Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Siberia to Buryatia
1 artillery moved from Jehol to Shantung
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 battleship moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 mech_infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Shantung
1 tactical_bomber moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Kiangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 19 Sea Zone to Shantung
1 fighter moved from 20 Sea Zone to Kiangsi
Combat - Japanese
Battle in Shantung
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Shantung, round 2 : 2/4 hits
Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Malaya
Battle in Kiangsi
Japanese attack with 1 artillery, 3 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Kiangsi, round 2 : 4/5 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese win, taking Malaya from UK_Pacific, taking Kiangsi from Chinese with 1 artillery and 3 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
4 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 fighter moved from Kiangsu to 19 Sea Zone
1 carrier and 1 fighter moved from 20 Sea Zone to 37 Sea Zone
3 fighters moved from Kiangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsu
1 carrier moved from 20 Sea Zone to 19 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Kiangsu to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 armour and 2 artilleries placed in Kiangsu
1 artillery and 2 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
Japanese collect 45 PUs; end with 45 PUs total
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 2.769
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
Average roll : 2.444
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Jet Power
Activate Technology - Americans
Americans activating Jet Power
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 44 Sea Zone to Celebes
2 destroyers moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Morocco to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Morocco to 104 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 armour and 1 mech_infantry moved from Libya to Algeria
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 4 fighters
Germans defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 2 destroyers, 2 fighters and 2 transports
Germans defend with 1 destroyer and 2 submarines
Americans win with 1 fighter and 2 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for Americans: 2 destroyers and 1 fighter
Battle in Philippines
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking Philippines from Japanese with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Celebes
Battle in 16 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Southern France
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 104 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 1 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 aaGun moved from Johnston Island to 30 Sea Zone
1 aaGun and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 aaGun moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Yunnan to Kiangsi
1 artillery and 1 infantry moved from Anhwe to Chahar
2 artilleries and 1 infantry moved from Anhwe to Shantung
1 artillery moved from Anhwe to Kiangsi
1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Shantung
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 armour and 1 artillery
Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 artillery
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Anhwe
Place Units - Chinese
1 artillery and 5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair 2 damage on 1 harbour; Remaining resources: 36 PUs;
British buy 1 cruiser, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour and 1 mech_infantry moved from Yunnan to Malaya
1 bomber moved from India to Sumatra
1 mech_infantry moved from Anhwe to Manchuria
Chinese take Manchuria from Japanese
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from United Kingdom to France
1 infantry moved from Eire to Scotland
Combat - British
Battle in France
British attack with 2 fighters
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
British roll dice for 2 fighters in France, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits
British roll dice for 2 fighters in France, round 3 : 1/2 hits
Germans roll dice for 1 artillery and 1 infantry in France, round 3 : 0/2 hits
1 infantry owned by the Germans lost in France
British roll dice for 2 fighters in France, round 4 : 2/2 hits
Germans roll dice for 1 artillery in France, round 4 : 1/1 hits
1 fighter owned by the British and 1 artillery owned by the Germans lost in France
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 fighter
Battle in Sumatra
British attack with 1 bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 bomber in Sumatra, round 2 : 1/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Sumatra
British roll dice for 1 bomber in Sumatra, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Malaya
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery and 1 harbour
British roll dice for 1 armour and 1 mech_infantry in Malaya, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 97 Sea Zone
British attack with 2 submarines
Italians defend with 1 cruiser and 1 submarine
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 97 Sea Zone
1 submarine owned by the British Submerged
Italians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Non Combat Move - British
1 aaGun and 1 infantry moved from Egypt to 98 Sea Zone
1 aaGun, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from France to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Morocco
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from Egypt to Alexandria
1 bomber moved from Sumatra to India
2 infantry moved from Burma to Shan State
1 artillery moved from Yunnan to Shan State
1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 aaGun, 2 artilleries and 2 infantry moved from Yunnan to Hunan
Place Units - British
1 cruiser, 1 destroyer and 1 submarine placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,5,6,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,4
UK_Pacific collect 14 PUs (6 lost to blockades); end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 13 times
3 was rolled 17 times
4 was rolled 17 times
5 was rolled 16 times
6 was rolled 13 times
Average roll : 3.467
Median : 3.500
Variance : 0.198
Standard Deviation : 0.445
Total rolls : 92
Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.737
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19
Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.737
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19
Germans Combat
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.083
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
British Combat
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12
Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 3.111
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.316
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 19
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 armour moved from Southern Italy to Southern France
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Romania to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
3 armour moved from Romania to Eastern Poland
1 cruiser and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
OOL for sz 93 if you would please
It was a killer when Germany didnt take London
Cool looking jets
Hitler says “Fight to the last man!” and I dont hear the fat lady singing yet
S.A.
