j_stroyer v mike GERMANY 1.tsvg scramble 110 ?
Bar91 (axis) v AKGrown (G40 no bid)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 10 Sea Zone to Aleutian Islands
1 bomber moved from Hawaiian Islands to 47 Sea Zone
1 bomber moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to Aleutian Islands
1 bomber moved from Hawaiian Islands to 8 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 bomber, 1 carrier and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber, 1 carrier and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 2 destroyers and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 24 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 24 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 24 Sea Zone
Americans roll dice for 1 fighter in 24 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 24 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 24 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Japanese lost in 24 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 30 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 30 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 47 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 54 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 54 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 89 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 89 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Aleutian Islands, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Aleutian Islands to 8 Sea Zone
1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone
1 bomber moved from 8 Sea Zone to Midway
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 24 Sea Zone to Midway
1 fighter moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from 30 Sea Zone to Midway
1 bomber moved from 47 Sea Zone to Queensland
1 bomber moved from 54 Sea Zone to Queensland
2 fighters moved from 89 Sea Zone to 101 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 bomber, 1 fighter and 1 infantry placed in Western United States
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 9 infantry moved from Shensi to SzechwanPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 bomber, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 8 damage on 1 factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from United Kingdom to 92 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Kenya from Italians
British take Italian Somaliland from Italians
1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 bomber moved from Union of South Africa to 39 Sea Zone
1 battleship and 1 cruiser moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Algeria
British take Algeria from ItaliansCombat - British
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 39 Sea Zone
British attack with 1 battleship, 1 bomber and 1 cruiser
Japanese defend with 1 cruiser, 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
British roll dice for 1 battleship, 1 bomber and 1 cruiser in 39 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 cruiser and 1 destroyer in 39 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 bomber and 1 cruiser in 39 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 cruiser and 1 destroyer in 39 Sea Zone, round 3 : 0/2 hits
1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 39 Sea Zone
British win, taking 39 Sea Zone from Japanese with 1 battleship, 1 bomber and 1 cruiser remaining. Battle score for attacker is 20
Casualties for Japanese: 1 cruiser and 1 destroyerNon Combat Move - British
1 bomber moved from 39 Sea Zone to India
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from Iraq to Persia
1 fighter moved from 99 Sea Zone to Egypt
1 bomber moved from 92 Sea Zone to MaltaPlace Units - British
1 armour, 1 bomber and 1 mech_infantry placed in Union of South Africa
1 infantry placed in United Kingdom
1 submarine placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 9 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Romania to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
2 armour and 2 mech_infantrys moved from Slovakia Hungary to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 2 armour, 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys
Russians defend with 3 infantry
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 3/9 hits
Russians roll dice for 3 infantry in Eastern Poland, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Eastern Poland to Western Germany
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Southern Italy to Gibraltar
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Greece to Southern Italy
1 armour moved from Northern Italy to Slovakia HungaryPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in New Guinea, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 bomber moved from New South Wales to Queensland
3 fighters moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Baltic States to Western Ukraine
Germans take Western Ukraine from Russians
3 infantry moved from Novgorod to Belarus
2 artilleries and 11 infantry moved from Romania to Bessarabia
9 armour and 10 mech_infantrys moved from Baltic States to Bessarabia
1 artillery moved from Baltic States to Belarus
1 bomber moved from Western Germany to Belarus
1 infantry moved from Baltic States to Belarus
1 bomber moved from Western Germany to BessarabiaCombat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in Belarus
Germans attack with 1 artillery, 1 bomber and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 4 infantry in Belarus, round 2 : 2/6 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 9 armour, 2 artilleries, 1 bomber, 11 infantry and 10 mech_infantrys
Russians defend with 4 infantry
Germans roll dice for 9 armour, 2 artilleries, 1 bomber, 11 infantry and 10 mech_infantrys in Bessarabia, round 2 : 6/33 hits
Russians roll dice for 4 infantry in Bessarabia, round 2 : 0/4 hits
4 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 9 armour, 2 artilleries, 1 bomber, 11 infantry and 10 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantryNon Combat Move - Germans
1 aaGun moved from Romania to Bessarabia
1 bomber moved from Belarus to Yugoslavia
1 fighter moved from Western Germany to Gibraltar
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
7 infantry moved from Baltic States to Eastern Poland
4 artilleries moved from Baltic States to Eastern Poland
3 infantry moved from Vyborg to Novgorod
1 armour moved from Novgorod to Eastern Poland
1 mech_infantry moved from Baltic States to Bessarabia
2 infantry moved from Poland to Eastern Poland
2 aaGuns moved from Baltic States to Eastern Poland
2 armour moved from Germany to Eastern Poland
5 infantry moved from Germany to Poland
1 bomber moved from Bessarabia to GreecePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 submarines placed in 93 Sea Zone
1 fighter placed in Western Germany
1 armour and 4 mech_infantrys placed in Western Germany
1 infantry placed in Western Germany
Germans undo move 4.
