@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
Surprise Attack Axis VS Gargantua Allies no bid teck ok
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Olgiy to Kansu
2 infantry moved from Timguska to Kansu
3 infantry moved from Novosibirsk to Tsinghai
3 infantry moved from Novosibirsk to Samara
1 armour moved from Iraq to Caucasus
1 artillery and 3 infantry moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Bryansk to Belarus
3 mech_infantrys moved from Western Ukraine to Belarus
1 armour moved from Western Ukraine to Belarus
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Dzavhan to Central MongoliaCombat - Russians
Battle in Tsinghai
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kansu
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Russians attack with 2 infantry
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Amur
Russians attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 3 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 armour and 4 mech_infantrys
Germans defend with 1 artillery and 3 infantry
Russians win, taking Belarus from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
2 artilleries and 5 infantry moved from Russia to Bryansk
2 aaGuns and 9 infantry moved from Timguska to NovosibirskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour, 3 artilleries and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Hainan to Malaya
1 battleship and 1 destroyer moved from 45 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
2 carriers moved from 35 Sea Zone to 43 Sea Zone
2 carriers moved from 43 Sea Zone to 37 Sea Zone
2 carriers moved from 37 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to 41 Sea Zone
1 fighter moved from Kwangtung to 37 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
1 armour moved from Jehol to Central Mongolia
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
2 fighters moved from Kwangtung to Kweichow
1 destroyer moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Hainan to Malaya
1 battleship and 1 destroyer moved from 45 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
2 carriers moved from 35 Sea Zone to 43 Sea Zone
2 carriers moved from 43 Sea Zone to 37 Sea Zone
2 carriers moved from 37 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to 41 Sea Zone
1 fighter moved from Kwangtung to 37 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
1 armour moved from Jehol to Central Mongolia
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
2 fighters moved from Kwangtung to Kweichow
1 destroyer moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 carriers, 4 fighters and 4 tactical_bombers
ANZAC defend with 1 fighter; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
Japanese roll dice for 2 carriers, 4 fighters and 4 tactical_bombers in 41 Sea Zone, round 2 : 5/8 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 4/7 hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 cruisers owned by the Americans and 2 fighters owned by the Japanese lost in 41 Sea Zone
Japanese roll dice for 2 carriers, 2 fighters and 3 tactical_bombers in 41 Sea Zone, round 3 : 3/5 hits
Americans roll dice for 1 battleship and 2 fighters in 41 Sea Zone, round 3 : 2/3 hits
1 fighter owned by the Americans, 1 battleship owned by the Americans, 2 tactical_bombers owned by the Japanese and 1 fighter owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 2 carriers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Japanese: 2 fighters and 3 tactical_bombers
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber and 1 infantry
UK_Pacific defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 2 : 3/3 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 fighters and 1 mech_infantry in Kweichow, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship and 1 destroyer remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Central Mongolia
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Central Mongolia, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Central Mongolia, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Central Mongolia
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to Kiangsu
1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 fighter moved from 41 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 bomber moved from Malaya to Hainan
2 fighters moved from Kweichow to Anhwe
1 aaGun moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour placed in Japan
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 54 PUs totalDice Statistics:
Total
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.111
Median : 3.000
Variance : 0.868
Standard Deviation : 0.932
Total rolls : 54Japanese Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 12 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.176
Median : 4.000
Variance : 2.061
Standard Deviation : 1.435
Total rolls : 34ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.182
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from Shan State to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in Morocco
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans win, taking Morocco from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship and 1 destroyer
Japanese win with 1 battleship remaining. Battle score for attacker is -23
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 fighters and 1 tactical_bomber
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 91 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from Shan State to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 93 Sea Zone
Americans roll dice for 1 submarine in 93 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in Morocco
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship and 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits
1 fighter owned by the Americans, 1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship in 42 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 42 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -23
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 fighters and 1 tactical_bomber
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 91 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.107
Median : 3.000
Variance : 1.259
Standard Deviation : 1.122
Total rolls : 28Japanese Combat
1 was rolled 3 times
4 was rolled 2 times
Average roll : 2.200
Median : 1.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Germans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 3 times
Average roll : 4.200
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Italians Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to ShensiPlace Units - Chinese
3 infantry placed in Yunnan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 fighter
EDIT: Adding units owned by Chinese to Shensi: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.030
Median : 3.000
Variance : 1.344
Standard Deviation : 1.159
Total rolls : 33Japanese Combat
1 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Germans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 3 times
Average roll : 4.200
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Italians Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.750
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair 5 damage on 1 factory_major; Remaining resources: 33 PUs;
British buy 1 airfield and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Szechwan to 36 Sea Zone
1 fighter moved from Szechwan to 37 Sea Zone
1 mech_infantry moved from French Indo China to Malaya
1 mech_infantry moved from Shan State to Malaya
1 tactical_bomber moved from Szechwan to Malaya
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery moved from India to Burma
2 infantry moved from Eastern Persia to West India
7 artilleries moved from United Kingdom to Scotland
1 tactical_bomber moved from Egypt to Gibraltar
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from French Indo China to Hunan
Chinese take Hunan from Japanese
1 armour moved from Shensi to Chahar
Chinese take Hopei from Japanese
Chinese take Chahar from Japanese
1 mech_infantry moved from Shensi to Yunnan
1 mech_infantry moved from Sikang to Yunnan
2 mech_infantrys moved from India to Shan State
1 artillery moved from French Indo China to Shan State
1 fighter moved from Gibraltar to United KingdomCombat - British
Battle in Scotland
British attack with 7 artilleries
Germans defend with 1 airfield, 1 artillery and 5 infantry
British roll dice for 7 artilleries in Scotland, round 2 : 1/7 hits
Germans roll dice for 1 artillery and 5 infantry in Scotland, round 2 : 3/6 hits
1 infantry owned by the Germans and 3 artilleries owned by the British lost in Scotland
4 artilleries owned by the British retreated to United Kingdom
Germans win with 1 artillery and 4 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for British: 3 artilleries
Battle in 36 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
British attack with 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 harbour
British roll dice for 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from Malaya to Shan State
1 fighter moved from 36 Sea Zone to French Indo China
3 aaGuns moved from Szechwan to Yunnan
1 battleship, 1 destroyer and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova ScotiaPlace Units - British
1 airfield placed in Gibraltar
5 infantry placed in United Kingdom
1 infantry placed in EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantryDice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.471
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6British Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.700
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Poland, round 3 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Albania to Greece
1 infantry moved from Yugoslavia to Albania
2 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea ZonePlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.273
Median : 5.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Russians Combat
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 4.143
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Tobruk to Libya
1 fighter moved from Gibraltar to 92 Sea ZoneCombat - French
Battle in Libya
French attack with 1 infantry
Italians defend with 1 artillery
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
1 fighter moved from 92 Sea Zone to United KingdomTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 destroyers, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 4 infantry moved from Scotland to United Kingdom
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
3 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from 111 Sea Zone to United Kingdom
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from 111 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
1 infantry moved from Baltic States to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Slovakia Hungary to Romania
1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Baltic States to Western Ukraine
Germans take Western Ukraine from Russians
1 armour and 1 mech_infantry moved from Archangel to Belarus -
I dont think you want to scramble but I wanted to ask just in case
LONDON FALLING!!!
