JEB (Allies) vs Inno (Axis) 42 2E Game 02

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 7

    Purchase Units - Germans
                Germans repair 7 damage on 7 factories; Remaining resources: 34 PUs;
                Germans buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Germany to 2 Sea Zone
                1 fighter moved from Karelia S.S.R. to 6 Sea Zone
                2 infantry moved from Italy to France
                3 infantry moved from Germany to France
                2 infantry moved from Germany to Northwestern Europe
                1 fighter moved from Karelia S.S.R. to Northwestern Europe
                2 infantry moved from Ukraine S.S.R. to West Russia
                1 fighter moved from Karelia S.S.R. to West Russia
                1 fighter moved from Karelia S.S.R. to West Russia
                2 fighters moved from Karelia S.S.R. to Archangel
                1 infantry moved from Karelia S.S.R. to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters and 1 infantry in Archangel, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in France
                    Germans attack with 5 infantry
                    British defend with 1 infantry
                        Germans roll dice for 5 infantry in France, round 2 :  1/5 hits
                        British roll dice for 1 infantry in France, round 2 :  0/1 hits
                        1 infantry owned by the British lost in France
                    Germans win, taking France from British with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in West Russia
                    Germans attack with 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters and 2 infantry in West Russia, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in West Russia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in West Russia
                    Germans win, taking West Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 6 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 6 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Northwestern Europe
                    Germans attack with 1 fighter and 2 infantry
                    British defend with 1 artillery
                        Germans roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 2 :  2/3 hits
                        British roll dice for 1 artillery in Northwestern Europe, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Northwestern Europe
                    Germans win, taking Northwestern Europe from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in 2 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 2 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports

    Non Combat Move - Germans
                1 bomber moved from 2 Sea Zone to Finland
                1 artillery and 2 infantry moved from Karelia S.S.R. to Finland
                5 armour moved from Karelia S.S.R. to Finland
                2 fighters moved from Archangel to Finland
                2 fighters moved from West Russia to Finland
                1 fighter moved from Northwestern Europe to Finland
                1 fighter moved from 6 Sea Zone to Finland
                1 aaGun moved from Ukraine S.S.R. to Poland

    Place Units - Germans
                1 artillery and 6 infantry placed in Germany
                2 infantry placed in Karelia S.S.R.
                2 infantry placed in Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Ukraine S.S.R.: 2 artilleries and 2 infantry
                EDIT: Adding units owned by Germans to Belorussia: 2 artilleries and 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 39 PUs; end with 39 PUs total

    Territory Summary for Germans :

    Archangel : 1 flag, 1 infantry
        Belorussia : 2 artilleries and 2 infantry
        Finland : 5 armour, 1 artillery, 1 bomber, 6 fighters and 2 infantry
        France : 5 infantry
        Germany : 1 aaGun, 3 armour, 1 artillery, 1 factory and 15 infantry
        Italy : 1 factory and 2 infantry
        Karelia S.S.R. : 1 flag, 1 factory and 2 infantry
        Northwestern Europe : 2 infantry
        Poland : 1 aaGun
        Ukraine S.S.R. : 1 aaGun, 2 artilleries and 8 infantry
        West Russia : 2 infantry

    Production/PUs Summary :

    Russians : 16 / 19
        Germans : 39 / 39
        British : 17 / 31
        Japanese : 52 / 53
        Americans : 44 / 44

  • '16

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 cruiser, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Caucasus to West Russia
                2 infantry moved from United Kingdom to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to Northwestern Europe
                2 artilleries moved from United Kingdom to 8 Sea Zone
                2 infantry moved from United Kingdom to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to France
                2 artilleries moved from 8 Sea Zone to France
                2 fighters moved from 8 Sea Zone to France
                1 fighter moved from 8 Sea Zone to Northwestern Europe
                1 fighter moved from 8 Sea Zone to Northwestern Europe
                1 bomber moved from Caucasus to France
                5 fighters moved from Caucasus to West Russia

