scramble all 3 planes to 115
JEB (Allies) vs Inno (Axis) 42 2E Game 02
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair 4 damage on 4 factories; Remaining resources: 41 PUs;
Japanese buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Burma to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 battleship moved from 36 Sea Zone to 34 Sea Zone
2 fighters moved from 36 Sea Zone to Trans-Jordan
2 infantry moved from 34 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Burma to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Persia
Japanese take Persia from British
2 armour, 3 artilleries and 12 infantry moved from India to Persia
1 infantry moved from Evenki National Okrug to Archangel
Japanese take Archangel from Russians
1 armour moved from Burma to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 armour moved from 34 Sea Zone to Italian East Africa
Japanese take Italian East Africa from British
1 infantry moved from Burma to India
1 armour moved from Kwangtung to Sinkiang
1 bomber moved from Karelia S.S.R. to Sinkiang
1 bomber moved from Karelia S.S.R. to RussiaCombat - Japanese
Battle in Sinkiang
Japanese attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Sinkiang, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Sinkiang
Japanese roll dice for 1 bomber in Sinkiang, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Sinkiang, round 3 : 1/1 hits
1 bomber owned by the Japanese lost in Sinkiang
Americans win with 1 infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 1 armour and 1 bomber
Battle in Trans-Jordan
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 infantry in Trans-Jordan, round 2 : 2/4 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 1 and costs: 1 production.
Bombing raid costs 1 production in RussiaNon Combat Move - Japanese
1 infantry moved from New Guinea to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
1 infantry moved from Borneo to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Burma
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Burma
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Burma
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Kwangtung
2 fighters moved from Trans-Jordan to 34 Sea Zone
1 battleship moved from 36 Sea Zone to 34 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
1 aaGun moved from India to Persia
1 destroyer moved from 60 Sea Zone to 50 Sea Zone
1 submarine moved from 60 Sea Zone to 50 Sea Zone
1 carrier moved from 36 Sea Zone to 50 Sea Zone
1 bomber moved from Russia to GermanyPlace Units - Japanese
1 armour and 1 infantry placed in Kwangtung
1 armour and 2 artilleries placed in India
6 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Germany: 1 bomber
EDIT: Adding units owned by Japanese to Karelia S.S.R.: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Karelia S.S.R.: 1 bomber
EDIT: Adding units owned by Japanese to Ukraine S.S.R.: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Ukraine S.S.R.: 1 bomber
EDIT: Adding units owned by Japanese to Karelia S.S.R.: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs totalTerritory Summary for Japanese :
34 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
36 Sea Zone : 3 transports
50 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
61 Sea Zone : 1 transport
Anhwei : 1 flag
Archangel : 1 flag, 1 infantry
Burma : 1 flag, 1 armour, 1 artillery and 4 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Evenki National Okrug : 1 flag
India : 1 flag, 1 armour, 2 artilleries, 1 factory and 1 infantry
Italian East Africa : 1 flag, 1 armour
Iwo Jima : 1 infantry
Japan : 1 factory and 6 infantry
Karelia S.S.R. : 1 bomber
Kwangtung : 2 armour, 1 artillery, 1 factory and 2 infantry
Okinawa : 1 infantry
Persia : 1 flag, 1 aaGun, 2 armour, 4 artilleries and 13 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag
Trans-Jordan : 1 flag, 2 infantry
Ukraine S.S.R. : 2 fighters
Vologda : 1 flag
Wake Island : 1 infantry
Western Australia : 1 flag, 1 fighter
Yakut S.S.R. : 1 flag, 1 artillery
Yunnan : 1 flagProduction/PUs Summary :
Russians : 15 / 18
Germans : 38 / 41
British : 25 / 30
Japanese : 48 / 48
Americans : 42 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair 4 damage on 4 factories; Remaining resources: 41 PUs;
Japanese buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Burma to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 battleship moved from 36 Sea Zone to 34 Sea Zone
2 fighters moved from 36 Sea Zone to Trans-Jordan
2 infantry moved from 34 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Burma to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Persia
Japanese take Persia from British
2 armour, 3 artilleries and 12 infantry moved from India to Persia
1 infantry moved from Evenki National Okrug to Archangel
Japanese take Archangel from Russians
1 armour moved from Burma to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 armour moved from 34 Sea Zone to Italian East Africa
Japanese take Italian East Africa from British
1 infantry moved from Burma to India
1 armour moved from Kwangtung to Sinkiang
1 bomber moved from Karelia S.S.R. to Sinkiang
1 bomber moved from Karelia S.S.R. to RussiaCombat - Japanese
Battle in Sinkiang
Japanese attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Sinkiang, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Sinkiang
Japanese roll dice for 1 bomber in Sinkiang, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Sinkiang, round 3 : 1/1 hits
1 bomber owned by the Japanese lost in Sinkiang
Americans win with 1 infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 1 armour and 1 bomber
Battle in Trans-Jordan
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 infantry in Trans-Jordan, round 2 : 2/4 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 1 and costs: 1 production.
