@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
Surprise Attack Axis VS Gargantua Allies no bid teck ok
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 91 Sea Zone
1 infantry moved from Scotland to Eire
Germans take Eire from British
3 transports moved from 111 Sea Zone to 112 Sea Zone
1 carrier moved from 111 Sea Zone to 112 Sea Zone
6 armour moved from Eastern Poland to Novgorod
1 artillery moved from Baltic States to Novgorod
1 artillery and 1 infantry moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Finland to Karelia
1 artillery and 4 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 4/5 hits
1 submarine owned by the Americans, 1 fighter owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Germans and 3 submarines owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 3/5 hits
Americans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans, 2 transports owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 1 destroyer, 1 fighter and 3 submarines
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Battle in Western Ukraine
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery and 5 infantry in Western Ukraine, round 2 : 2/6 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery and 4 infantry in Western Ukraine, round 3 : 0/5 hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 4 : 2/4 hits
Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Novgorod
Germans attack with 6 armour, 2 artilleries and 1 infantry
Russians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Germans roll dice for 6 armour, 2 artilleries and 1 infantry in Novgorod, round 2 : 5/9 hits
Russians roll dice for 2 aaGuns, 2 artilleries, 1 fighter and 5 infantry in Novgorod, round 2 : 2/8 hits
3 infantry owned by the Russians, 1 infantry owned by the Germans, 1 artillery owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 6 armour and 1 artillery in Novgorod, round 3 : 4/7 hits
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Novgorod, round 3 : 1/5 hits
2 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Germans roll dice for 6 armour in Novgorod, round 4 : 4/6 hits
Russians roll dice for 1 fighter in Novgorod, round 4 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 5 armour remaining. Battle score for attacker is 26
Casualties for Germans: 1 armour, 2 artilleries and 1 infantry
Casualties for Russians: 2 aaGuns, 2 artilleries, 1 fighter and 5 infantryNon Combat Move - Germans
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 artillery and 3 infantry moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 artillery and 3 infantry moved from Germany to Poland
1 armour moved from Germany to Poland
1 fighter moved from Greece to Southern Italy
1 fighter and 2 tactical_bombers moved from 91 Sea Zone to Morocco
1 bomber moved from 91 Sea Zone to Morocco
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 125 Sea Zone to 111 Sea ZonePlace Units - Germans
1 submarine placed in 93 Sea Zone
1 destroyer placed in 93 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in Western Germany
1 armour and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsDice Statistics:
Total
1 was rolled 17 times
2 was rolled 14 times
3 was rolled 15 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.208
Median : 3.000
Variance : 0.671
Standard Deviation : 0.819
Total rolls : 77Germans Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.098
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 51Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.737
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19Americans Combat
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
Average roll : 2.571
Median : 3.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7 -
6" of snow and its still coming down.
Hope life is treating you well
Kris……AKA Surprise Attack -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
2 artilleries, 4 infantry and 1 mech_infantry moved from Belarus to Novgorod
1 artillery and 3 infantry moved from Ukraine to Bessarabia
2 artilleries, 5 infantry and 3 mech_infantrys moved from Ukraine to Western Ukraine
1 armour moved from Northwest Persia to Iraq
1 armour moved from Russia to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys
Germans defend with 1 artillery and 3 infantry
Russians win, taking Western Ukraine from Germans with 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Iraq
Russians attack with 1 armour
Neutral_Axis defend with 1 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Novgorod
Russians attack with 2 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 1 airfield, 5 armour, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is 10
Casualties for Germans: 5 armour
Casualties for Russians: 1 artillery, 4 infantry and 1 mech_infantry
Battle in Bessarabia
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians win, taking Bessarabia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Belarus to Bryansk
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 11 infantry moved from Yenisey to TimguskaPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Amur
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 armour and 1 mech_infantry moved from Kwangtung to French Indo China
2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea
1 bomber moved from Kwangsi to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Kwangsi to Malaya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Amur
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 armour and 1 mech_infantry moved from Kwangtung to French Indo China
2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea
1 bomber moved from Kwangsi to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Kwangsi to MalayaCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship and 1 destroyer in 45 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship and 1 destroyer in 45 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sumatra
