Surprise Attack Axis VS Gargantua Allies no bid teck ok


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 11 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 artillery and 1 infantry moved from Karelia to Novgorod
                1 artillery and 1 infantry moved from Baltic States to Belarus
                1 armour moved from Poland to Novgorod
                1 mech_infantry moved from Baltic States to Novgorod
                1 infantry moved from Baltic States to Belarus
                1 infantry moved from Baltic States to Belarus
                3 transports moved from 111 Sea Zone to 112 Sea Zone
                1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from Denmark to 112 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
                1 artillery and 5 infantry moved from 111 Sea Zone to Scotland
                1 fighter moved from Western Germany to Scotland
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 bomber moved from Morocco to United Kingdom
                1 infantry moved from Eire to Scotland

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 :  1/4 hits
                        Russians roll dice for 1 mech_infantry in Belarus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Scotland
                    Germans attack with 1 artillery, 1 fighter and 6 infantry
                    British defend with 1 airfield, 1 artillery, 2 infantry and 2 mech_infantrys
                        Germans roll dice for 1 artillery, 1 fighter and 6 infantry in Scotland, round 2 :  1/8 hits
                        British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Scotland, round 2 :  1/5 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Scotland
                        Germans roll dice for 1 artillery, 1 fighter and 5 infantry in Scotland, round 3 :  4/7 hits
                        British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Scotland, round 3 :  0/4 hits
                        1 infantry owned by the British, 2 mech_infantrys owned by the British and 1 artillery owned by the British lost in Scotland
                    Germans win, taking Scotland from British with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery, 2 infantry and 2 mech_infantrys
                Battle in Novgorod
                    Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Novgorod, round 2 :  1/4 hits
                        Russians roll dice for 1 artillery in Novgorod, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 7 damage total.

    Non Combat Move - Germans
                1 bomber moved from United Kingdom to Holland Belgium
                1 fighter moved from Scotland to 111 Sea Zone
                1 aaGun moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Morocco to 111 Sea Zone
                1 fighter moved from Morocco to Southern Italy
                1 tactical_bomber moved from Morocco to Southern Italy
                1 infantry moved from Eastern Poland to Romania
                2 infantry moved from Poland to Eastern Poland
                1 artillery moved from Poland to Slovakia Hungary
                4 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Poland to Baltic States
                1 armour moved from Germany to Baltic States

    Place Units - Germans
                1 destroyer and 1 submarine placed in 93 Sea Zone
                1 armour, 1 artillery and 5 infantry placed in Western Germany
                1 artillery and 5 infantry placed in Germany
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 10 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 16 times
                6 was rolled 9 times
            Average roll : 3.500
            Median : 4.000
            Variance : 1.356
            Standard Deviation : 1.164
            Total rolls : 60

    Null / Other
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.783
            Standard Deviation : 0.885
            Total rolls : 24

    Germans Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.783
            Standard Deviation : 0.885
            Total rolls : 24

    British Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 4.400
            Median : 5.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Russians Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                2 infantry moved from Buyant-Uhaa to Jehol
                1 infantry moved from Ulaanbaatar to Amur
                2 infantry moved from Olgiy to Kansu
                2 infantry moved from Timguska to Kansu
                3 infantry moved from Novosibirsk to Tsinghai
                3 infantry moved from Novosibirsk to Samara
                1 armour moved from Iraq to Caucasus
                1 artillery and 3 infantry moved from Bessarabia to Eastern Poland
                1 mech_infantry moved from Bryansk to Belarus
                3 mech_infantrys moved from Western Ukraine to Belarus
                1 armour moved from Western Ukraine to Belarus
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 infantry moved from Dzavhan to Central Mongolia

