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WWII in 3D S.A. Axis & Dawg Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
2 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Eastern Poland
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
6 infantry moved from Amur to Korea
12 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Korea
Russians attack with 6 infantry
Japanese defend with 2 infantry
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 2 aaGuns and 3 armour
Russians win, taking Eastern Poland from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 aaGuns and 3 armour
Casualties for Russians: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Manchuria
Russians attack with 12 infantry
Japanese defend with 1 artillery and 3 infantry
Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Amur to Manchuria
1 aaGun moved from Amur to Korea
1 fighter moved from Eastern Poland to Novgorod
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Russia to BryanskPlace Units - Russians
1 armour, 1 artillery and 1 fighter placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
2 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1
Russians collect 36 PUs (3 lost to blockades); end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
2 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 3 transports moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 19 Sea Zone to Manchuria
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Anhwe to Korea
1 fighter and 1 tactical_bomber moved from Anhwe to Korea
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
1 artillery and 3 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Hopei to Chahar
3 infantry moved from Kweichow to Hopei
1 artillery moved from Hopei to Chahar
1 artillery moved from Kweichow to Hopei
1 artillery moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Chahar
2 fighters and 1 tactical_bomber moved from Anhwe to Manchuria
2 fighters moved from Anhwe to Manchuria
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from Kwangsi to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
2 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 3 transports moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 19 Sea Zone to Manchuria
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Anhwe to Korea
1 fighter and 1 tactical_bomber moved from Anhwe to Korea
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
1 artillery and 3 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Hopei to Chahar
3 infantry moved from Kweichow to Hopei
1 artillery moved from Hopei to Chahar
1 artillery moved from Kweichow to Hopei
1 artillery moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Chahar
2 fighters and 1 tactical_bomber moved from Anhwe to Manchuria
2 fighters moved from Anhwe to Manchuria
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from Kwangsi to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters, 6 infantry and 3 tactical_bombers
Russians defend with 1 aaGun and 10 infantry
AA fire in Manchuria : 0/3 hits
Japanese roll dice for 1 battleship in Manchuria, round 2 : 1/1 hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 6 infantry and 3 tactical_bombers in Manchuria, round 2 : 8/19 hits
Chinese roll dice for 1 aaGun and 10 infantry in Manchuria, round 2 : 6/10 hits
8 infantry owned by the Russians, 6 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Manchuria
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters and 3 tactical_bombers in Manchuria, round 3 : 5/13 hits
Chinese roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 2 bombers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 6 infantry
Casualties for Russians: 1 aaGun and 10 infantry
Battle in Korea
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 aaGun and 4 infantry
AA fire in Korea : 1/3 hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 1 battleship in Korea, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Korea, round 2 : 5/7 hits
Russians roll dice for 1 aaGun and 4 infantry in Korea, round 2 : 3/4 hits
4 infantry owned by the Russians, 2 infantry owned by the Japanese, 1 aaGun owned by the Russians and 1 artillery owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Casualties for Russians: 1 aaGun and 4 infantryNon Combat Move - Japanese
1 fighter moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
2 carriers moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
5 fighters and 3 tactical_bombers moved from Manchuria to Jehol
2 bombers moved from Manchuria to Kiangsu
1 aaGun moved from Shantung to Kiangsu
2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to JeholPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
2 artilleries and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUsDice Statistics:
Total
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 4 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.254
Median : 3.000
Variance : 1.468
Standard Deviation : 1.212
Total rolls : 63Japanese Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.463
Median : 4.000
Variance : 0.575
Standard Deviation : 0.758
Total rolls : 41Russians Combat
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.700
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Chinese Combat
1 was rolled 3 times
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 7 Sea Zone
1 destroyer and 1 submarine moved from 16 Sea Zone to 7 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from Hawaiian Islands to MidwayPlace Units - Americans
3 transports placed in 101 Sea Zone
3 submarines placed in 101 Sea Zone
Americans undo move 2.