    Combat - British
                Battle in France
                    British attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
                    Germans defend with 5 infantry
                        British roll dice for 2 cruisers in France, round 2 :  0/2 hits
                        British roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in France, round 2 :  3/7 hits
                        Germans roll dice for 5 infantry in France, round 2 :  1/5 hits
                        1 infantry owned by the British and 3 infantry owned by the Germans lost in France
                        British roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in France, round 3 :  4/6 hits
                        Germans roll dice for 2 infantry in France, round 3 :  2/2 hits
                        1 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the British lost in France
                    British win, taking France from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 5
                    Casualties for Germans: 5 infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Northwestern Europe
                    British attack with 2 fighters and 2 infantry
                    Germans defend with 2 infantry
                        British roll dice for 2 fighters and 2 infantry in Northwestern Europe, round 2 :  2/4 hits
                        Germans roll dice for 2 infantry in Northwestern Europe, round 2 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Germans lost in Northwestern Europe
                    British win, taking Northwestern Europe from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                Battle in West Russia
                    British attack with 5 fighters and 1 infantry
                    Germans defend with 2 infantry
                        British roll dice for 5 fighters and 1 infantry in West Russia, round 2 :  3/6 hits
                        Germans roll dice for 2 infantry in West Russia, round 2 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Germans lost in West Russia
                    British win with 5 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                5 fighters moved from West Russia to Russia
                3 infantry moved from Caucasus to Russia
                1 aaGun moved from Caucasus to Russia
                2 fighters moved from Northwestern Europe to 8 Sea Zone
                2 fighters moved from France to 8 Sea Zone
                1 bomber moved from France to United Kingdom

    Place Units - British
                1 cruiser and 1 transport placed in 8 Sea Zone
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total

    Territory Summary for British :

    8 Sea Zone : 2 carriers, 3 cruisers, 4 fighters and 4 transports
        Eastern Australia : 1 infantry
        Eastern Canada : 1 armour and 1 infantry
        France : 1 flag, 1 artillery
        Northwestern Europe : 1 flag, 1 infantry
        Russia : 1 aaGun, 5 fighters and 3 infantry
        United Kingdom : 2 armour, 1 bomber, 1 factory and 5 infantry

    Production/PUs Summary :

    Russians : 16 / 19
        Germans : 31 / 39
        British : 25 / 25
        Japanese : 52 / 53
        Americans : 44 / 44

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 3 PUs;

    Combat Move - Japanese
                1 infantry moved from Anhwei to Sinkiang
                      Japanese take Sinkiang from Americans
                2 infantry moved from Kazakh S.S.R. to Novosibirsk
                1 bomber moved from Kwangtung to Russia
                1 artillery moved from Kazakh S.S.R. to Novosibirsk
                1 infantry moved from Egypt to Libya
                1 infantry moved from French Madagascar to 32 Sea Zone
                1 infantry and 1 transport moved from 32 Sea Zone to 35 Sea Zone
                1 infantry moved from India to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                2 infantry moved from 34 Sea Zone to Anglo-Egyptian Sudan
                      Japanese take Anglo-Egyptian Sudan from British
                1 fighter moved from 34 Sea Zone to Libya
                1 artillery moved from Egypt to Libya
                1 infantry moved from Persia to Caucasus
                4 armour, 3 artilleries and 10 infantry moved from Kazakh S.S.R. to Caucasus
                1 fighter moved from Ukraine S.S.R. to Caucasus
                1 fighter moved from Ukraine S.S.R. to Libya
                1 armour moved from Szechwan to Caucasus
                1 armour moved from Union of South Africa to Belgian Congo
                      Japanese take Belgian Congo from British
                2 fighters moved from Kwangtung to Caucasus

