@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 0/1 hits
Russians removing all Technology Tokens after unsuccessful research.
Purchase Units - Russians
Russians buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by French to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 tactical_bomber
EDIT: Turning off Edit Mode
2 infantry moved from Novgorod to Karelia
2 artilleries moved from Novgorod to Baltic States
5 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Karelia
2 infantry moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Vyborg
Combat - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Baltic States: 1 tactical_bomber
EDIT: Turning off Edit Mode
Battle in Karelia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Karelia, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 artilleries and 6 infantry
Germans defend with 1 aaGun, 1 artillery and 4 infantry
Russians roll dice for 2 artilleries and 6 infantry in Baltic States, round 2 : 0/8 hits
Germans roll dice for 1 aaGun, 1 artillery and 4 infantry in Baltic States, round 2 : 2/5 hits
2 infantry owned by the Russians lost in Baltic States
Russians roll dice for 2 artilleries and 4 infantry in Baltic States, round 3 : 2/6 hits
Germans roll dice for 1 aaGun, 1 artillery and 4 infantry in Baltic States, round 3 : 3/5 hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Baltic States
1 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Novgorod
Germans win with 1 artillery and 3 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 5 infantry
Battle in Vyborg
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vyborg, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Vyborg, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Vyborg
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Vyborg, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Baltic States: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 fighter moved from Vyborg to Novgorod
1 fighter moved from Karelia to Novgorod
1 armour moved from Bryansk to Novgorod
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 artillery and 3 infantry moved from Russia to Bryansk
1 mech_infantry moved from Kazakhstan to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Turkmenistan to Caucasus
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
2 artilleries and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.725
Median : 4.000
Variance : 0.410
Standard Deviation : 0.641
Total rolls : 40
Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 2 times
2 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.571
Median : 3.000
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14
Russians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.880
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25
Epic fail in Baltic States is going to cost me!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 harbour and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
3 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Hunan
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
6 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 fighter moved from Kiangsu to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 harbour and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
3 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Hunan
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
6 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 fighter moved from Kiangsu to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Hunan, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 7 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 7 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 8/17 hits
Chinese roll dice for 6 infantry in Yunnan, round 2 : 4/6 hits
2 infantry owned by the Japanese, 6 infantry owned by the Chinese, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Casualties for Chinese: 6 infantry
Non Combat Move - Japanese
2 bombers, 6 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from Jehol to Anhwe
1 aaGun moved from Manchuria to Jehol
2 infantry moved from Manchuria to Jehol
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Anhwe
Place Units - Japanese
1 harbour placed in Hainan
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 cruiser placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 9 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.759
Median : 4.000
Variance : 1.821
Standard Deviation : 1.350
Total rolls : 29
Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.818
Median : 4.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22
Chinese Combat
2 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.571
Median : 2.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 52 to 47
EDIT: Turning off Edit Mode
Purchase Units - Americans
Americans buy 3 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
2 fighters moved from Western United States to Eastern United States
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Hawaiian Islands to Midway
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 destroyers and 1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Kweichow
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
3 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 infantry and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Malta to Alexandria
1 fighter and 1 tactical_bomber moved from Malta to Alexandria
1 fighter moved from United Kingdom to 125 Sea Zone
Combat - British
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Italians: 3 infantry
1 bomber owned by the British, 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
Battle in 125 Sea Zone
British attack with 1 fighter
Germans defend with 1 destroyer
British win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
1 fighter moved from 125 Sea Zone to Scotland
1 infantry moved from Eire to Scotland
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 85 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 transport moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from Shan State to Burma
2 fighters, 4 mech_infantrys and 1 tactical_bomber moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 battleship moved from 39 Sea Zone to 76 Sea Zone
Place Units - British
1 airfield and 1 factory_minor placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 12 times
6 was rolled 5 times
Average roll : 3.525
Median : 4.000
Variance : 1.317
Standard Deviation : 1.147
Total rolls : 61
Null / Other
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Germans Combat
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21
Italians Combat
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.077
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 13
Chinese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery and 1 infantry moved from Tunisia to Algeria
1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Egypt
1 armour and 2 infantry moved from Greece to Albania