Battleship tip first.
Destroyer after that.
Both of my subs at Gibraltar are going to hold you off until the end! It will be YOU who Submerge permanently! :P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 armour moved from Southern Italy to Southern France
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Romania to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
3 armour moved from Romania to Eastern Poland
1 cruiser and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - Italians
Americans scrambles 2 units out of Morocco to defend against the attack in 91 Sea Zone
Battle in 93 Sea Zone
Italians attack with 1 cruiser and 1 submarine
British defend with 1 battleship, 1 destroyer, 1 fighter and 1 transport; Americans defend with 1 carrier, 1 fighter and 2 transports
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports in 93 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Italians and 1 cruiser owned by the Italians lost in 93 Sea Zone
British win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is -18
Casualties for Italians: 1 cruiser and 1 submarine
Battle in Eastern Poland
Italians attack with 3 armour, 1 artillery and 4 infantry
Russians defend with 4 armour, 3 artilleries and 5 mech_infantrys
Italians roll dice for 3 armour, 1 artillery and 4 infantry in Eastern Poland, round 2 : 3/8 hits
Russians roll dice for 4 armour, 3 artilleries and 5 mech_infantrys in Eastern Poland, round 2 : 5/12 hits
1 artillery owned by the Italians, 3 mech_infantrys owned by the Russians and 4 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 3 armour in Eastern Poland, round 3 : 1/3 hits
Russians roll dice for 4 armour, 3 artilleries and 2 mech_infantrys in Eastern Poland, round 3 : 4/9 hits
1 mech_infantry owned by the Russians and 3 armour owned by the Italians lost in Eastern Poland
Russians win with 4 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -18
Casualties for Russians: 4 mech_infantrys
Casualties for Italians: 3 armour, 1 artillery and 4 infantry
Battle in 91 Sea Zone
Italians attack with 1 submarine
British defend with 1 fighter, 1 tactical_bomber and 1 transport; Americans defend with 2 submarines and 2 transports
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 0
Casualties for Italians: 1 submarine
Casualties for Americans: 1 submarine
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 : 3/4 hits
Americans roll dice for 1 aaGun, 2 artilleries and 3 infantry in Southern France, round 2 : 2/5 hits
2 infantry owned by the Americans, 1 aaGun owned by the British and 2 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 armour and 1 artillery in Southern France, round 3 : 1/2 hits
Americans roll dice for 2 artilleries and 1 infantry in Southern France, round 3 : 2/3 hits
1 infantry owned by the British, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Southern France
Americans win with 2 artilleries remaining. Battle score for attacker is -2
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 2 infantry
Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
Non Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Albania to Yugoslavia
2 infantry moved from Greece to Bulgaria
Place Units - Italians
1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Italians collect 11 PUs (1 lost to blockades); end with 11 PUs total
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 13 times
3 was rolled 4 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 15 times
Average roll : 3.354
Median : 3.000
Variance : 1.922
Standard Deviation : 1.386
Total rolls : 65
Null / Other
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Russians Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.571
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21
British Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Italians Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 5 times
Average roll : 3.500
Median : 3.500
Variance : 1.474
Standard Deviation : 1.214
Total rolls : 20
Americans Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 carrier, 2 destroyers and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
1 artillery moved from New South Wales to Queensland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 carrier, 2 destroyers and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
1 artillery moved from New South Wales to Queensland
Combat - ANZAC
Battle in Sumatra
Battle in 37 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 2 submarines
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the ANZAC
ANZAC win, taking Sumatra from Japanese, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 29
Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport
Casualties for ANZAC: 1 carrier, 1 destroyer and 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Shan State
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
2 artilleries and 2 infantry moved from Norway to Finland
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 armour moved from Western Germany to Southern France
2 fighters moved from Southern Italy to Southern France
1 infantry moved from Germany to Slovakia Hungary
2 artilleries and 2 infantry moved from Germany to Poland
1 armour moved from Germany to Poland
1 armour moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 4 infantry moved from 127 Sea Zone to Novgorod
1 tactical_bomber moved from 112 Sea Zone to Southern France
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
2 artilleries and 2 infantry moved from Norway to Finland
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 armour moved from Western Germany to Southern France
2 fighters moved from Southern Italy to Southern France
1 infantry moved from Germany to Slovakia Hungary
2 artilleries and 2 infantry moved from Germany to Poland
1 armour moved from Germany to Poland
1 armour moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 4 infantry moved from 127 Sea Zone to Novgorod
