@wizmark
using my laptop and it is giving me an error uploading to forum, here is the save file instead.
Surprise Attack Axis VS Gargantua Allies no bid teck ok
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Siberia to Buryatia
1 artillery moved from Jehol to Shantung
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 battleship moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 mech_infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Shantung
1 tactical_bomber moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Kiangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 19 Sea Zone to Shantung
1 fighter moved from 20 Sea Zone to KiangsiCombat - Japanese
Battle in Shantung
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Shantung, round 2 : 2/4 hits
Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Malaya
Battle in Kiangsi
Japanese attack with 1 artillery, 3 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Kiangsi, round 2 : 4/5 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese win, taking Malaya from UK_Pacific, taking Kiangsi from Chinese with 1 artillery and 3 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
4 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 fighter moved from Kiangsu to 19 Sea Zone
1 carrier and 1 fighter moved from 20 Sea Zone to 37 Sea Zone
3 fighters moved from Kiangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsu
1 carrier moved from 20 Sea Zone to 19 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Kiangsu to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 armour and 2 artilleries placed in Kiangsu
1 artillery and 2 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
Japanese collect 45 PUs; end with 45 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 2.769
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
Average roll : 2.444
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Jet PowerActivate Technology - Americans
Americans activating Jet PowerPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 44 Sea Zone to Celebes
2 destroyers moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Morocco to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Morocco to 104 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 armour and 1 mech_infantry moved from Libya to AlgeriaCombat - Americans
Battle in 104 Sea Zone
Americans attack with 4 fighters
Germans defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 2 destroyers, 2 fighters and 2 transports
Germans defend with 1 destroyer and 2 submarines
Americans win with 1 fighter and 2 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for Americans: 2 destroyers and 1 fighter
Battle in Philippines
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking Philippines from Japanese with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Celebes
Battle in 16 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Southern France
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 104 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 1 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 aaGun moved from Johnston Island to 30 Sea Zone
1 aaGun and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 aaGun moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Yunnan to Kiangsi
1 artillery and 1 infantry moved from Anhwe to Chahar
2 artilleries and 1 infantry moved from Anhwe to Shantung
1 artillery moved from Anhwe to Kiangsi
1 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Shantung
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 armour and 1 artillery
Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 artillery
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kiangsi to AnhwePlace Units - Chinese
1 artillery and 5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair 2 damage on 1 harbour; Remaining resources: 36 PUs;
British buy 1 cruiser, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour and 1 mech_infantry moved from Yunnan to Malaya
1 bomber moved from India to Sumatra
1 mech_infantry moved from Anhwe to Manchuria
Chinese take Manchuria from Japanese
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from United Kingdom to France
1 infantry moved from Eire to ScotlandCombat - British
Battle in France
British attack with 2 fighters
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
British roll dice for 2 fighters in France, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits
British roll dice for 2 fighters in France, round 3 : 1/2 hits
Germans roll dice for 1 artillery and 1 infantry in France, round 3 : 0/2 hits
1 infantry owned by the Germans lost in France
British roll dice for 2 fighters in France, round 4 : 2/2 hits
Germans roll dice for 1 artillery in France, round 4 : 1/1 hits
1 fighter owned by the British and 1 artillery owned by the Germans lost in France
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 fighter
Battle in Sumatra
British attack with 1 bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 bomber in Sumatra, round 2 : 1/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Sumatra
British roll dice for 1 bomber in Sumatra, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Malaya
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery and 1 harbour
British roll dice for 1 armour and 1 mech_infantry in Malaya, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 97 Sea Zone
British attack with 2 submarines
Italians defend with 1 cruiser and 1 submarine
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 97 Sea Zone
1 submarine owned by the British Submerged
Italians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is -6
Casualties for British: 1 submarineNon Combat Move - British
1 aaGun and 1 infantry moved from Egypt to 98 Sea Zone
1 aaGun, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from France to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Morocco
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from Egypt to Alexandria
1 bomber moved from Sumatra to India
2 infantry moved from Burma to Shan State
1 artillery moved from Yunnan to Shan State
1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 aaGun, 2 artilleries and 2 infantry moved from Yunnan to HunanPlace Units - British
1 cruiser, 1 destroyer and 1 submarine placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,5,6,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,4
UK_Pacific collect 14 PUs (6 lost to blockades); end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantryDice Statistics:
Total
1 was rolled 16 times
2 was rolled 13 times
3 was rolled 17 times
4 was rolled 17 times
5 was rolled 16 times
6 was rolled 13 times
Average roll : 3.467
Median : 3.500
Variance : 0.198
Standard Deviation : 0.445
Total rolls : 92Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.737
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.737
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19Germans Combat
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.083
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12British Combat
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 3.111
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.316
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 armour moved from Southern Italy to Southern France
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Romania to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
3 armour moved from Romania to Eastern Poland
1 cruiser and 1 submarine moved from 97 Sea Zone to 93 Sea Zone -
OOL for sz 93 if you would please
It was a killer when Germany didnt take London
Cool looking jets
Hitler says “Fight to the last man!” and I dont hear the fat lady singing yet
S.A. -
Battleship tip first.
