@crockett36 It says I need to download it so I do and then it says map not found, missing map.
JEB (Allies) vs Inno (Axis) 42 2E Game 02
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Germans
Germans repair 7 damage on 7 factories; Remaining resources: 34 PUs;
Germans buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Germany to 2 Sea Zone
1 fighter moved from Karelia S.S.R. to 6 Sea Zone
2 infantry moved from Italy to France
3 infantry moved from Germany to France
2 infantry moved from Germany to Northwestern Europe
1 fighter moved from Karelia S.S.R. to Northwestern Europe
2 infantry moved from Ukraine S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
2 fighters moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 5 infantry
British defend with 1 infantry
Germans roll dice for 5 infantry in France, round 2 : 1/5 hits
British roll dice for 1 infantry in France, round 2 : 0/1 hits
1 infantry owned by the British lost in France
Germans win, taking France from British with 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in West Russia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in West Russia, round 2 : 2/4 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 6 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 6 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northwestern Europe
Germans attack with 1 fighter and 2 infantry
British defend with 1 artillery
Germans roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 2 : 2/3 hits
British roll dice for 1 artillery in Northwestern Europe, round 2 : 0/1 hits
1 artillery owned by the British lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 2 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 2 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Germans
1 bomber moved from 2 Sea Zone to Finland
1 artillery and 2 infantry moved from Karelia S.S.R. to Finland
5 armour moved from Karelia S.S.R. to Finland
2 fighters moved from Archangel to Finland
2 fighters moved from West Russia to Finland
1 fighter moved from Northwestern Europe to Finland
1 fighter moved from 6 Sea Zone to Finland
1 aaGun moved from Ukraine S.S.R. to PolandPlace Units - Germans
1 artillery and 6 infantry placed in Germany
2 infantry placed in Karelia S.S.R.
2 infantry placed in Italy
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine S.S.R.: 2 artilleries and 2 infantry
EDIT: Adding units owned by Germans to Belorussia: 2 artilleries and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs totalTerritory Summary for Germans :
Archangel : 1 flag, 1 infantry
Belorussia : 2 artilleries and 2 infantry
Finland : 5 armour, 1 artillery, 1 bomber, 6 fighters and 2 infantry
France : 5 infantry
Germany : 1 aaGun, 3 armour, 1 artillery, 1 factory and 15 infantry
Italy : 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 1 factory and 2 infantry
Northwestern Europe : 2 infantry
Poland : 1 aaGun
Ukraine S.S.R. : 1 aaGun, 2 artilleries and 8 infantry
West Russia : 2 infantryProduction/PUs Summary :
Russians : 16 / 19
Germans : 39 / 39
British : 17 / 31
Japanese : 52 / 53
Americans : 44 / 44 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 1 cruiser, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Caucasus to West Russia
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Northwestern Europe
2 artilleries moved from United Kingdom to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry moved from 8 Sea Zone to France
2 artilleries moved from 8 Sea Zone to France
2 fighters moved from 8 Sea Zone to France
1 fighter moved from 8 Sea Zone to Northwestern Europe
1 fighter moved from 8 Sea Zone to Northwestern Europe
1 bomber moved from Caucasus to France
5 fighters moved from Caucasus to West RussiaCombat - British
Battle in France
British attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Germans defend with 5 infantry
British roll dice for 2 cruisers in France, round 2 : 0/2 hits
British roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in France, round 2 : 3/7 hits
Germans roll dice for 5 infantry in France, round 2 : 1/5 hits
1 infantry owned by the British and 3 infantry owned by the Germans lost in France
British roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in France, round 3 : 4/6 hits
Germans roll dice for 2 infantry in France, round 3 : 2/2 hits
1 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the British lost in France
