j_stroyer v mike GERMANY 1.tsvg scramble 110 ?
Bar91 (axis) v AKGrown (G40 no bid)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 55 PUs;
Germans buy 2 armour, 1 destroyer, 1 fighter, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 93 Sea Zone to 91 Sea Zone
4 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 artillery and 2 infantry moved from Archangel to Smolensk
1 bomber moved from Yugoslavia to Smolensk
11 infantry moved from Bessarabia to Ukraine
2 artilleries moved from Bessarabia to Ukraine
4 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine
3 armour and 1 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Bessarabia to Ukraine
1 armour moved from Bessarabia to Western UkraineCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the British lost in 125 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 91 Sea Zone
Germans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Ukraine
Germans attack with 2 armour, 2 artilleries and 11 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 2 artilleries and 11 infantry in Ukraine, round 2 : 5/15 hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Smolensk, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 4 armour, 4 artilleries and 9 infantry
Russians defend with 2 infantry
Germans roll dice for 4 armour, 4 artilleries and 9 infantry in Western Ukraine, round 2 : 3/17 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 artillery and 5 infantry moved from Novgorod to Belarus
1 aaGun moved from Eastern Poland to Belarus
6 mech_infantrys moved from Bessarabia to Ukraine
1 aaGun moved from Bessarabia to Ukraine
4 armour moved from Bessarabia to Ukraine
1 armour moved from Bessarabia to Ukraine
5 infantry moved from Poland to Eastern Poland
1 armour moved from Bessarabia to Ukraine
5 mech_infantrys moved from Bessarabia to Ukraine
1 bomber moved from Smolensk to Novgorod
1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from 91 Sea Zone to Gibraltar
1 bomber moved from Greece to Western Germany
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 fighter moved from 125 Sea Zone to Novgorod
1 cruiser moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
1 armour, 1 fighter and 1 infantry placed in Novgorod
1 submarine placed in 93 Sea Zone
1 destroyer placed in 113 Sea Zone
1 armour and 4 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 aaGun
EDIT: Adding units owned by Germans to Western Ukraine: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 2 infantry moved from Vologda to Smolensk
1 bomber moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/8 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 bomber, 2 fighters and 1 tactical_bomber moved from Smolensk to Russia
4 artilleries moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Russia
5 armour and 5 mech_infantrys moved from Volgograd to Russia
1 infantry moved from Vologda to Russia
2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
3 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to TambovPlace Units - Russians
1 armour, 3 artilleries, 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 destroyer, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 armour, 1 artillery, 3 infantry and 3 transports moved from 37 Sea Zone to 38 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 38 Sea Zone to Burma
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 bomber moved from Shan State to 41 Sea Zone
1 bomber and 1 tactical_bomber moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Shan State to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 5 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 cruiser in 41 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for British: 1 cruiser
Battle in 38 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports
British defend with 1 battleship
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports in 38 Sea Zone, round 2 : 5/7 hits
British roll dice for 1 battleship in 38 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 battleship owned by the British lost in 38 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 tactical_bomber
British defend with 1 armour and 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 tactical_bomber in Burma, round 2 : 3/9 hits
UK_Pacific roll dice for 1 armour and 2 infantry in Burma, round 2 : 0/3 hits
2 infantry owned by the British and 1 armour owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 armour and 2 infantry
Battle in Aleutian Islands
Battle in 33 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to Japan
1 tactical_bomber moved from 5 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 carriers moved from 35 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 38 Sea Zone
1 carrier moved from 37 Sea Zone to 38 Sea Zone
1 bomber moved from 41 Sea Zone to Kwangtung
1 bomber moved from Burma to Kwangtung
1 aaGun moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Shantung to Kwangtung
1 fighter moved from 35 Sea Zone to Kwangtung
1 fighter moved from 33 Sea Zone to Marianas
1 tactical_bomber moved from Burma to KwangtungPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 13 Sea Zone to 16 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 bomber moved from United Kingdom to 125 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 31 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 3 submarines and 3 transports
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Americans win with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 3 submarines and 3 transports remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in 125 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 1 bomber in 125 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 armour in Aleutian Islands, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits
1 armour owned by the Americans lost in Aleutian Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Battle in MoroccoNon Combat Move - Americans
2 bombers moved from Hawaiian Islands to Queensland
2 bombers moved from India to Russia
1 bomber moved from 125 Sea Zone to United Kingdom
2 artilleries moved from Central United States to Eastern United States
1 fighter moved from Hawaiian Islands to Queensland
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 carrier moved from 13 Sea Zone to 26 Sea Zone
1 bomber and 1 fighter moved from Western United States to Hawaiian Islands
2 mech_infantrys moved from Western United States to AlaskaPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 armour, 1 bomber and 1 infantry placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Szechwan to Kweichow