3 submarines placed in 101 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6,4,6,5
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
6 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
10 infantry moved from Suiyuyan to Chahar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
6 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
10 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 10 infantry
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
Chinese win, taking Chahar from Japanese with 7 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Shensi
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
1 artillery moved from Alexandria to Tobruk
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
1 bomber and 1 tactical_bomber moved from Egypt to Ethiopia
3 infantry moved from Shan State to Siam
1 fighter moved from India to Siam -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
1 artillery moved from Alexandria to Tobruk
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
1 bomber and 1 tactical_bomber moved from Egypt to Ethiopia
3 infantry moved from Shan State to Siam
1 fighter moved from India to SiamCombat - British
Battle in Siam
British attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
British win, taking Siam from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Ethiopia
British attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Ethiopia from Italians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber and 1 tactical_bomber moved from Ethiopia to Egypt
1 battleship moved from 76 Sea Zone to 98 Sea Zone
3 infantry moved from Persia to Eastern Persia
3 aaGuns, 1 armour, 3 artilleries, 11 infantry and 1 mech_infantry moved from India to Burma
1 fighter moved from Siam to Burma
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Iceland to United KingdomPlace Units - British
3 infantry placed in United Kingdom
1 factory_minor placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to MoroccoCombat - Italians
Battle in Eastern Poland
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 armour
Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits
Russians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 2/2 hits
Russians roll dice for 1 armour in Eastern Poland, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Italians: 2 infantry
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 fighter
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits
French roll dice for 1 fighter in Morocco, round 2 : 1/1 hits
1 fighter owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for French: 1 fighter
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Morocco to Southern France
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Albania to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11French Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
4 fighters moved from Queensland to 35 Sea Zone
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
4 fighters moved from Queensland to 35 Sea Zone
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 4 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC win with 3 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
ANZAC collect 15 PUs (3 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
4 infantry moved from Karelia to Novgorod
4 infantry moved from Vyborg to Novgorod
1 armour moved from Finland to Novgorod
4 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
1 armour, 1 artillery, 6 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 111 Sea Zone to 125 Sea Zone
2 fighters moved from 111 Sea Zone to 125 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 99 Sea Zone
2 bombers moved from Western Germany to Novgorod
1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter moved from Western Germany to Southern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
4 infantry moved from Karelia to Novgorod
4 infantry moved from Vyborg to Novgorod
1 armour moved from Finland to Novgorod
4 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
1 armour, 1 artillery, 6 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 111 Sea Zone to 125 Sea Zone
2 fighters moved from 111 Sea Zone to 125 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 99 Sea Zone
2 bombers moved from Western Germany to Novgorod
1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter moved from Western Germany to Southern ItalyCombat - Germans
Battle in Scotland
Battle in Novgorod
Germans attack with 1 armour, 2 bombers and 8 infantry
Russians defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Germans roll dice for 1 armour, 2 bombers and 8 infantry in Novgorod, round 2 : 2/11 hits
Russians roll dice for 3 artilleries, 1 fighter and 6 infantry in Novgorod, round 2 : 5/10 hits
2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 2 bombers and 3 infantry in Novgorod, round 3 : 3/6 hits
Russians roll dice for 3 artilleries, 1 fighter and 4 infantry in Novgorod, round 3 : 2/8 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 2 bombers and 1 infantry in Novgorod, round 4 : 2/4 hits
Russians roll dice for 3 artilleries, 1 fighter and 1 infantry in Novgorod, round 4 : 5/5 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans, 2 bombers owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Russians win, taking Scotland from British with 2 artilleries and 1 fighter remaining. Battle score for attacker is -32
Casualties for Germans: 1 armour, 2 bombers and 8 infantry
Casualties for Russians: 1 artillery and 6 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 125 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarineNon Combat Move - Germans
2 fighters moved from 125 Sea Zone to 111 Sea Zone
1 artillery and 5 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 4 infantry moved from Germany to Poland
1 infantry moved from Germany to PolandPlace Units - Germans
1 armour, 1 artillery, 1 fighter and 3 infantry placed in Western Germany
1 artillery and 2 infantry placed in Germany
1 infantry placed in Western Germany
Germans undo move 2.
1 artillery placed in Western Germany
2 infantry placed in Germany
1 destroyer placed in 93 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 99 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Germans undo move 4.
2 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.271
Median : 3.500
Variance : 0.851
Standard Deviation : 0.923
Total rolls : 48Germans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.458
Median : 4.000
Variance : 0.261
Standard Deviation : 0.511
Total rolls : 24Russians Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.083
Median : 2.500
Variance : 0.957
Standard Deviation : 0.978
Total rolls : 24 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Belarus to Eastern Poland
1 artillery and 2 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 artillery moved from Novgorod to Karelia
Russians take Karelia from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Belarus to Eastern Poland
1 artillery and 2 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 artillery moved from Novgorod to Karelia
Russians take Karelia from GermansCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 2 artilleries, 2 fighters and 4 infantry
Germans defend with 1 artillery and 5 infantry; Italians defend with 1 artillery
Russians win, taking Eastern Poland from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Russians: 2 artilleries and 4 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Russians
2 fighters moved from Eastern Poland to Novgorod
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery placed in Ukraine
Russians undo move 1.
