You are now paired up on the signup sheet.
We have 6 so far and will not start until we have at least 8.
I’ll wait a little longer before I try recruiting.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Trans-Jordan to Egypt
British take Egypt from Italians
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
Non Combat Move - British
1 mech_infantry moved from Belgian Congo to Tanganyika Territory
1 armour moved from Belgian Congo to Tanganyika Territory
1 mech_infantry moved from French Equatorial Africa to Tanganyika Territory
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Eastern Persia
1 infantry and 1 mech_infantry moved from Persia to 80 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 fighter moved from Persia to Russia
1 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Persia to West India
1 artillery moved from Trans-Jordan to Iraq
3 infantry moved from Trans-Jordan to Iraq
1 fighter moved from United Kingdom to Norway
1 fighter moved from 112 Sea Zone to Norway
1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to Persia
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Place Units - British
3 mech_infantrys placed in Iraq
1 fighter and 2 infantry placed in Persia
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British and UK_Pacific :
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 27 infantry, 2 mech_infantrys and 1 tactical_bomber
39 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport
West India : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries and 3 infantry
Gibraltar : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 7 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Tanganyika Territory : 1 armour and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Norway : 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 infantry
Russia : 1 fighter
106 Sea Zone : 1 flag
93 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 4 mech_infantrys
Eastern Persia : 1 flag, 2 fighters and 1 tactical_bomber
Brazil : 1 flag
Persia : 1 flag, 1 bomber, 1 factory_minor, 1 fighter and 2 infantry
91 Sea Zone : 1 transport
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 transports
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 39 / 52
Russians : 26 / 33
Japanese : 54 / 64
Americans : 58 / 78
Chinese : 7 / 7
British : 38 / 38
UK_Pacific : 6 / 6
Italians : 20 / 28
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Belarus to Rostov
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
5 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 bomber moved from Eastern Poland to Holland Belgium
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour and 1 infantry
Italians win, taking Egypt from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Italians collect 24 PUs (5 lost to blockades); end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Sumatra
Battle in Java
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
2 fighters moved from Queensland to 39 Sea Zone
1 infantry moved from New South Wales to Queensland
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for ANZAC :
India : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 transport
41 Sea Zone : 1 transport
39 Sea Zone : 2 fighters
54 Sea Zone : 1 cruiser, 2 destroyers, 1 fighter and 2 submarines
62 Sea Zone : 1 submarine and 1 transport
Iraq : 2 infantry
Production/PUs Summary :
Germans : 42 / 52
Russians : 24 / 33
Japanese : 46 / 64
Americans : 58 / 78
Chinese : 7 / 7
British : 29 / 38
UK_Pacific : 6 / 6
Italians : 29 / 30
ANZAC : 18 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
Combat - French
Non Combat Move - French
1 fighter moved from Persia to Russia
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Territory Summary for French :
43 Sea Zone : 1 flag
Nigeria : 1 infantry
United Kingdom : 2 infantry
Morocco : 1 infantry
Tunisia : 1 infantry
Russia : 1 fighter
Iraq : 1 infantry
Production/PUs Summary :
Germans : 42 / 52
Russians : 24 / 33
Japanese : 46 / 64
Americans : 58 / 78
Chinese : 7 / 7
British : 29 / 38
UK_Pacific : 6 / 6
Italians : 28 / 30
ANZAC : 18 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Romania to Caucasus
1 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Romania to Tambov
2 bombers moved from Novgorod to Volgograd
1 infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Combat - Germans
Battle in Archangel
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
2 bombers moved from Volgograd to Bryansk
3 tactical_bombers moved from Romania to Bryansk
4 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
3 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 fighter moved from Archangel to Bryansk
8 infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
4 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Germany
3 infantry moved from Western Germany to Germany
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 factory_minor placed in Western Ukraine
3 armour placed in Novgorod
2 infantry placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 32 PUs;
Russians buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Caucasus
1 tactical_bomber moved from Russia to Caucasus
1 mech_infantry moved from Russia to Volgograd
3 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
2 infantry moved from Shensi to Szechwan
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Volgograd, round 2 : 0/5 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits
Russians roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Volgograd, round 3 : 1/5 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 3 : 0/2 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Volgograd, round 4 : 2/5 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Szechwan
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Szechwan
1 infantry owned by the Russians retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Russians roll dice for 1 armour and 1 tactical_bomber in Caucasus, round 3 : 2/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 1 mech_infantry
Non Combat Move - Russians
2 infantry moved from Vologda to Russia
1 fighter moved from Volgograd to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Kansu to Shensi
1 aaGun moved from Kansu to Shensi
2 infantry moved from Yenisey to Timguska
3 infantry moved from Soviet Far East to Siberia
2 mech_infantrys moved from Urals to Russia
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Russia to Novosibirsk
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 tactical_bomber moved from Caucasus to Novosibirsk
2 infantry moved from Novosibirsk to Samara
Place Units - Russians
1 armour, 6 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Territory Summary for Russians :
Shensi : 1 aaGun and 2 infantry
Amur : 1 aaGun and 2 infantry
Timguska : 2 infantry
Siberia : 3 infantry
Kazakhstan : 1 mech_infantry
Russia : 4 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 1 fighter, 57 infantry and 8 mech_infantrys
Tambov : 1 infantry
Novosibirsk : 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Volgograd : 1 factory_minor, 2 infantry and 1 mech_infantry
Samara : 2 infantry
113 Sea Zone : 1 submarine
Iraq : 1 infantry
Northwest Persia : 1 flag
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 45 / 63
Russians : 21 / 21
Japanese : 46 / 64
Americans : 58 / 78
Chinese : 7 / 7
British : 29 / 38
UK_Pacific : 6 / 6
Italians : 28 / 30
ANZAC : 18 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 58 PUs;
Japanese buy 2 fighters, 9 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 armour, 5 artilleries, 17 infantry and 1 mech_infantry moved from Yunnan to Burma
2 armour and 1 mech_infantry moved from Hunan to Burma
1 infantry moved from Hunan to Kweichow
2 tactical_bombers moved from Kwangsi to Kweichow
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
2 bombers moved from Kwangsi to Kweichow
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 4 armour, 5 artilleries, 17 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 4 armour, 5 artilleries, 16 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 2 bombers, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 battleship, 1 carrier and 1 destroyer moved from 36 Sea Zone to 38 Sea Zone
2 carriers moved from 35 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 38 Sea Zone
1 fighter moved from 41 Sea Zone to 38 Sea Zone
1 fighter moved from 44 Sea Zone to 38 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 38 Sea Zone
1 fighter moved from 35 Sea Zone to 38 Sea Zone
2 destroyers and 1 submarine moved from 35 Sea Zone to 38 Sea Zone
2 transports moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Jehol to Manchuria
1 aaGun moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
2 bombers and 2 tactical_bombers moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Hunan to Yunnan
2 infantry moved from French Indo China to Shan State
1 battleship and 1 cruiser moved from 35 Sea Zone to 38 Sea Zone
1 cruiser moved from 35 Sea Zone to 38 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 19 Sea Zone to 6 Sea Zone
3 armour moved from Kiangsu to Hunan
Place Units - Japanese
2 fighters and 1 tactical_bomber placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to Caroline Islands
1 submarine moved from 55 Sea Zone to 35 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
2 cruisers moved from 54 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
3 fighters moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from India to 35 Sea Zone
1 bomber moved from Norway to Novgorod
For the battle at the Philippine SZ, do you want to use Kaikaze hits on the US fleet? If so where do you want to allocate your rolls?
allocate 2 to each CC and 1 to each dd for a total of 6
here’s the save after the Philippine attack which was a joke, the guys weren’t landed onto Caroline like they should have been, don’t know what you want to do about that. at this point I can’t look at it if Jeff wants to pick it up and fix it great. I remembered why I stopped playing this game, you have a really great close game going and one dice series blows the whole thing up, it’s usually the Russia attack.
now that I’ve vented about these horrific dice how do you want me to “fix” the Caroline combat. It was obviously our intention to land the troops on Caroline, should I:
re-run the Caroline combat from the beginning
pretend it never happened and just move those units back where they were and move them in non-com
or am I just stuck with those un-landed troops sitting in the sea zone
rgp44
now that I’ve vented about these horrific dice how do you want me to “fix” the Caroline combat. It was obviously our intention to land the troops on Caroline, should I:
re-run the Caroline combat from the beginning
pretend it never happened and just move those units back where they were and move them in non-com
or am I just stuck with those un-landed troops sitting in the sea zonergp44
so you are asking for caroline redo because you failed to drag the units to the island?
That is fine by me. I often screw up drags etc.
So go ahead on the caroline redo.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to Caroline Islands
1 submarine moved from 55 Sea Zone to 35 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
2 cruisers moved from 54 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
3 fighters moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from India to 35 Sea Zone
1 bomber moved from Norway to Novgorod
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,4
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 3 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 4/9 hits
2 fighters owned by the Americans, 2 destroyers owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone
Americans roll dice for 3 submarines in 35 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 carrier, 1 cruiser and 1 fighter in 35 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 2/7 hits
1 fighter owned by the Americans, 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 3 submarines in 35 Sea Zone, round 4 : 1/3 hits
1 carrier owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 4 : 2/4 hits
Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 4 : 0/1 hits
1 carrier owned by the Americans lost in 35 Sea Zone
Americans roll dice for 3 submarines in 35 Sea Zone, round 5 : 1/3 hits
1 carrier owned by the Japanese lost in 35 Sea Zone
3 submarines owned by the Americans retreated to 45 Sea Zone
Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -25
Casualties for Japanese: 2 carriers and 3 destroyers
Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 carriers
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Japanese to Philippines: 2 fighters and 2 tactical_bombers
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
EDIT: Removing units owned by Americans from 45 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/1 hits
Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 3/5 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
1 fighter moved from Norway to Russia
1 armour and 1 infantry moved from Norway to Finland
1 bomber moved from Novgorod to Norway
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Finland
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 carrier moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to Norway
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 factory_minor placed in Finland
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Norway
1 tactical_bomber placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Queensland : 2 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 infantry
33 Sea Zone : 1 carrier, 1 fighter, 1 submarine and 2 transports
26 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport
10 Sea Zone : 1 carrier and 2 destroyers
54 Sea Zone : 1 carrier
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
Norway : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 3 fighters
Russia : 1 fighter
112 Sea Zone : 1 carrier and 1 cruiser
93 Sea Zone : 1 submarine
101 Sea Zone : 1 transport
98 Sea Zone : 1 destroyer
91 Sea Zone : 1 battleship, 1 carrier, 1 submarine and 2 transports
Finland : 1 flag, 1 armour, 1 factory_minor, 2 fighters and 1 infantry
Production/PUs Summary :
Germans : 45 / 63
Russians : 21 / 21
Japanese : 47 / 47
Americans : 58 / 78
Chinese : 7 / 7
British : 29 / 38
UK_Pacific : 5 / 6
Italians : 28 / 30
ANZAC : 18 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Territory Summary for Chinese :
Shensi : 11 infantry
Suiyuyan : 1 infantry
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 45 / 63
Russians : 21 / 21
Japanese : 46 / 47
Americans : 58 / 78
Chinese : 8 / 9
British : 29 / 38
UK_Pacific : 5 / 6
Italians : 28 / 30
ANZAC : 18 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 3 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from Germans
1 armour and 3 mech_infantrys moved from Iraq to Egypt
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
British take Kenya from Italians
British take Anglo Egyptian Sudan from Italians
1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 bomber moved from Persia to Egypt
Combat - British
Battle in Ethiopia
Battle in Egypt
British attack with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 3 mech_infantrys
Italians defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry and 3 mech_infantrys in Egypt, round 2 : 5/10 hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
British win, taking Ethiopia from Italians, taking Egypt from Italians with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from West India to India
2 fighters and 1 tactical_bomber moved from Eastern Persia to India
1 fighter moved from Persia to India
1 mech_infantry moved from Tanganyika Territory to Union of South Africa
1 mech_infantry moved from Tanganyika Territory to Ethiopia
1 artillery and 3 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Egypt to Iraq
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Norway to Finland
2 fighters moved from Norway to Russia
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Iraq to Persia
Place Units - British
3 mech_infantrys placed in Iraq
1 fighter, 1 infantry and 1 mech_infantry placed in Persia
3 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 29 infantry, 3 mech_infantrys and 2 tactical_bombers
39 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 3 infantry
Gibraltar : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 6 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 harbour, 3 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Anglo Egyptian Sudan : 1 armour
Norway : 2 aaGuns, 1 artillery and 3 infantry
Ethiopia : 1 flag, 2 infantry and 1 mech_infantry
Russia : 3 fighters
Caucasus : 1 mech_infantry
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 3 transports
76 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
106 Sea Zone : 1 flag
93 Sea Zone : 1 flag
Iraq : 1 flag, 1 factory_minor and 3 mech_infantrys
Eastern Persia : 1 flag
Brazil : 1 flag
Persia : 1 flag, 1 bomber, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry
91 Sea Zone : 1 submarine
Finland : 1 armour, 2 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 43 / 63
Russians : 23 / 21
Japanese : 46 / 47
Americans : 58 / 78
Chinese : 8 / 9
British : 34 / 34
UK_Pacific : 5 / 5
Italians : 23 / 30
ANZAC : 18 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
i re-ran the combat turn from the beginning and just edited the Philippine combat back to what it was before. I made your casualty choices there because I thought they were pretty obvious but if you wanted to adjust any of them please do.
also 1 non com edit, the Brit DD in 112 was in 110 I would like it to be at 91 instead, thanks
sorry I mean 92, I can’t get anything right these days.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from French Equatorial Africa to Nigeria
1 armour and 1 mech_infantry moved from Belgian Congo to Nigeria
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
Combat - Italians
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Battle in Nigeria
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Nigeria from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 3 infantry
British defend with 1 armour
1 infantry owned by the Italians retreated to Belgian Congo
British win with 1 armour remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 artillery moved from Holland Belgium to France
1 bomber moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to France
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 6 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Italians collect 21 PUs (5 lost to blockades); end with 21 PUs total