Destroyer after that.
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Both of my subs at Gibraltar are going to hold you off until the end! It will be YOU who Submerge permanently! :P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 armour moved from Southern Italy to Southern France
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Romania to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
3 armour moved from Romania to Eastern Poland
1 cruiser and 1 submarine moved from 97 Sea Zone to 93 Sea ZoneCombat - Italians
Americans scrambles 2 units out of Morocco to defend against the attack in 91 Sea Zone
Battle in 93 Sea Zone
Italians attack with 1 cruiser and 1 submarine
British defend with 1 battleship, 1 destroyer, 1 fighter and 1 transport; Americans defend with 1 carrier, 1 fighter and 2 transports
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports in 93 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Italians and 1 cruiser owned by the Italians lost in 93 Sea Zone
British win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is -18
Casualties for Italians: 1 cruiser and 1 submarine
Battle in Eastern Poland
Italians attack with 3 armour, 1 artillery and 4 infantry
Russians defend with 4 armour, 3 artilleries and 5 mech_infantrys
Italians roll dice for 3 armour, 1 artillery and 4 infantry in Eastern Poland, round 2 : 3/8 hits
Russians roll dice for 4 armour, 3 artilleries and 5 mech_infantrys in Eastern Poland, round 2 : 5/12 hits
1 artillery owned by the Italians, 3 mech_infantrys owned by the Russians and 4 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 3 armour in Eastern Poland, round 3 : 1/3 hits
Russians roll dice for 4 armour, 3 artilleries and 2 mech_infantrys in Eastern Poland, round 3 : 4/9 hits
1 mech_infantry owned by the Russians and 3 armour owned by the Italians lost in Eastern Poland
Russians win with 4 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -18
Casualties for Russians: 4 mech_infantrys
Casualties for Italians: 3 armour, 1 artillery and 4 infantry
Battle in 91 Sea Zone
Italians attack with 1 submarine
British defend with 1 fighter, 1 tactical_bomber and 1 transport; Americans defend with 2 submarines and 2 transports
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 0
Casualties for Italians: 1 submarine
Casualties for Americans: 1 submarine
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 : 3/4 hits
Americans roll dice for 1 aaGun, 2 artilleries and 3 infantry in Southern France, round 2 : 2/5 hits
2 infantry owned by the Americans, 1 aaGun owned by the British and 2 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 armour and 1 artillery in Southern France, round 3 : 1/2 hits
Americans roll dice for 2 artilleries and 1 infantry in Southern France, round 3 : 2/3 hits
1 infantry owned by the British, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Southern France
Americans win with 2 artilleries remaining. Battle score for attacker is -2
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 2 infantry
Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 91 Sea Zone back to originating territory: MoroccoNon Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Albania to Yugoslavia
2 infantry moved from Greece to BulgariaPlace Units - Italians
1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Italians collect 11 PUs (1 lost to blockades); end with 11 PUs totalDice Statistics:
Total
1 was rolled 16 times
2 was rolled 13 times
3 was rolled 4 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 15 times
Average roll : 3.354
Median : 3.000
Variance : 1.922
Standard Deviation : 1.386
Total rolls : 65Null / Other
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Russians Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.571
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21British Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Italians Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 5 times
Average roll : 3.500
Median : 3.500
Variance : 1.474
Standard Deviation : 1.214
Total rolls : 20Americans Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 carrier, 2 destroyers and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
1 artillery moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 carrier, 2 destroyers and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
1 artillery moved from New South Wales to QueenslandCombat - ANZAC
Battle in Sumatra
Battle in 37 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 2 submarines
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the ANZAC
ANZAC win, taking Sumatra from Japanese, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 29
Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport
Casualties for ANZAC: 1 carrier, 1 destroyer and 1 submarineNon Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 artilleries and 2 infantry moved from Norway to Finland
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 armour moved from Western Germany to Southern France
2 fighters moved from Southern Italy to Southern France
1 infantry moved from Germany to Slovakia Hungary
2 artilleries and 2 infantry moved from Germany to Poland
1 armour moved from Germany to Poland
1 armour moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 4 infantry moved from 127 Sea Zone to Novgorod
1 tactical_bomber moved from 112 Sea Zone to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 artilleries and 2 infantry moved from Norway to Finland
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 armour moved from Western Germany to Southern France
2 fighters moved from Southern Italy to Southern France
1 infantry moved from Germany to Slovakia Hungary
2 artilleries and 2 infantry moved from Germany to Poland
1 armour moved from Germany to Poland
1 armour moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 4 infantry moved from 127 Sea Zone to Novgorod