1 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 bomber moved from Ukraine to Novgorod
1 tactical_bomber moved from Ukraine to Western Ukraine
2 artilleries and 5 infantry moved from Bryansk to Belarus
2 fighters moved from Ukraine to Belarus
1 fighter moved from Ukraine to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 2 artilleries, 2 fighters and 5 infantry
Germans defend with 1 artillery and 4 infantry
Russians roll dice for 2 artilleries, 2 fighters and 5 infantry in Belarus, round 2 : 3/9 hits
Germans roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 0/5 hits
3 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries, 2 fighters and 5 infantry in Belarus, round 3 : 4/9 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 1 infantry
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Novgorod causes 5 damage total.
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
2 fighters moved from Belarus to Russia
1 bomber moved from Novgorod to Russia
5 armour and 4 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
2 artilleries moved from Ukraine to Bryansk
4 infantry moved from Ukraine to Bryansk
1 infantry moved from Tambov to Rostov
3 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 aaGuns and 18 infantry moved from Yenisey to TimguskaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 6 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
2 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Shantung to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to Chahar
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 35 Sea Zone to 46 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 bomber moved from Kwangsi to India
1 bomber moved from Kwangsi to India
1 infantry moved from Shan State to Burma
2 infantry moved from Yunnan to Burma
1 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Kwangtung to Burma
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 battleship and 1 cruiser moved from 42 Sea Zone to 37 Sea ZoneCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 13 damage total. Damaged units is as follows: harbour = 6, factory_major = 7
Battle in Burma
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 4/5 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 1 battleship and 1 cruiser
1 submarine owned by the Japanese Submerged
Battle in Chahar
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Chahar, round 2 : 4/5 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese winBritish win with 1 battleship and 1 cruiser remaining, taking Chahar from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 1/2 hits
1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in 16 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 2 destroyers
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 : 1/2 hits
2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 submarine
Casualties for Americans: 2 destroyers
Battle in Wake IslandNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to Shantung
1 aaGun moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 tactical_bomber moved from Kwangtung to Shan State
2 bombers moved from India to Shan State
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Shantung to Japan
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in Kwangtung
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 30 Sea Zone to 31 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Soviet Far EastCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Soviet Far East
Battle in Caroline Islands
Americans attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Soviet Far East from Japanese, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 carrier, 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 13 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Midway to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 submarine moved from 89 Sea Zone to 103 Sea Zone
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
2 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 bomber and 1 factory_minor; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 9 damage on 1 factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Algeria to Morocco
1 armour and 1 mech_infantry moved from Italian Somaliland to British Somaliland
1 bomber moved from India to Burma
2 infantry moved from India to Burma
1 armour moved from India to Burma
1 battleship moved from 39 Sea Zone to 38 Sea Zone
1 cruiser moved from 39 Sea Zone to 41 Sea ZoneCombat - British
British creates battle in territory 109 Sea Zone
Battle in Morocco
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 1/1 hits
1 infantry owned by the British lost in Morocco
British roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Morocco, round 3 : 1/1 hits
1 artillery owned by the British lost in Morocco
Italians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Burma
British attack with 1 armour, 1 bomber and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 bomber and 2 infantry in Burma, round 2 : 3/4 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in British Somaliland