-
No Scramble!
Got to hold the line!!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 destroyers, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 4 infantry moved from Scotland to United Kingdom
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
3 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from 111 Sea Zone to United Kingdom
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from 111 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
1 infantry moved from Baltic States to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Slovakia Hungary to Romania
1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Baltic States to Western Ukraine
Germans take Western Ukraine from Russians
1 armour and 1 mech_infantry moved from Archangel to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 armour and 2 mech_infantrys
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Belarus, round 2 : 2/5 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 1/3 hits
1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Belarus
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Belarus, round 3 : 0/4 hits
Russians roll dice for 1 armour in Belarus, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Belarus, round 4 : 2/3 hits
Russians roll dice for 1 armour in Belarus, round 4 : 0/1 hits
1 armour owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in United Kingdom
Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 tactical_bomber
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
AA fire in United Kingdom : 1/3 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 8 infantry and 1 tactical_bomber in United Kingdom, round 2 : 2/13 hits
British roll dice for 5 aaGuns, 4 artilleries, 2 fighters and 7 infantry in United Kingdom, round 2 : 4/13 hits
4 infantry owned by the Germans and 2 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber in United Kingdom, round 3 : 4/9 hits
British roll dice for 3 aaGuns, 4 artilleries, 2 fighters and 7 infantry in United Kingdom, round 3 : 2/13 hits
1 infantry owned by the French, 2 infantry owned by the Germans and 3 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber in United Kingdom, round 4 : 4/7 hits
British roll dice for 4 artilleries, 2 fighters and 6 infantry in United Kingdom, round 4 : 8/12 hits
3 infantry owned by the British, 1 infantry owned by the French, 2 infantry owned by the Germans, 1 bomber owned by the Germans, 1 tactical_bomber owned by the Germans, 1 armour owned by the Germans and 2 artilleries owned by the Germans lost in United Kingdom
British win with 4 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is -31
Casualties for Germans: 1 armour, 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns and 3 infantryNon Combat Move - Germans
1 infantry moved from Western Germany to Denmark
1 infantry moved from France to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 artillery and 5 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Southern Italy to Western GermanyPlace Units - Germans
2 destroyers and 1 submarine placed in 110 Sea Zone
1 artillery and 3 infantry placed in Western Germany
1 artillery and 3 infantry placed in Germany
2 infantry placed in Novgorod
1 armour placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsDice Statistics:
Total
1 was rolled 16 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 19 times
6 was rolled 13 times
Average roll : 3.506
Median : 4.000
Variance : 0.352
Standard Deviation : 0.594
Total rolls : 89Null / Other
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.390
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 41British Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.634
Median : 4.000
Variance : 0.475
Standard Deviation : 0.689
Total rolls : 41Russians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
Tarnation! I could have had a few more hits opening round but I wanted to be nice to ya…
How was the table top game, find and make a regular group
Kris -
Sounds like a good weekend game
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 armour and 3 mech_infantrys moved from Russia to Belarus
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
6 artilleries and 8 infantry moved from Bryansk to Belarus
1 armour moved from Caucasus to Ukraine
3 infantry moved from Tsinghai to Shensi
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to SuiyuyanCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 6 artilleries, 8 infantry and 3 mech_infantrys
Germans defend with 1 armour, 1 artillery and 1 mech_infantry
Russians win, taking Belarus from Germans with 1 armour, 6 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Battle in Suiyuyan
Russians attack with 4 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Bryansk to Belarus
3 artilleries moved from Russia to Bryansk
3 infantry moved from Samara to Russia
2 aaGuns and 9 infantry moved from Novosibirsk to Samara
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs -
@suprise:
Sounds like a good weekend game
Sure as hell was!
2 games, over 28 hours of play… lol.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
1 mech_infantry moved from Kiangsu to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kiangsu to Chahar
1 fighter moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 bomber moved from Hainan to French Indo China
1 armour and 1 mech_infantry moved from Kwangsi to Hunan
1 tactical_bomber moved from Anhwe to Hunan
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 41 Sea Zone to French Indo China
1 fighter moved from 41 Sea Zone to French Indo China
1 fighter moved from Anhwe to Chahar