NEW 7.0 RULES AND PLAYER AIDS UPLOADED - THIS IS A MAJOR UPGRADE FROM 6.2.

New things you can do:
1. PURCHASE PHASE
 - Place an entrenchment chip
 - Sabotage negotiations
 - buy 5 IPC tanks, 8 IPC Fighters
 - Buy Tactical bombers
 - buy Coastal guns
 - buy Blockhouses
2. STRATEGIC WARFARE
 - Bomb IP value of territories
 - Tactical Bomb convoys
 - Damage chips : Red = 5, orange = 3, yellow = 1
 - Wolf Pack bonus die roll
3. COMBAT
 - Flanking bonus
 - Attempt to disable coastal guns
 - Multiple cruiser defensive AA fire
 - Wolf Pack bonus die roll
 - Rollover victory
 - Home Guard
 - Declare new capital
4. NON-COMBAT
 - Scorched earth
5. PLACE UNITS
 - Immobile units don’t need factories present
NEW COUNTRY SPECIFIC RULES:
ITALY -
- Invasion Delays
- Italian Lake
- Roman Empire
Russia and Japan -
Russia and China -
RUSSIA -
- Stalinist Xenophobia
- Partisans
- Great Patriotic War
CHINA -
- The Hump
- Lend-Lease
- Infantry Reserves
- Isolationism
- Fighter
7.0 RULES: http://www.mediafire.com/download/2sq7ll3imn3tb43/xsrules-7.0_ed.pdf
7.0 REFERENCE CARDS: http://www.mediafire.com/download/5zck9co3lc83b57/xis_Reference_cards_7.0.pdf
7.0 BATTLE BOARD: http://www.mediafire.com/download/hfi2d4b4t42dz4d/xis_BB_7.0_20x6.5.pdf
7.0 GAME CARDS: http://www.mediafire.com/download/wc2otqbrqz6id6c/xis_game_cards.pdf
7.0 TURN GUIDE: http://www.mediafire.com/download/s76mjtog8iitc63/xsrule_7.0_Turn_Guide.pdf
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