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 3 infantry
                    Japanese defend with 1 artillery
                    Russians win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Kansu
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Jehol
                    Russians attack with 2 infantry
                    Japanese defend with 1 armour
                    Japanese win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Amur
                    Russians attack with 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 3 infantry
                    Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Russians attack with 1 armour and 4 mech_infantrys
                    Germans defend with 1 artillery and 3 infantry
                    Russians win, taking Belarus from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 2 mech_infantrys
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 infantry moved from Western Ukraine to Bessarabia
                1 artillery and 2 infantry moved from Western Ukraine to Bryansk
                1 artillery moved from Western Ukraine to Bryansk
                2 artilleries and 1 infantry moved from Ukraine to Bryansk
                2 artilleries and 5 infantry moved from Russia to Bryansk
                2 aaGuns and 9 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                1 armour, 3 artilleries and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 1 destroyer, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 bomber moved from Hainan to Malaya
                1 battleship and 1 destroyer moved from 45 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
                2 carriers moved from 35 Sea Zone to 43 Sea Zone
                2 carriers moved from 43 Sea Zone to 37 Sea Zone
                2 carriers moved from 37 Sea Zone to 41 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangtung to 41 Sea Zone
                1 fighter moved from Kwangtung to 37 Sea Zone
                1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
                1 tactical_bomber moved from Kwangtung to Kwangsi
                1 infantry moved from Hunan to Yunnan
                      Japanese take Yunnan from Chinese
                1 mech_infantry moved from Chahar to Suiyuyan
                1 armour moved from Jehol to Central Mongolia
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                2 fighters moved from Kwangtung to Kweichow
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 1 destroyer, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 bomber moved from Hainan to Malaya
                1 battleship and 1 destroyer moved from 45 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
                2 carriers moved from 35 Sea Zone to 43 Sea Zone
                2 carriers moved from 43 Sea Zone to 37 Sea Zone
                2 carriers moved from 37 Sea Zone to 41 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangtung to 41 Sea Zone
                1 fighter moved from Kwangtung to 37 Sea Zone
                1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
                1 tactical_bomber moved from Kwangtung to Kwangsi
                1 infantry moved from Hunan to Yunnan
                      Japanese take Yunnan from Chinese
                1 mech_infantry moved from Chahar to Suiyuyan
                1 armour moved from Jehol to Central Mongolia
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                2 fighters moved from Kwangtung to Kweichow
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 2 carriers, 4 fighters and 4 tactical_bombers
                    ANZAC defend with 1 fighter; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
                        Japanese roll dice for 2 carriers, 4 fighters and 4 tactical_bombers in 41 Sea Zone, round 2 :  5/8 hits
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 41 Sea Zone, round 2 :  4/7 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 cruisers owned by the Americans and 2 fighters owned by the Japanese lost in 41 Sea Zone
                        Japanese roll dice for 2 carriers, 2 fighters and 3 tactical_bombers in 41 Sea Zone, round 3 :  3/5 hits
                        Americans roll dice for 1 battleship and 2 fighters in 41 Sea Zone, round 3 :  2/3 hits
                        1 fighter owned by the Americans, 1 battleship owned by the Americans, 2 tactical_bombers owned by the Japanese and 1 fighter owned by the ANZAC lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Americans with 2 carriers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 35
                    Casualties for Japanese: 2 fighters and 3 tactical_bombers
                    Casualties for ANZAC: 1 fighter
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 37 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    UK_Pacific defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 2 :  3/3 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  1/2 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kweichow, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 2 fighters and 1 mech_infantry in Kweichow, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese win with 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship and 1 destroyer
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 3 :  1/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship and 1 destroyer remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Central Mongolia
                    Japanese attack with 1 armour
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour in Central Mongolia, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Central Mongolia, round 2 :  1/1 hits
                        1 armour owned by the Japanese lost in Central Mongolia
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                Battle in Kwangsi
                    Japanese attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 :  1/5 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Kwangsi to Kiangsu
                1 tactical_bomber moved from 41 Sea Zone to Sumatra
                1 fighter moved from 41 Sea Zone to Sumatra
                1 fighter moved from 37 Sea Zone to 41 Sea Zone
                1 bomber moved from Malaya to Hainan
                2 fighters moved from Kweichow to Anhwe
                1 aaGun moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Kiangsu to Anhwe
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour placed in Japan
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 54 PUs total

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 11 times
                3 was rolled 7 times
                4 was rolled 12 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.111
            Median : 3.000
            Variance : 0.868
            Standard Deviation : 0.932
            Total rolls : 54

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 12 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.176
            Median : 4.000
            Variance : 2.061
            Standard Deviation : 1.435
            Total rolls : 34