British win, taking France from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 5 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Northwestern Europe
British attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 2 fighters and 2 infantry in Northwestern Europe, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Northwestern Europe, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Northwestern Europe
British win, taking Northwestern Europe from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in West Russia
British attack with 5 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 5 fighters and 1 infantry in West Russia, round 2 : 3/6 hits
Germans roll dice for 2 infantry in West Russia, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in West Russia
British win with 5 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
5 fighters moved from West Russia to Russia
3 infantry moved from Caucasus to Russia
1 aaGun moved from Caucasus to Russia
2 fighters moved from Northwestern Europe to 8 Sea Zone
2 fighters moved from France to 8 Sea Zone
1 bomber moved from France to United KingdomPlace Units - British
1 cruiser and 1 transport placed in 8 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs totalTerritory Summary for British :
8 Sea Zone : 2 carriers, 3 cruisers, 4 fighters and 4 transports
Eastern Australia : 1 infantry
Eastern Canada : 1 armour and 1 infantry
France : 1 flag, 1 artillery
Northwestern Europe : 1 flag, 1 infantry
Russia : 1 aaGun, 5 fighters and 3 infantry
United Kingdom : 2 armour, 1 bomber, 1 factory and 5 infantryProduction/PUs Summary :
Russians : 16 / 19
Germans : 31 / 39
British : 25 / 25
Japanese : 52 / 53
Americans : 44 / 44 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 3 PUs;Combat Move - Japanese
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
2 infantry moved from Kazakh S.S.R. to Novosibirsk
1 bomber moved from Kwangtung to Russia
1 artillery moved from Kazakh S.S.R. to Novosibirsk
1 infantry moved from Egypt to Libya
1 infantry moved from French Madagascar to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo-Egyptian Sudan
Japanese take Anglo-Egyptian Sudan from British
1 fighter moved from 34 Sea Zone to Libya
1 artillery moved from Egypt to Libya
1 infantry moved from Persia to Caucasus
4 armour, 3 artilleries and 10 infantry moved from Kazakh S.S.R. to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Ukraine S.S.R. to Libya
1 armour moved from Szechwan to Caucasus
1 armour moved from Union of South Africa to Belgian Congo
Japanese take Belgian Congo from British
2 fighters moved from Kwangtung to CaucasusCombat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 6 and costs: 6 production.
Bombing raid costs 6 production in Russia
Battle in Libya
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Libya
Japanese win, taking Libya from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Japanese attack with 5 armour, 3 artilleries, 3 fighters and 11 infantry
Russians defend with 2 aaGuns, 3 artilleries, 1 factory and 8 infantry
AA fire in Caucasus : 0/3 hits
Japanese roll dice for 5 armour, 3 artilleries, 3 fighters and 11 infantry in Caucasus, round 2 : 7/22 hits
Russians roll dice for 2 aaGuns, 3 artilleries and 8 infantry in Caucasus, round 2 : 3/11 hits
5 infantry owned by the Russians , 3 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Caucasus
Japanese roll dice for 5 armour, 3 artilleries, 3 fighters and 8 infantry in Caucasus, round 3 : 4/19 hits
Russians roll dice for 3 artilleries and 3 infantry in Caucasus, round 3 : 3/6 hits
3 infantry owned by the Russians , 3 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Caucasus
Japanese roll dice for 5 armour, 3 artilleries, 3 fighters and 5 infantry in Caucasus, round 4 : 8/16 hits
Russians roll dice for 2 artilleries in Caucasus, round 4 : 0/2 hits
2 artilleries owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 5 armour, 3 artilleries, 3 fighters and 5 infantry remaining. Battle score for attacker is 28
Casualties for Japanese: 6 infantry
Casualties for Russians: 2 aaGuns, 3 artilleries and 8 infantry
Battle in Novosibirsk
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Kazakh S.S.R. to Caucasus
1 armour moved from Kazakh S.S.R. to West Russia
1 infantry moved from Szechwan to Kazakh S.S.R.