1 armour and 1 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Reseting Bonus Movement of Units
1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 7 Sea Zone
4 fighters and 2 tactical_bombers moved from Jehol to 7 Sea Zone
2 bombers moved from Kiangsu to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 battleship moved from 19 Sea Zone to 7 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 infantry moved from Sikang to Shensi
1 artillery and 2 infantry moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Jehol to Shensi
1 infantry moved from Kiangsi to Kwangtung
1 armour moved from Kiangsu to Kwangtung
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 fighter moved from Kwangsi to Kwangtung
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 cruiser moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Reseting Bonus Movement of Units
1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 7 Sea Zone
4 fighters and 2 tactical_bombers moved from Jehol to 7 Sea Zone
2 bombers moved from Kiangsu to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 battleship moved from 19 Sea Zone to 7 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 infantry moved from Sikang to Shensi
1 artillery and 2 infantry moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Jehol to Shensi
1 infantry moved from Kiangsi to Kwangtung
1 armour moved from Kiangsu to Kwangtung
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 fighter moved from Kwangsi to Kwangtung
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 cruiser moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Shensi, round 2 : 1/7 hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Shensi, round 3 : 4/7 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in 54 Sea Zone
Japanese attack with 1 cruiser and 1 destroyer
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 4 : 1/2 hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 5 : 1/2 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from ANZAC with 1 cruiser remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 39 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 39 Sea Zone
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siberia
Battle in 7 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 2 carriers, 2 destroyers, 6 fighters and 4 tactical_bombers
Americans defend with 1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters, 2 infantry, 2 submarines and 2 transports
Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 2 destroyers, 6 fighters and 4 tactical_bombers in 7 Sea Zone, round 2 : 5/16 hits
Units damaged: 2 battleships owned by the Americans and 2 carriers owned by the Americans
Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 2 transports in 7 Sea Zone, round 2 : 7/15 hits
Units damaged: 2 battleships owned by the Japanese
1 submarine owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 7 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 1 destroyer, 6 fighters and 4 tactical_bombers in 7 Sea Zone, round 3 : 7/15 hits
Americans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 2 transports in 7 Sea Zone, round 3 : 7/15 hits
1 submarine owned by the Americans, 5 destroyers owned by the Americans, 1 carrier owned by the Americans, 2 tactical_bombers owned by the Japanese, 1 destroyer owned by the Japanese and 4 fighters owned by the Japanese lost in 7 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 2 fighters and 2 tactical_bombers in 7 Sea Zone, round 4 : 3/8 hits
Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 fighters and 2 transports in 7 Sea Zone, round 4 : 6/9 hits
1 carrier owned by the Americans, 2 bombers owned by the Japanese, 2 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans and 2 fighters owned by the Japanese lost in 7 Sea Zone
Japanese roll dice for 2 battleships in 7 Sea Zone, round 5 : 2/2 hits
Americans roll dice for 2 battleships, 4 fighters and 2 transports in 7 Sea Zone, round 5 : 4/6 hits
2 fighters owned by the Americans and 2 battleships owned by the Japanese lost in 7 Sea Zone
Americans win, taking Siberia from Russians with 2 battleships, 2 fighters and 2 transports remaining. Battle score for attacker is -88
Casualties for Japanese: 2 battleships, 2 bombers, 2 carriers, 2 destroyers, 6 fighters and 4 tactical_bombers
Casualties for Americans: 2 carriers, 2 cruisers, 5 destroyers, 2 fighters and 2 submarines
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
2 fighters owned by the Americans could not land and were killedNon Combat Move - Japanese
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu
1 fighter and 1 tactical_bomber moved from Jehol to Japan
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 infantry moved from Yunnan to Kweichow
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Korea to ManchuriaPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 armour and 1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 44 PUs; end with 46 PUs totalDice Statistics:
Total
1 was rolled 17 times
2 was rolled 23 times
3 was rolled 22 times
4 was rolled 13 times
5 was rolled 21 times
6 was rolled 35 times
Average roll : 3.786
Median : 4.000
Variance : 2.162
Standard Deviation : 1.470
Total rolls : 131Japanese Combat
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 24 times
Average roll : 4.000
Median : 4.000
Variance : 2.956
Standard Deviation : 1.719
Total rolls : 69ANZAC Combat
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7UK_Pacific Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.542
Median : 3.000
Variance : 0.383
Standard Deviation : 0.619
Total rolls : 48Chinese Combat
1 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.400
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 battleship moved from 7 Sea Zone to 5 Sea Zone
1 battleship moved from 7 Sea Zone to 5 Sea Zone
1 bomber moved from Midway to Siberia
1 fighter moved from Midway to Hawaiian Islands
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Western United States to Eastern United States