3 infantry moved from Yunnan to Burma
1 fighter moved from Szechwan to BurmaCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour, 1 artillery and 5 infantry
Chinese roll dice for 1 fighter and 3 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 armour, 1 artillery and 5 infantry in Burma, round 2 : 3/7 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Burma
retreated to Burma
Japanese win with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Burma to Szechwan
3 infantry moved from Szechwan to YunnanPlace Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 bombers moved from Eastern Persia to Burma
1 fighter moved from Eastern Persia to Burma
1 artillery and 2 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery, 3 bombers, 1 fighter and 2 infantry
Japanese defend with 1 armour, 1 artillery and 4 infantry
British roll dice for 1 artillery, 3 bombers, 1 fighter and 2 infantry in Burma, round 2 : 4/7 hits
Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Burma, round 2 : 1/6 hits
1 infantry owned by the British and 4 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery, 3 bombers, 1 fighter and 1 infantry in Burma, round 3 : 3/6 hits
Japanese roll dice for 1 armour and 1 artillery in Burma, round 3 : 1/2 hits
1 bomber owned by the British, 1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 1 artillery and 4 infantry
Casualties for British: 1 bomber and 1 infantryNon Combat Move - British
2 bombers and 1 fighter moved from Burma to India
4 infantry moved from West India to India
1 mech_infantry moved from Eastern Persia to India
1 artillery and 2 infantry moved from Eastern Persia to West India
1 armour moved from Iraq to Eastern Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour moved from British Somaliland to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Union of South Africa to Belgian Congo
1 bomber moved from Union of South Africa to IndiaPlace Units - British
1 destroyer and 1 submarine placed in 81 Sea Zone
1 infantry placed in Egypt
1 artillery and 1 bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
British collect 30 PUs (5 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 artillery and 2 infantry moved from Algeria to Morocco
2 fighters moved from Gibraltar to Morocco
1 bomber moved from Novgorod to Smolensk
3 armour moved from Belarus to SmolenskCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 2 fighters and 4 infantry
Americans defend with 3 artilleries and 3 infantry
Italians roll dice for 1 battleship in Morocco, round 2 : 1/1 hits
Italians roll dice for 1 artillery, 2 fighters and 4 infantry in Morocco, round 2 : 2/7 hits
Americans roll dice for 3 artilleries and 3 infantry in Morocco, round 2 : 1/6 hits
3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Morocco, round 3 : 2/6 hits
Americans roll dice for 3 artilleries in Morocco, round 3 : 0/3 hits
2 artilleries owned by the Americans lost in Morocco
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Morocco, round 4 : 2/6 hits
Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 18
Casualties for Italians: 1 infantry
Casualties for Americans: 3 artilleries and 3 infantry
Battle in Smolensk
Italians attack with 3 armour and 1 bomber
Russians defend with 1 artillery and 3 infantry
Italians roll dice for 3 armour and 1 bomber in Smolensk, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits
2 infantry owned by the Russians and 1 armour owned by the Italians lost in Smolensk
Italians roll dice for 2 armour and 1 bomber in Smolensk, round 3 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Smolensk
Italians win, taking Smolensk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Italians: 2 armourNon Combat Move - Italians
1 bomber moved from Smolensk to Western Germany
2 mech_infantrys moved from Romania to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
2 fighters moved from Morocco to GibraltarPlace Units - Italians
1 fighter placed in Southern Italy
1 destroyer placed in 97 Sea Zone
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to New Guinea
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 factory_minor, 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Belarus to Archangel
1 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
5 infantry moved from Belarus to Bryansk
1 bomber and 2 fighters moved from Novgorod to Bryansk
3 infantry moved from Western Ukraine to Bryansk
8 armour, 2 artilleries, 9 infantry and 11 mech_infantrys moved from Ukraine to Rostov
1 submarine moved from 109 Sea Zone to 91 Sea Zone
4 submarines moved from 93 Sea Zone to 91 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
4 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 5 fighters, 5 submarines and 3 tactical_bombers
Americans defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 3 submarines and 3 transports
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 5 submarines in 91 Sea Zone, round 2 : 1/5 hits
Germans roll dice for 1 bomber, 5 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 6/9 hits
Americans roll dice for 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 3/9 hits
1 submarine owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Americans, 1 cruiser owned by the Americans and 3 submarines owned by the Germans lost in 91 Sea Zone
2 submarines owned by the Germans Submerged
2 submarines owned by the Americans Submerged
Germans roll dice for 1 bomber, 5 fighters and 3 tactical_bombers in 91 Sea Zone, round 3 : 3/9 hits
Americans roll dice for 2 cruisers, 2 fighters and 3 transports in 91 Sea Zone, round 3 : 1/4 hits
1 fighter owned by the Americans, 2 cruisers owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
retreated to 91 Sea Zone
Americans win with 1 fighter and 3 transports remaining. Battle score for attacker is 64
Casualties for Germans: 1 fighter and 3 submarines
Casualties for Americans: 1 carrier, 3 cruisers, 3 destroyers, 1 fighter and 1 submarine
Battle in Bryansk
Germans attack with 1 bomber, 2 fighters and 8 infantry
Russians defend with 4 infantry
Germans roll dice for 1 bomber, 2 fighters and 8 infantry in Bryansk, round 2 : 4/11 hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 4/4 hits
4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 4 infantry
Casualties for Russians: 4 infantry
Battle in Rostov
Germans attack with 8 armour, 2 artilleries, 9 infantry and 11 mech_infantrys
Russians defend with 4 infantry