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 fighter and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 2 infantry in Sumatra, round 2 : 1/3 hits
ANZAC roll dice for 1 fighter and 1 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 artillery and 2 infantry in Sumatra, round 3 : 1/3 hits
ANZAC roll dice for 1 fighter in Sumatra, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter and 1 infantry
Battle in Malaya
Japanese attack with 1 bomber and 2 infantry
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 2 submarines
ANZAC defend with 1 cruiser
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber and 2 submarines remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Dutch New Guinea
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 infantry; Americans defend with 1 bomber
Japanese roll dice for 2 fighters and 2 tactical_bombers in Dutch New Guinea, round 2 : 1/4 hits
ANZAC roll dice for 1 bomber and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits
1 bomber owned by the Americans lost in Dutch New Guinea
Japanese roll dice for 2 fighters and 2 tactical_bombers in Dutch New Guinea, round 3 : 2/4 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 infantry
Casualties for Americans: 1 bomber
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in French Indo China
Japanese attack with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 2 mech_infantrys
Japanese roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 4/6 hits
UK_Pacific roll dice for 2 mech_infantrys in French Indo China, round 2 : 0/2 hits
2 mech_infantrys owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from French Indo China to Kwangtung
1 bomber moved from Malaya to Hainan
1 bomber moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangtung
1 infantry moved from Hopei to Shensi
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Amur to Manchuria
1 armour moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Chahar
2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 35 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 16 times
6 was rolled 6 times
Average roll : 3.745
Median : 4.000
Variance : 2.022
Standard Deviation : 1.422
Total rolls : 47Japanese Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.647
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 34ANZAC Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 4.333
Median : 5.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 56 Sea Zone to 41 Sea Zone
1 carrier and 1 fighter moved from 56 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to Malaya
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 cruiser moved from 56 Sea Zone to 41 Sea Zone
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
1 cruiser moved from 56 Sea Zone to 41 Sea Zone
1 submarine moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 56 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 submarine moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 41 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer
Japanese defend with 1 battleship, 1 cruiser and 2 transports
Units damaged: 1 battleship owned by the Americans
Americans win, taking 41 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 46
Casualties for Japanese: 1 battleship, 1 cruiser and 2 transports
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 2 submarines
retreated to 42 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 cruiser and 1 transport
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 cruiser and 1 transport
Casualties for Americans: 1 submarine
Battle in Malaya
Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 2 infantry
Americans win, taking Malaya from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 tactical_bomber moved from Malaya to Shan State
1 fighter moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 37 Sea Zone to Shan State
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
2 fighters placed in Western United States
1 destroyer placed in 10 Sea Zone
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Sikang
2 infantry moved from Szechwan to Shensi
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Burma to KweichowCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 7 artilleries; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 mech_infantrys; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
EDIT: Adding units owned by Chinese to Burma: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Szechwan: 1 artillery and 1 fighter
EDIT: Removing units owned by Chinese from Burma: 1 fighter
EDIT: Turning off Edit Mode
1 artillery, 9 infantry and 2 mech_infantrys moved from United Kingdom to Scotland
1 fighter moved from Gibraltar to 93 Sea Zone
1 mech_infantry moved from Siam to French Indo China
1 fighter moved from India to Kwangsi
2 mech_infantrys moved from Yunnan to Sikang
1 fighter moved from Szechwan to Sikang
1 armour and 1 mech_infantry moved from Yunnan to Shensi
1 tactical_bomber moved from Szechwan to Shensi
2 infantry moved from Yunnan to Kwangsi
1 artillery, 5 infantry and 1 mech_infantry moved from Yunnan to French Indo ChinaCombat - British
Battle in Shensi
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shensi from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking Sikang from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 93 Sea Zone
British attack with 1 fighter
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Scotland
British attack with 1 artillery, 9 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 armour, 3 artilleries and 4 infantry
British win, taking Scotland from Germans with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour, 3 artilleries and 4 infantry
Casualties for British: 7 infantry
Battle in Kwangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 1 artillery, 5 infantry and 2 mech_infantrys
Japanese defend with 2 armour and 1 mech_infantry
British win, taking French Indo China from Japanese with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for British: 4 infantryNon Combat Move - British