Bombing raid costs 1 production in RussiaNon Combat Move - Japanese
1 infantry moved from New Guinea to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
1 infantry moved from Borneo to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Burma
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Burma
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Burma
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Kwangtung
2 fighters moved from Trans-Jordan to 34 Sea Zone
1 battleship moved from 36 Sea Zone to 34 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
1 aaGun moved from India to Persia
1 destroyer moved from 60 Sea Zone to 50 Sea Zone
1 submarine moved from 60 Sea Zone to 50 Sea Zone
1 carrier moved from 36 Sea Zone to 50 Sea Zone
1 bomber moved from Russia to GermanyPlace Units - Japanese
1 armour and 1 infantry placed in Kwangtung
1 armour and 2 artilleries placed in India
6 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Germany: 1 bomber
EDIT: Adding units owned by Japanese to Karelia S.S.R.: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Karelia S.S.R.: 1 bomber
EDIT: Adding units owned by Japanese to Ukraine S.S.R.: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Ukraine S.S.R.: 1 bomber
EDIT: Adding units owned by Japanese to Karelia S.S.R.: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 2 infantry
EDIT: Adding units owned by Japanese to Kwangtung: 2 infantry
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 61 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
34 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
36 Sea Zone : 2 transports
50 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
61 Sea Zone : 2 transports
Anhwei : 1 flag
Archangel : 1 flag, 1 infantry
Burma : 1 flag, 1 armour, 1 artillery and 2 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Evenki National Okrug : 1 flag
India : 1 flag, 1 armour, 2 artilleries, 1 factory and 1 infantry
Italian East Africa : 1 flag, 1 armour
Iwo Jima : 1 infantry
Japan : 1 factory and 6 infantry
Karelia S.S.R. : 1 bomber
Kwangtung : 2 armour, 1 artillery, 1 factory and 4 infantry
Okinawa : 1 infantry
Persia : 1 flag, 1 aaGun, 2 armour, 4 artilleries and 13 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag
Trans-Jordan : 1 flag, 2 infantry
Ukraine S.S.R. : 2 fighters
Vologda : 1 flag
Wake Island : 1 infantry
Western Australia : 1 flag, 1 fighter
Yakut S.S.R. : 1 flag, 1 artillery
Yunnan : 1 flagProduction/PUs Summary :
Russians : 15 / 18
Germans : 38 / 41
British : 25 / 30
Japanese : 48 / 48
Americans : 42 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Morocco to 13 Sea Zone
1 artillery moved from Morocco to 13 Sea Zone
2 infantry moved from Morocco to 13 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 13 Sea Zone to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 8 Sea Zone to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Norway
2 infantry moved from 6 Sea Zone to Norway
1 armour moved from 6 Sea Zone to Norway
1 fighter moved from 8 Sea Zone to Norway
1 carrier moved from 8 Sea Zone to 6 Sea Zone
1 battleship moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from 13 Sea Zone to Caucasus
1 fighter moved from 8 Sea Zone to 13 Sea Zone
1 bomber moved from Caucasus to GermanyCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits
1 bomber killed by AA
Bombing raid costs 0 production in Germany
Battle in Norway
Americans attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 armour
Americans roll dice for 1 battleship in Norway, round 2 : 1/1 hits
Germans roll dice for 1 armour in Norway, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 1 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Norway to 6 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 infantry moved from Central United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 armour moved from 13 Sea Zone to Morocco
3 infantry moved from 13 Sea Zone to Morocco
1 bomber moved from Eastern United States to United Kingdom
1 submarine moved from 44 Sea Zone to 56 Sea ZonePlace Units - Americans
1 cruiser and 2 transports placed in 11 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 44 PUs; end with 45 PUs totalTerritory Summary for Americans :
6 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 3 transports
11 Sea Zone : 1 cruiser and 2 transports
13 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
56 Sea Zone : 1 submarine
Alaska : 1 infantry
Algeria : 1 flag
Caucasus : 2 fighters
Eastern United States : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 2 infantry
Hawaiian Islands : 1 infantry
Libya : 1 flag, 1 armour, 1 artillery and 1 infantry
Midway : 1 infantry
Morocco : 1 flag, 1 armour, 1 artillery and 3 infantry
Norway : 1 flag, 1 armour, 2 artilleries and 1 infantry
United Kingdom : 1 bomber
Western United States : 1 aaGun and 1 factoryProduction/PUs Summary :
Russians : 15 / 18
Germans : 36 / 41
British : 25 / 30
Japanese : 48 / 48
Americans : 44 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Japanese
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to West Russia
1 infantry moved from Caucasus to West Russia
1 fighter moved from Caucasus to Archangel
1 fighter moved from Caucasus to West Russia
1 fighter moved from Caucasus to Archangel
1 infantry moved from Sinkiang to Anhwei
Americans take Anhwei from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Archangel