Germans roll dice for 8 armour, 2 artilleries, 9 infantry and 11 mech_infantrys in Rostov, round 2 : 11/30 hits
Russians roll dice for 4 infantry in Rostov, round 2 : 1/4 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 8 armour, 2 artilleries, 8 infantry and 11 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
1 fighter owned by the Americans could not land and were killedNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Bryansk to Novgorod
5 infantry moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Ukraine
4 armour moved from Western Ukraine to Rostov
1 bomber moved from Bryansk to Novgorod
1 aaGun moved from Ukraine to Rostov
4 infantry moved from Western Ukraine to Ukraine
1 aaGun and 4 artilleries moved from Western Ukraine to Ukraine
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 bomber moved from 91 Sea Zone to Gibraltar
4 fighters and 3 tactical_bombers moved from 91 Sea Zone to Gibraltar
4 mech_infantrys moved from Belarus to Archangel
1 aaGun moved from Belarus to ArchangelPlace Units - Germans
1 factory_minor placed in Western Ukraine
2 fighters placed in Western Germany
2 infantry placed in Western Germany
3 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Novgorod
Germans undo move 3.
Germans undo move 4.
3 infantry placed in Novgorod
1 mech_infantry placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Smolensk
1 bomber moved from Russia to Smolensk
5 infantry moved from Russia to Bryansk
3 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
6 armour and 6 mech_infantrys moved from Russia to ArchangelCombat - Russians
Battle in Smolensk
Russians attack with 1 bomber and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 0/3 hits
Italians roll dice for 1 armour in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 bomber and 2 infantry in Smolensk, round 3 : 0/3 hits
Italians roll dice for 1 armour in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 bomber and 1 infantry in Smolensk, round 4 : 0/2 hits
Italians roll dice for 1 armour in Smolensk, round 4 : 0/1 hits
Russians roll dice for 1 bomber and 1 infantry in Smolensk, round 5 : 1/2 hits
Italians roll dice for 1 armour in Smolensk, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Smolensk
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour
Battle in Archangel
Russians attack with 6 armour and 6 mech_infantrys
Germans defend with 1 aaGun, 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys
Russians roll dice for 6 armour and 6 mech_infantrys in Archangel, round 2 : 5/12 hits
Germans roll dice for 1 aaGun, 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Archangel, round 2 : 4/7 hits
1 infantry owned by the Germans, 4 mech_infantrys owned by the Russians, 1 aaGun owned by the Germans and 3 mech_infantrys owned by the Germans lost in Archangel
Russians roll dice for 6 armour and 2 mech_infantrys in Archangel, round 3 : 0/8 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Archangel, round 3 : 1/3 hits
1 mech_infantry owned by the Russians lost in Archangel
Russians roll dice for 6 armour and 1 mech_infantry in Archangel, round 4 : 4/7 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Archangel, round 4 : 1/3 hits
1 armour owned by the Germans, 1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 6 armour remaining. Battle score for attacker is 10
Casualties for Germans: 1 aaGun, 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys
Casualties for Russians: 6 mech_infantrys
Battle in Bryansk
Russians attack with 3 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 4 infantry
Russians roll dice for 3 fighters, 5 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/9 hits
Germans roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 3 fighters, 5 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/9 hits
Germans roll dice for 3 infantry in Bryansk, round 3 : 2/3 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 bomber moved from Smolensk to Russia
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns and 18 infantry moved from Novosibirsk to SamaraPlace Units - Russians
2 infantry placed in Volgograd
1 armour, 1 fighter and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Hunan
2 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
1 armour and 2 mech_infantrys moved from Kwangtung to Hunan
2 fighters and 2 tactical_bombers moved from Kwangtung to Hunan
2 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Kwangsi
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
1 bomber moved from Kwangtung to Kwangsi
2 submarines moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from 6 Sea Zone to 8 Sea Zone
1 bomber moved from Japan to Siberia
1 infantry moved from Sakha to SiberiaCombat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 5 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 5 mech_infantrys and 2 tactical_bombers in Hunan, round 2 : 5/13 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery, 2 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Siberia
Japanese attack with 1 bomber and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 bomber and 1 infantry in Siberia, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Siberia, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Siberia, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Siberia, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 8 Sea Zone
Japanese attack with 2 fighters and 2 submarines
Americans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 fighters in 8 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 8 Sea Zone
1 transport owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 2 submarines in 8 Sea Zone, round 3 : 1/2 hits
Japanese win with 2 fighters and 2 submarines remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kwangsi
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Kwangsi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Kwangtung to Kwangsi
2 fighters moved from Hunan to Kwangsi
2 tactical_bombers moved from Hunan to Kwangsi
1 infantry moved from Hopei to Anhwe
2 infantry moved from Hopei to Anhwe
1 aaGun moved from Hopei to Anhwe
1 infantry moved from Manchuria to Jehol
2 fighters moved from 8 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 4 transports moved from 38 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Marianas to Japan
1 bomber moved from Siberia to Japan
2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
2 transports moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in Japan
3 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
Japanese undo move 2.