3 aaGuns moved from Yunnan to Szechwan
1 fighter moved from Sikang to Szechwan
1 tactical_bomber moved from Shensi to Szechwan
1 fighter moved from Kwangsi to Szechwan
1 mech_infantry moved from India to Shan State
1 artillery and 2 infantry moved from India to Burma
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 93 Sea Zone to Gibraltar
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from 98 Sea Zone to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
2 infantry moved from Persia to Eastern Persia
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Quebec to Eastern United StatesPlace Units - British
7 artilleries placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total
Some Units in India change ownership: 1 artillery and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Tunisia to Libya
1 artillery moved from Algeria to Morocco
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Northern Italy to Romania
1 artillery moved from Northern Italy to Southern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Tunisia to Libya
1 artillery moved from Algeria to Morocco
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Northern Italy to Romania
1 artillery moved from Northern Italy to Southern ItalyNon Combat Move - Italians
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 bomber
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 1 bomber
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 41 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Alexandria to Tobruk
French take Tobruk from Italians
1 fighter moved from United Kingdom to GibraltarCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 11 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Baltic States to Belarus
1 armour moved from Poland to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
3 transports moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 5 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from Western Germany to Scotland
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 bomber moved from Morocco to United Kingdom
1 infantry moved from Eire to Scotland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 11 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Baltic States to Belarus
1 armour moved from Poland to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
3 transports moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 5 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from Western Germany to Scotland
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 bomber moved from Morocco to United Kingdom
1 infantry moved from Eire to ScotlandCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Scotland
Germans attack with 1 artillery, 1 fighter and 6 infantry
British defend with 1 airfield, 1 artillery, 2 infantry and 2 mech_infantrys
Germans roll dice for 1 artillery, 1 fighter and 6 infantry in Scotland, round 2 : 1/8 hits
British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Scotland, round 2 : 1/5 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Scotland
Germans roll dice for 1 artillery, 1 fighter and 5 infantry in Scotland, round 3 : 4/7 hits
British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Scotland, round 3 : 0/4 hits
1 infantry owned by the British, 2 mech_infantrys owned by the British and 1 artillery owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery, 2 infantry and 2 mech_infantrys
Battle in Novgorod
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 1/4 hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.Non Combat Move - Germans
1 bomber moved from United Kingdom to Holland Belgium
1 fighter moved from Scotland to 111 Sea Zone
1 aaGun moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Morocco to 111 Sea Zone
1 fighter moved from Morocco to Southern Italy
1 tactical_bomber moved from Morocco to Southern Italy
1 infantry moved from Eastern Poland to Romania
2 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Slovakia Hungary
4 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Poland to Baltic States
1 armour moved from Germany to Baltic StatesPlace Units - Germans
1 destroyer and 1 submarine placed in 93 Sea Zone
1 armour, 1 artillery and 5 infantry placed in Western Germany
1 artillery and 5 infantry placed in Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsDice Statistics:
Total
1 was rolled 13 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 16 times
6 was rolled 9 times
Average roll : 3.500
Median : 4.000
Variance : 1.356
Standard Deviation : 1.164
Total rolls : 60Null / Other
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.783
Standard Deviation : 0.885
Total rolls : 24Germans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.783
Standard Deviation : 0.885
Total rolls : 24British Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Russians Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Olgiy to Kansu
2 infantry moved from Timguska to Kansu
3 infantry moved from Novosibirsk to Tsinghai
3 infantry moved from Novosibirsk to Samara
1 armour moved from Iraq to Caucasus
1 artillery and 3 infantry moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Bryansk to Belarus
3 mech_infantrys moved from Western Ukraine to Belarus
1 armour moved from Western Ukraine to Belarus
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Dzavhan to Central MongoliaCombat - Russians
Battle in Tsinghai
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kansu
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Russians attack with 2 infantry
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Amur
Russians attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 3 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 armour and 4 mech_infantrys
Germans defend with 1 artillery and 3 infantry
Russians win, taking Belarus from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
2 artilleries and 5 infantry moved from Russia to Bryansk