Russians win, taking Archangel from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in West Russia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in West Russia, round 2 : 2/3 hits
Germans roll dice for 1 artillery in West Russia, round 2 : 0/1 hits
1 artillery owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 fighter moved from West Russia to Norway
2 fighters moved from Archangel to Caucasus
1 artillery moved from Russia to VologdaPlace Units - Russians
3 infantry placed in Caucasus
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
EDIT: Adding units owned by Americans to Morocco: 1 bomber
EDIT: Turning off Edit ModeTerritory Summary for Russians :
6 Sea Zone : 1 submarine
Anhwei : 1 infantry
Archangel : 1 infantry
Caucasus : 2 aaGuns, 4 armour, 6 artilleries, 1 factory, 2 fighters and 9 infantry
Norway : 1 fighter
Russia : 1 factory and 3 infantry
Vologda : 1 artillery and 1 infantry
West Russia : 1 flag, 2 infantryProduction/PUs Summary :
Russians : 20 / 20
Germans : 34 / 41
British : 25 / 30
Japanese : 44 / 48
Americans : 45 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Japanese
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to West Russia
1 infantry moved from Caucasus to West Russia
1 fighter moved from Caucasus to Archangel
1 fighter moved from Caucasus to West Russia
1 fighter moved from Caucasus to Archangel
1 infantry moved from Sinkiang to Anhwei
Americans take Anhwei from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Archangel
Russians win, taking Archangel from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in West Russia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in West Russia, round 2 : 2/3 hits
Germans roll dice for 1 artillery in West Russia, round 2 : 0/1 hits
1 artillery owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 fighter moved from West Russia to Norway
2 fighters moved from Archangel to Caucasus
1 artillery moved from Russia to VologdaPlace Units - Russians
3 infantry placed in Caucasus
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
EDIT: Adding units owned by Americans to Morocco: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 13 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTerritory Summary for Russians :
13 Sea Zone : 1 submarine
Anhwei : 1 infantry
Archangel : 1 infantry
Caucasus : 2 aaGuns, 4 armour, 6 artilleries, 1 factory, 2 fighters and 9 infantry
Norway : 1 fighter
Russia : 1 factory and 3 infantry
Vologda : 1 artillery and 1 infantry
West Russia : 1 flag, 2 infantryProduction/PUs Summary :
Russians : 20 / 20
Germans : 34 / 41
British : 25 / 30
Japanese : 44 / 48
Americans : 45 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans repair 2 damage on 2 factories; Remaining resources: 39 PUs;
Germans buy 3 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belorussia to West Russia
2 armour moved from Karelia S.S.R. to Norway
2 fighters moved from Germany to Norway
2 fighters moved from Karelia S.S.R. to Norway
1 bomber moved from Germany to Norway
1 fighter moved from France to Norway
2 infantry moved from France to Northwestern Europe
1 infantry moved from France to Northwestern Europe
1 fighter moved from Ukraine S.S.R. to West Russia
1 artillery moved from Germany to Northwestern Europe
1 fighter moved from Ukraine S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Belorussia to West RussiaCombat - Germans
Battle in Archangel
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 fighter and 2 infantry in West Russia, round 2 : 1/3 hits
Russians roll dice for 2 infantry in West Russia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans roll dice for 1 fighter and 1 infantry in West Russia, round 3 : 0/2 hits
Russians roll dice for 1 infantry in West Russia, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in West Russia, round 4 : 1/2 hits
Russians roll dice for 1 infantry in West Russia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Northwestern Europe
Germans attack with 1 artillery and 3 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Northwestern Europe, round 2 : 0/4 hits
British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 3 infantry in Northwestern Europe, round 3 : 2/4 hits
British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 3 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Norway
Germans attack with 2 armour, 1 bomber and 5 fighters
Russians defend with 1 fighter; Americans defend with 1 armour, 2 artilleries and 1 infantry
Germans roll dice for 2 armour, 1 bomber and 5 fighters in Norway, round 2 : 4/8 hits
Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Norway, round 2 : 1/5 hits
2 artilleries owned by the Americans , 1 armour owned by the Germans , 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Norway
Germans roll dice for 1 armour, 1 bomber and 5 fighters in Norway, round 3 : 3/7 hits
Americans roll dice for 1 fighter in Norway, round 3 : 1/1 hits
1 fighter owned by the Russians and 1 fighter owned by the Germans lost in Norway
Germans win, taking Norway from Americans with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 1 fighter
Casualties for Russians: 1 fighter
Casualties for Americans: 1 armour, 2 artilleries and 1 infantryNon Combat Move - Germans
1 aaGun moved from Poland to Germany
4 infantry moved from Poland to Ukraine S.S.R.
5 armour moved from Ukraine S.S.R. to Karelia S.S.R.
1 artillery moved from Belorussia to Karelia S.S.R.
2 fighters moved from Norway to Karelia S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
2 fighters moved from Norway to Karelia S.S.R.
1 bomber moved from Norway to Germany
2 infantry moved from Italy to Germany
2 infantry moved from France to Germany
1 infantry moved from France to Germany
1 infantry moved from France to Germany
1 infantry moved from France to GermanyPlace Units - Germans
3 armour placed in Germany
3 infantry placed in Germany
2 infantry placed in Italy
2 infantry placed in Karelia S.S.R.Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs totalTerritory Summary for Germans :
Archangel : 1 flag, 1 infantry
Germany : 1 aaGun, 3 armour, 1 bomber, 1 factory and 14 infantry
Italy : 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 5 armour, 1 artillery, 1 factory, 6 fighters and 3 infantry
Northwestern Europe : 1 artillery and 3 infantry
Norway : 1 armour
Ukraine S.S.R. : 2 aaGuns, 4 artilleries and 12 infantry
West Russia : 1 infantryProduction/PUs Summary :
Russians : 17 / 20
Germans : 41 / 41
British : 23 / 30
Japanese : 44 / 48
Americans : 43 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Caucasus to West Russia
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
1 artillery moved from 8 Sea Zone to Northwestern Europe
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
British take France from Germans
2 carriers, 2 cruisers and 4 fighters moved from 6 Sea Zone to 8 Sea Zone
4 fighters moved from 8 Sea Zone to Northwestern Europe
1 bomber moved from United Kingdom to Northwestern Europe
1 infantry moved from Kazakh S.S.R. to Szechwan
Americans take Szechwan from Japanese
5 fighters moved from Caucasus to West Russia
1 bomber moved from Caucasus to IndiaCombat - British
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 1 and costs: 1 production.
Bombing raid costs 1 production in India
Battle in West Russia
British attack with 5 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 5 fighters and 1 infantry in West Russia, round 2 : 3/6 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in West Russia
British win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Northwestern Europe
British attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
Germans defend with 1 artillery and 3 infantry
British roll dice for 2 cruisers in Northwestern Europe, round 2 : 0/2 hits
British roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Northwestern Europe, round 2 : 4/7 hits
Germans roll dice for 1 artillery and 3 infantry in Northwestern Europe, round 2 : 1/4 hits
1 infantry owned by the British , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Northwestern Europe
British win, taking Northwestern Europe from Germans with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
4 fighters moved from Northwestern Europe to 8 Sea Zone
1 bomber moved from Northwestern Europe to Caucasus
1 bomber moved from India to Sinkiang
1 infantry moved from Kazakh S.S.R. to Sinkiang
3 infantry moved from Kazakh S.S.R. to Caucasus
5 fighters moved from West Russia to CaucasusPlace Units - British
1 transport placed in 8 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTerritory Summary for British :
8 Sea Zone : 2 carriers, 2 cruisers, 4 fighters and 3 transports
Caucasus : 1 aaGun, 1 bomber, 5 fighters and 4 infantry
Eastern Australia : 1 infantry
Eastern Canada : 1 armour and 1 infantry
France : 1 flag, 1 infantry
Kazakh S.S.R. : 1 infantry
Northwestern Europe : 1 flag, 1 artillery
Sinkiang : 1 bomber and 1 infantry
Szechwan : 1 infantry
United Kingdom : 2 armour, 2 artilleries, 1 factory and 5 infantryProduction/PUs Summary :
Russians : 17 / 20
Germans : 33 / 41
British : 31 / 31
Japanese : 43 / 48
Americans : 44 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair 1 damage on 1 factory; Remaining resources: 47 PUs;
Japanese buy 3 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 bomber moved from Karelia S.S.R. to Sinkiang
2 fighters moved from 34 Sea Zone to Sinkiang
1 infantry moved from Kwangtung to Anhwei
2 infantry moved from Kwangtung to Szechwan
1 infantry moved from Kwangtung to Anhwei
1 infantry moved from Trans-Jordan to Egypt
Japanese take Egypt from British
1 infantry moved from Burma to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to French Madagascar
Japanese take French Madagascar from British
1 armour moved from Italian East Africa to Union of South Africa
Japanese take Rhodesia from British
Japanese take Union of South Africa from British
4 artilleries moved from Persia to Kazakh S.S.R.
2 armour moved from Persia to Kazakh S.S.R.
1 armour moved from India to Kazakh S.S.R.
1 artillery moved from Kwangtung to Anhwei
1 armour moved from Burma to Szechwan
1 infantry moved from Persia to Kazakh S.S.R.