1 fighter placed in Japan
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Hunan
2 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
1 armour and 2 mech_infantrys moved from Kwangtung to Hunan
2 fighters and 2 tactical_bombers moved from Kwangtung to Hunan
2 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Kwangsi
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
1 bomber moved from Kwangtung to Kwangsi
2 submarines moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from 6 Sea Zone to 8 Sea Zone
1 bomber moved from Japan to Siberia
1 infantry moved from Sakha to SiberiaCombat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 5 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery, 2 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Siberia
Japanese attack with 1 bomber and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Siberia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 8 Sea Zone
Japanese attack with 2 fighters and 2 submarines
Americans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters and 2 submarines remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kwangsi
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Kwangtung to Kwangsi
2 fighters moved from Hunan to Kwangsi
2 tactical_bombers moved from Hunan to Kwangsi
1 infantry moved from Hopei to Anhwe
2 infantry moved from Hopei to Anhwe
1 aaGun moved from Hopei to Anhwe
1 infantry moved from Manchuria to Jehol
2 fighters moved from 8 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 4 transports moved from 38 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Marianas to Japan
1 bomber moved from Siberia to Japan
2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
2 transports moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in Japan
3 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
Japanese undo move 2.
1 fighter placed in Japan
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
EDIT: Turning off Edit Mode -
Re-posted Japan cause forgot to take out those three US transports off Gib.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 8 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Americans creates battle in territory 91 Sea Zone
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Germans Submerged
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans winGermans win with no units remaining with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 1 submarine and 1 transport
Japanese defend with 2 submarines
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers, 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Japanese lost in 8 Sea Zone
Americans win with 2 bombers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Aleutian Islands
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 bombers moved from 8 Sea Zone to Alaska
1 armour and 1 mech_infantry moved from Western United States to Alaska
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
2 bombers moved from Queensland to Hawaiian IslandsPlace Units - Americans
2 destroyers and 2 transports placed in 10 Sea Zone
2 fighters and 1 transport placed in 101 Sea Zone
1 infantry placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Yunnan to Kwangsi
1 fighter moved from Szechwan to Kwangsi
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Szechwan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
1 artillery and 2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from India to Shan State
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from India to 98 Sea Zone
2 bombers moved from India to French Indo ChinaCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 98 Sea Zone
British roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the British lost in 98 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -18
Casualties for British: 1 bomber and 1 submarine
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/2 hits
Bombing raid in French Indo China rolls: 7,6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.Non Combat Move - British
2 bombers moved from French Indo China to India
4 infantry moved from India to Burma
1 artillery and 2 infantry moved from West India to India
1 armour moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Trans-Jordan to Persia
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 armour moved from Anglo Egyptian Sudan to Alexandria
1 armour moved from Belgian Congo to EgyptPlace Units - British
2 infantry placed in Egypt
1 infantry placed in Egypt
1 destroyer and 1 transport placed in 109 Sea Zone
1 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,5
British collect 33 PUs (2 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Italians creates battle in territory 99 Sea ZoneNon Combat Move - Italians
1 artillery and 3 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Northern Italy to Romania
1 bomber moved from Western Germany to Southern Italy
1 fighter moved from Gibraltar to Southern Italy
1 battleship and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Western Ukraine to Belarus
1 mech_infantry moved from Western Ukraine to BelarusPlace Units - Italians
1 transport placed in 97 Sea Zone
2 artilleries and 1 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New BritainCombat - ANZAC
Battle in New BritainNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French