@barnee
Thank you - looks like that did the trick!
Legion v. Majik
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery, 1 bomber, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from Greece to Egypt
1 fighter moved from 97 Sea Zone to Trans-Jordan
1 fighter moved from Syria to Trans-Jordan
1 infantry moved from Southern Italy to 97 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Romania to Greece
1 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery and 1 harbour
Italians roll dice for 2 cruisers in Egypt, round 2 : 1/2 hits
British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Trans-Jordan
Italians attack with 1 armour, 2 fighters and 1 infantry
British defend with 1 fighter
Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits
Italians roll dice for 1 armour, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 1/4 hits
British roll dice for 1 fighter in Trans-Jordan, round 2 : 0/1 hits
1 fighter owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 fighterNon Combat Move - Italians
2 fighters moved from Trans-Jordan to 98 Sea Zone
1 bomber moved from Egypt to Greece
1 carrier moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
1 bomber placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 armour and 1 infantry
British Somaliland : 1 flag
Egypt : 1 flag, 1 artillery, 1 harbour and 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery and 1 infantry
Syria : 1 flag
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Greece : 1 flag, 1 armour and 1 bomber
99 Sea Zone : 1 flag
97 Sea Zone : 1 submarine and 2 transports
Iraq : 1 flag
Yugoslavia : 1 infantry
98 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 43 / 52
Russians : 35 / 40
Japanese : 57 / 65
Americans : 50 / 70
Chinese : 7 / 15
British : 29 / 30
UK_Pacific : 6 / 7
Italians : 19 / 33
ANZAC : 10 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 4.222
Median : 5.000
Variance : 2.125
Standard Deviation : 1.458
Total rolls : 9British Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to Caroline Islands
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to Caroline Islands
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
2 infantry moved from Algeria to TunisiaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Germans
3 bombers moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
1 infantry moved from Northern Italy to 97 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Germany to Belarus
1 artillery moved from Eastern Poland to Belarus
4 infantry moved from Baltic States to Belarus
6 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
2 armour moved from Baltic States to Novgorod
3 artilleries moved from Eastern Poland to Bessarabia
6 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
2 armour moved from Eastern Poland to Western Ukraine
8 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Baltic States to Novgorod
2 armour moved from Baltic States to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Germans
3 bombers moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
1 infantry moved from Northern Italy to 97 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Germany to Belarus
1 artillery moved from Eastern Poland to Belarus
4 infantry moved from Baltic States to Belarus
6 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
2 armour moved from Baltic States to Novgorod
3 artilleries moved from Eastern Poland to Bessarabia
6 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
2 armour moved from Eastern Poland to Western Ukraine
8 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Baltic States to Novgorod
2 armour moved from Baltic States to Western UkraineCombat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Attackers Fire, : 1/3 hits
Defenders Fire, : 0/3 hits
1 fighter owned by the British lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 7,3,4 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.