1 artillery and 1 infantry moved from Burma to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Egypt
2 transports moved from 34 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from India to 35 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
2 artilleries and 1 infantry moved from 34 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Egypt
11 infantry moved from Persia to Kazakh S.S.R.Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 3 armour, 4 artilleries and 12 infantry
British defend with 1 infantry
Japanese roll dice for 3 armour, 4 artilleries and 12 infantry in Kazakh S.S.R., round 2 : 5/19 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the British lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 3 armour, 4 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Szechwan, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 2 infantry in Szechwan, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the British lost in Szechwan
Japanese win, taking Szechwan from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sinkiang
Japanese attack with 1 bomber and 2 fighters
British defend with 1 bomber and 1 infantry
Japanese roll dice for 1 bomber and 2 fighters in Sinkiang, round 2 : 3/3 hits
Americans roll dice for 1 bomber and 1 infantry in Sinkiang, round 2 : 1/2 hits
1 infantry owned by the British , 1 bomber owned by the British and 1 fighter owned by the Japanese lost in Sinkiang
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for British: 1 bomber and 1 infantry
Battle in Anhwei
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Anhwei, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Anhwei, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Anhwei
Japanese win, taking Anhwei from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 armour moved from Kwangtung to Kazakh S.S.R.
1 fighter moved from Sinkiang to Evenki National Okrug
1 artillery moved from Yakut S.S.R. to Evenki National Okrug
1 bomber moved from Sinkiang to Kwangtung
2 transports moved from 61 Sea Zone to 62 Sea Zone
4 infantry moved from Japan to 62 Sea Zone
4 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone
4 infantry moved from 61 Sea Zone to Kwangtung
1 aaGun moved from Persia to Kazakh S.S.R.
1 fighter moved from Western Australia to 34 Sea Zone
1 transport moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 50 Sea Zone to 60 Sea Zone
1 submarine moved from 50 Sea Zone to 60 Sea Zone
1 carrier moved from 50 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in India
2 fighters placed in Kwangtung
2 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs totalTerritory Summary for Japanese :
32 Sea Zone : 1 transport
34 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports
36 Sea Zone : 1 carrier and 1 transport
60 Sea Zone : 1 destroyer and 1 submarine
61 Sea Zone : 2 transports
Anhwei : 1 flag, 1 artillery and 1 infantry
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Egypt : 1 flag, 3 artilleries and 4 infantry
Evenki National Okrug : 1 flag, 1 artillery and 1 fighter
French Madagascar : 1 flag, 1 infantry
India : 1 flag, 1 artillery, 1 factory and 2 infantry
Italian East Africa : 1 flag
Iwo Jima : 1 infantry
Japan : 2 artilleries, 1 factory and 5 infantry
Kazakh S.S.R. : 1 flag, 1 aaGun, 5 armour, 4 artilleries and 12 infantry
Kwangtung : 1 bomber, 1 factory, 2 fighters and 4 infantry
Okinawa : 1 infantry
Persia : 1 flag, 1 infantry
Rhodesia : 1 flag
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag, 1 armour and 2 infantry
Trans-Jordan : 1 flag
Ukraine S.S.R. : 2 fighters
Union of South Africa : 1 flag, 1 armour
Wake Island : 1 infantry
Western Australia : 1 flag
Yakut S.S.R. : 1 flag
Yunnan : 1 flagProduction/PUs Summary :
Russians : 15 / 20
Germans : 33 / 41
British : 25 / 31
Japanese : 53 / 53
Americans : 42 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Morocco to 13 Sea Zone
2 infantry and 1 transport moved from 13 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Norway
1 fighter moved from 6 Sea Zone to Norway
1 bomber moved from Morocco to GermanyCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 6 and costs: 6 production.
Bombing raid costs 6 production in Germany
Battle in Norway
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Americans roll dice for 1 fighter and 2 infantry in Norway, round 2 : 1/3 hits
Germans roll dice for 1 armour in Norway, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier moved from 6 Sea Zone to 13 Sea Zone
1 battleship moved from 6 Sea Zone to 13 Sea Zone
2 transports moved from 6 Sea Zone to 2 Sea Zone
1 transport moved from 6 Sea Zone to 13 Sea Zone
1 fighter moved from Norway to 13 Sea Zone
1 armour moved from Libya to Algeria
1 bomber moved from Germany to Morocco
1 artillery moved from Morocco to Algeria
1 armour moved from Eastern United States to 11 Sea Zone
1 aaGun moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 aaGun, 1 armour, 1 cruiser, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Morocco
1 armour moved from 13 Sea Zone to Morocco
