@crockett36 Thanks!
WWII in 3D S.A. Axis & Dawg Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 armour, 1 artillery and 2 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Americans creates battle in territory 110 Sea Zone
Battle in Gibraltar
Americans attack with 1 artillery and 2 infantry
Italians defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 25 Sea Zone
Americans attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 artillery and 1 infantry moved from Central United States to Eastern United States
2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to MoroccoPlace Units - Americans
1 transport placed in 101 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 artillery placed in HunanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Northern Italy
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Northern Italy
1 bomber and 1 fighter moved from Libya to Northern Italy
1 fighter moved from United Kingdom to Northern Italy
2 mech_infantrys moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
4 mech_infantrys moved from Egypt to Iraq
1 armour moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 armour moved from Hopei to Shensi
Chinese take Shensi from Japanese
1 armour moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Hopei to Anhwe
1 artillery and 2 infantry moved from Hunan to Anhwe
2 infantry moved from Hunan to Anhwe
1 armour moved from Yunnan to Anhwe
1 mech_infantry moved from Kwangsi to Anhwe
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 3 infantry moved from Kwangsi to Kwangtung
2 transports moved from 110 Sea Zone to 109 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Northern Italy
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Northern Italy
1 bomber and 1 fighter moved from Libya to Northern Italy
1 fighter moved from United Kingdom to Northern Italy
2 mech_infantrys moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
4 mech_infantrys moved from Egypt to Iraq
1 armour moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 armour moved from Hopei to Shensi
Chinese take Shensi from Japanese
1 armour moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Hopei to Anhwe
1 artillery and 2 infantry moved from Hunan to Anhwe
2 infantry moved from Hunan to Anhwe
1 armour moved from Yunnan to Anhwe
1 mech_infantry moved from Kwangsi to Anhwe
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 3 infantry moved from Kwangsi to Kwangtung
2 transports moved from 110 Sea Zone to 109 Sea ZoneCombat - British
Battle in Northern Italy
British attack with 2 armour, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 aaGun, 1 artillery, 1 factory_major and 2 infantry
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 1 armour, 1 fighter and 1 infantry
Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry
Battle in Iraq
British attack with 1 armour and 6 mech_infantrys
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 mech_infantrys
Battle in Anhwe
British attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Anhwe from Japanese with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Kwangtung
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 harbour
British win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
2 aaGuns moved from Hunan to Anhwe
1 aaGun moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Yunnan to Kwangsi
5 infantry moved from India to Burma
1 armour moved from India to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from Kwangtung to French Indo China
3 infantry moved from Eastern Persia to West India
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 bomber moved from Northern Italy to Libya
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from Northern Italy to Libya
1 fighter moved from Northern Italy to 97 Sea Zone
1 tactical_bomber moved from Northern Italy to LibyaPlace Units - British
1 transport placed in 106 Sea Zone
3 armour placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
1 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour and 3 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
1 armour moved from Albania to Northern Italy
1 artillery moved from Albania to Greece
Italians take Greece from British
1 bomber moved from Southern Italy to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
1 armour moved from Albania to Northern Italy
1 artillery moved from Albania to Greece
Italians take Greece from British
1 bomber moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 1 armour and 1 factory_minor
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Northern Italy, round 2 : 4/5 hits
British roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,4,1,5,6,1
Italians collect 7 PUs (5 lost to blockades); end with 7 PUs totalDice Statistics:
Total
1 was rolled 9 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.304
Median : 3.000
Variance : 2.318
Standard Deviation : 1.523
Total rolls : 23Null / Other
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.556
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9British Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.556
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Italians Combat
1 was rolled 3 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.400
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 artillery moved from 44 Sea Zone to Celebes
1 battleship moved from 42 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Sumatra to Western Australia
1 infantry moved from Shan State to Yunnan
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
1 armour moved from Holland Belgium to Germany
2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
1 armour moved from Holland Belgium to Germany
2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to FranceNon Combat Move - Germans
1 artillery moved from Western Germany to Germany
1 infantry moved from Western Germany to GermanyPlace Units - Germans
1 transport placed in 112 Sea Zone
1 destroyer placed in 110 Sea Zone
1 fighter placed in Western Germany
1 artillery and 1 infantry placed in Western Germany
1 artillery and 1 infantry placed in Germany
1 artillery and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total -
Sorry for the delay, It was Gloria’s Birthday
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hey cris. sorry I have been missing in action.
my dad only has a couple weeks left to live -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Urals
1 artillery moved from Vologda to Urals
1 armour moved from Novosibirsk to Timguska
1 armour moved from Samara to Timguska
1 artillery and 2 infantry moved from Bessarabia to Romania
1 armour moved from Ukraine to Romania
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 armour, 2 infantry and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Bessarabia to Slovakia Hungary
1 fighter moved from Novgorod to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Urals
1 artillery moved from Vologda to Urals
1 armour moved from Novosibirsk to Timguska
1 armour moved from Samara to Timguska
1 artillery and 2 infantry moved from Bessarabia to Romania
1 armour moved from Ukraine to Romania
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 armour, 2 infantry and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Bessarabia to Slovakia Hungary
1 fighter moved from Novgorod to 125 Sea ZoneCombat - Russians
Battle in Timguska
Russians attack with 2 armour
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 125 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 destroyer
Germans win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Russians: 1 fighter
Battle in Romania
Russians attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 armour
Russians win, taking Romania from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Slovakia Hungary
Russians attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery and 3 infantry
Russians win, taking Slovakia Hungary from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Urals
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Russians win, taking Urals from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 artillery moved from Norway to Finland
1 infantry moved from Vyborg to Finland
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 artillery moved from Belarus to Eastern Poland
2 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 aaGun moved from Western Ukraine to Eastern Poland
1 fighter moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Russia to Western Ukraine
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Samara to VolgogradPlace Units - Russians
1 armour, 1 fighter and 1 infantry placed in Novgorod
Russians undo move 1.
1 artillery, 1 fighter and 1 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 infantry placed in Volgograd
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
Russians collect 42 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 57 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery moved from Sakha to Buryatia
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Jehol to Anhwe
1 armour, 1 infantry and 2 mech_infantrys moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 6 Sea Zone to Anhwe
1 artillery and 3 infantry moved from Japan to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery moved from Sakha to Buryatia
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Jehol to Anhwe
1 armour, 1 infantry and 2 mech_infantrys moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 6 Sea Zone to Anhwe
1 artillery and 3 infantry moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery, 4 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
AA fire in Anhwe : 1/6 hits
1 fighter owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 5/12 hits
Chinese roll dice for 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Anhwe, round 2 : 0/8 hits
3 infantry owned by the British and 2 aaGuns owned by the British lost in Anhwe
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 3 : 4/12 hits
Chinese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Anhwe, round 3 : 1/5 hits
1 infantry owned by the British, 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 mech_infantrys owned by the British lost in Anhwe
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 4 : 4/11 hits
Chinese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits
1 armour owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrysNon Combat Move - Japanese
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Anhwe to KiangsuPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
5 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3.875
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 56Japanese Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.806
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 36British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Chinese Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.214
Median : 4.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 25 Sea Zone to 16 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Morocco to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 25 Sea Zone to 16 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Morocco to 110 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 110 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Northern Italy
Americans attack with 1 armour, 1 artillery and 3 infantry
Italians defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Americans win, taking Northern Italy from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 25 Sea Zone to 7 Sea Zone
3 fighters moved from 16 Sea Zone to 7 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
1 fighter placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery moved from Hunan to Kweichow
1 fighter moved from Yunnan to KweichowPlace Units - Chinese
2 artilleries and 2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs