 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 18 times
5 was rolled 7 times
6 was rolled 13 times
Average roll : 3.535
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 71British Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 4.083
Median : 4.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
2 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Eastern Poland
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
6 infantry moved from Amur to Korea
12 infantry moved from Amur to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
2 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Eastern Poland
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
6 infantry moved from Amur to Korea
12 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Korea
Russians attack with 6 infantry
Japanese defend with 2 infantry
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 2 aaGuns and 3 armour
Russians win, taking Eastern Poland from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 aaGuns and 3 armour
Casualties for Russians: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Manchuria
Russians attack with 12 infantry
Japanese defend with 1 artillery and 3 infantry
Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Amur to Manchuria
1 aaGun moved from Amur to Korea
1 fighter moved from Eastern Poland to Novgorod
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Russia to BryanskPlace Units - Russians
1 armour, 1 artillery and 1 fighter placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
2 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1
Russians collect 36 PUs (3 lost to blockades); end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
2 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 3 transports moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 19 Sea Zone to Manchuria
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Anhwe to Korea
1 fighter and 1 tactical_bomber moved from Anhwe to Korea
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
1 artillery and 3 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Hopei to Chahar
3 infantry moved from Kweichow to Hopei
1 artillery moved from Hopei to Chahar
1 artillery moved from Kweichow to Hopei
1 artillery moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Chahar
2 fighters and 1 tactical_bomber moved from Anhwe to Manchuria
2 fighters moved from Anhwe to Manchuria
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from Kwangsi to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
2 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 3 transports moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 19 Sea Zone to Manchuria
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Anhwe to Korea
1 fighter and 1 tactical_bomber moved from Anhwe to Korea
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
1 artillery and 3 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Hopei to Chahar
3 infantry moved from Kweichow to Hopei
1 artillery moved from Hopei to Chahar
1 artillery moved from Kweichow to Hopei
1 artillery moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Chahar
2 fighters and 1 tactical_bomber moved from Anhwe to Manchuria
2 fighters moved from Anhwe to Manchuria
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from Kwangsi to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters, 6 infantry and 3 tactical_bombers
Russians defend with 1 aaGun and 10 infantry
AA fire in Manchuria : 0/3 hits
Japanese roll dice for 1 battleship in Manchuria, round 2 : 1/1 hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 6 infantry and 3 tactical_bombers in Manchuria, round 2 : 8/19 hits
Chinese roll dice for 1 aaGun and 10 infantry in Manchuria, round 2 : 6/10 hits
8 infantry owned by the Russians, 6 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Manchuria
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters and 3 tactical_bombers in Manchuria, round 3 : 5/13 hits
Chinese roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 2 bombers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 6 infantry
Casualties for Russians: 1 aaGun and 10 infantry
Battle in Korea
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 aaGun and 4 infantry
AA fire in Korea : 1/3 hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 1 battleship in Korea, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Korea, round 2 : 5/7 hits
Russians roll dice for 1 aaGun and 4 infantry in Korea, round 2 : 3/4 hits
4 infantry owned by the Russians, 2 infantry owned by the Japanese, 1 aaGun owned by the Russians and 1 artillery owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Casualties for Russians: 1 aaGun and 4 infantryNon Combat Move - Japanese
1 fighter moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
2 carriers moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
5 fighters and 3 tactical_bombers moved from Manchuria to Jehol
2 bombers moved from Manchuria to Kiangsu
1 aaGun moved from Shantung to Kiangsu
2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to JeholPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
2 artilleries and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUsDice Statistics:
Total
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 4 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.254
Median : 3.000
Variance : 1.468
Standard Deviation : 1.212
Total rolls : 63Japanese Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.463
Median : 4.000
Variance : 0.575
Standard Deviation : 0.758
Total rolls : 41Russians Combat
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.700
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Chinese Combat
1 was rolled 3 times
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 7 Sea Zone
1 destroyer and 1 submarine moved from 16 Sea Zone to 7 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from Hawaiian Islands to MidwayPlace Units - Americans
3 transports placed in 101 Sea Zone
3 submarines placed in 101 Sea Zone
Americans undo move 2.
3 submarines placed in 101 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6,4,6,5
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
6 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
10 infantry moved from Suiyuyan to Chahar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
6 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
10 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 10 infantry
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
Chinese win, taking Chahar from Japanese with 7 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Shensi
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
1 artillery moved from Alexandria to Tobruk
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
1 bomber and 1 tactical_bomber moved from Egypt to Ethiopia
3 infantry moved from Shan State to Siam
1 fighter moved from India to Siam -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
1 artillery moved from Alexandria to Tobruk
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
1 bomber and 1 tactical_bomber moved from Egypt to Ethiopia
3 infantry moved from Shan State to Siam
1 fighter moved from India to SiamCombat - British
Battle in Siam
British attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
British win, taking Siam from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Ethiopia
British attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Ethiopia from Italians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber and 1 tactical_bomber moved from Ethiopia to Egypt
1 battleship moved from 76 Sea Zone to 98 Sea Zone
3 infantry moved from Persia to Eastern Persia
3 aaGuns, 1 armour, 3 artilleries, 11 infantry and 1 mech_infantry moved from India to Burma
1 fighter moved from Siam to Burma
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Iceland to United KingdomPlace Units - British
3 infantry placed in United Kingdom
1 factory_minor placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco