Scramble from E India to Burma?
G40L14 RPG44 Allies +10 and Karl7 Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 bomber moved from Russia to Novgorod
1 bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to Finland
2 fighters moved from Germany to Northern Italy
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from British
1 armour moved from Belarus to Baltic StatesCombat - Germans
Strategic bombing raid in Finland
Bombing raid in Finland rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Finland causes 4 damage total.
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.Non Combat Move - Germans
1 bomber moved from Novgorod to Western Germany
1 bomber moved from Norway to Western Germany
1 bomber moved from Finland to Western Germany
1 fighter moved from Denmark to Germany
6 armour and 1 mech_infantry moved from Germany to Baltic States
1 aaGun and 11 infantry moved from Poland to Baltic States
1 artillery and 6 infantry moved from Eastern Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Ukraine to Germany
3 infantry moved from Western Ukraine to Bryansk
1 armour moved from Russia to Bryansk
1 mech_infantry moved from Ukraine to Rostov
1 artillery moved from Rostov to Ukraine
1 armour moved from Volgograd to Ukraine
2 mech_infantrys moved from Ukraine to Eastern PolandPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Western Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in Russia
2 armour placed in Germany
2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
1 infantry and 1 mech_infantry moved from Timguska to Kansu
1 aaGun and 4 infantry moved from Amur to BuryatiaTurn Complete - Russians
Territory Summary for Russians :
Yunnan : 1 aaGun and 2 infantry
Kansu : 1 infantry and 1 mech_infantry
Yakut S.S.R. : 1 infantry
Buryatia : 1 aaGun and 4 infantry
113 Sea Zone : 1 submarine
Iraq : 1 infantry
Northwest Persia : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 59
Russians : 9 / 0
Japanese : 44 / 55
Americans : 58 / 78
Chinese : 8 / 17
British : 38 / 40
UK_Pacific : 11 / 9
Italians : 26 / 23
ANZAC : 18 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 infantry moved from French Indo China to Shan State
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports moved from 44 Sea Zone to 43 Sea Zone
1 fighter and 2 tactical_bombers moved from 43 Sea Zone to Borneo
1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from French Indo China to Shan State
1 bomber moved from Japan to Kwangsi
1 bomber moved from Japan to Kwangsi
1 infantry moved from Kwangtung to KwangsiCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers and 4 transports
Americans defend with 1 transport
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers and 4 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangsi
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Borneo to 43 Sea Zone
1 fighter moved from Shan State to French Indo China
1 fighter moved from Shan State to French Indo China
1 fighter moved from 42 Sea Zone to 43 Sea Zone
2 bombers moved from Kwangsi to Kwangtung
3 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Suiyuyan to Shensi
1 carrier, 2 destroyers and 2 fighters moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Soviet Far East to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 destroyers moved from 19 Sea Zone to 20 Sea ZonePlace Units - Japanese
2 infantry placed in Japan
1 fighter and 2 infantry placed in French Indo China
1 artillery, 1 fighter and 1 infantry placed in Kwangtung
Japanese undo move 3.
1 artillery and 1 infantry placed in Kwangtung
1 destroyer placed in 20 Sea Zone
1 fighter placed in Kiangsu
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans repair 1 damage on 3 factory_minors; Remaining resources: 66 PUs;
Americans buy 2 fighters, 3 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 armour moved from Novgorod to Belarus
Americans take Belarus from Germans
1 armour moved from Belarus to Novgorod
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in PhilippinesNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 94 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Gibraltar to Iraq
2 carriers, 1 cruiser, 5 fighters and 2 transports moved from 125 Sea Zone to 126 Sea Zone
5 fighters moved from 126 Sea Zone to Novgorod
3 mech_infantrys moved from Finland to Novgorod
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Karelia to NovgorodPlace Units - Americans
3 infantry placed in Novgorod
3 mech_infantrys placed in Finland
2 fighters placed in 126 Sea Zone
3 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 infantry moved from Yunnan to KweichowPlace Units - Chinese
2 artilleries and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Tunisia to Libya
British take Libya from Italians
1 mech_infantry moved from Nigeria to French West Africa
British take French West Africa from Italians
1 infantry moved from Burma to Shan State
2 fighters moved from Yunnan to Shan State
1 infantry moved from Caucasus to Rostov
1 bomber moved from Egypt to Rostov
1 infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to Volgograd
British take Volgograd from Germans
1 artillery, 2 infantry and 11 mech_infantrys moved from Caucasus to VolgogradCombat - British
Battle in Rostov
British attack with 1 bomber and 2 infantry
Germans defend with 1 mech_infantry
British win, taking Rostov from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Shan State to Yunnan
1 fighter moved from Iraq to India
1 fighter moved from Iraq to 98 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 bomber moved from Rostov to Northwest Persia
3 infantry moved from Karelia to Novgorod
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 125 Sea Zone to 126 Sea Zone
2 aaGuns moved from Norway to 125 Sea Zone
1 artillery moved from Norway to 125 Sea Zone
2 infantry moved from Norway to 125 Sea Zone
1 carrier moved from 126 Sea Zone to 127 Sea Zone
1 fighter moved from 126 Sea Zone to 127 Sea Zone
2 aaGuns, 1 artillery, 2 infantry and 3 transports moved from 125 Sea Zone to 127 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from 127 Sea Zone to NovgorodPlace Units - British
3 mech_infantrys placed in Persia
1 destroyer placed in 80 Sea Zone
2 mech_infantrys placed in Iraq
2 submarines placed in 98 Sea ZoneTurn Complete - British
British collect 45 PUs; end with 45 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 bomber and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Germany to Poland
4 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from France to Northern Italy
1 armour moved from Urals to Timguska
Italians take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour moved from Urals to EvenkiyskiyCombat - Italians
Non Combat Move - Italians
1 fighter moved from Northern Italy to Western GermanyPlace Units - Italians
1 fighter placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Italians collect 19 PUs (5 lost to blockades); end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Malaya
Battle in CelebesNon Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
2 fighters moved from India to YunnanPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Yunnan : 2 fighters
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 infantry
44 Sea Zone : 1 transport
37 Sea Zone : 1 transport
54 Sea Zone : 2 destroyers, 1 fighter, 3 submarines and 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 45 / 59
Russians : 5 / 0
Japanese : 42 / 52
Americans : 61 / 86
Chinese : 8 / 14
British : 45 / 45
UK_Pacific : 10 / 6
Italians : 24 / 20
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
2 infantry moved from Norway to FinlandTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Morocco : 2 infantry
Finland : 2 infantryProduction/PUs Summary :
Germans : 45 / 59
Russians : 5 / 0
Japanese : 42 / 52
Americans : 61 / 86
Chinese : 8 / 14
British : 45 / 45
UK_Pacific : 10 / 6
Italians : 24 / 20
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Did an attack against Leningrad and was routed.
That is the game. I hate to say it but luck decided this one I think. If Japan had taken India (It was 50/50 more or less), the Axis would have been on top. But alas.
GG
I;ll post
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yes india or Moscow had to hold otherwise Axis would win, gg
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GG Karl!