    Combat - Japanese
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 6 and costs: 6 production.
                    Bombing raid costs 6  production in Russia
                Battle in Libya
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 2 :  2/4 hits
                        Americans roll dice for 1 infantry in Libya, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Libya
                    Japanese win, taking Libya from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Caucasus
                    Japanese attack with 5 armour, 3 artilleries, 3 fighters and 11 infantry
                    Russians defend with 2 aaGuns, 3 artilleries, 1 factory and 8 infantry
                        AA fire in Caucasus :  0/3 hits
                        Japanese roll dice for 5 armour, 3 artilleries, 3 fighters and 11 infantry in Caucasus, round 2 :  7/22 hits
                        Russians roll dice for 2 aaGuns, 3 artilleries and 8 infantry in Caucasus, round 2 :  3/11 hits
                        5 infantry owned by the Russians , 3 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Caucasus
                        Japanese roll dice for 5 armour, 3 artilleries, 3 fighters and 8 infantry in Caucasus, round 3 :  4/19 hits
                        Russians roll dice for 3 artilleries and 3 infantry in Caucasus, round 3 :  3/6 hits
                        3 infantry owned by the Russians , 3 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Caucasus
                        Japanese roll dice for 5 armour, 3 artilleries, 3 fighters and 5 infantry in Caucasus, round 4 :  8/16 hits
                        Russians roll dice for 2 artilleries in Caucasus, round 4 :  0/2 hits
                        2 artilleries owned by the Russians lost in Caucasus
                    Japanese win, taking Caucasus from Russians with 5 armour, 3 artilleries, 3 fighters and 5 infantry remaining. Battle score for attacker is 28
                    Casualties for Japanese: 6 infantry
                    Casualties for Russians: 2 aaGuns, 3 artilleries and 8 infantry
                Battle in Novosibirsk
                    Japanese attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Kazakh S.S.R. to Caucasus
                1 armour moved from Kazakh S.S.R. to West Russia
                1 infantry moved from Szechwan to Kazakh S.S.R.
                1 artillery moved from Anhwei to Sinkiang
                1 infantry moved from Szechwan to Sinkiang
                4 infantry moved from Kwangtung to Szechwan
                1 artillery and 1 infantry moved from India to Persia
                2 transports moved from 61 Sea Zone to 62 Sea Zone
                1 transport moved from 36 Sea Zone to 62 Sea Zone
                1 artillery and 3 infantry moved from Japan to 62 Sea Zone
                1 artillery and 3 infantry moved from 62 Sea Zone to Buryatia S.S.R.
                1 artillery and 1 infantry moved from Japan to 62 Sea Zone
                1 bomber moved from Russia to India
                1 fighter moved from Libya to 34 Sea Zone
                1 fighter moved from Libya to Egypt
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 artillery and 1 infantry moved from 61 Sea Zone to Kwangtung
                1 artillery moved from Egypt to Anglo-Egyptian Sudan
                1 infantry moved from Egypt to Anglo-Egyptian Sudan
                3 transports moved from 34 Sea Zone to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 carrier moved from 36 Sea Zone to 34 Sea Zone
                3 fighters moved from Caucasus to Ukraine S.S.R.
                1 fighter moved from Ukraine S.S.R. to Germany

    Place Units - Japanese
                1 armour placed in India
                1 artillery and 1 infantry placed in India
                1 armour placed in Kwangtung
                1 armour placed in Kwangtung
                1 fighter and 5 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 carrier
                EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 carrier and 1 fighter
                EDIT: Removing units owned by Japanese from Japan: 1 fighter
                EDIT: Removing units owned by Japanese from 60 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 57 Sea Zone: 1 submarine
                EDIT: Removing units owned by Japanese from 60 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 62 PUs total

    Territory Summary for Japanese :