1 aaGun moved from 13 Sea Zone to Morocco
2 fighters moved from Caucasus to Russia
1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 infantry moved from Morocco to 13 Sea Zone
1 armour moved from Morocco to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 24 Sea Zone
1 armour moved from 24 Sea Zone to French Equatorial Africa
1 infantry moved from 24 Sea Zone to French Equatorial Africa
1 artillery moved from Libya to AlgeriaPlace Units - Americans
1 transport placed in 11 Sea Zone
1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 44 PUs; end with 44 PUs totalTerritory Summary for Americans :
2 Sea Zone : 2 transports
6 Sea Zone : 1 transport
11 Sea Zone : 1 transport
13 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports
24 Sea Zone : 1 transport
44 Sea Zone : 1 submarine
Alaska : 1 infantry
Algeria : 1 flag, 1 armour and 2 artilleries
Eastern United States : 1 armour, 3 artilleries, 1 bomber, 1 factory, 1 fighter and 2 infantry
French Equatorial Africa : 1 armour and 1 infantry
Hawaiian Islands : 1 infantry
Libya : 1 flag, 1 infantry
Midway : 1 infantry
Morocco : 1 flag, 1 aaGun, 1 armour, 1 bomber and 2 infantry
Norway : 1 flag, 1 infantry
Russia : 2 fighters
Western United States : 1 aaGun and 1 factoryProduction/PUs Summary :
Russians : 15 / 20
Germans : 31 / 41
British : 25 / 31
Japanese : 53 / 53
Americans : 44 / 44 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Research Technology - Russians
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to West Russia
Russians take West Russia from Germans
2 infantry moved from Russia to Archangel
1 artillery moved from Vologda to Evenki National Okrug
1 infantry moved from Vologda to Evenki National Okrug
1 fighter moved from Caucasus to Archangel
1 fighter moved from Caucasus to Evenki National OkrugCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Evenki National Okrug
Russians attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 fighter
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Evenki National Okrug, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 fighter in Evenki National Okrug, round 2 : 0/2 hits
1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery and 1 fighterNon Combat Move - Russians
4 armour moved from Caucasus to Russia
1 fighter moved from Evenki National Okrug to Vologda
1 fighter moved from Archangel to Russia
3 artilleries moved from Caucasus to RussiaPlace Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
13 Sea Zone : 1 submarine
Archangel : 1 infantry
Caucasus : 2 aaGuns, 3 artilleries, 1 factory and 8 infantry
Evenki National Okrug : 1 artillery and 1 infantry
Novosibirsk : 1 infantry
Russia : 4 armour, 5 artilleries, 1 factory, 1 fighter and 4 infantry
Vologda : 1 fighter
West Russia : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 19 / 19
Germans : 28 / 41
British : 25 / 31
Japanese : 52 / 53
Americans : 44 / 44 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Germans
Germans repair 7 damage on 7 factories; Remaining resources: 34 PUs;
Germans buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Germany to 2 Sea Zone
1 fighter moved from Karelia S.S.R. to 6 Sea Zone
2 infantry moved from Italy to France
3 infantry moved from Germany to France
2 infantry moved from Germany to Northwestern Europe
1 fighter moved from Karelia S.S.R. to Northwestern Europe
2 infantry moved from Ukraine S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
2 fighters moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 5 infantry
British defend with 1 infantry
Germans roll dice for 5 infantry in France, round 2 : 1/5 hits
British roll dice for 1 infantry in France, round 2 : 0/1 hits
1 infantry owned by the British lost in France
Germans win, taking France from British with 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in West Russia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in West Russia, round 2 : 2/4 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 6 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 6 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northwestern Europe
Germans attack with 1 fighter and 2 infantry
British defend with 1 artillery
Germans roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 2 : 2/3 hits
British roll dice for 1 artillery in Northwestern Europe, round 2 : 0/1 hits
1 artillery owned by the British lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 2 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 2 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Germans
1 bomber moved from 2 Sea Zone to Finland
1 artillery and 2 infantry moved from Karelia S.S.R. to Finland
5 armour moved from Karelia S.S.R. to Finland
2 fighters moved from Archangel to Finland
2 fighters moved from West Russia to Finland
1 fighter moved from Northwestern Europe to Finland
1 fighter moved from 6 Sea Zone to Finland
1 aaGun moved from Ukraine S.S.R. to PolandPlace Units - Germans
1 artillery and 6 infantry placed in Germany
2 infantry placed in Karelia S.S.R.