Battle in Belarus
Germans attack with 1 artillery, 4 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits
Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 1/5 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novgorod
Germans attack with 3 armour, 6 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 tactical_bomber
Germans roll dice for 3 armour, 6 infantry and 1 mech_infantry in Novgorod, round 2 : 1/10 hits
Russians roll dice for 1 tactical_bomber in Novgorod, round 2 : 0/1 hits
1 tactical_bomber owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 tactical_bomber
Battle in Bessarabia
Germans attack with 2 armour, 3 artilleries and 7 infantry
Russians defend with 1 armour, 2 artilleries and 4 infantry
Germans roll dice for 2 armour, 3 artilleries and 7 infantry in Bessarabia, round 2 : 2/12 hits
Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Bessarabia, round 2 : 2/7 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour, 3 artilleries and 5 infantry in Bessarabia, round 3 : 2/10 hits
Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Bessarabia, round 3 : 3/5 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour, 3 artilleries and 2 infantry in Bessarabia, round 4 : 2/7 hits
Russians roll dice for 1 armour and 2 artilleries in Bessarabia, round 4 : 1/3 hits
1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Bessarabia
Germans roll dice for 2 armour, 3 artilleries and 1 infantry in Bessarabia, round 5 : 1/6 hits
Russians roll dice for 1 armour in Bessarabia, round 5 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour and 3 artilleries remaining. Battle score for attacker is 5
Casualties for Germans: 7 infantry
Casualties for Russians: 1 armour, 2 artilleries and 4 infantry
Battle in Western Ukraine
Germans attack with 4 armour and 8 infantry
Russians defend with 3 infantry
Germans roll dice for 4 armour and 8 infantry in Western Ukraine, round 2 : 6/12 hits
Russians roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 armour and 8 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 tactical_bomber moved from Belarus to Eastern Poland
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Bessarabia
3 armour moved from Germany to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
3 fighters moved from Holland Belgium to Western Germany
3 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
1 destroyer placed in 113 Sea Zone
2 armour and 4 mech_infantrys placed in Germany
1 tactical_bomber placed in Western Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 51 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_major and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Poland : 2 mech_infantrys
Germany : 2 armour, 1 factory_major and 4 mech_infantrys
Holland Belgium : 2 infantry
Belarus : 1 flag, 1 artillery and 3 infantry
Baltic States : 1 flag
Eastern Poland : 1 flag, 3 armour, 6 mech_infantrys and 1 tactical_bomber
Bessarabia : 1 flag, 1 aaGun, 2 armour and 3 artilleries
Western Ukraine : 1 flag, 1 aaGun, 4 armour and 8 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
113 Sea Zone : 1 destroyer
Bulgaria : 1 flag
97 Sea Zone : 1 infantry
Yugoslavia : 1 flag
98 Sea Zone : 1 carrier
Finland : 1 flag, 6 infantryProduction/PUs Summary :
Germans : 51 / 63
Russians : 30 / 40
Japanese : 57 / 65
Americans : 50 / 70
Chinese : 7 / 15
British : 26 / 30
UK_Pacific : 6 / 7
Italians : 19 / 33
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 26 times
3 was rolled 19 times
4 was rolled 22 times
5 was rolled 25 times
6 was rolled 27 times
Average roll : 3.645
Median : 4.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 138Null / Other
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.654
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 26Germans Combat
1 was rolled 11 times
2 was rolled 16 times
3 was rolled 11 times
4 was rolled 15 times
5 was rolled 11 times
6 was rolled 15 times
Average roll : 3.557
Median : 4.000
Variance : 0.372
Standard Deviation : 0.610
Total rolls : 79Russians Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.654
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 26British Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 4.571
Median : 6.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Karelia to Novgorod
9 infantry moved from Archangel to Novgorod
1 fighter moved from Russia to Novgorod
1 armour, 1 artillery and 2 mech_infantrys moved from Bryansk to Belarus
3 infantry moved from Smolensk to Belarus
18 infantry moved from Amur to KoreaCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 3 infantry
Russians win, taking Belarus from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 3 infantry and 2 mech_infantrys
Battle in Novgorod
Russians attack with 1 fighter and 11 infantry
Germans defend with 1 aaGun, 1 airfield, 3 armour, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
Russians win, taking Novgorod from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun, 3 armour, 6 infantry and 1 mech_infantry
Casualties for Russians: 1 fighter and 10 infantry
Battle in Korea
Russians attack with 18 infantry
Japanese defend with 1 aaGun, 1 artillery and 10 infantry
1 infantry owned by the Russians retreated to Amur
Japanese win with 1 artillery and 4 infantry remaining. Battle score for attacker is -28
Casualties for Japanese: 1 aaGun and 6 infantry
Casualties for Russians: 17 infantryNon Combat Move - Russians
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Rostov
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Smolensk to Russia
1 infantry moved from Ukraine to Rostov
1 aaGun moved from Archangel to SmolenskPlace Units - Russians
1 fighter and 9 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 3 fighters and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
1 artillery and 4 infantry moved from Korea to Amur
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Japan to 33 Sea Zone