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.182
            Median : 3.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 submarine moved from 98 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 fighters and 1 tactical_bomber moved from Shan State to 42 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to 25 Sea Zone

    Combat - Americans
                Battle in 93 Sea Zone
                    Americans attack with 2 submarines
                    Germans defend with 1 destroyer and 1 submarine
                    Americans win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in Morocco
                    Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                    Americans win, taking Morocco from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in 42 Sea Zone
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 battleship and 1 destroyer
                    Japanese win with 1 battleship remaining. Battle score for attacker is -23
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 2 fighters and 1 tactical_bomber
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Western United States to 91 Sea Zone
                1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                2 transports moved from 26 Sea Zone to 10 Sea Zone
                2 aaGuns moved from Eastern United States to Central United States

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                2 fighters and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 submarine moved from 98 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 fighters and 1 tactical_bomber moved from Shan State to 42 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to 25 Sea Zone

    Combat - Americans
                Battle in 93 Sea Zone
                    Americans attack with 2 submarines
                    Germans defend with 1 destroyer and 1 submarine
                        Germans roll dice for 1 submarine in 93 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 93 Sea Zone
                        Americans roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 93 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 93 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Germans lost in 93 Sea Zone
                        Americans roll dice for 1 submarine in 93 Sea Zone, round 4 :  1/1 hits
                        Germans roll dice for 1 destroyer in 93 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Germans lost in 93 Sea Zone
                    Americans win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in Morocco
                    Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Morocco, round 2 :  2/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in 42 Sea Zone
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 battleship and 1 destroyer
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 2 :  2/2 hits
                        1 fighter owned by the Americans, 1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 42 Sea Zone
                        Americans roll dice for 1 fighter in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 battleship in 42 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans lost in 42 Sea Zone
                    Japanese win with 1 battleship remaining. Battle score for attacker is -23
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 2 fighters and 1 tactical_bomber
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Western United States to 91 Sea Zone
                1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                2 transports moved from 26 Sea Zone to 10 Sea Zone
                2 aaGuns moved from Eastern United States to Central United States

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                2 fighters and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.107
            Median : 3.000
            Variance : 1.259
            Standard Deviation : 1.122
            Total rolls : 28

    Japanese Combat
                1 was rolled 3 times
                4 was rolled 2 times
            Average roll : 2.200
            Median : 1.000
            Variance : 3.250
            Standard Deviation : 1.803
            Total rolls : 5

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.200
            Median : 6.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Italians Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 16

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 :  3/4 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Shensi

    Place Units - Chinese
                3 infantry placed in Yunnan
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Shensi: 1 fighter
                EDIT: Adding units owned by Chinese to Shensi: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.030
            Median : 3.000
            Variance : 1.344
            Standard Deviation : 1.159
            Total rolls : 33

    Japanese Combat
                1 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.200
            Median : 6.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Italians Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 1.750
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 16

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British repair 5 damage on 1 factory_major; Remaining resources: 33 PUs;
                British buy 1 airfield and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Szechwan to 36 Sea Zone
                1 fighter moved from Szechwan to 37 Sea Zone
                1 mech_infantry moved from French Indo China to Malaya
                1 mech_infantry moved from Shan State to Malaya
                1 tactical_bomber moved from Szechwan to Malaya
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 artillery moved from India to Burma
                2 infantry moved from Eastern Persia to West India
                7 artilleries moved from United Kingdom to Scotland
                1 tactical_bomber moved from Egypt to Gibraltar
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 mech_infantry moved from French Indo China to Hunan
                      Chinese take Hunan from Japanese
                1 armour moved from Shensi to Chahar
                      Chinese take Hopei from Japanese
                      Chinese take Chahar from Japanese
                1 mech_infantry moved from Shensi to Yunnan
                1 mech_infantry moved from Sikang to Yunnan
                2 mech_infantrys moved from India to Shan State
                1 artillery moved from French Indo China to Shan State
                1 fighter moved from Gibraltar to United Kingdom