1 tactical_bomber moved from 112 Sea Zone to Southern France
Combat - Germans
Battle in Finland
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 artilleries and 2 infantry in Finland, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Poland
Germans attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Poland, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Poland
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Poland, round 3 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Poland, round 4 : 1/4 hits
Russians roll dice for 1 artillery in Poland, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Novgorod
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery and 4 infantry in Novgorod, round 2 : 1/5 hits
Russians roll dice for 1 aaGun, 3 artilleries and 3 infantry in Novgorod, round 2 : 2/6 hits
2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 1/3 hits
Russians roll dice for 3 artilleries and 3 infantry in Novgorod, round 3 : 0/6 hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 4 : 0/3 hits
Russians roll dice for 3 artilleries and 2 infantry in Novgorod, round 4 : 2/5 hits
2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery in Novgorod, round 5 : 0/1 hits
Russians roll dice for 3 artilleries and 2 infantry in Novgorod, round 5 : 0/5 hits
Germans roll dice for 1 artillery in Novgorod, round 6 : 1/1 hits
Russians roll dice for 3 artilleries and 2 infantry in Novgorod, round 6 : 1/5 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Russians win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Southern France
Germans attack with 1 armour, 2 fighters and 1 tactical_bomber
Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Southern France, round 2 : 1/4 hits
Americans roll dice for 2 artilleries in Southern France, round 2 : 0/2 hits
1 artillery owned by the Americans lost in Southern France
Germans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Southern France, round 3 : 3/4 hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 127 Sea Zone: 1 armour and 3 transports
EDIT: Adding units owned by Germans to Finland: 1 armour
EDIT: Adding units owned by Germans to 127 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
2 fighters moved from Southern France to Southern Italy
1 tactical_bomber moved from Southern France to Northern Italy
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
Place Units - Germans
1 armour, 1 artillery and 5 infantry placed in Germany
1 armour and 1 infantry placed in Western Germany
2 infantry placed in France
1 fighter placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,6,3,5,5
Germans collect 39 PUs (3 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 21 times
4 was rolled 11 times
5 was rolled 19 times
6 was rolled 20 times
Average roll : 3.890
Median : 4.000
Variance : 1.678
Standard Deviation : 1.295
Total rolls : 91
Null / Other
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.667
Median : 5.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9
Germans Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.590
Median : 3.000
Variance : 1.026
Standard Deviation : 1.013
Total rolls : 39
Russians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.824
Median : 4.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 34
Americans Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.667
Median : 5.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 1 carrier, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Russians
1 fighter moved from Western Ukraine to 127 Sea Zone
1 fighter moved from Russia to 127 Sea Zone
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 artillery and 1 infantry moved from Bessarabia to Romania
1 artillery and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
2 armour and 2 artilleries moved from Eastern Poland to Poland
2 armour and 2 mech_infantrys moved from Ukraine to Romania
2 armour moved from Eastern Poland to Romania
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 1 carrier, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Russians
1 fighter moved from Western Ukraine to 127 Sea Zone
1 fighter moved from Russia to 127 Sea Zone
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 artillery and 1 infantry moved from Bessarabia to Romania
1 artillery and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
2 armour and 2 artilleries moved from Eastern Poland to Poland
2 armour and 2 mech_infantrys moved from Ukraine to Romania
2 armour moved from Eastern Poland to Romania
Combat - Russians
Battle in Romania
Russians attack with 4 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Italians defend with 2 infantry
Russians win, taking Romania from Germans with 4 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 127 Sea Zone
Russians attack with 2 fighters
Germans defend with 1 destroyer and 3 transports
Russians win with 1 fighter remaining. Battle score for attacker is 19
Casualties for Germans: 1 destroyer and 3 transports
Casualties for Russians: 1 fighter
Battle in Slovakia Hungary
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 2 armour and 2 artilleries
Germans defend with 1 armour and 2 artilleries
2 armour owned by the Russians retreated to Eastern Poland
Germans win with 1 armour and 2 artilleries remaining. Battle score for attacker is -8
Casualties for Russians: 2 artilleries
Non Combat Move - Russians
3 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Karelia to Novgorod
2 aaGuns and 9 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
3 artilleries and 2 infantry moved from Ukraine to Bessarabia
1 fighter moved from 127 Sea Zone to Novgorod
Place Units - Russians
1 carrier placed in 115 Sea Zone
2 infantry placed in Novgorod
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Buryatia to Amur
1 armour moved from Buryatia to Amur