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in British Somaliland, round 2 : 1/2 hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 armour and 1 mech_infantry moved from Ethiopia to Egypt
1 armour moved from Egypt to Iraq
2 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
1 bomber moved from Burma to Eastern Persia
3 infantry moved from India to West India
1 mech_infantry moved from India to Eastern Persia
1 armour moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from Union of South Africa to Eastern Persia
1 bomber moved from Malta to Eastern Persia
1 infantry moved from India to West India
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea ZonePlace Units - British
2 armour and 1 bomber placed in Union of South Africa
1 factory_minor placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
British collect 33 PUs (3 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 airfield, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Slovakia Hungary to Belarus
2 armour moved from Eastern Poland to Belarus
1 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
2 artilleries moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Belarus
1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to AlgeriaCombat - Italians
Battle in Belarus
Italians attack with 3 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 2 artilleries and 4 infantry
Italians roll dice for 3 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in Belarus, round 2 : 4/9 hits
Russians roll dice for 2 artilleries and 4 infantry in Belarus, round 2 : 4/6 hits
4 infantry owned by the Russians, 1 artillery owned by the Italians, 2 mech_infantrys owned by the Italians and 1 infantry owned by the Italians lost in Belarus
Italians roll dice for 3 armour, 1 artillery and 1 bomber in Belarus, round 3 : 4/5 hits
Russians roll dice for 2 artilleries in Belarus, round 3 : 1/2 hits
1 artillery owned by the Italians and 2 artilleries owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 artilleries and 4 infantry
Casualties for Italians: 2 artilleries, 1 infantry and 2 mech_infantrys
Battle in AlgeriaNon Combat Move - Italians
1 battleship and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to Gibraltar
1 bomber moved from Belarus to Novgorod
2 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 airfield placed in Gibraltar
1 submarine placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Morocco: 1 artillery
EDIT: Adding units owned by Italians to Algeria: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 2 bombers
EDIT: Adding units owned by Americans to India: 2 bombers
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 bomber moved from Queensland to New BritainCombat - ANZAC
Battle in New Britain
ANZAC attack with 1 bomber
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber in New Britain, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits
ANZAC roll dice for 1 bomber in New Britain, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in New Britain, round 3 : 1/1 hits
1 bomber owned by the ANZAC and 1 infantry owned by the Japanese lost in New Britain
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 55 PUs;
Germans buy 2 armour, 1 destroyer, 1 fighter, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 93 Sea Zone to 91 Sea Zone
4 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 artillery and 2 infantry moved from Archangel to Smolensk
1 bomber moved from Yugoslavia to Smolensk
11 infantry moved from Bessarabia to Ukraine
2 artilleries moved from Bessarabia to Ukraine
4 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine
3 armour and 1 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Bessarabia to Ukraine
1 armour moved from Bessarabia to Western UkraineCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the British lost in 125 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 91 Sea Zone
Germans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Ukraine
Germans attack with 2 armour, 2 artilleries and 11 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 2 artilleries and 11 infantry in Ukraine, round 2 : 5/15 hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Smolensk, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 4 armour, 4 artilleries and 9 infantry
Russians defend with 2 infantry
Germans roll dice for 4 armour, 4 artilleries and 9 infantry in Western Ukraine, round 2 : 3/17 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 artillery and 5 infantry moved from Novgorod to Belarus
1 aaGun moved from Eastern Poland to Belarus
6 mech_infantrys moved from Bessarabia to Ukraine
1 aaGun moved from Bessarabia to Ukraine
4 armour moved from Bessarabia to Ukraine
1 armour moved from Bessarabia to Ukraine
5 infantry moved from Poland to Eastern Poland
1 armour moved from Bessarabia to Ukraine
5 mech_infantrys moved from Bessarabia to Ukraine
1 bomber moved from Smolensk to Novgorod
1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from 91 Sea Zone to Gibraltar
1 bomber moved from Greece to Western Germany
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 fighter moved from 125 Sea Zone to Novgorod