    Combat - British
                Battle in Scotland
                    British attack with 7 artilleries
                    Germans defend with 1 airfield, 1 artillery and 5 infantry
                        British roll dice for 7 artilleries in Scotland, round 2 :  1/7 hits
                        Germans roll dice for 1 artillery and 5 infantry in Scotland, round 2 :  3/6 hits
                        1 infantry owned by the Germans and 3 artilleries owned by the British lost in Scotland
                    4 artilleries owned by the British retreated to United Kingdom
                    Germans win with 1 artillery and 4 infantry remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 infantry
                    Casualties for British: 3 artilleries
                Battle in 36 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 36 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 37 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 37 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Malaya
                    British attack with 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 harbour
                        British roll dice for 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Malaya, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 fighter moved from 37 Sea Zone to Shan State
                1 tactical_bomber moved from Malaya to Shan State
                1 fighter moved from 36 Sea Zone to French Indo China
                3 aaGuns moved from Szechwan to Yunnan
                1 battleship, 1 destroyer and 1 transport moved from 98 Sea Zone to 81 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia

    Place Units - British
                1 airfield placed in Gibraltar
                5 infantry placed in United Kingdom
                1 infantry placed in Egypt

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                2 artilleries and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 2 artilleries and 2 infantry

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.471
            Median : 3.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    British Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.700
            Median : 3.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery and 2 infantry moved from Romania to Eastern Poland
                1 armour moved from Romania to Eastern Poland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery and 2 infantry moved from Romania to Eastern Poland
                1 armour moved from Romania to Eastern Poland

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Eastern Poland, round 2 :  0/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 :  1/2 hits
                        1 infantry owned by the Italians lost in Eastern Poland
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Poland, round 3 :  2/3 hits
                        Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Yugoslavia to Romania
                1 infantry moved from Albania to Greece
                1 infantry moved from Yugoslavia to Albania
                2 infantry moved from Northern Italy to Yugoslavia
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 destroyer moved from 94 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 armour, 1 artillery and 1 infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.273
            Median : 5.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    Russians Combat
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.143
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine and 1 transport placed in 54 Sea Zone
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Tobruk to Libya
                1 fighter moved from Gibraltar to 92 Sea Zone

    Combat - French
                Battle in Libya
                    French attack with 1 infantry
                    Italians defend with 1 artillery
                    Italians win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry
                Battle in 92 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 destroyer
                    French win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - French
                1 fighter moved from 92 Sea Zone to United Kingdom

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 2 destroyers, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 artillery and 4 infantry moved from Scotland to United Kingdom
                1 destroyer moved from 111 Sea Zone to 110 Sea Zone
                3 transports moved from 111 Sea Zone to 112 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to United Kingdom
                1 bomber moved from Holland Belgium to United Kingdom
                1 tactical_bomber moved from 111 Sea Zone to United Kingdom
                1 carrier moved from 111 Sea Zone to 110 Sea Zone
                1 fighter moved from 111 Sea Zone to United Kingdom
                1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
                1 infantry moved from Baltic States to Belarus
                1 artillery moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 armour moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 mech_infantry moved from Novgorod to Archangel
                1 infantry moved from Slovakia Hungary to Romania
                1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Baltic States to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour and 1 mech_infantry moved from Archangel to Belarus


  • I dont think you want to scramble but I wanted to ask just in case

    LONDON FALLING!!!

  • Liaison TripleA '11 '10

    No Scramble!