2 aaGuns and 9 infantry moved from Timguska to NovosibirskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour, 3 artilleries and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Hainan to Malaya
1 battleship and 1 destroyer moved from 45 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
2 carriers moved from 35 Sea Zone to 43 Sea Zone
2 carriers moved from 43 Sea Zone to 37 Sea Zone
2 carriers moved from 37 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to 41 Sea Zone
1 fighter moved from Kwangtung to 37 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
1 armour moved from Jehol to Central Mongolia
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
2 fighters moved from Kwangtung to Kweichow
1 destroyer moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Hainan to Malaya
1 battleship and 1 destroyer moved from 45 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
2 carriers moved from 35 Sea Zone to 43 Sea Zone
2 carriers moved from 43 Sea Zone to 37 Sea Zone
2 carriers moved from 37 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to 41 Sea Zone
1 fighter moved from Kwangtung to 37 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
1 armour moved from Jehol to Central Mongolia
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
2 fighters moved from Kwangtung to Kweichow
1 destroyer moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 carriers, 4 fighters and 4 tactical_bombers
ANZAC defend with 1 fighter; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
Japanese roll dice for 2 carriers, 4 fighters and 4 tactical_bombers in 41 Sea Zone, round 2 : 5/8 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 4/7 hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 cruisers owned by the Americans and 2 fighters owned by the Japanese lost in 41 Sea Zone
Japanese roll dice for 2 carriers, 2 fighters and 3 tactical_bombers in 41 Sea Zone, round 3 : 3/5 hits
Americans roll dice for 1 battleship and 2 fighters in 41 Sea Zone, round 3 : 2/3 hits
1 fighter owned by the Americans, 1 battleship owned by the Americans, 2 tactical_bombers owned by the Japanese and 1 fighter owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 2 carriers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Japanese: 2 fighters and 3 tactical_bombers
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber and 1 infantry
UK_Pacific defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 2 : 3/3 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 fighters and 1 mech_infantry in Kweichow, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship and 1 destroyer remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Central Mongolia
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Central Mongolia, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Central Mongolia, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Central Mongolia
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to Kiangsu
1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 fighter moved from 41 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 bomber moved from Malaya to Hainan
2 fighters moved from Kweichow to Anhwe
1 aaGun moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour placed in Japan
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 54 PUs totalDice Statistics:
Total
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.111
Median : 3.000
Variance : 0.868
Standard Deviation : 0.932
Total rolls : 54Japanese Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 12 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.176
Median : 4.000
Variance : 2.061
Standard Deviation : 1.435
Total rolls : 34ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.182
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from Shan State to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in Morocco
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans win, taking Morocco from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship and 1 destroyer
Japanese win with 1 battleship remaining. Battle score for attacker is -23
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 fighters and 1 tactical_bomber
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 91 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from Shan State to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 93 Sea Zone
Americans roll dice for 1 submarine in 93 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in Morocco
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship and 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits
1 fighter owned by the Americans, 1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship in 42 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 42 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -23
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 fighters and 1 tactical_bomber
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 91 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.107
Median : 3.000
Variance : 1.259
Standard Deviation : 1.122
Total rolls : 28Japanese Combat
1 was rolled 3 times
4 was rolled 2 times
Average roll : 2.200
Median : 1.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Germans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 3 times
Average roll : 4.200
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Italians Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to ShensiPlace Units - Chinese
3 infantry placed in Yunnan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 fighter
EDIT: Adding units owned by Chinese to Shensi: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.030
Median : 3.000
Variance : 1.344
Standard Deviation : 1.159
Total rolls : 33Japanese Combat
1 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Germans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 3 times
Average roll : 4.200
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Italians Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.750
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16