2 infantry placed in Italy
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine S.S.R.: 2 artilleries and 2 infantry
EDIT: Adding units owned by Germans to Belorussia: 2 artilleries and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs totalTerritory Summary for Germans :
Archangel : 1 flag, 1 infantry
Belorussia : 2 artilleries and 2 infantry
Finland : 5 armour, 1 artillery, 1 bomber, 6 fighters and 2 infantry
France : 5 infantry
Germany : 1 aaGun, 3 armour, 1 artillery, 1 factory and 15 infantry
Italy : 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 1 factory and 2 infantry
Northwestern Europe : 2 infantry
Poland : 1 aaGun
Ukraine S.S.R. : 1 aaGun, 2 artilleries and 8 infantry
West Russia : 2 infantryProduction/PUs Summary :
Russians : 16 / 19
Germans : 39 / 39
British : 17 / 31
Japanese : 52 / 53
Americans : 44 / 44 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 1 cruiser, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Caucasus to West Russia
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Northwestern Europe
2 artilleries moved from United Kingdom to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry moved from 8 Sea Zone to France
2 artilleries moved from 8 Sea Zone to France
2 fighters moved from 8 Sea Zone to France
1 fighter moved from 8 Sea Zone to Northwestern Europe
1 fighter moved from 8 Sea Zone to Northwestern Europe
1 bomber moved from Caucasus to France
5 fighters moved from Caucasus to West RussiaCombat - British
Battle in France
British attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Germans defend with 5 infantry
British roll dice for 2 cruisers in France, round 2 : 0/2 hits
British roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in France, round 2 : 3/7 hits
Germans roll dice for 5 infantry in France, round 2 : 1/5 hits
1 infantry owned by the British and 3 infantry owned by the Germans lost in France
British roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in France, round 3 : 4/6 hits
Germans roll dice for 2 infantry in France, round 3 : 2/2 hits
1 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the British lost in France
British win, taking France from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 5 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Northwestern Europe
British attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 2 fighters and 2 infantry in Northwestern Europe, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Northwestern Europe, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Northwestern Europe
British win, taking Northwestern Europe from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in West Russia
British attack with 5 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 5 fighters and 1 infantry in West Russia, round 2 : 3/6 hits
Germans roll dice for 2 infantry in West Russia, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in West Russia
British win with 5 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
5 fighters moved from West Russia to Russia
3 infantry moved from Caucasus to Russia
1 aaGun moved from Caucasus to Russia
2 fighters moved from Northwestern Europe to 8 Sea Zone
2 fighters moved from France to 8 Sea Zone
1 bomber moved from France to United KingdomPlace Units - British
1 cruiser and 1 transport placed in 8 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs totalTerritory Summary for British :
8 Sea Zone : 2 carriers, 3 cruisers, 4 fighters and 4 transports
Eastern Australia : 1 infantry
Eastern Canada : 1 armour and 1 infantry
France : 1 flag, 1 artillery
Northwestern Europe : 1 flag, 1 infantry
Russia : 1 aaGun, 5 fighters and 3 infantry
United Kingdom : 2 armour, 1 bomber, 1 factory and 5 infantryProduction/PUs Summary :
Russians : 16 / 19
Germans : 31 / 39
British : 25 / 25
Japanese : 52 / 53
Americans : 44 / 44 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 3 PUs;Combat Move - Japanese
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
2 infantry moved from Kazakh S.S.R. to Novosibirsk
1 bomber moved from Kwangtung to Russia
1 artillery moved from Kazakh S.S.R. to Novosibirsk
1 infantry moved from Egypt to Libya
1 infantry moved from French Madagascar to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo-Egyptian Sudan
Japanese take Anglo-Egyptian Sudan from British
1 fighter moved from 34 Sea Zone to Libya
1 artillery moved from Egypt to Libya
1 infantry moved from Persia to Caucasus
4 armour, 3 artilleries and 10 infantry moved from Kazakh S.S.R. to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Ukraine S.S.R. to Libya
1 armour moved from Szechwan to Caucasus
1 armour moved from Union of South Africa to Belgian Congo
Japanese take Belgian Congo from British
2 fighters moved from Kwangtung to CaucasusCombat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 6 and costs: 6 production.
Bombing raid costs 6 production in Russia
Battle in Libya
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Libya
Japanese win, taking Libya from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Japanese attack with 5 armour, 3 artilleries, 3 fighters and 11 infantry
Russians defend with 2 aaGuns, 3 artilleries, 1 factory and 8 infantry
AA fire in Caucasus : 0/3 hits
Japanese roll dice for 5 armour, 3 artilleries, 3 fighters and 11 infantry in Caucasus, round 2 : 7/22 hits
Russians roll dice for 2 aaGuns, 3 artilleries and 8 infantry in Caucasus, round 2 : 3/11 hits
5 infantry owned by the Russians , 3 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Caucasus
Japanese roll dice for 5 armour, 3 artilleries, 3 fighters and 8 infantry in Caucasus, round 3 : 4/19 hits
Russians roll dice for 3 artilleries and 3 infantry in Caucasus, round 3 : 3/6 hits
3 infantry owned by the Russians , 3 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Caucasus
Japanese roll dice for 5 armour, 3 artilleries, 3 fighters and 5 infantry in Caucasus, round 4 : 8/16 hits
Russians roll dice for 2 artilleries in Caucasus, round 4 : 0/2 hits
2 artilleries owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 5 armour, 3 artilleries, 3 fighters and 5 infantry remaining. Battle score for attacker is 28
Casualties for Japanese: 6 infantry
Casualties for Russians: 2 aaGuns, 3 artilleries and 8 infantry
Battle in Novosibirsk
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Kazakh S.S.R. to Caucasus
1 armour moved from Kazakh S.S.R. to West Russia
1 infantry moved from Szechwan to Kazakh S.S.R.