    Got to hold the line!!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 2 destroyers, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 artillery and 4 infantry moved from Scotland to United Kingdom
                1 destroyer moved from 111 Sea Zone to 110 Sea Zone
                3 transports moved from 111 Sea Zone to 112 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to United Kingdom
                1 bomber moved from Holland Belgium to United Kingdom
                1 tactical_bomber moved from 111 Sea Zone to United Kingdom
                1 carrier moved from 111 Sea Zone to 110 Sea Zone
                1 fighter moved from 111 Sea Zone to United Kingdom
                1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
                1 infantry moved from Baltic States to Belarus
                1 artillery moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 armour moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 mech_infantry moved from Novgorod to Archangel
                1 infantry moved from Slovakia Hungary to Romania
                1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Baltic States to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour and 1 mech_infantry moved from Archangel to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Russians defend with 1 armour and 2 mech_infantrys
                        Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Belarus, round 2 :  2/5 hits
                        Russians roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 :  1/3 hits
                        1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Belarus
                        Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Belarus, round 3 :  0/4 hits
                        Russians roll dice for 1 armour in Belarus, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Belarus, round 4 :  2/3 hits
                        Russians roll dice for 1 armour in Belarus, round 4 :  0/1 hits
                        1 armour owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 armour and 2 mech_infantrys
                Battle in United Kingdom
                    Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 tactical_bomber
                    French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
                        AA fire in United Kingdom :  1/3 hits
                        1 fighter owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 8 infantry and 1 tactical_bomber in United Kingdom, round 2 :  2/13 hits
                        British roll dice for 5 aaGuns, 4 artilleries, 2 fighters and 7 infantry in United Kingdom, round 2 :  4/13 hits
                        4 infantry owned by the Germans and 2 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber in United Kingdom, round 3 :  4/9 hits
                        British roll dice for 3 aaGuns, 4 artilleries, 2 fighters and 7 infantry in United Kingdom, round 3 :  2/13 hits
                        1 infantry owned by the French, 2 infantry owned by the Germans and 3 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber in United Kingdom, round 4 :  4/7 hits
                        British roll dice for 4 artilleries, 2 fighters and 6 infantry in United Kingdom, round 4 :  8/12 hits
                        3 infantry owned by the British, 1 infantry owned by the French, 2 infantry owned by the Germans, 1 bomber owned by the Germans, 1 tactical_bomber owned by the Germans, 1 armour owned by the Germans and 2 artilleries owned by the Germans lost in United Kingdom
                    British win with 4 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is -31
                    Casualties for Germans: 1 armour, 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 tactical_bomber
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns and 3 infantry

    Non Combat Move - Germans
                1 infantry moved from Western Germany to Denmark
                1 infantry moved from France to Normandy Bordeaux
                1 aaGun moved from Holland Belgium to Normandy Bordeaux
                1 artillery and 5 infantry moved from Germany to Slovakia Hungary
                1 fighter moved from Southern Italy to Western Germany

    Place Units - Germans
                2 destroyers and 1 submarine placed in 110 Sea Zone
                1 artillery and 3 infantry placed in Western Germany
                1 artillery and 3 infantry placed in Germany
                2 infantry placed in Novgorod
                1 armour placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 14 times
                3 was rolled 13 times
                4 was rolled 14 times
                5 was rolled 19 times
                6 was rolled 13 times
            Average roll : 3.506
            Median : 4.000
            Variance : 0.352
            Standard Deviation : 0.594
            Total rolls : 89

    Null / Other
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 9 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.390
            Median : 4.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 41

    British Combat
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 10 times
                6 was rolled 7 times
            Average roll : 3.634
            Median : 4.000
            Variance : 0.475
            Standard Deviation : 0.689
            Total rolls : 41

    Russians Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • Tarnation! I could have had a few more hits opening round but I wanted to be nice to ya…   
    How was the table top game, find and make a regular group
    Kris


  • Sounds like a good weekend game

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 mech_infantry moved from Russia to Archangel
                      Russians take Archangel from Germans
                1 armour and 3 mech_infantrys moved from Russia to Belarus
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                6 artilleries and 8 infantry moved from Bryansk to Belarus
                1 armour moved from Caucasus to Ukraine
                3 infantry moved from Tsinghai to Shensi
                2 infantry moved from Kansu to Suiyuyan
                1 infantry moved from Central Mongolia to Suiyuyan
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Kansu to Suiyuyan

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 armour, 6 artilleries, 8 infantry and 3 mech_infantrys
                    Germans defend with 1 armour, 1 artillery and 1 mech_infantry
                    Russians win, taking Belarus from Germans with 1 armour, 6 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
                Battle in Suiyuyan
                    Russians attack with 4 infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 armour
                    Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Bryansk to Belarus
                3 artilleries moved from Russia to Bryansk
                3 infantry moved from Samara to Russia
                2 aaGuns and 9 infantry moved from Novosibirsk to Samara
                1 submarine moved from 113 Sea Zone to 114 Sea Zone
                1 submarine moved from 114 Sea Zone to 115 Sea Zone

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Volgograd
                1 armour and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs

  • Liaison TripleA '11 '10

    @suprise:

    Sounds like a good weekend game

    Sure as hell was!

    2 games, over 28 hours of play… lol.

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