1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Yugoslavia to Northern Italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery and 1 infantry moved from Tunisia to Algeria
1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Egypt
1 armour and 2 infantry moved from Greece to Albania
1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Yugoslavia to Northern Italy
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Egypt, round 2 : 3/4 hits
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 4/5 hits
1 bomber owned by the British, 2 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 armour owned by the Italians and 1 bomber owned by the Italians lost in Egypt
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for ANZAC: 2 infantry
Casualties for British: 1 bomber
Casualties for Italians: 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
Battle in Morocco
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits
French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 artillery in Algeria, round 3 : 0/1 hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Algeria, round 4 : 0/1 hits
French roll dice for 1 infantry in Algeria, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Algeria, round 5 : 0/1 hits
French roll dice for 1 infantry in Algeria, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Algeria, round 6 : 0/1 hits
French roll dice for 1 infantry in Algeria, round 6 : 0/1 hits
Italians roll dice for 1 artillery in Algeria, round 7 : 1/1 hits
French roll dice for 1 infantry in Algeria, round 7 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Morocco from French, taking Algeria from French with 1 artillery remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Battle in Gibraltar
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.348
Median : 3.000
Variance : 0.318
Standard Deviation : 0.564
Total rolls : 23
French Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.429
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Italians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.182
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
1 fighter moved from Malaya to Burma
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 6 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland
2 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
1 artillery and 5 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
5 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 6 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland
2 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
1 artillery and 5 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
5 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
Combat - Germans
British scrambles 2 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in Scotland
Germans attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 fighter and 1 infantry
Germans roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits
Germans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Scotland, round 2 : 6/8 hits
British roll dice for 1 fighter and 1 infantry in Scotland, round 2 : 0/2 hits
1 infantry owned by the British and 1 fighter owned by the British lost in Scotland
Germans win, taking Scotland from British with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 fighter and 1 infantry
Battle in Karelia
Germans attack with 1 artillery and 6 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 6 infantry in Karelia, round 2 : 3/7 hits
Russians roll dice for 2 infantry in Karelia, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Bessarabia, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber
French defend with 1 destroyer; British defend with 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/4 hits
British roll dice for 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 : 1/5 hits
1 tactical_bomber owned by the British, 1 cruiser owned by the British, 1 destroyer owned by the French, 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 98 Sea Zone
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 3/3 hits
British roll dice for 1 fighter and 1 transport in 98 Sea Zone, round 3 : 1/1 hits
1 transport owned by the British, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 98 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 35
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for French: 1 destroyer
Casualties for British: 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Battle in 113 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/2 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Scotland to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 infantry moved from Norway to Finland
1 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Romania to Eastern Poland
3 armour moved from Germany to Eastern Poland
1 artillery and 4 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Poland to Baltic States
1 artillery moved from Norway to Finland
1 armour moved from Germany to Western Germany
1 infantry moved from France to Western Germany
1 fighter moved from 98 Sea Zone to Greece
1 bomber moved from 98 Sea Zone to Southern Italy
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Place Units - Germans
1 artillery and 3 infantry placed in Western Germany
1 submarine placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 armour, 3 infantry and 1 mech_infantry placed in Germany
1 artillery placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 2.915
Median : 2.000
Variance : 2.326
Standard Deviation : 1.525
Total rolls : 47
Germans Combat
1 was rolled 14 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 2.559
Median : 2.000
Variance : 3.273
Standard Deviation : 1.809
Total rolls : 34
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Hmm…
Some strange Anomalies. regariding Scrambles.
I would have scrambled Scotland, and would NOT have scrambled Egypt… going to have to reroll those outcomes.
Cool
Thanks
S.A.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
1 artillery and 4 infantry moved from Bryansk to Ukraine
2 artilleries, 4 infantry and 1 mech_infantry moved from Bryansk to Belarus
3 mech_infantrys moved from Russia to Ukraine
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
3 artilleries and 4 infantry moved from Novgorod to Baltic States
1 armour moved from Vyborg to Karelia
2 fighters moved from Novgorod to Karelia
1 artillery and 4 infantry moved from Novgorod to Karelia
1 submarine moved from 114 Sea Zone to 115 Sea Zone
Combat - Russians
Battle in Belarus
Russians attack with 2 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 5 infantry
Russians roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Belarus, round 2 : 3/7 hits
Germans roll dice for 5 infantry in Belarus, round 2 : 0/5 hits
3 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Belarus, round 3 : 3/7 hits
Germans roll dice for 2 infantry in Belarus, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Germans: 5 infantry
Battle in Karelia
Russians attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
Germans defend with 1 artillery and 5 infantry
Russians roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Karelia, round 2 : 1/8 hits
Germans roll dice for 1 artillery and 5 infantry in Karelia, round 2 : 3/6 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Karelia, round 3 : 3/5 hits
Germans roll dice for 1 artillery and 4 infantry in Karelia, round 3 : 4/5 hits
1 infantry owned by the Russians, 1 armour owned by the Russians, 3 infantry owned by the Germans, 1 artillery owned by the Russians and 1 fighter owned by the Russians lost in Karelia
retreated to Karelia
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -20
Casualties for Germans: 4 infantry
Casualties for Russians: 1 armour, 1 artillery, 1 fighter and 4 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 0/4 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 4 : 1/3 hits
Germans roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 3 artilleries and 4 infantry
Germans defend with 1 aaGun, 1 artillery and 4 infantry
Russians roll dice for 3 artilleries and 4 infantry in Baltic States, round 2 : 1/7 hits
Germans roll dice for 1 aaGun, 1 artillery and 4 infantry in Baltic States, round 2 : 1/5 hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Baltic States
Russians roll dice for 3 artilleries and 3 infantry in Baltic States, round 3 : 1/6 hits
Germans roll dice for 1 artillery and 4 infantry in Baltic States, round 3 : 1/5 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 3 artilleries and 2 infantry in Baltic States, round 4 : 1/5 hits
Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 4 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 3 artilleries and 1 infantry in Baltic States, round 5 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 5 : 0/3 hits
1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 3 artilleries and 1 infantry in Baltic States, round 6 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 6 : 2/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
Russians roll dice for 2 artilleries in Baltic States, round 7 : 0/2 hits
Germans roll dice for 1 artillery in Baltic States, round 7 : 1/1 hits
1 artillery owned by the Russians lost in Baltic States
1 artillery owned by the Russians retreated to Novgorod
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 aaGun and 4 infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Iraq
Russians attack with 1 armour and 2 mech_infantrys
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
1 infantry owned by the Neutral_Axis and 2 mech_infantrys owned by the Russians lost in Iraq
1 armour owned by the Russians retreated to Northwest Persia
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -5
Casualties for Neutral_Axis: 1 infantry
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Russians
1 fighter moved from Karelia to Novgorod
2 aaGuns moved from Bryansk to Belarus
6 infantry moved from Yenisey to Timguska
2 aaGuns and 11 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 20 times
3 was rolled 15 times
4 was rolled 21 times
5 was rolled 22 times
6 was rolled 20 times
Average roll : 3.617
Median : 4.000
Variance : 0.307
Standard Deviation : 0.554
Total rolls : 115
Neutral_Axis Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Germans Combat
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.442
Median : 3.000
Variance : 0.405
Standard Deviation : 0.636
Total rolls : 43
Russians Combat
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 12 times
5 was rolled 15 times
6 was rolled 15 times
Average roll : 3.812
Median : 4.000
Variance : 0.868
Standard Deviation : 0.931
Total rolls : 69
I don’t know whats going on with the dice, but I’m having a terrible time of it here!
Losing battles I should be winning!
Lets see what you can do with it. ;)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Reseting Bonus Movement of Units
2 infantry moved from Jehol to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 armour moved from Kiangsu to Kwangtung
1 armour moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Kweichow to Shensi
1 artillery and 3 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 mech_infantry moved from Hunan to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to India
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
2 fighters moved from Kwangsi to Shan State
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 43 Sea Zone to Java
1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
1 cruiser moved from 43 Sea Zone to 42 Sea Zone
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Reseting Bonus Movement of Units
2 infantry moved from Jehol to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 armour moved from Kiangsu to Kwangtung
1 armour moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Kweichow to Shensi
1 artillery and 3 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 mech_infantry moved from Hunan to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to India
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
2 fighters moved from Kwangsi to Shan State
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 43 Sea Zone to Java
1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
1 cruiser moved from 43 Sea Zone to 42 Sea Zone
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Japanese creates battle in territory 45 Sea Zone
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Hopei
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Borneo
Battle in Kwangtung
Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/9 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in 37 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Shan State
Japanese attack with 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 2 fighters in Shan State, round 3 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
Japanese roll dice for 2 fighters in Shan State, round 4 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 0/1 hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Celebes
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Java, round 2 : 1/1 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Non Combat Move - Japanese
2 bombers moved from India to Kwangsi
2 fighters moved from Shan State to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 aaGun moved from Jehol to Shantung
1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
1 tactical_bomber moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 22 times
3 was rolled 13 times
4 was rolled 13 times
5 was rolled 13 times
6 was rolled 21 times
Average roll : 3.465
Median : 3.000
Variance : 0.908
Standard Deviation : 0.953
Total rolls : 99
Null / Other
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.463
Median : 3.000
Variance : 0.525
Standard Deviation : 0.725
Total rolls : 41
Japanese Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.463
Median : 3.000
Variance : 0.525
Standard Deviation : 0.725
Total rolls : 41
ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
UK_Pacific Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TORA! TORA! TORA!