1 artillery moved from Anhwei to Sinkiang
1 infantry moved from Szechwan to Sinkiang
4 infantry moved from Kwangtung to Szechwan
1 artillery and 1 infantry moved from India to Persia
2 transports moved from 61 Sea Zone to 62 Sea Zone
1 transport moved from 36 Sea Zone to 62 Sea Zone
1 artillery and 3 infantry moved from Japan to 62 Sea Zone
1 artillery and 3 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 bomber moved from Russia to India
1 fighter moved from Libya to 34 Sea Zone
1 fighter moved from Libya to Egypt
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Kwangtung
1 artillery moved from Egypt to Anglo-Egyptian Sudan
1 infantry moved from Egypt to Anglo-Egyptian Sudan
3 transports moved from 34 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
3 fighters moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Ukraine S.S.R. to GermanyPlace Units - Japanese
1 armour placed in India
1 artillery and 1 infantry placed in India
1 armour placed in Kwangtung
1 armour placed in Kwangtung
1 fighter and 5 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 carrier and 1 fighter
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Removing units owned by Japanese from 60 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 57 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 60 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 59 PUs; end with 62 PUs totalTerritory Summary for Japanese :
34 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
35 Sea Zone : 2 transports
36 Sea Zone : 1 destroyer and 1 transport
57 Sea Zone : 1 submarine
61 Sea Zone : 1 transport
62 Sea Zone : 1 carrier, 1 fighter and 2 transports
Anglo-Egyptian Sudan : 1 flag, 1 artillery and 3 infantry
Anhwei : 1 flag
Belgian Congo : 1 flag, 1 armour
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 1 artillery and 3 infantry
Caroline Islands : 1 infantry
Caucasus : 1 flag, 1 aaGun, 5 armour, 3 artilleries, 1 factory and 5 infantry
Egypt : 1 flag, 1 artillery, 1 fighter and 2 infantry
French Madagascar : 1 flag
Germany : 1 fighter
India : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 factory and 1 infantry
Italian East Africa : 1 flag
Iwo Jima : 1 infantry
Japan : 1 factory and 6 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Kwangtung : 2 armour, 1 artillery, 1 factory and 1 infantry
Libya : 1 artillery and 1 infantry
Novosibirsk : 1 flag, 1 artillery and 1 infantry
Okinawa : 1 infantry
Persia : 1 flag, 1 artillery and 1 infantry
Rhodesia : 1 flag
Sinkiang : 1 flag, 1 artillery and 2 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag, 4 infantry
Trans-Jordan : 1 flag
Ukraine S.S.R. : 2 fighters
Union of South Africa : 1 flag
Wake Island : 1 infantry
West Russia : 1 armour
Western Australia : 1 flag
Yakut S.S.R. : 1 flag
Yunnan : 1 flagProduction/PUs Summary :
Russians : 11 / 19
Germans : 32 / 39
British : 24 / 25
Japanese : 59 / 62
Americans : 42 / 44 -
This is not looking good for me… Tricky to play the allies in this version! I almost start to feel the game is a bit unbalanced in the axis favor…! And I who thought the allies had the slight upper hand in the spring version, just like in the real war. That’s the reason why I loved playing the axis so much, the challenge. But the challenge with the allies in this version seems even bigger!
Of course my opening was far from optimal. Takes a few games to figure that out. I might play one more round, but I think the game is practically over already.
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Actually, I think I give up now already. See no way to turn this around. Well played! Tell me if you want to play another one.
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Certainly! I don’t mind playing a few more games to give different try.
Would you like me to play Allies or you prefer to use it? You could also add Bid if to explore.
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I can play axis this time. I need to think about how I want to play with the allies on this map. Maybe I can get some inspiration from you, as a more experienced allied player!
Btw, do you know how does this “low luck” system work?
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Low luck works basically like this: For example if you use 5 tanks to hit my 3 infantries. Each tank has 3 attack power, so 53/6 (always divide total by 6) and you get 62 +3 = 15. Each complete 6 means I lose 1 unit, and the remaining number is determined by dice. In this case, I lose 2 for certainty, and the 3 infantry would be lost if you roll 3 or less. For AA gun it’s a bit tricky, it seems if you put 1 AA gun you have to dice 1, but if you have 2 your plane get hit when you dice 2 or less (at least in 42 1E - I forgot how it behaves on 2E)
I think low dice gives you more predictable result since you can calculate how much to lose, but it has less dynamic as typical one since you have to be careful the bad dice doesn’t turn against you.
How about we start 1 game first with regular one and then a low luck if you want to get a taste how it works? There is also an optional rule about escort in 2E that I am always interested to try but never did it before
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Haha, that low luck procedure is close how I calculate potential battles to see if they are worth the risk. Doesn’t always turn out like my calculations though!
Ok, we can try both. Start a regular one first whenever you’re ready. I don’t know about that escort rule. How does that work?
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I need to check the rule again but basically it allows the fighters to escort bombers or defend during strategic bombing. Sounds like an interesting one to try …
I will set up a game later and let you know…
Cheers,