1 bomber moved from Borneo to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 3 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
2 armour and 1 mech_infantry moved from Hunan to Kweichow
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 tactical_bomber moved from Philippines to 33 Sea Zone
4 fighters moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to YunnanCombat - Japanese
Battle in Kweichow
Japanese attack with 3 armour and 3 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 3 armour and 3 mech_infantrys in Kweichow, round 2 : 0/6 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 3 armour and 2 mech_infantrys in Kweichow, round 3 : 1/5 hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 3 armour and 2 mech_infantrys in Kweichow, round 4 : 1/5 hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 3 armour and 1 mech_infantry in Kweichow, round 5 : 2/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 3 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Szechwan
Japanese attack with 2 fighters and 2 tactical_bombers
Chinese defend with 1 fighter
Japanese roll dice for 2 fighters and 2 tactical_bombers in Szechwan, round 2 : 1/4 hits
Chinese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits
1 fighter owned by the Chinese lost in Szechwan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Battle in 33 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 5 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 7/10 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 : 1/8 hits
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 4 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 4/9 hits
Americans roll dice for 1 fighter in 33 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 2 cruisers and 1 transport in 33 Sea Zone, round 3 : 1/3 hits
1 fighter owned by the Americans, 1 battleship owned by the Americans, 1 tactical_bomber owned by the Japanese and 2 cruisers owned by the Americans lost in 33 Sea Zone
1 transport owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 1/1 hits
Japanese win with 1 bomber, 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 89
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Battle in Amur
Japanese attack with 1 artillery and 4 infantry
Russians defend with 2 aaGuns and 1 infantry
Japanese roll dice for 1 artillery and 4 infantry in Amur, round 2 : 1/5 hits
Russians roll dice for 2 aaGuns and 1 infantry in Amur, round 2 : 0/1 hits
1 aaGun owned by the Russians lost in Amur
Japanese roll dice for 1 artillery and 4 infantry in Amur, round 3 : 3/5 hits
Russians roll dice for 1 aaGun and 1 infantry in Amur, round 3 : 0/1 hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 2 aaGuns and 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 bomber moved from 33 Sea Zone to Paulau Island
1 fighter moved from 33 Sea Zone to Paulau Island
1 tactical_bomber moved from 33 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 battleship, 1 carrier and 1 cruiser moved from 41 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
1 fighter moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 carrier moved from 42 Sea Zone to 34 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to Philippines
1 fighter moved from Japan to PhilippinesPlace Units - Japanese
3 fighters placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
Japanese collect 58 PUs (3 lost to blockades); end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Shantung : 1 flag
Kwangsi : 1 flag, 2 fighters and 2 tactical_bombers
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag, 1 artillery and 2 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 armour
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 fighters and 1 harbour
Amur : 1 flag, 1 artillery and 4 infantry
French Indo China : 1 flag
Celebes : 1 flag, 1 artillery
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 3 transports
35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
34 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
16 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 63
Russians : 32 / 38
Japanese : 61 / 70
Americans : 50 / 70
Chinese : 4 / 15
British : 26 / 30
UK_Pacific : 6 / 7
Italians : 19 / 33
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 16 times
3 was rolled 10 times
4 was rolled 21 times
5 was rolled 19 times
6 was rolled 20 times
Average roll : 3.778
Median : 4.000
Variance : 0.969
Standard Deviation : 0.985
Total rolls : 99Null / Other
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 12 times
2 was rolled 12 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 13 times
6 was rolled 14 times
Average roll : 3.627
Median : 4.000
Variance : 0.621
Standard Deviation : 0.788
Total rolls : 67Russians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.077
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 13Chinese Combat
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.067
Median : 4.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Midway to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Iwo Jima
2 infantry moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Wake Island to 34 Sea Zone
1 bomber moved from Northern Territory to 34 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Midway to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Iwo Jima
2 infantry moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Wake Island to 34 Sea Zone
1 bomber moved from Northern Territory to 34 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Iwo Jima
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber
Battle in 34 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 carrier, 1 destroyer and 2 fighters
Japanese win with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is -12
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 bomber and 1 fighter