1 tactical_bomber moved from 112 Sea Zone to Southern FranceCombat - Germans
Battle in Finland
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 artilleries and 2 infantry in Finland, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Poland
Germans attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Poland, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Poland
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Poland, round 3 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Poland, round 4 : 1/4 hits
Russians roll dice for 1 artillery in Poland, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Novgorod
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery and 4 infantry in Novgorod, round 2 : 1/5 hits
Russians roll dice for 1 aaGun, 3 artilleries and 3 infantry in Novgorod, round 2 : 2/6 hits
2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 1/3 hits
Russians roll dice for 3 artilleries and 3 infantry in Novgorod, round 3 : 0/6 hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 4 : 0/3 hits
Russians roll dice for 3 artilleries and 2 infantry in Novgorod, round 4 : 2/5 hits
2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery in Novgorod, round 5 : 0/1 hits
Russians roll dice for 3 artilleries and 2 infantry in Novgorod, round 5 : 0/5 hits
Germans roll dice for 1 artillery in Novgorod, round 6 : 1/1 hits
Russians roll dice for 3 artilleries and 2 infantry in Novgorod, round 6 : 1/5 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Russians win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Southern France
Germans attack with 1 armour, 2 fighters and 1 tactical_bomber
Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Southern France, round 2 : 1/4 hits
Americans roll dice for 2 artilleries in Southern France, round 2 : 0/2 hits
1 artillery owned by the Americans lost in Southern France
Germans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Southern France, round 3 : 3/4 hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleriesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 127 Sea Zone: 1 armour and 3 transports
EDIT: Adding units owned by Germans to Finland: 1 armour
EDIT: Adding units owned by Germans to 127 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
2 fighters moved from Southern France to Southern Italy
1 tactical_bomber moved from Southern France to Northern Italy
1 destroyer moved from 112 Sea Zone to 127 Sea ZonePlace Units - Germans
1 armour, 1 artillery and 5 infantry placed in Germany
1 armour and 1 infantry placed in Western Germany
2 infantry placed in France
1 fighter placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,6,3,5,5
Germans collect 39 PUs (3 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 21 times
4 was rolled 11 times
5 was rolled 19 times
6 was rolled 20 times
Average roll : 3.890
Median : 4.000
Variance : 1.678
Standard Deviation : 1.295
Total rolls : 91Null / Other
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.667
Median : 5.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Germans Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.590
Median : 3.000
Variance : 1.026
Standard Deviation : 1.013
Total rolls : 39Russians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.824
Median : 4.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 34Americans Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.667
Median : 5.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 1 carrier, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Russians
1 fighter moved from Western Ukraine to 127 Sea Zone
1 fighter moved from Russia to 127 Sea Zone
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 artillery and 1 infantry moved from Bessarabia to Romania
1 artillery and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
2 armour and 2 artilleries moved from Eastern Poland to Poland
2 armour and 2 mech_infantrys moved from Ukraine to Romania
2 armour moved from Eastern Poland to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 1 carrier, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Russians
1 fighter moved from Western Ukraine to 127 Sea Zone
1 fighter moved from Russia to 127 Sea Zone
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 artillery and 1 infantry moved from Bessarabia to Romania
1 artillery and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
2 armour and 2 artilleries moved from Eastern Poland to Poland
2 armour and 2 mech_infantrys moved from Ukraine to Romania
2 armour moved from Eastern Poland to RomaniaCombat - Russians
Battle in Romania
Russians attack with 4 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Italians defend with 2 infantry
Russians win, taking Romania from Germans with 4 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 127 Sea Zone
Russians attack with 2 fighters
Germans defend with 1 destroyer and 3 transports
Russians win with 1 fighter remaining. Battle score for attacker is 19
Casualties for Germans: 1 destroyer and 3 transports
Casualties for Russians: 1 fighter
Battle in Slovakia Hungary
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 2 armour and 2 artilleries
Germans defend with 1 armour and 2 artilleries
2 armour owned by the Russians retreated to Eastern Poland
Germans win with 1 armour and 2 artilleries remaining. Battle score for attacker is -8
Casualties for Russians: 2 artilleriesNon Combat Move - Russians
3 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Karelia to Novgorod
2 aaGuns and 9 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
3 artilleries and 2 infantry moved from Ukraine to Bessarabia
1 fighter moved from 127 Sea Zone to NovgorodPlace Units - Russians
1 carrier placed in 115 Sea Zone
2 infantry placed in Novgorod
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Buryatia to Amur
1 armour moved from Buryatia to Amur
2 artilleries and 4 infantry moved from Kiangsu to Anhwe
