Forgot about the bloodshed in Yunnan.
Scramble from Queensland or Guam?
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Yenisey to Buryatia
Italians take Yakut S.S.R. from Russians
Italians take Buryatia from Russians
1 armour moved from Evenkiyskiy to Vologda
1 armour and 2 mech_infantrys moved from Volgograd to Samara
1 infantry moved from Ukraine to Bryansk
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Yenisey to Buryatia
Italians take Yakut S.S.R. from Russians
Italians take Buryatia from Russians
1 armour moved from Evenkiyskiy to Vologda
1 armour and 2 mech_infantrys moved from Volgograd to Samara
1 infantry moved from Ukraine to Bryansk
Combat - Italians
Battle in Samara
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Samara from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Italians attack with 1 armour
Russians defend with 1 infantry
Italians win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 33 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC win, taking Philippines from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Philippines to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to French Indo China
1 fighter moved from Queensland to Shan State
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Belarus to Smolensk
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Belarus to Tambov
1 infantry moved from Rostov to Caucasus
10 armour, 2 bombers, 1 fighter, 13 mech_infantrys and 1 tactical_bomber moved from Belarus to Karelia
5 armour moved from Novgorod to Karelia
2 artilleries and 3 infantry moved from Novgorod to Karelia
1 fighter moved from Germany to Western Germany
3 tactical_bombers moved from Germany to Karelia
1 submarine moved from 105 Sea Zone to 104 Sea Zone
2 fighters moved from 95 Sea Zone to Western Germany
2 fighters moved from Western Germany to Karelia
1 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Tambov
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Belarus to Smolensk
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Belarus to Tambov
1 infantry moved from Rostov to Caucasus
10 armour, 2 bombers, 1 fighter, 13 mech_infantrys and 1 tactical_bomber moved from Belarus to Karelia
5 armour moved from Novgorod to Karelia
2 artilleries and 3 infantry moved from Novgorod to Karelia
1 fighter moved from Germany to Western Germany
3 tactical_bombers moved from Germany to Karelia
1 submarine moved from 105 Sea Zone to 104 Sea Zone
2 fighters moved from 95 Sea Zone to Western Germany
2 fighters moved from Western Germany to Karelia
1 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Tambov
Combat - Germans
Battle in Smolensk
Germans attack with 2 infantry
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 artillery moved from Rostov to Caucasus
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
3 infantry moved from France to Normandy Bordeaux
1 artillery moved from Southern France to France
2 infantry moved from Southern France to Normandy Bordeaux
7 infantry moved from Poland to Eastern Poland
2 artilleries moved from Germany to Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
1 armour, 1 fighter and 1 infantry placed in Novgorod
9 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Samara
6 artilleries and 11 infantry moved from Russia to Samara
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Bryansk
1 mech_infantry moved from French Equatorial Africa to French West Africa
Russians take French West Africa from Germans
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 artillery
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Vologda
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians win, taking Vologda from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Samara
Russians attack with 7 artilleries, 1 fighter and 13 infantry
Italians defend with 1 armour and 2 mech_infantrys
Russians win, taking Samara from Italians with 7 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 2 mech_infantrys
Non Combat Move - Russians
1 aaGun moved from Russia to Samara
1 fighter moved from Samara to Russia
2 fighters moved from Vologda to Russia
2 fighters moved from Bryansk to Russia
2 fighters moved from Tambov to Russia
6 infantry moved from Korea to Amur
4 infantry moved from Korea to Amur
1 aaGun moved from Korea to Amur
1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Hunan to Kwangsi
4 fighters and 5 tactical_bombers moved from Japan to Amur
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Hunan to Kwangsi
4 fighters and 5 tactical_bombers moved from Japan to Amur
Combat - Japanese
Battle in Amur
Japanese attack with 4 fighters and 5 tactical_bombers
Russians defend with 1 aaGun and 10 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -28
Casualties for Japanese: 3 fighters and 3 tactical_bombers
Casualties for Russians: 1 aaGun and 10 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 harbour and 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
3 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Manchuria
2 infantry moved from Jehol to Anhwe
1 fighter and 2 tactical_bombers moved from Amur to Buryatia
Place Units - Japanese
1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
1 armour, 1 artillery and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2
Japanese collect 32 PUs (2 lost to blockades); end with 32 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 fighters, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Korea to Manchuria
2 bombers moved from Korea to Manchuria
1 bomber moved from Korea to Kiangsu
1 infantry moved from Libya to Tobruk
1 artillery and 2 infantry moved from Borneo to 43 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 43 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from 20 Sea Zone to Formosa
1 fighter moved from Dutch New Guinea to Guam
7 bombers moved from Korea to Manchuria
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Manchuria
Americans attack with 9 bombers and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Manchuria from Japanese with 9 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Formosa
Strategic bombing raid in Kiangsu
1 bomber killed by AA
Bombing raid in Kiangsu causes 0 damage total.