1 cruiser moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
1 armour, 1 fighter and 1 infantry placed in Novgorod
1 submarine placed in 93 Sea Zone
1 destroyer placed in 113 Sea Zone
1 armour and 4 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 aaGun
EDIT: Adding units owned by Germans to Western Ukraine: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 2 infantry moved from Vologda to Smolensk
1 bomber moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/8 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 bomber, 2 fighters and 1 tactical_bomber moved from Smolensk to Russia
4 artilleries moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Russia
5 armour and 5 mech_infantrys moved from Volgograd to Russia
1 infantry moved from Vologda to Russia
2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
3 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to TambovPlace Units - Russians
1 armour, 3 artilleries, 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 destroyer, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 armour, 1 artillery, 3 infantry and 3 transports moved from 37 Sea Zone to 38 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 38 Sea Zone to Burma
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 bomber moved from Shan State to 41 Sea Zone
1 bomber and 1 tactical_bomber moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Shan State to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 5 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 cruiser in 41 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for British: 1 cruiser
Battle in 38 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports
British defend with 1 battleship
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports in 38 Sea Zone, round 2 : 5/7 hits
British roll dice for 1 battleship in 38 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 battleship owned by the British lost in 38 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 tactical_bomber
British defend with 1 armour and 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 tactical_bomber in Burma, round 2 : 3/9 hits
UK_Pacific roll dice for 1 armour and 2 infantry in Burma, round 2 : 0/3 hits
2 infantry owned by the British and 1 armour owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 armour and 2 infantry
Battle in Aleutian Islands
Battle in 33 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to Japan
1 tactical_bomber moved from 5 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 carriers moved from 35 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 38 Sea Zone
1 carrier moved from 37 Sea Zone to 38 Sea Zone
1 bomber moved from 41 Sea Zone to Kwangtung
1 bomber moved from Burma to Kwangtung
1 aaGun moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Shantung to Kwangtung
1 fighter moved from 35 Sea Zone to Kwangtung
1 fighter moved from 33 Sea Zone to Marianas
1 tactical_bomber moved from Burma to KwangtungPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 13 Sea Zone to 16 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 bomber moved from United Kingdom to 125 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 31 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 3 submarines and 3 transports
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Americans win with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 3 submarines and 3 transports remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in 125 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 1 bomber in 125 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 armour in Aleutian Islands, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits
1 armour owned by the Americans lost in Aleutian Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Battle in MoroccoNon Combat Move - Americans
2 bombers moved from Hawaiian Islands to Queensland
2 bombers moved from India to Russia
1 bomber moved from 125 Sea Zone to United Kingdom
2 artilleries moved from Central United States to Eastern United States
1 fighter moved from Hawaiian Islands to Queensland
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 carrier moved from 13 Sea Zone to 26 Sea Zone
1 bomber and 1 fighter moved from Western United States to Hawaiian Islands
2 mech_infantrys moved from Western United States to AlaskaPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 armour, 1 bomber and 1 infantry placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Szechwan to Kweichow
3 infantry moved from Yunnan to Burma
1 fighter moved from Szechwan to BurmaCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour, 1 artillery and 5 infantry
Chinese roll dice for 1 fighter and 3 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 armour, 1 artillery and 5 infantry in Burma, round 2 : 3/7 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Burma
retreated to Burma
Japanese win with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Burma to Szechwan
3 infantry moved from Szechwan to YunnanPlace Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total