Battle in 33 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
1 submarine owned by the Japanese Submerged
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Americans
Americans win with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomberNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 16 Sea Zone to 17 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 30 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Shensi to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British repair 9 damage on 1 factory_major; Remaining resources: 19 PUs;
British buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
1 bomber moved from Tanganyika Territory to EgyptCombat - British
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Egypt causes 6 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 infantry
British win, taking Trans-Jordan from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - British
1 bomber moved from Egypt to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 armour moved from Union of South Africa to Tanganyika Territory
1 fighter moved from Trans-Jordan to 81 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 submarine moved from 110 Sea Zone to 105 Sea Zone
2 fighters moved from Holland Belgium to United KingdomPlace Units - British
1 destroyer placed in 110 Sea Zone
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,6,4,2,4,3
British collect 31 PUs (1 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians repair 2 damage on 1 harbour; Remaining resources: 29 PUs;
Italians buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Greece to Tunisia
1 bomber moved from Southern Italy to Tunisia
2 cruisers moved from 98 Sea Zone to 94 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Tunisia
Italians attack with 1 artillery, 2 bombers and 1 infantry
French defend with 2 infantry
Italians win, taking Tunisia from French with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Trans-Jordan
Italians attack with 1 armour and 2 fighters
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Tunisia to Southern Italy
1 bomber moved from Tunisia to Libya
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 factory_minor placed in Egypt
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
2 fighters moved from Queensland to 34 Sea Zone
1 bomber moved from Caroline Islands to 34 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine; Americans loiter and taunt with
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 34 Sea Zone
ANZAC attack with 1 bomber, 2 fighters and 2 submarines
Japanese defend with 1 carrier, 1 destroyer and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
2 fighters moved from Queensland to 34 Sea Zone
1 bomber moved from Caroline Islands to 34 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine; Americans loiter and taunt with
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 34 Sea Zone
ANZAC attack with 1 bomber, 2 fighters and 2 submarines
Japanese defend with 1 carrier, 1 destroyer and 1 fighter
ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is 22
Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
Casualties for ANZAC: 2 submarinesNon Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 34 Sea Zone to 17 Sea Zone
1 bomber moved from 34 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 destroyer moved from 81 Sea Zone to 80 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Germans
Germans buy 4 armour, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
1 artillery moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
4 armour moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Poland to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
8 infantry moved from Western Ukraine to Bryansk
2 armour moved from Bessarabia to Western Ukraine
2 armour moved from Western Ukraine to Bryansk
2 artilleries moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
2 armour moved from Eastern Poland to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to 112 Sea ZoneCombat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery
Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Bryansk
Germans attack with 8 armour, 8 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 8 armour, 8 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 bomber moved from 125 Sea Zone to Eastern Poland
1 bomber moved from 112 Sea Zone to Eastern Poland
1 tactical_bomber moved from Holland Belgium to Eastern Poland
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Novgorod to Eastern Poland
2 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Baltic States
3 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun moved from Bessarabia to Ukraine
1 infantry moved from 98 Sea Zone to EgyptPlace Units - Germans
2 infantry placed in France
1 infantry placed in Western Germany
Germans undo move 1.
2 infantry placed in Western Germany
4 armour and 6 mech_infantrys placed in Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 artillery moved from Belarus to Archangel
1 armour moved from Belarus to Russia
1 infantry moved from Russia to Smolensk
1 aaGun moved from Smolensk to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
1 infantry moved from Volgograd to RostovPlace Units - Russians
2 mech_infantrys placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 bomber, 1 fighter and 1 tactical_bomber moved from Paulau Island to 17 Sea Zone
3 fighters moved from Japan to 17 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
3 armour moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
2 fighters moved from Philippines to 17 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 artilleries moved from Shan State to 37 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Ceylon
2 artilleries moved from 39 Sea Zone to Ceylon
1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi -
Scramble Orders for SZ 39