1 artillery moved from Anhwei to Sinkiang
1 infantry moved from Szechwan to Sinkiang
4 infantry moved from Kwangtung to Szechwan
1 artillery and 1 infantry moved from India to Persia
2 transports moved from 61 Sea Zone to 62 Sea Zone
1 transport moved from 36 Sea Zone to 62 Sea Zone
1 artillery and 3 infantry moved from Japan to 62 Sea Zone
1 artillery and 3 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 bomber moved from Russia to India
1 fighter moved from Libya to 34 Sea Zone
1 fighter moved from Libya to Egypt
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Kwangtung
1 artillery moved from Egypt to Anglo-Egyptian Sudan
1 infantry moved from Egypt to Anglo-Egyptian Sudan
3 transports moved from 34 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
3 fighters moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Ukraine S.S.R. to GermanyPlace Units - Japanese
1 armour placed in India
1 artillery and 1 infantry placed in India
1 armour placed in Kwangtung
1 armour placed in Kwangtung
1 fighter and 5 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 carrier and 1 fighter
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Removing units owned by Japanese from 60 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 57 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 60 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 59 PUs; end with 62 PUs totalTerritory Summary for Japanese :
34 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
35 Sea Zone : 2 transports
36 Sea Zone : 1 destroyer and 1 transport
57 Sea Zone : 1 submarine
61 Sea Zone : 1 transport
62 Sea Zone : 1 carrier, 1 fighter and 2 transports
Anglo-Egyptian Sudan : 1 flag, 1 artillery and 3 infantry
Anhwei : 1 flag
Belgian Congo : 1 flag, 1 armour
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 1 artillery and 3 infantry
Caroline Islands : 1 infantry
Caucasus : 1 flag, 1 aaGun, 5 armour, 3 artilleries, 1 factory and 5 infantry
Egypt : 1 flag, 1 artillery, 1 fighter and 2 infantry
French Madagascar : 1 flag
Germany : 1 fighter
India : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 factory and 1 infantry
Italian East Africa : 1 flag
Iwo Jima : 1 infantry
Japan : 1 factory and 6 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Kwangtung : 2 armour, 1 artillery, 1 factory and 1 infantry
Libya : 1 artillery and 1 infantry
Novosibirsk : 1 flag, 1 artillery and 1 infantry
Okinawa : 1 infantry
Persia : 1 flag, 1 artillery and 1 infantry
Rhodesia : 1 flag
Sinkiang : 1 flag, 1 artillery and 2 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag, 4 infantry
Trans-Jordan : 1 flag
Ukraine S.S.R. : 2 fighters
Union of South Africa : 1 flag
Wake Island : 1 infantry
West Russia : 1 armour
Western Australia : 1 flag
Yakut S.S.R. : 1 flag
Yunnan : 1 flagProduction/PUs Summary :
Russians : 11 / 19
Germans : 32 / 39
British : 24 / 25
Japanese : 59 / 62
Americans : 42 / 44 -
This is not looking good for me… Tricky to play the allies in this version! I almost start to feel the game is a bit unbalanced in the axis favor…! And I who thought the allies had the slight upper hand in the spring version, just like in the real war. That’s the reason why I loved playing the axis so much, the challenge. But the challenge with the allies in this version seems even bigger!
Of course my opening was far from optimal. Takes a few games to figure that out. I might play one more round, but I think the game is practically over already.
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Actually, I think I give up now already. See no way to turn this around. Well played! Tell me if you want to play another one.
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Certainly! I don’t mind playing a few more games to give different try.
Would you like me to play Allies or you prefer to use it? You could also add Bid if to explore.
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I can play axis this time. I need to think about how I want to play with the allies on this map. Maybe I can get some inspiration from you, as a more experienced allied player!
Btw, do you know how does this “low luck” system work?
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Low luck works basically like this: For example if you use 5 tanks to hit my 3 infantries. Each tank has 3 attack power, so 53/6 (always divide total by 6) and you get 62 +3 = 15. Each complete 6 means I lose 1 unit, and the remaining number is determined by dice. In this case, I lose 2 for certainty, and the 3 infantry would be lost if you roll 3 or less. For AA gun it’s a bit tricky, it seems if you put 1 AA gun you have to dice 1, but if you have 2 your plane get hit when you dice 2 or less (at least in 42 1E - I forgot how it behaves on 2E)
I think low dice gives you more predictable result since you can calculate how much to lose, but it has less dynamic as typical one since you have to be careful the bad dice doesn’t turn against you.
How about we start 1 game first with regular one and then a low luck if you want to get a taste how it works? There is also an optional rule about escort in 2E that I am always interested to try but never did it before
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Haha, that low luck procedure is close how I calculate potential battles to see if they are worth the risk. Doesn’t always turn out like my calculations though!
Ok, we can try both. Start a regular one first whenever you’re ready. I don’t know about that escort rule. How does that work?
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I need to check the rule again but basically it allows the fighters to escort bombers or defend during strategic bombing. Sounds like an interesting one to try …
I will set up a game later and let you know…
Cheers,