1 armour, 1 bomber, 3 fighters and 3 tactical_bombers moved from Kiangsu to Anhwe
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter moved from 19 Sea Zone to Anhwe
1 fighter moved from 19 Sea Zone to Anhwe
1 submarine moved from 6 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Buryatia to Amur
1 armour moved from Buryatia to Amur
2 artilleries and 4 infantry moved from Kiangsu to Anhwe
1 armour, 1 bomber, 3 fighters and 3 tactical_bombers moved from Kiangsu to Anhwe
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter moved from 19 Sea Zone to Anhwe
1 fighter moved from 19 Sea Zone to Anhwe
1 submarine moved from 6 Sea Zone to 26 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 carrier, 3 fighters and 1 submarine
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win with 1 carrier, 3 fighters and 1 submarine remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Manchuria
Japanese attack with 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 tactical_bomber in Manchuria, round 2 : 0/1 hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in Manchuria
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 tactical_bomber
Battle in Shantung
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 cruiser in Shantung, round 2 : 1/1 hits
Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Jehol
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 5 fighters, 4 infantry and 3 tactical_bombers
Russians defend with 7 infantry; British defend with 1 aaGun, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Chinese defend with 1 artillery, 1 fighter and 5 infantry
AA fire in Anhwe : 1/3 hits
1 fighter owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 3 tactical_bombers in Anhwe, round 2 : 8/15 hits
Chinese roll dice for 1 aaGun, 2 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 9/18 hits
7 infantry owned by the Russians, 1 armour owned by the Japanese, 4 infantry owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 aaGun owned by the British and 2 artilleries owned by the Japanese lost in Anhwe
retreated to Anhwe
Chinese win with 2 artilleries, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -31
Casualties for Japanese: 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Casualties for Russians: 7 infantry
Casualties for British: 1 aaGun
Battle in Amur
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Amur, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Amur, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Amur, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian IslandsNon Combat Move - Japanese
1 fighter moved from Anhwe to Kiangsu
1 bomber, 2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
1 fighter moved from Jehol to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUs totalDice Statistics:
Total
1 was rolled 11 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 14 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.036
Median : 3.000
Variance : 1.648
Standard Deviation : 1.284
Total rolls : 55Japanese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.115
Median : 3.000
Variance : 0.560
Standard Deviation : 0.748
Total rolls : 26Russians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.150
Standard Deviation : 1.466
Total rolls : 21Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Americans
Americans spend 15 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Heavy BomberActivate Technology - Americans
Americans activating Heavy BomberPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 transports moved from 93 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Algeria to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from United Kingdom to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 93 Sea Zone to Western Germany
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 carrier, 2 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
Units damaged: 1 carrier owned by the Japanese
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 carrier and 2 destroyers
Casualties for Americans: 3 fighters
Battle in 44 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Southern France
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Southern France from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Normandy Bordeaux
Battle in 112 Sea Zone
Americans attack with 1 carrier, 4 fighters, 1 submarine and 1 transport
Germans defend with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Units damaged: 1 carrier owned by the Germans
Americans win, taking Normandy Bordeaux from Germans with 1 carrier, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 30
Casualties for Germans: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Casualties for Americans: 2 fighters
Battle in Western Germany
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Germans win with 1 armour remaining. Battle score for attacker is -9
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Americans: 1 artillery, 1 fighter and 1 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Morocco
1 fighter moved from 44 Sea Zone to Celebes
1 carrier moved from 26 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to SiamPlace Units - Americans
1 bomber placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Americans undo move 4.
Americans undo move 3.
1 armour and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3
Americans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Anhwe to Shantung
2 infantry moved from Anhwe to Shantung
1 artillery moved from Anhwe to Shantung
1 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Shantung from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Chahar to Anhwe
1 artillery moved from Kiangsi to Anhwe
1 infantry moved from Hunan to KiangsiPlace Units - Chinese
1 infantry placed in Manchuria
2 artilleries and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs