@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Tobruk to Libya
1 fighter moved from Gibraltar to 92 Sea Zone
Combat - French
Battle in Libya
French attack with 1 infantry
Italians defend with 1 artillery
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - French
1 fighter moved from 92 Sea Zone to United Kingdom
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 destroyers, 8 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 4 infantry moved from Scotland to United Kingdom
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
3 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from 111 Sea Zone to United Kingdom
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from 111 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
1 infantry moved from Baltic States to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Slovakia Hungary to Romania
1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Baltic States to Western Ukraine
Germans take Western Ukraine from Russians
1 armour and 1 mech_infantry moved from Archangel to Belarus
I dont think you want to scramble but I wanted to ask just in case
LONDON FALLING!!!
No Scramble!
Got to hold the line!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 destroyers, 8 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 4 infantry moved from Scotland to United Kingdom
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
3 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from 111 Sea Zone to United Kingdom
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from 111 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
1 infantry moved from Baltic States to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Slovakia Hungary to Romania
1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Baltic States to Western Ukraine
Germans take Western Ukraine from Russians
1 armour and 1 mech_infantry moved from Archangel to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 armour and 2 mech_infantrys
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Belarus, round 2 : 2/5 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 1/3 hits
1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Belarus
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Belarus, round 3 : 0/4 hits
Russians roll dice for 1 armour in Belarus, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Belarus, round 4 : 2/3 hits
Russians roll dice for 1 armour in Belarus, round 4 : 0/1 hits
1 armour owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in United Kingdom
Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 tactical_bomber
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
AA fire in United Kingdom : 1/3 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 8 infantry and 1 tactical_bomber in United Kingdom, round 2 : 2/13 hits
British roll dice for 5 aaGuns, 4 artilleries, 2 fighters and 7 infantry in United Kingdom, round 2 : 4/13 hits
4 infantry owned by the Germans and 2 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber in United Kingdom, round 3 : 4/9 hits
British roll dice for 3 aaGuns, 4 artilleries, 2 fighters and 7 infantry in United Kingdom, round 3 : 2/13 hits
1 infantry owned by the French, 2 infantry owned by the Germans and 3 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber in United Kingdom, round 4 : 4/7 hits
British roll dice for 4 artilleries, 2 fighters and 6 infantry in United Kingdom, round 4 : 8/12 hits
3 infantry owned by the British, 1 infantry owned by the French, 2 infantry owned by the Germans, 1 bomber owned by the Germans, 1 tactical_bomber owned by the Germans, 1 armour owned by the Germans and 2 artilleries owned by the Germans lost in United Kingdom
British win with 4 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is -31
Casualties for Germans: 1 armour, 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns and 3 infantry
Non Combat Move - Germans
1 infantry moved from Western Germany to Denmark
1 infantry moved from France to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 artillery and 5 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
2 destroyers and 1 submarine placed in 110 Sea Zone
1 artillery and 3 infantry placed in Western Germany
1 artillery and 3 infantry placed in Germany
2 infantry placed in Novgorod
1 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 19 times
6 was rolled 13 times
Average roll : 3.506
Median : 4.000
Variance : 0.352
Standard Deviation : 0.594
Total rolls : 89
Null / Other
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.390
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 41
British Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.634
Median : 4.000
Variance : 0.475
Standard Deviation : 0.689
Total rolls : 41
Russians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Tarnation! I could have had a few more hits opening round but I wanted to be nice to ya…
How was the table top game, find and make a regular group
Kris
Sounds like a good weekend game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 armour and 3 mech_infantrys moved from Russia to Belarus
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
6 artilleries and 8 infantry moved from Bryansk to Belarus
1 armour moved from Caucasus to Ukraine
3 infantry moved from Tsinghai to Shensi
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Suiyuyan
Combat - Russians
Battle in Belarus
Russians attack with 1 armour, 6 artilleries, 8 infantry and 3 mech_infantrys
Germans defend with 1 armour, 1 artillery and 1 mech_infantry
Russians win, taking Belarus from Germans with 1 armour, 6 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Battle in Suiyuyan
Russians attack with 4 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Bryansk to Belarus
3 artilleries moved from Russia to Bryansk
3 infantry moved from Samara to Russia
2 aaGuns and 9 infantry moved from Novosibirsk to Samara
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
@suprise:
Sounds like a good weekend game
Sure as hell was!
2 games, over 28 hours of play… lol.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
1 mech_infantry moved from Kiangsu to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kiangsu to Chahar
1 fighter moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 bomber moved from Hainan to French Indo China
1 armour and 1 mech_infantry moved from Kwangsi to Hunan
1 tactical_bomber moved from Anhwe to Hunan
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 41 Sea Zone to French Indo China
1 fighter moved from 41 Sea Zone to French Indo China
1 fighter moved from Anhwe to Chahar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
1 mech_infantry moved from Kiangsu to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kiangsu to Chahar
1 fighter moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 bomber moved from Hainan to French Indo China
1 armour and 1 mech_infantry moved from Kwangsi to Hunan
1 tactical_bomber moved from Anhwe to Hunan
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 41 Sea Zone to French Indo China
1 fighter moved from 41 Sea Zone to French Indo China
1 fighter moved from Anhwe to Chahar
Combat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Chahar
Japanese attack with 1 armour and 2 fighters
British defend with 1 armour
Japanese roll dice for 1 armour and 2 fighters in Chahar, round 2 : 2/3 hits
Chinese roll dice for 1 armour in Chahar, round 2 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Japanese lost in Chahar
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 1 armour
Battle in Siberia
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 5 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Siberia from Russians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in French Indo China
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 fighter and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in French Indo China, round 2 : 0/5 hits
UK_Pacific roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in French Indo China, round 3 : 1/5 hits
UK_Pacific roll dice for 1 fighter and 1 infantry in French Indo China, round 3 : 0/2 hits
1 infantry owned by the British lost in French Indo China
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in French Indo China, round 4 : 3/5 hits
UK_Pacific roll dice for 1 fighter in French Indo China, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighter and 1 infantry
Non Combat Move - Japanese
1 bomber moved from French Indo China to Philippines
2 carriers moved from 41 Sea Zone to 36 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from French Indo China to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to Hainan
1 tactical_bomber moved from Hunan to Kiangsu
2 fighters moved from Chahar to Kiangsu
1 aaGun moved from Anhwe to Kiangsu
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.905
Median : 4.000
Variance : 0.439
Standard Deviation : 0.663
Total rolls : 42
Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 4.000
Median : 4.000
Variance : 0.633
Standard Deviation : 0.796
Total rolls : 31
UK_Pacific Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 cruiser and 1 submarine
Italians win with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Italians: 1 submarine
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 16 Sea Zone to 26 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Morocco to Tunisia
1 aaGun moved from Central United States to Western United States
1 aaGun moved from Central United States to Eastern United States
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 airfield placed in Morocco
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
1 infantry placed in Szechwan
2 artilleries and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair 2 damage on 1 factory_major; Remaining resources: 28 PUs;
British buy 1 artillery, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 armour and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
Combat - British
Battle in Greece
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship in Greece, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Greece
British win, taking Greece from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
AA fire in Normandy Bordeaux : 0/1 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Germans roll dice for 1 aaGun and 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 aaGun owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 armour, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in French Indo China
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 aaGun and 1 artillery moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Burma
2 artilleries and 2 infantry moved from India to Burma
2 infantry moved from West India to India
2 mech_infantrys moved from Shan State to Kweichow
1 artillery moved from Shan State to Yunnan
2 mech_infantrys moved from Malaya to Yunnan
1 fighter moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 aaGun and 3 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 artillery and 6 infantry placed in United Kingdom
1 submarine placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by British to Gibraltar: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 tactical_bomber
EDIT: Adding units owned by British to United Kingdom: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 tactical_bomber
EDIT: Adding units owned by British to Gibraltar: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,5,2,5,2,3,6,4
UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 infantry moved from Albania to Greece
1 armour moved from Romania to Greece
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Romania to Bessarabia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 infantry moved from Albania to Greece
1 armour moved from Romania to Greece
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Romania to Bessarabia
Combat - Italians
Battle in Greece
Italians attack with 1 armour and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour and 1 infantry in Greece, round 2 : 1/2 hits
British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 0/2 hits
1 infantry owned by the British lost in Greece
Italians roll dice for 1 armour and 1 infantry in Greece, round 3 : 2/2 hits
British roll dice for 1 artillery in Greece, round 3 : 0/1 hits
1 artillery owned by the British lost in Greece
Italians win, taking Greece from British with 1 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Bessarabia
Italians attack with 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Italians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Western Ukraine, round 2 : 3/3 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in 99 Sea Zone
Italians attack with 1 cruiser and 1 fighter
British defend with 1 battleship, 1 destroyer and 1 transport
Italians roll dice for 1 cruiser and 1 fighter in 99 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 battleship, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Italians lost in 99 Sea Zone
1 cruiser owned by the Italians retreated to 97 Sea Zone
British win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Non Combat Move - Italians
2 infantry moved from Yugoslavia to Albania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 armour and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.194
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 31
Null / Other
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Russians Combat
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Italians Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.538
Median : 3.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 41 Sea Zone from Japanese
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to France
Combat - French
Battle in France
French attack with 1 fighter
Germans defend with 1 aaGun, 1 airfield and 1 factory_minor
French win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - French
1 fighter moved from France to Normandy Bordeaux
Turn Complete - French