    34 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
        35 Sea Zone : 2 transports
        36 Sea Zone : 1 destroyer and 1 transport
        57 Sea Zone : 1 submarine
        61 Sea Zone : 1 transport
        62 Sea Zone : 1 carrier, 1 fighter and 2 transports
        Anglo-Egyptian Sudan : 1 flag, 1 artillery and 3 infantry
        Anhwei : 1 flag
        Belgian Congo : 1 flag, 1 armour
        Burma : 1 flag
        Buryatia S.S.R. : 1 flag, 1 artillery and 3 infantry
        Caroline Islands : 1 infantry
        Caucasus : 1 flag, 1 aaGun, 5 armour, 3 artilleries, 1 factory and 5 infantry
        Egypt : 1 flag, 1 artillery, 1 fighter and 2 infantry
        French Madagascar : 1 flag
        Germany : 1 fighter
        India : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 factory and 1 infantry
        Italian East Africa : 1 flag
        Iwo Jima : 1 infantry
        Japan : 1 factory and 6 infantry
        Kazakh S.S.R. : 1 flag, 1 infantry
        Kwangtung : 2 armour, 1 artillery, 1 factory and 1 infantry
        Libya : 1 artillery and 1 infantry
        Novosibirsk : 1 flag, 1 artillery and 1 infantry
        Okinawa : 1 infantry
        Persia : 1 flag, 1 artillery and 1 infantry
        Rhodesia : 1 flag
        Sinkiang : 1 flag, 1 artillery and 2 infantry
        Solomon Islands : 1 infantry
        Soviet Far East : 1 flag
        Szechwan : 1 flag, 4 infantry
        Trans-Jordan : 1 flag
        Ukraine S.S.R. : 2 fighters
        Union of South Africa : 1 flag
        Wake Island : 1 infantry
        West Russia : 1 armour
        Western Australia : 1 flag
        Yakut S.S.R. : 1 flag
        Yunnan : 1 flag

    Production/PUs Summary :

    Russians : 11 / 19
        Germans : 32 / 39
        British : 24 / 25
        Japanese : 59 / 62
        Americans : 42 / 44

  • '16

    This is not looking good for me… Tricky to play the allies in this version! I almost start to feel the game is a bit unbalanced in the axis favor…! And I who thought the allies had the slight upper hand in the spring version, just like in the real war. That’s the reason why I loved playing the axis so much, the challenge. But the challenge with the allies in this version seems even bigger!

    Of course my opening was far from optimal. Takes a few games to figure that out. I might play one more round, but I think the game is practically over already.

  • '16

    Actually, I think I give up now already. See no way to turn this around. Well played! Tell me if you want to play another one.

  • '19 '18 '17 '16 '15

    Certainly!  I don’t mind playing a few more games to give different try.

    Would you like me to play Allies or you prefer to use it? You could also add Bid if to explore.

  • '16

    I can play axis this time. I need to think about how I want to play with the allies on this map. Maybe I can get some inspiration from you, as a more experienced allied player!

    Btw, do you know how does this “low luck” system work?

  • '19 '18 '17 '16 '15

    Low luck works basically like this:  For example if you use 5 tanks to hit my 3 infantries.  Each tank has 3 attack power, so 53/6 (always divide total by 6) and you get 62 +3 = 15.  Each complete 6 means I lose 1 unit, and the remaining number is determined by dice.  In this case, I lose 2 for certainty, and the 3 infantry would be lost if you roll 3 or less.  For AA gun it’s a bit tricky, it seems if you put 1 AA gun you have to dice 1, but if you have 2 your plane get hit when you dice 2 or less (at least in 42 1E - I forgot how it behaves on 2E)

    I think low dice gives you more predictable result since you can calculate how much to lose, but it has less dynamic as typical one since you have to be careful the bad dice doesn’t turn against you.

    How about we start 1 game first with regular one and then a low luck if you want to get a taste how it works?  There is also an optional rule about escort in 2E that I am always interested to try but never did it before

  • '16

    Haha, that low luck procedure is close how I calculate potential battles to see if they are worth the risk. Doesn’t always turn out like my calculations though!

    Ok, we can try both. Start a regular one first whenever you’re ready. I don’t know about that escort rule. How does that work?

  • '19 '18 '17 '16 '15

    I need to check the rule again but basically it allows the fighters to escort bombers or defend during strategic bombing.  Sounds like an interesting one to try …

    I will set up a game later and let you know…

    Cheers,

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