Non Combat Move - Americans
1 battleship, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from 26 Sea Zone to Midway
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Finland to Norway
4 transports moved from 110 Sea Zone to 117 Sea Zone
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone
3 infantry moved from 125 Sea Zone to Norway
1 aaGun moved from 125 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 3 infantry moved from 123 Sea Zone to Iceland
9 bombers moved from Manchuria to Korea
Place Units - Americans
3 submarines placed in 6 Sea Zone
2 armour and 1 artillery placed in Norway
2 fighters and 4 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Americans collect 62 PUs (1 lost to blockades); end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 5 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour, 5 artilleries and 14 infantry moved from Yunnan to Kwangsi
3 armour moved from Persia to Caucasus
1 bomber, 5 fighters, 4 infantry and 1 tactical_bomber moved from Northwest Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 3 armour, 1 bomber, 5 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
British win, taking Caucasus from Italians with 3 armour, 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 1 armour, 5 artilleries and 14 infantry
Japanese defend with 1 artillery and 1 harbour
British win, taking Kwangsi from Japanese with 1 armour, 5 artilleries and 13 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber, 5 fighters and 1 tactical_bomber moved from Caucasus to Russia
1 infantry moved from Tobruk to Alexandria
1 fighter moved from Egypt to Iraq
2 fighters moved from India to Persia
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
2 aaGuns moved from Yunnan to Kwangsi
7 infantry moved from Burma to Yunnan
1 aaGun moved from Yunnan to Kwangsi
1 armour and 1 infantry moved from Kenya to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Belgian Congo to Egypt
4 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 4 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
4 infantry moved from 125 Sea Zone to Norway
Place Units - British
3 armour placed in Persia
2 armour and 1 infantry placed in Iraq
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
3 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 3 fighters
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Buryatia to Manchuria
Italians take Amur from Russians
1 artillery and 1 infantry moved from Volgograd to Tambov
1 artillery and 1 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Smolensk
Italians take Smolensk from Russians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Buryatia to Manchuria
Italians take Amur from Russians
1 artillery and 1 infantry moved from Volgograd to Tambov
1 artillery and 1 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Smolensk
Italians take Smolensk from Russians
Combat - Italians
Battle in Tambov
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Manchuria
Italians attack with 1 armour
Americans defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Non Combat Move - Italians
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Volgograd
3 armour placed in Ukraine
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 fighters moved from 35 Sea Zone to Paulau Island
2 submarines moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 35 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
Combat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Paulau Island from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hainan
Non Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Paulau Island to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to Shan State
1 fighter moved from Shan State to Eastern Persia
2 fighters moved from French Indo China to Szechwan
Place Units - ANZAC
2 fighters placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 fighter moved from Russia to Caucasus
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
15 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 13 mech_infantrys and 4 tactical_bombers moved from Karelia to Finland
1 armour moved from Novgorod to Finland
7 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Poland to Belarus
2 artilleries moved from Poland to Eastern Poland
9 infantry moved from Germany to Poland
3 fighters moved from Western Germany to Finland
2 fighters moved from Denmark to 115 Sea Zone
4 infantry moved from Western Germany to Denmark
1 artillery and 3 infantry moved from France to Western Germany
4 infantry moved from Normandy Bordeaux to France
3 infantry moved from Greece to Bulgaria
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
15 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 13 mech_infantrys and 4 tactical_bombers moved from Karelia to Finland
1 armour moved from Novgorod to Finland
7 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Poland to Belarus
2 artilleries moved from Poland to Eastern Poland
9 infantry moved from Germany to Poland
3 fighters moved from Western Germany to Finland
2 fighters moved from Denmark to 115 Sea Zone
4 infantry moved from Western Germany to Denmark
1 artillery and 3 infantry moved from France to Western Germany
4 infantry moved from Normandy Bordeaux to France
3 infantry moved from Greece to Bulgaria
Combat - Germans
Battle in Finland
Germans attack with 16 armour, 2 artilleries, 2 bombers, 6 fighters, 3 infantry, 13 mech_infantrys and 4 tactical_bombers
Americans defend with 1 infantry
Germans win, taking Finland from Americans with 16 armour, 2 artilleries, 2 bombers, 6 fighters, 3 infantry, 13 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 fighters moved from 115 Sea Zone to Novgorod
2 bombers, 6 fighters and 4 tactical_bombers moved from Finland to Novgorod
Place Units - Germans
2 armour and 1 infantry placed in Novgorod
10 infantry placed in Western Germany
Germans undo move 2.
6 infantry placed in Western Germany
2 artilleries, 5 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 2 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Italians
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Italians
1 infantry moved from Olgiy to Timguska
Russians take Timguska from Italians
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Dzavhan to Yenisey
Russians take Yenisey from Italians
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Russians take Yakut S.S.R. from Italians
1 infantry moved from Buyant-Uhaa to Amur
Russians take Amur from Italians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
7 artilleries and 10 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
2 fighters moved from Russia to Tambov
4 fighters moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 7 artilleries, 4 fighters and 10 infantry
Italians defend with 1 factory_minor, 1 infantry and 3 mech_infantrys
Russians win, taking Volgograd from Italians with 7 artilleries, 4 fighters and 8 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry and 3 mech_infantrys
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 artillery
Russians win, taking Tambov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians win, taking Smolensk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 fighters moved from Tambov to Russia
1 aaGun moved from Samara to Volgograd
4 fighters moved from Volgograd to Russia
5 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
Place Units - Russians
2 armour and 2 artilleries placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 armour and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Jehol to Manchuria
3 infantry moved from Chahar to Suiyuyan
2 infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Kweichow