2 artilleries and 4 infantry moved from Kiangsu to Anhwe
1 armour, 1 bomber, 3 fighters and 3 tactical_bombers moved from Kiangsu to Anhwe
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter moved from 19 Sea Zone to Anhwe
1 fighter moved from 19 Sea Zone to Anhwe
1 submarine moved from 6 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Buryatia to Amur
1 armour moved from Buryatia to Amur
2 artilleries and 4 infantry moved from Kiangsu to Anhwe
1 armour, 1 bomber, 3 fighters and 3 tactical_bombers moved from Kiangsu to Anhwe
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter moved from 19 Sea Zone to Anhwe
1 fighter moved from 19 Sea Zone to Anhwe
1 submarine moved from 6 Sea Zone to 26 Sea Zone
Combat - Japanese
Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 carrier, 3 fighters and 1 submarine
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win with 1 carrier, 3 fighters and 1 submarine remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Manchuria
Japanese attack with 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 tactical_bomber in Manchuria, round 2 : 0/1 hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in Manchuria
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 tactical_bomber
Battle in Shantung
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 cruiser in Shantung, round 2 : 1/1 hits
Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Jehol
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 5 fighters, 4 infantry and 3 tactical_bombers
Russians defend with 7 infantry; British defend with 1 aaGun, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Chinese defend with 1 artillery, 1 fighter and 5 infantry
AA fire in Anhwe : 1/3 hits
1 fighter owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 3 tactical_bombers in Anhwe, round 2 : 8/15 hits
Chinese roll dice for 1 aaGun, 2 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 9/18 hits
7 infantry owned by the Russians, 1 armour owned by the Japanese, 4 infantry owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 aaGun owned by the British and 2 artilleries owned by the Japanese lost in Anhwe
retreated to Anhwe
Chinese win with 2 artilleries, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -31
Casualties for Japanese: 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Casualties for Russians: 7 infantry
Casualties for British: 1 aaGun
Battle in Amur
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Amur, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Amur, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Amur, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Non Combat Move - Japanese
1 fighter moved from Anhwe to Kiangsu
1 bomber, 2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
1 fighter moved from Jehol to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUs total
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 14 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.036
Median : 3.000
Variance : 1.648
Standard Deviation : 1.284
Total rolls : 55
Japanese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.115
Median : 3.000
Variance : 0.560
Standard Deviation : 0.748
Total rolls : 26
Russians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Chinese Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.150
Standard Deviation : 1.466
Total rolls : 21
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Americans
Americans spend 15 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Heavy Bomber
Activate Technology - Americans
Americans activating Heavy Bomber
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
2 transports moved from 93 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Algeria to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from United Kingdom to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 93 Sea Zone to Western Germany
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 carrier, 2 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
Units damaged: 1 carrier owned by the Japanese
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 carrier and 2 destroyers
Casualties for Americans: 3 fighters
Battle in 44 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Southern France
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Southern France from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Normandy Bordeaux
Battle in 112 Sea Zone
Americans attack with 1 carrier, 4 fighters, 1 submarine and 1 transport
Germans defend with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Units damaged: 1 carrier owned by the Germans
Americans win, taking Normandy Bordeaux from Germans with 1 carrier, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 30
Casualties for Germans: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Casualties for Americans: 2 fighters
Battle in Western Germany
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Germans win with 1 armour remaining. Battle score for attacker is -9
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Morocco
1 fighter moved from 44 Sea Zone to Celebes
1 carrier moved from 26 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Siam
Place Units - Americans
1 bomber placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Americans undo move 4.
Americans undo move 3.
1 armour and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3
Americans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Anhwe to Shantung
2 infantry moved from Anhwe to Shantung
1 artillery moved from Anhwe to Shantung
1 infantry moved from Anhwe to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Shantung from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Chahar to Anhwe
1 artillery moved from Kiangsi to Anhwe
1 infantry moved from Hunan to Kiangsi
Place Units - Chinese
1 infantry placed in Manchuria
2 artilleries and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs